The Merchants of Cool -
February 27, 2001 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot.
"And sitting with those blue-jeaned shadows there, that had been there all
night, I found myself shivering over chilly drink, half dead of fright."
-William Ashbless.
Don't say we didn't warn you.
Ok, first off, there was not much of a response to today's topic, aside
from one or two very well argued letters I've posted below. Sorry about
that, but I have to admit I half expected it to happen. I knew yesterday
that the topic might be a bit too dry to get people excited, but wasn't too
bothered because I knew I'd have a busy day today, and not be able to get
a long column up. So my apologies for that.
On the other hand, I feel like I should put something here for you to
read, and good old PBS has given me just what I need to get off on a good
rant. Their news series "Frontline" ran a program tonight entitled "The
Merchants of Cool", which was all about how teenagers are marketed to. It
was an absolutely brilliant watch -if you get a chance to see it as a
rerun I strongly recommend doing so (and a lot of channels will likely be
replaying it in the wee hours
of the morning, so tape it if you can).
The program basically described how
the teenage market seems to be divided into three categories.
The first consists of trendsetters who the marketers latch on to, copy, and mass market as soon
as possible. The second group is the mainstream teenage market itself - the
people who follow MTV and Dawson's Creek, and more or less swallow whole
whatever's put in front of them. The third group consists of people who
strongly resist being marketed to, but are driven to extremes of antisocial
behavior to escape the juggernaut, because damn near anything can
and will be marketed these days. It's all quite fascinating, because while I
always knew marketing people were inhuman scum, I never knew the twisted
details of how they worked.
I think that anyone who watches this will inevitably have a very
personal, subjective reaction to it - they'll either feel outraged that
they were the targets of the process being described, or (as in my case) a
combination of smugness and alienation that they were never part of the
targeted demographic. Actually, that last reaction probably sums up the
reaction of most people reading this column - we as RPG players were never
cool (or populous) enough to attract real marketing attention. I know that
personally I never felt attracted to the shiny pop (or grunge) MTV
mainstream, but at the same time never felt I had to claim some sort of
individual identity by being as repulsive and anti-social as possible.
Instead, I was merely asocial - I embraced my nerdiness, played my Nintendo
games, and interacted with people who fell inside my area of interest...
and to hell with the rest of them.
And if you'll forgive the presumption, if that is the case for many of
the rest of you, we may have lucked out. As game players, we have our own
fairly distinct cultural identity (complete with catch phrases like "All
your bases are belong to us", grossly overused within the tribe but unknown
to the outside world.) We're not massively anti-social, as a rule, but we
are far too nerdy to ever be mass-marketed. And we've got a common
interest - games - that's able to push into genuinely new artistic
territory without (for the most part) turning into a pop parody of
itself. In short, we seem to be blessed, believe it or not.
Ok, I hope the two of you who actually saw that documentary enjoyed my
rantings on the subject. For the rest of you, I guess I've got a column to
write.
Onward.
The truth, and nothin'
but the truth |
Chris,
I'd say Square has recently dominated the market for the PSX since the
arrival of FF7. Squares production value has been nothing short of
extraordinary since that release. I would argue that this due to a lack
of quality 3D titles and anything other than sports games that are
really worth playing. MGS and SoN were great titles, there was just a
lack of anything else. This was not the case in the days of the nes,
there was a much greater emphasis on side scrollers, Mario games being
the leader. For the snes we had Street Fighter 2 here in America, and
thats all you needed. Enix seems to be able to sell a DQ game to
millions of Japanese people without any real effort even today, on the
already replaced PSX, at least in Japan. I think that all in all, Enix
is probably the most important game developer, especially in the
Japanese market. Only pokemon is bigger. If they decide to make a DQ8,
and who knows when that will be, which ever system get that game first
will have a huge advantage in the market. With or without Square.
