Double Agent
Portability revisited - March 1, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Isn't it time the Game Boy advanced to Game Man? Don't say we didn't warn you.

I have nothing to say, and I won't spend a lot of time pointing that fact out.

Onward.

It makes him all tingly
Hey Chris,

I too am eagerly awaiting the arrival of the GBA. Why? I think it has a lot to do with the gaming press hyping it up as a portable SNES, which just makes me all tingly, as no system I've ever owned has brought me as much joy as Nintendo's 16-bit fun box. Now I refuse to turn this into an old school Vs new school debate (I can never seem to win those), but suffice it to say that my personal preference has always leaned towards 2D games (heck, I hated Tomb Raider before hating Tomb Raider was cool).

So the thought of a system devoted to 2D games, with the power of the SNES, is cause for me to get excited. Plus the system looks, at least initially, to be a hard-core RPG system, so there's another major point in the GBA's corner.

One look at Golden Sun and Magical Vacation (MV especially, since I love the Seiken Densetsu series), was enough to make me want to plunk down my hard-earned cash.

And, hey-if any developers out there want to port some of their SNES classics to the system, you won't hear me complaining.

-StudioWill, who is glad he's not the only one who watched that Frontline documentary.

For some reason, it's not the fact that "old school" games are 2D that bothers me as much as the fact that they're downplaying what's possible on a given system - at some level it feels like developers are talking down to me, as well. Bionic Commando's a great game, but I don't want to play it as a new title on a box that's capable of giving me Soul Calibur. But as a corollary, I don't mind seeing SNES-level titles on an SNES-level system, which is what makes the GBA so cool. F-Zero X, a new 2D Mario and Castlevania are just icing on the cake.

It doesn't make him all tingly
Personally I don't see myself getting as excited about the GBA as everyone else is. I don't usually play games in places other than my room or maybe multiplayer game as a friends house, so if I got the GBA it would basically be just to sit around and play it when I was bored. Also most of the games seem to be things were done already on the SNES. The SNES was great and everything for its time but now I really don't want to play Secret of Mana again, or even F-Zero again. Sure these games are fun and everything but to pay money for a system of games that mostly look to be remakes of other games just isn't suiting me. I'd rather spend my money getting a Gamecube and a Playstation 2 rather than getting one of those and a GBA. I guess portables just around really my thing and I'll always like the system that can push the envelope more and can deliver those huge games, I mean sure there are some games coming for GBA that I would buy if I had a GBA, but is there anything for the GBA that is as anticipated as a MGS2, an FF10 or even a Zelda Cube?

-Metnut96

For the most part, I see where you're coming from, especially with regard to the most wanted games. I wouldn't mind an new F-Zero, and I can imagine something like Secret of Mana gone portable with a cell phone adapter for multiplayer, but all of that's just wishful thinking. Sure the GBA sounds good, but as someone with limited time and money, is it really worthwhile for me?

Yep, I realize that's pretty much the complete opposite of my last response. I'm very conflicted on this issue.

...and we're back to tingly again
Hey Chris -

Personally I think the GBA will be the best handheld system ever. I'm getting a job with the sole purpose of getting up enough money to buy one and a few games. And for some of the reasons you mentioned too; another 2d Castlevania! Another true F-Zero! And I'll add, hopefully another true Mario Kart. MK64 just wasn't as good as the SNES one IMO.

Along with that, full backwards compatibility with all GB/GBC games. And for only $90. This is going to be sweet.

It'll probably be the only handheld in the US for a long time. At least there are lots of people making games for it.

I'll get a wonderswan color as well, whether its released in the USA or not; so far all the games use only hiragana and katakana, so I should be able to figure out the stuff with just a few more semesters of Japanese. But I'll only be getting Square games for it if its not released in the USA. Sigh. Sometimes I wish Nintendo didn't have such a stranglehold on the portable market.

Then I remind myself how much another 2d Castlevania is gonna rock.

--Chris G.

I wasn't aware that the GBA was backwards compatible, but I haven't been playing much attention until recently.

