Just one of those days -
February 26, 2001 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot.
Vengeance will be mine, Shell Oil corporation!
Don't say we didn't warn you.
It'd be a blatant abuse of this column to pursue some kind of vendetta
against someone who'd wronged me, right? Right. I just don't give a damn.
Saturday night I filled up my truck at a Shell station in suburban
Chicago, and their pumps must not have been maintained very well, because I
pumped about 99% rainwater and 1% gas into my tank. Not that I was able to
find this out until recently however - nope, the last few days have been
all about trying to get my stalled car to a repair place, imposing on
people to let me sleep in their spare rooms, blowing over $100 of my own
money on rental cars, and finding out that I've got to shell out about $500
on the repair job before Shell will maybe, eventually,
reimburse me. So in the words of the immortal Bender: "Bite my shiny
metal ass, Shell Oil corporation."
Onward.
Imagine |
Imagine the Vagrant Story engine. Now imagine that the rooms are a
bit bigger. Now Imagine that it is set on a creepy alien planet. Now
imagine that it uses something like Zelda's lock on system for combat.
Now imagine that the main character is Samus Aran. Wow, you now have 3D
Metroid. That wasn't too hard now was it? This is the first time I've
seen Nintendo really farm out their key franchises to people who they
weren't absolutely sure were going to do a good job. Maybe this is
because Metroid isn't as popular in Japan (the original was released on
the disc system for the famicom, a sure kiss of death). Super Metroid,
one of the most praised games on the SNES, was designed primarily for
the US* market. The vibe I'm getting on this new Metroid is that Vagrant
Story will be more like old school Metroid than Retro Studio's Metroid.
Whatever the case we still haven't seen any screens or really heard
about any gameplay so it's too early to judge. <fingers crossed>
--
BeerGoggles_FromMARS
Daniel Kaszor |
I have no doubt that a good 3D Metroid could be made - heck, one my
long time gaming fantasies has been an image of Samus at the bottom of one
of those long air shafts, looking up at a chain of floating platforms that
stretch away for about a mile, all lovingly rendered in 3D. But that kind of
game's entirely different from an FPS, which tend to be less about wide
open spaces and more about cramped, enemy-laden corridors.
On the other hand, you're dead on when you point out that the Metroids
(and SotN, a spiritual cousin) weren't that popular in Japan. Nintendo may
be developing a Metroid game because Samus is still a recognizable
character here in the US, but at the same time they may think that ditching
the old platforming/exploration gameplay for something else could go
over well in the Japanese market. And the scary part is, they might be
right.
Wouldn't you get dizzy
doing those spins in an FPS? |
Chris,
Personally, I'm a bit worried about the whole "FPA" thing. I just don't see
how Retro can pull off having it in first person view, have the ability to
perfom spins and rolls, and keep it so it isn't too difficult. It's almost
like a camera problem. But I'm an optimist and perhaps they can pull it off.
And with people from the Half-Life and Turok team that's a good sign.
Milks
(as long as they keep that damn fog out of the game)
|
These days, I can't think of spins and rolls in a 3D environment
without thinking of Sonic Adventure, which was a worthy title but didn't
really have the feel I got from Samus's Screw Attack. Pulling it off in an
FPS would be even more difficult, although FPS platforming in a light
gravity environment, with long, slow jumps might be interesting.
And I think what's really important here is not to maintain any
particular element from the 2D Metroids, but the overall feel of the game.
Graphically, Samus was lean, angular and agile, whereas nearly all other
action heroes then and now are more cherubic and cuddly. My first memory
ever of Metroid is of seeing it in a TV commerical in 1987 - a one
second clip of Samus executing a Screw Attack onto a higher platform and
squishing an enemy in the process. Even back then Metroid seemed darker,
edgier and more sophisticated, a reputation the game lived up to. And more
than anything else, that's what I want from the sequel.
Nintendo cares about
its cash cows |
Chris -
You haven't lived until you've been pinned to the ground by an Austin PD riot
officer. The visceral thrill... oh wait, this is a games column.....
