Revised List of Frequently Asked Questions And
Answers For the GIA's Double Agent Column
Disclaimer:
This is my second stab at a Double Agent FAQ - it's been
slightly updated, but mostly the content is the same. Hopefully you'll
find this version shorter, cleaner, and better able to answer your
questions and provide useful information.
The first version was fine, I thought, but it
answered a bunch of questions that it didn't need to, missed some it
should have, and most importantly, tried to give reasons and
explanations for every little policy decision. I'm not trying to be
totalitarian here: if you disagree with something, email me about it
and we can debate it publicly or off line. But hopefully having
things a bit shorter will encourage more people to actually read the
FAQ, which makes my job somewhat easier.
Before we get into this FAQ, a couple more things should be pointed out. First off, this
FAQ is being written by me, Chris Jones, exclusively for the columns that I put up. These
rules do not apply to Andrew Kaufmann's weekend columns, or to the occasional substitute
staffers that may fill in for either of us. It's just a guide as to how
I put the column together, and what I look for in letters. None of the guidelines I list below are going to be
100% enforced. In general I prefer well-written, thoughtful letters written in an
intelligent tone of voice about substantive gaming issues, but if a letter is poorly
written by a moron about nothing at all, I may still post it if it's really funny, or just
on a whim. That's not to say you should completely disregard this FAQ - I'd say I follow
my own rules about 90% of the time, if not more. So take your chances
if you like and write what you want, but don't get bent out of shape
if it doesn't make it to the column..
Onward.
The FAQ
Q: Who are you?
A: My name is Chris Jones, and I write the weekday (M-F) letters columns for the Gaming
Intelligence Agency, also known as the Double Agent column. I'm 24 years old, live in
Champaign, Illinois, and I'm a grad student in computer engineering at
the U of I.
Q: If you do the weekday columns, who does the weekend columns?
A: That would be Andrew Kaufmann. AK is probably the longest running RPG
Q&A guy on the Net, starting way back in 1998 on the UnOfficial SquareSoft Page with
the seminal Q&AK column, and continuing to the present day as the GIA's weekend guy.
Q: So does it really matter who I send a letter to?
A: Absolutely. Each of us has his own, separate letters account: I'm agent@thegia.com, and AK's qak@thegia.com. Because of this, I don't get
letters addressed to me sent to AK's account, and vice versa. We try to make sure
the email links on the side of the page point to the right person for the next day, but
regardless, if you send the agent account a letter on the weekend, I won't put it
up until Monday. The same goes for AK and weekdays.
Q: But you do get the letters, right? I can email you just to talk about something
on weekends at the agent address? And what about other email addresses?
Yes, I get letters at that account 24/7, and I generally check my email several times a
day. You can also contact me personally by emailing cjones@thegia.com,
which is my personal account, completely separate from the agent account.
However, I am
under standing orders not to print anything in the column that isn't sent to agent@thegia.com. That goes for
my private email addresses as well.
Q: Do you personally reply often to letters?
A: Generally not, so don't get upset if your letter isn't printed and you never hear
from me about it.
Q: When does the column usually go up?
A: I try to put the column up the evening of the day in question,
usually between 8 and 12 PM, Central time. It takes me about three
hours to write the column, so in general if your letter comes in after
6PM Central, it won't go up until the next day.
Q: What do I have to do to get my letters printed?
A: See the Submission Guidelines below.
Submission Guidelines
Length: As a rule, I don't like to print letters over 500 words. I
have been known to make exceptions for really interesting letters (which, unfortunately,
seem to run long most of the time) but I'd rather not, since every long letter I print
gives somebody an excuse to send another one. I personally don't mind reading through many
really long letters, but I find it kills the momentum of the column for
many people.
Language (warning, foul language used as examples): While I have no
moral compunctions against cursing, and the disclaimer at the beginning of every column
gives me a certain amount of leeway, I'm still not a big fan of crude language and probably
won't post it. Again, I'm somewhat flexible on this: I'll say damn myself plenty of times,
and every once in a while I'll let a fuck or shit slip through when it seems appropriate.
(What's appropriate? Well: "Square's not shipping Final Fantasy XII to the US, ever?
