01.29.02 |
Parappa the Rapper 2 screenplay contest |
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Put your filmic talents to use and win a copy of Parappa the Rapper 2. |
01.04.02 |
GIA 2001 Staff Favorites |
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It may have been a bad year for the world in general, but boy, were the games good. Celebrate the year gone by with our fourth annual lists of each staffer's personal favorites. |
11.03.01 |
Dragon Warrior VII: Are you a Warrior Whiz? Contest |
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Win great DW swag, but be quick! (Contest now closed.) |
11.03.01 |
Andrew Vestal's Day as a Moogle |
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He wore the suit for you guys. He rampaged across Japan ... for himself. |
11.02.01 |
The Gauntlet of Pain |
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Indulge your sadist within and watch as the GIA vaults some of the worst games ever made, Drew writes a nauseatingly happy edition of Dobule Agent, and Andrew Vestal sacrifices his pride and dons the moogle suit once again. And we do it all for you guys. |
10.04.01 |
Interview with Hironobu Sakaguchi |
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The renowned creator of the Final Fantasy series discusses what he learned making Final Fantasy: The Spirits Within and how Square's movie endeavor will affect the games of the future. |
09.29.01 |
Okage: Shadow Puppet Contest |
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Find out how you can get your hands on a copy of Sony's quirky RPG, Okage: Shadow King, or some shadowy merchandise with the GIA's Okage: Shadow Puppet contest. |
09.25.01 |
Interview with Hideaki Kobayashi |
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The lead music composer of both Phantasy Star Online soundtracks discusses the music behind the popular online RPG. |
09.18.01 |
ICO Haiku Giveaway |
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The poet laureates of the GIA revealed at last. |
09.17.01 |
Wiretap: Will the Cube be Squared? |
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Rumors are flying about a possible imminent announcement of GameCube support from Square. The GIA evaluates the chances of a reunion between Square and Nintendo in the return of our errant analysis column, Wiretap. |
09.05.01 |
Monster Rancher 3 Giveaway |
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Free prizes! Adorable monsters! Silly hats! Find out how you can win a copy of Monster Rancher 3 or a special bonus disc in the GIA's Monster Rancher 3 Giveaway. |
08.31.01 |
Interview with Fumito Ueda |
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The director, producer, and art director of ICO talks about what went into the creation of his masterful adventure title. |
07.29.01 |
GIA Commercial Break, Week Five |
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Game CMs: One Piece Mansion (Long and Short versions), Digimon Medley, Hunter X Hunter, Ka (Mosquito), McDonald's Sony Mascot A, McDonald's Sony Mascot B, Mario Kart Advance, Shadow Hearts A, Shadow Hearts B. CM of the Week: Piposaru 2001. |
07.26.01 |
GIA Commercial Break, Week Four |
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Game CMs: Chee Chai Alien, Final Fantasy II, Final Fantasy X CM A, Final Fantasy X CM B, Final Fantasy X CM C, Final Fantasy X CM D, Final Fantasy X CM DigiCube, Gran Turismo 3 CM C, Rimo Cocoron, Tactics Ogre Gaiden. CM of the Week: Tomak: Save the Earth: Love Story. |
06.27.01 |
Interview with Peter Moore |
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The GIA discusses Sega's future and franchises with the president of Sega of America. |
06.25.01 |
Interview with Gun Kim |
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The brain behind the craziest dating sim yet talks about the creative process, life in a flowerpot, and being a Korean game developer. |
06.25.01 |
Legend of Dragoon: A Year in Flames |
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Join us through a hate mail retrospective on the anniversary of the GIA's most controversial review ever. Caution: Offensive language within. |
06.08.01 |
System Wars 2001 |
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Three consoles. One Survivor. The GIA takes a look at the hardware of the next generation to determine which is the most powerful console on the planet. |
06.06.01 |
Interview with Greg Buchner |
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The main man behind the GameCube graphics chip talks about moving Nintendo past cartridges and sizing up the console competition. |
05.28.01 |
E3 2001 Photo Gallery |
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We came, we saw, we took a lot of pictures. See what we saw with our third annual, mind-bogglingly comprehensive E3 photo gallery. |
05.28.01 | E3 2001 Awards |
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You've seen the pictures. You've read the game-by-game impressions. Now hear what we thought of the show overall in our pull-no-punches E3 awards. |
05.26.01 | Howard Lincoln: The GIA Interview, part 2 |
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In the final part of his E3 interview, the former chairman of Nintendo of America discusses the magic of Miyamoto, the risk of add-ons, and the global scope of piracy. |
05.25.01 | Howard Lincoln: The GIA Interview, part 1 |
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In the first of a two part interview, the former chairman of Nintendo of America discusses the past, present, and future for both Nintendo and the rest of the gaming industry. |
05.19.01 | E3: Yu Suzuki talks with the GIA |
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Sega's senior designer discusses his first games for other consoles, the health of arcades, and confirms that work on a third Shenmue title is underway. |
05.10.01 |
GIA Commercial Break, Week Three |
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Game CMs: Animal Forest, Armored Core Another Age, Bomberman Tournament, Conan Boy Detective, Dream Classic, Gear Fighter Dendoh, Gran Turismo 3 CM A, One Piece, Pocket Culumon, Super Robot Taisen Alpha Gaiden, Time Crisis: Project Titan, Tottoko Hamutarou 2, Tsunago!. Non-game CMs: Asashi Bireleys, Mintia, Sprite, Yomu Cosume. CM of the Week: Gran Turismo 3 CM B. |
04.06.01 |
GIA Commercial Break, Week Two |
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Game CMs: Biohazard: Code Veronica, es, Gitaru Man, Klonoa 2, Momotaro Matsuri, Monster Farm, Napoleon, Pinobee, Rockman EXE, Sakura Taisen 3, Tokyo Highway Battle Zero. CM of the Week: Boku to Maoh. |
04.05.01 | Metal Gear Solid 2 Demo Walkthrough |
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Want to know the secrets to obtaining a top score on the Metal Gear Solid 2 demo? Consult the GIA's walkthrough for all the tips to shorten your time.. |
03.09.01 |
GIA Commercial Break, Week One |
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Game CMs: Conan, Boy Detective, F-Zero Advance, Kuru Kuru Kururin, Minna no PS2, Winning Eleven 5. CM of the Week: Dragon Quest Monsters 2. |
02.15.01 |
GIA For Kids: Video Game Ineptitude Test |
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Tough video game trivia got you down? GIA For Kids' exclusive Video Game Ineptitude Test is sure to provide with you a much-needed confidence boost. |
01.23.01 | Interview with Yuzo Koshiro |
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The GIA talks with one of gaming's most innovative and accomplished composers about his decade of experience in the industry and his most recent work on Shenmue. |
01.10.01 | GIA staff changes |
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Join the GIA in starting 2001 by thanking to some old friends and saying hello to new faces. |
01.09.01 | GIA staff favorites for 2000 |
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In a year that saw dozens of blockbuster releases, see exactly what games our staffers thought were the best. |