Double Agent
The Merchants of Cool - February 27, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. "And sitting with those blue-jeaned shadows there, that had been there all night, I found myself shivering over chilly drink, half dead of fright." -William Ashbless. Don't say we didn't warn you.

Ok, first off, there was not much of a response to today's topic, aside from one or two very well argued letters I've posted below. Sorry about that, but I have to admit I half expected it to happen. I knew yesterday that the topic might be a bit too dry to get people excited, but wasn't too bothered because I knew I'd have a busy day today, and not be able to get a long column up. So my apologies for that.

On the other hand, I feel like I should put something here for you to read, and good old PBS has given me just what I need to get off on a good rant. Their news series "Frontline" ran a program tonight entitled "The Merchants of Cool", which was all about how teenagers are marketed to. It was an absolutely brilliant watch -if you get a chance to see it as a rerun I strongly recommend doing so (and a lot of channels will likely be replaying it in the wee hours of the morning, so tape it if you can).

The program basically described how the teenage market seems to be divided into three categories. The first consists of trendsetters who the marketers latch on to, copy, and mass market as soon as possible. The second group is the mainstream teenage market itself - the people who follow MTV and Dawson's Creek, and more or less swallow whole whatever's put in front of them. The third group consists of people who strongly resist being marketed to, but are driven to extremes of antisocial behavior to escape the juggernaut, because damn near anything can and will be marketed these days. It's all quite fascinating, because while I always knew marketing people were inhuman scum, I never knew the twisted details of how they worked.

I think that anyone who watches this will inevitably have a very personal, subjective reaction to it - they'll either feel outraged that they were the targets of the process being described, or (as in my case) a combination of smugness and alienation that they were never part of the targeted demographic. Actually, that last reaction probably sums up the reaction of most people reading this column - we as RPG players were never cool (or populous) enough to attract real marketing attention. I know that personally I never felt attracted to the shiny pop (or grunge) MTV mainstream, but at the same time never felt I had to claim some sort of individual identity by being as repulsive and anti-social as possible. Instead, I was merely asocial - I embraced my nerdiness, played my Nintendo games, and interacted with people who fell inside my area of interest... and to hell with the rest of them.

And if you'll forgive the presumption, if that is the case for many of the rest of you, we may have lucked out. As game players, we have our own fairly distinct cultural identity (complete with catch phrases like "All your bases are belong to us", grossly overused within the tribe but unknown to the outside world.) We're not massively anti-social, as a rule, but we are far too nerdy to ever be mass-marketed. And we've got a common interest - games - that's able to push into genuinely new artistic territory without (for the most part) turning into a pop parody of itself. In short, we seem to be blessed, believe it or not.

Ok, I hope the two of you who actually saw that documentary enjoyed my rantings on the subject. For the rest of you, I guess I've got a column to write.

Onward.

The truth, and nothin' but the truth
Chris,

I'd say Square has recently dominated the market for the PSX since the arrival of FF7. Squares production value has been nothing short of extraordinary since that release. I would argue that this due to a lack of quality 3D titles and anything other than sports games that are really worth playing. MGS and SoN were great titles, there was just a lack of anything else. This was not the case in the days of the nes, there was a much greater emphasis on side scrollers, Mario games being the leader. For the snes we had Street Fighter 2 here in America, and thats all you needed. Enix seems to be able to sell a DQ game to millions of Japanese people without any real effort even today, on the already replaced PSX, at least in Japan. I think that all in all, Enix is probably the most important game developer, especially in the Japanese market. Only pokemon is bigger. If they decide to make a DQ8, and who knows when that will be, which ever system get that game first will have a huge advantage in the market. With or without Square. Since DQ has not really seen the same kind of success in America as FF, I think a lot of people tend to forget their influence in the market, plus Enix pulled out of the US market at the time of the snes started getting big, so we tend to forget. I think that the original four DQ games helped make the nes so big. The two remakes and DQ 5 and 6 kept Nintendo the leader in the 16 bit races. Finally, I really think that if DQ7 had come out earlier and for the N64, there would have been some quite a few differences in the most recent console race. If and when Enix takes a stand in the new era will significantly help shape who leads and who falls behind. All that said, and I still dont see what all the fuss about this one series is about.

-pw

There are a couple of half truths there I could quibble with, but by and large you speak the good words. You're also dead on with DQ - it was huge on the SNES and NES, and basically dropped off the face of the earth in the PSX era. Yes, DQ7's sales are very impressive (VERY impressive), but a single game in five years is completely underwhelming when you compare it to the DQ empire of the (S)NES era. Compare that to Square, who ended the SNES era as a popular niche developer and ended the PSX era as one of the most important (if not the most important) developers on the system. True, they seem to have overextended themselves at the moment, but by and large they've done excellent work both in software and in how they've positioned themselves. Now the question is, who will be the Square of the next era, since it may not be Square themselves?

CAPCOM. That's all you need to know.
Hi Chris,

Capcom is undoubtedly the most influential developer of ALL time. Street Fighter II was one of the first great third-party games. Capcom games have appeared on nearly every system EVER MADE. Mega Man and Ryu are two of the most recognizable characters ever. My classmates, many of whom hardly play video games, all know about Street Fighter. Capcom made what may be the ONLY PS2 game that interest me (Onimusha, of course). When the apocalypse comes, the only things left will be cockroaches, Cher, and Capcom. And yes, I know this letter is a bit disjointed, but let's see you come up with a flowing letter at 10:48 PM.