There's also the question of if the GBA's getting in the way of other handheld systems making it into the market. The Neo Geo Pocket met a sad, lonely death because of the GBC, and who knows what'll happen to the Wonderswan... and the associated FF remakes. But at the same time, who knows how big the market is for handheld systems in the first place. Like Metnut pointed out, how much interest can there be when more advanced games on more capable systems are coming out all the time?

Gratuitous F-Zero X bash of the day
"Amen!" to your F-Zero comment. The cheat code, poorly thought out character/ship stat setup, and the simply terrible wannabe rock music....what was EAD thinking!?

Hopefully F-Zero GBA will turn out to be the sequel that even the small Satellaview expansion couldn't be.

KZ

Just to clarify, I don't really dislike F-Zero X that much. It's not a bad game, and it's pretty fun at times. But the original F-Zero was an incredibly cool game for the time, very cutting edge while still possessing that generic sf feel of a lot of early 16-bit games. (Which isn't cool now, but it was back then.) Try as it might, F-Zero X just can't measure up.

Blandness personified
Hey Chris,

I totally agree with you one hundred percent when you stated that the character design for FF:The Movie lack personality. Although I did anticipate the characters to look realistic, this wasn't the type of realisism I was looking for. I was expecting something along the line of FF8 or even FF:Anthology, but with what I've seen so far as to the final product, I'm starting to wonder who was responsible for the hideous character look. All of the human characters look inanimate [lifeless] and were completely unorignal. It looks to me as if Squaresoft hired some American comic artist as lead character designer, I mean that portrait of the heroin, Aki, looks like a frigging man! I might be alone on this, but when I want to see a 100% Final Fantasy CGI film, I expect to see a bit of fantasy - as in characters who defies nature with stunningly attractive looks and beautiful mugs! If I wanted to see a movie with unattracted deadbeats, then I'd go see a live action film instead! Maybe this is the reason why the film sunk so low at the screen test eh, with characters who looked like this, I'm surprised the critics didn't booed and walked out the testing. Anyway this concludes my venting, and as a final note - if Squaresoft does pull the unexpected and succeed with FF:The Movie and chooses to make a sequel, then I'd highly suggest they hire the person responsible for FF7/8/Bouncer artwork, whose name escapes me of the moment, as lead character designer.

-ObeseRoach, whose not going to watch FF:The Movie until it's out on video

Jeez man, calm down. It's not that bad. If you've seen any of the video clips at all, Aki moves and acts with a realism not even hinted at by the pictures. It's true that the character portraits lack the same kind of flair you might see in other FF games, but again, that's probably because these designs were made to move around, not just to be captured in the occasional high-res render. The FF Movie has other problems, but nobody should give up on it because of some badly posed head shots.

Brilliance on demand
CJ,

I've always wondered, do the musicians compose the music before or after they see what the scene is supposed to be? Or are they just told "make something touching" and suddenly they make Aeris' theme?

As far the topic is concerned, well, I'm not too excited. I haven't played Metroid in like 5 years and I'd love to a classic 2D sequel, but beyond that...I don't know. Most of the SNES games I wanted to play again are being re-released anyway, and it's not likely that any of my friends with buy the GBA so we could all play something. I've never bought a hand-held after the Game Gear, and I haven't came across a killer app yet to make me want one anyway. Oh well, I guess.

I'll just wait and see what it can do.

-Red Raven

My guess is that yeah, that's pretty much how it happens. Somebody might have explained to Uematsu what was going to happen in the scene, and I'm sure he had a chance to get the cues synched up to the final version of the FMV before the game shipped, but by and large he probably had to compose the lion's share of the OST before he got a chance to see the actual game. Which may be an area where film and game composers have an ability regular musicians don't, and might be a reason why Moby or the Smashing Pumpkins might not be scoring FFXII anytime soon.

Closing Comments:

Dunno why, I'm just kind of exhausted. But at least I don't have to tax my brain coming up with a topic, because tomorrow's Friday. Send in whatever you want. See you then.

-Chris Jones, still wants a portable that uses a Glasstron as a display

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