I think that Metroid is a popular enough property that Nintendo isn't about
to screw it up. They have put great care into moving their other franchises
into the 3D realm, and with excellent results. While they have offloaded the
development from R&D1 to Retro Studios, I think this is more a sign of their
faith in Retro, rather than of their unconcern for the future of Metroid. I eagerly
anticipate what will undoubtedly be a great game.
- MeekayD, avoided the gas |
Ah, the loving caress of the APD, how I miss it so...
And I salute your enthusiasm, even if I don't quite share it. At this
point, I guess all we can hope for is that the design team contains at
least one person who played the original way back when, and is determined
to see the GC version live up to the name.
Filler 1 |
Damn, no milk. If I go to the store I will have to
fight 20 random battles along the way in addition to an impossibly strong
boss waiting near the eggs/milk section. And there's not even a save
point between my apartment and the store.
-Ryn, looking at life through the eyes of an RPG character |
What can I say, not a lot of mail today. And coming up with a
suitable response: gosh, don't you know that all you have to do is get
a glass bottle and find a cow to get some more milk?
Funny, Daravon didn't
look like an exhausted college student... |
Chris,
I was sitting half awake in math class today,and while writing notes,
I noticed one of them looked kind of like Daravonese.
"A central angle is an angle whose vertex is in the center of the circle"
Compared to:
"An item used in battle is an item consumed"
See any connection?
Nameles
|
I see a connection, but what that connection means I'll leave up to you
guys.
On remakes |
Dear Whoever the heck is doing the column
today,
Yesterday I read this line in one of the letters:
"Also, the remakes only look like beefed up
versions of FFIV for the SNES." This person was
talking about the remakes of FFs I and II for the
Wonderswan. And that got me thinking, when has a
game ever really had it's graphics or anything
else updated? If you look at it, the
"graphically remastered" or whatever FFA we got
in North America ws just an upping of the
refinement. That may be big to the tech geek,
but I didn't really see any difference except in
maybe sixteen character sprites. The chocobos
and backgrounds certaintly weren't any different.
I'd've liked to see the games realeased, and
take maybe two or three CDs, but be up to the
standards of say, FFVIII or at least FFVII (Even
though a super-deformed Terra does tug at the
heartstrings). Instead we get two games which
really were worse than their NES and SNES orginal
incarnations. In fact, the time spent digging
out the old system and games (Or digging up the
emulator and ROMs) might be actually less than
the accululated time for all the increased load
times. I still imagine what a fully rendered
Esper Terra would look like, or especially the
Pearl spell. Because admit it, that would rock.
Oh yes, it would.
-Raveled
Really wants to see a fully rendered Pearl spell
cast by a fully rendered Esper Terra
|
Two things. First, real remakes have been done - track down some info on
the DQ "remixes" for the Super Famicom, which many feel are superior to
the original games. That said, it still smacks of dwelling in the past
rather than embracing the future, and I'll give the stock columnist reply:
I'd rather see the effort spent on making new games.
Second, if you want to see a rendered Terra, take a look at
this, the
old SGI FF demo. No Esper Terra, and no Pearl spell, but it is interesting
how the graphical focus of the game has changed, Even now, when Square
easily has the hardware power to render such a thing as a real game,
they're going with more realistic, human models. And I'm probably in the
minority here, but I appreciate that - I honestly like Rinoa and Quistis's
character models, crudely rendered as they were, better than Terra's 2D or
3D look. SD has its limits.
Closing Comments:
Thinking of Nintendo back in the day, Square on the PSX, and what Konami
seems to be doing on the PS2, I came up with this gem of a topic: write a
letter arguing that a specific developer was the best and/or most
influential during a certain time period. For instance, I'd personally
argue that Nintendo's first party games ruled the NES, that at least in
Japan, Enix completely dominated the SNES, and that Square's been the model
for companies in the PSX era. But you might think differently (or at
least be able to provide evidence to build up or trash my claims) so think
it over and drop me a line. Later.
-Chris Jones, wondering
who'll stop the rain
|