Those fuckers!" If it's somewhat cleverly done, I'm also ok with it: "Frankly, I
find his comments reek of conceit, up there with Kenji Eno's self-fellatory comments about
D2.") But by and large, try not
to curse or make lewd comments in your submissions.
Questions: If you've
got a question on game trivia or are having problems playing a game, send it in. The
only two caveats I have are as follows: If it's a recently released game, check
the previous few weeks columns for the answer before sending your question
in. Also, make reasonable attempts to research the question yourself before you ask
me. www.gamefaqs.com alone can probably
answer 90% of the questions you want answered.
On topic vs. off: Your chances of getting printed are much better if you stay on
topic, but it's not impossible to get an off topic letter printed.
However, an off topic letter generally has to hit me just right to get
posted.
Replies to letters in previous columns have a better chance of getting printed than
totally original letters, but still not as good as an on topic letter.
Signed names: I appreciate it when people sign
their names - if a letter's important enough to write up, it's
important enough to sign. I do not
automatically append your name onto letters you send me. What you send in is what (may) go
up. And since I don't print email addresses, don't allow personal insults in
reply submissions, and never take a discussion into email myself unless invited (and very
rarely then) there's really no reason not to sign your name. Even a pseudonym is better
than nothing.
Sigs: I don't print email addresses, even on request. As a rule, I
won't make a link to your website in your letter. I also generally don't care for sig
quotes in submissions, since they're rarely germane to the point at hand. (However, they
usually don't hurt your chances of getting posted, since I just stop copying the letter
before I get to that point.) That said, I don't have a problem with you including
your organization or your website after your name. I think a lot gets
said by what a person has on their personal site, good and bad, so think
about it before you submit your site address. And if your web address doesn't get
printed, chances are it's either because I stopped copying your letter prior to that
because of an email address or sig quote earlier on, or because I visited your site
myself (which I often do) and found it to be inappropriate to link to. (This is one of the
few cases where I'll censor a letter, rather than just not printing it.)
Praise and other feedback: I greatly appreciate praise, and I gladly
accept any criticism you send my way. However, I'd appreciate it if both were sent
separately from any game related letter you send. It makes it easier
to handle both if it's not tied in to a detailed topic discussion.
Chances of getting your letter posted: Don't feel bad if you
don't get your letter posted, and don't take it personally. On any given day,
regardless of the actual letters count I seem to come up with many times the number of
printable letters I need to write a good column - frankly, there are a
lot of people who write to this column with excellent word skills, and
they're all in competition with you and with each other. Often it's just random chance that I pick one letter
and not another. On the other
hand, some people tend to get more posted than others, which is only
fair, since some people are better writers than others. But if it makes you feel
any better, consider that a person who gets a letter printed every two or three days is
probably sending just as many letters I don't print. Remember, you only see what goes up,
not what doesn't. Also, don't whine or beg or plead with me to print your
letter - it makes both of us look pretty stupid on the off chance the
letter does go up.
Questions I keep getting that I refuse to
answer anymore:
Q: Will the Chrono Trigger or Final Fantasy IV remakes for the
PSX ever be released in the US?
A: Almost certainly not - despite excellent US sales for Chrono
Cross, Square's just got too much else to do to put these games out.
And they're flat-out remakes, so you're not missing anything
you'd get out of the original carts, aside from the Chrono Trigger
movies, and FFIV ending movie,
all of which we have on the site anyway. So stop asking, and stop
complaining.
Q: Your reviewer's opinion of Game X sucked!
A: Bite me. Of course, depending on the level of politeness involved
in the original question, I'd tend to be equally polite. My personal
take on reviews is this: that they should the basic facts about the game, as clearly and insightfully
as the reviewer can provide them, and the reviewer's personal take on the
work. The first is more or less objective, and if you want to send me a
letter civilly detailing what we missed, that's great. The second is
opinion, and again, if you want to send me a letter arguing otherwise,
that's also ok. But merely disagreeing with a review because it
disagrees with your opinion, not providing any reasons why you disagree and
personally attacking the reviewer in the process is just stupid.
I'm sure I'll put up more questions in here, I just can't think of
anything else at the moment.
Closing comments
Hopefully this is an improvement over the original, but if you have
any questions, comments, or want me to add additional content, please
drop me a line. Otherwise, thanks for reading.
-Chris Jones, 10/9/2000 |
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