Since DQ has not really seen the same kind of success in America as FF,
I think a lot of people tend to forget their influence in the market,
plus Enix pulled out of the US market at the time of the snes started
getting big, so we tend to forget. I think that the original four DQ
games helped make the nes so big. The two remakes and DQ 5 and 6 kept
Nintendo the leader in the 16 bit races. Finally, I really think that
if DQ7 had come out earlier and for the N64, there would have been some
quite a few differences in the most recent console race. If and when
Enix takes a stand in the new era will significantly help shape who
leads and who falls behind. All that said, and I still dont see what
all the fuss about this one series is about.
-pw |
There are a couple of half truths there I could quibble with, but by and
large you speak the good words. You're also dead on with DQ - it was huge
on the SNES and NES, and basically dropped off the face of the earth in the
PSX era. Yes, DQ7's sales are very impressive (VERY impressive), but a single game in five
years is completely underwhelming when you compare it to the DQ empire of
the (S)NES era. Compare that to Square, who ended the SNES era as a popular
niche developer and ended the PSX era as one of the most important (if
not the most important) developers on the system. True, they seem
to have overextended themselves at the moment, but by and large they've
done excellent work both in software and in how they've positioned
themselves. Now the question is, who will be the Square of the next era,
since it may not be Square themselves?
CAPCOM. That's all you
need to know. |
Hi Chris,
Capcom is undoubtedly the most influential developer of ALL time. Street
Fighter II was one of the first great third-party games. Capcom games
have appeared on nearly every system EVER MADE. Mega Man and Ryu are two
of the most recognizable characters ever. My classmates, many of whom
hardly play video games, all know about Street Fighter. Capcom made what
may be the ONLY PS2 game that interest me (Onimusha, of course). When
the apocalypse comes, the only things left will be cockroaches, Cher,
and Capcom. And yes, I know this letter is a bit disjointed, but let's
see you come up with a flowing letter at 10:48 PM.
Rune, who plans on making a shrine to SNK, Capcom, and Ryoko
|
One could also argue that Capcom's success has more to do with quantity
than quality. The MML games are admirable, but the mainstream Mega Man and
MMX games have become completely generic cookie-cutter filler. Same goes
for Street Fighter - what are the up to these days? SF IV Plus EX Alpha?
Who cares? Marvel vs. Capcom. vs. SNK... who can tell the difference
anymore? Make no mistake, Capcom's made a ton of money and they aren't
going anywhere, but in a way Capcom's like the Tom Clancy or Stephen King
of the gaming world - overwhelm them with product, even if you don't
write so well, and you'll come out ahead.
Ok, maybe you need to
know about Nintendo too |
First off, a smack in the face to the guy yesterday who referred
to Metroid's original release on the Famicom Disc System as "a
sure kiss of death." A little game called The Legend of Zelda
also debuted on the disc system, and everything went pretty
well.
As for developers and eras, there has yet to be an era where
Nintendo didn't take top creative honors. They've had the most
consistent quality across the widest variety of genres. People
often forget that the company has been behind some of the finest
racing games and RPGs ever seen, from Excitebike to Earthbound,
in addition to their famed mastery of platformers and adventure
games.
Nintendo also takes the cake for initial influence - where
exactly did all these mascot platformers come from? Then Sega
stepped in and introduced a kind of edge that was new to the
industry, and all those mascots suddenly had attitudes.
But since then, changes in creativity have been driven more by
business models and hardware concerns then pioneering software.
Sony brought cheap licensing and decent 3D to consoles, yet
produced almost none of the software that best exploited them.
The U.S. market also emerged as dominant, dwarfing its Japanese
counterpart in sales.
I'd gladly rip the idea of Enix "completely dominating" the
SNES, but I'm sure you have a reason I'm not seeing to make such
a statement. Swords and sorcery were firmly entrenched as RPG
standards by the SNES era, DQ was marginally bigger than FF in
Japan, and Enix barely made a name in the U.S. market.
Square makes the best overall RPGs on the planet, but I wouldn't
call them "a model for companies." Creatively, their kind of
budget-busting developent simply isn't an option for most.