Rune, who plans on making a shrine to SNK, Capcom, and Ryoko

One could also argue that Capcom's success has more to do with quantity than quality. The MML games are admirable, but the mainstream Mega Man and MMX games have become completely generic cookie-cutter filler. Same goes for Street Fighter - what are the up to these days? SF IV Plus EX Alpha? Who cares? Marvel vs. Capcom. vs. SNK... who can tell the difference anymore? Make no mistake, Capcom's made a ton of money and they aren't going anywhere, but in a way Capcom's like the Tom Clancy or Stephen King of the gaming world - overwhelm them with product, even if you don't write so well, and you'll come out ahead.

Ok, maybe you need to know about Nintendo too
First off, a smack in the face to the guy yesterday who referred to Metroid's original release on the Famicom Disc System as "a sure kiss of death." A little game called The Legend of Zelda also debuted on the disc system, and everything went pretty well.

As for developers and eras, there has yet to be an era where Nintendo didn't take top creative honors. They've had the most consistent quality across the widest variety of genres. People often forget that the company has been behind some of the finest racing games and RPGs ever seen, from Excitebike to Earthbound, in addition to their famed mastery of platformers and adventure games.

Nintendo also takes the cake for initial influence - where exactly did all these mascot platformers come from? Then Sega stepped in and introduced a kind of edge that was new to the industry, and all those mascots suddenly had attitudes.

But since then, changes in creativity have been driven more by business models and hardware concerns then pioneering software. Sony brought cheap licensing and decent 3D to consoles, yet produced almost none of the software that best exploited them. The U.S. market also emerged as dominant, dwarfing its Japanese counterpart in sales.

I'd gladly rip the idea of Enix "completely dominating" the SNES, but I'm sure you have a reason I'm not seeing to make such a statement. Swords and sorcery were firmly entrenched as RPG standards by the SNES era, DQ was marginally bigger than FF in Japan, and Enix barely made a name in the U.S. market.

Square makes the best overall RPGs on the planet, but I wouldn't call them "a model for companies." Creatively, their kind of budget-busting developent simply isn't an option for most. Business-wise, a disgusting portion of their revenue comes solely from one series, one that saw declining Japanese sales in it's last PSX release. This kind of financial instability leads to a company doing inane things like announcing remakes for a backwards-compatible system.

The push for Final Fantasy VII was new for an RPG, and Square has done a huge majority of the innovating in the genre, but what about attepts to branch out? Bushido Blade is dead, Tobal 2 never got here (Dream Factory leads all the fighting games anyway), and Einhander has no sequel. They've honed their RPG craft in the PSX era and made it more popular, but failed in expanding despite games which were received well critically.

Besides, they didn't have Metroid to compete against.

-Ed M.

Strong words, sir. I've already said why I think Enix and Square deserve their respective places, but I will point out that even over here, without DQ, Enix still did pretty well by releasing an ungodly number of titles developed by other companies - Actraiser, anyone? And because of that, and because of how bloody generic most SNES RPGs and adventure games were, nearly everything I played on the system seemed like an Enix game, even when it wasn't.

Square may not have been able to branch out as well as they would have liked, but they were able to release more high profile RPGs in one year over here than most companies did in the system's entire lifetime. FF9 was not a showstopper, but FF7 and 8 were, and the failings of the latter game doesn't take away from the importance of the first two.

And lastly, Nintendo was largely coasting on momentum during the N64 era. Far wiser heads than I have pointed out that the N64 was a system designed for one game: Mario 64. I loved the last two Zeldas, and Ogre Battle 64's an intriguing glimpse into a parallel universe where N64 RPGs were numerous, plentiful, and excellent, but as it is the N64 has a whole bunch of party games, some good work by Rare, a some good 3D translations by Nintendo, and that's pretty much it. And even then they couldn't give us a worthy update of Mario Kart. Things may turn around for them in the Game Cube era, but the N64 was, at best, a draw for the big N.

Squirtle vs. Charmander just doesn't work, dammit!
howdy,

i just remembered how pathetic i am. Back when i had to take my Rhetoric class here at the College of NJ (pretty pathetic in itself), on the first day of class she gave us 10 minutes to prepare a 3 minute impromptu speach . There was only one guideline to its content: It had to be about something you should never ever do.

So I stood up in front of the class (95% girls) and delivered a very animated speech about why you should never ever use a fire spell against a water enemy, in which i explained the elemental properties of spells in RPG's and the general principals that one should apply when using these spells in battle.

Do i get any sort of award for being such a dork?

yours cruelly,
opultaM Forward

ps. is that a Lusk reference in your signature today?

Nah, I once gave a 10 minute mock lecture on parameter passing by value, by reference, and by pointer. That's nerdy. You may have been inadvertently clever, since statistically speaking, in an 95% female audience there's probably at least 1 RPG player in there. And she'll now remember your name as "that guy who talked about elemental affinities." All you have to do is capitalize on it.

And that was a John Fogerty reference. Kids today, no respect for history...

Question and answer
Hey GIA;

I was wondering if the demo of MGS2 packed with Z.O.E will be on the Z.O.E CD itself or on it's own CD.

Kevin

I'm 99% certain it's on its own disc, so yes, you can sell ZOE to a friend and keep the gooey MGS2 goodness to yourself.

Closing Comments:

For tomorrow, here's a half fluff topic, half segue from the intro: if you could put any band you wanted to in any game you wanted to, what band and what game would you mix and match? Would you have Radiohead make a soundtrack for Persona 3, to strengthen the whole angsty alienation vibe? The Smashing Pumpkins record a few tracks for a new Sonic game? Should Moby make some techno for the new Metroid? Should Brittany Spears and N'Sync do a "Make your own video" game, which would tragically be hacked in such a way to give anyone who played it a massive seizure after 20 minutes? Let me know. Later.

-Chris Jones, knows his evil marketer doppelganger is out there, somewhere...

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