Business-wise, a disgusting portion of their revenue comes
solely from one series, one that saw declining Japanese sales in
it's last PSX release. This kind of financial instability leads
to a company doing inane things like announcing remakes for a
backwards-compatible system.
The push for Final Fantasy VII was new for an RPG, and Square
has done a huge majority of the innovating in the genre, but
what about attepts to branch out? Bushido Blade is dead, Tobal
2 never got here (Dream Factory leads all the fighting games
anyway), and Einhander has no sequel. They've honed their RPG
craft in the PSX era and made it more popular, but failed in
expanding despite games which were received well critically.
Besides, they didn't have Metroid to compete against.
-Ed M. |
Strong words, sir. I've already said why I think Enix and Square
deserve their respective places, but I will point out that even over
here, without DQ, Enix still did pretty well by releasing an ungodly
number of titles developed by other companies - Actraiser, anyone? And
because of that, and because of how bloody generic most SNES RPGs and
adventure games were, nearly everything I played on the system seemed
like an Enix game, even when it wasn't.
Square may not have been able to branch out as well as they would have
liked, but they were able to release more high profile RPGs in one year
over here than most companies did in the system's entire lifetime. FF9
was not a showstopper, but FF7 and 8 were, and the failings of the latter
game doesn't take away from the importance of the first two.
And lastly, Nintendo was largely coasting on momentum during the N64
era. Far wiser heads than I have pointed out that the N64 was a system
designed for one game: Mario 64. I loved the last two Zeldas, and Ogre
Battle 64's an intriguing glimpse into a parallel universe where N64 RPGs
were numerous, plentiful, and excellent, but as it is the N64 has a whole
bunch of party games, some good work by Rare, a some good 3D translations
by Nintendo, and that's pretty much it. And even then they couldn't give
us a worthy update of Mario Kart. Things may turn around for them in the
Game Cube era, but the N64 was, at best, a draw for the big N.
Squirtle vs. Charmander
just doesn't work, dammit! |
howdy,
i just remembered how pathetic i am. Back when i had to take my Rhetoric class here at
the College of NJ (pretty pathetic in itself), on the first day of class she gave us 10 minutes
to prepare a 3 minute impromptu speach . There was only one guideline to its content: It
had to be about something you should never ever do.
So I stood up in front of the class (95% girls) and delivered a very animated speech
about why you should never ever use a fire spell against a water enemy, in which i
explained the elemental properties of spells in RPG's and the general principals that one
should apply when using these spells in battle.
Do i get any sort of award for being such a dork?
yours cruelly,
opultaM Forward
ps. is that a Lusk reference in your signature today? |
Nah, I once gave a 10 minute mock lecture on parameter passing by
value, by reference, and by pointer. That's nerdy. You may have
been inadvertently clever, since statistically speaking, in an 95%
female audience there's probably at least 1 RPG player in there. And
she'll now remember your name as "that guy who talked about elemental
affinities." All you have to do is capitalize on it.
And that was a John Fogerty reference. Kids today, no respect for
history...
Question and answer |
Hey GIA;
I was wondering if the demo of MGS2 packed with Z.O.E will be on the Z.O.E
CD itself or on it's own CD.
Kevin
|
I'm 99% certain it's on its own disc, so yes, you can sell ZOE to a
friend and keep the gooey MGS2 goodness to yourself.
Closing Comments:
For tomorrow, here's a half fluff topic, half segue from the intro: if
you could put any band you wanted to in any game you wanted to, what band
and what game would you mix and match? Would you have Radiohead make a
soundtrack for Persona 3, to strengthen the whole angsty alienation vibe?
The Smashing Pumpkins record a few tracks for a new Sonic game? Should Moby
make some techno for the new Metroid? Should Brittany Spears and N'Sync
do a "Make your own video" game, which would tragically be hacked in such
a way to give anyone who played it a massive seizure after 20 minutes? Let me know. Later.
-Chris Jones, knows his evil
marketer doppelganger is out there, somewhere...
|