| Just say YES, fool!     - 
        January 29, 2001 - Chris Jones 
 Disclaimer: The opinions expressed
        within this column are those of the participants and the
        moderator, and do not necessarily reflect those of the
        GIA. There is coarse language and potentially offensive 
	material afoot. Yamauchi strikes me as someone who has a lot of angst.
	Don't say we didn't warn you. I know, I know, you want to talk about Yamauchi, but I gotta 
        save something for tomorrow's topic. As a stopgap measure I'll 
        follow Andrea's lead and talk about the Super Bowl. Um... it kinda sucked. The game at least, the commercials were 
	tolerable, but not great. The best thing I saw all night was the EDS 
	"running with the squirrels", but that was just a rip on their own "cat 
	wrangler" ad from last year. I dunno, a lot of people were critical of 
	the dot coms blowing half their startup money on a single ad, but at least 
	it made interesting viewing. Onward.   
      
        | Now is not the time |  
        | "Would Square benefit from adopting a more personal, 
        friendly, dedicated-to-please-you image like Working 
        Designs?" Not unless people start making donations. As Steve Tran's and so many other 
people's letters pointed out, Square is in serious need for money. As Drew and 
Chris keep on pointing out, we hardcore gamers that Square has a tarnished image 
with are in the serious minority, but those who see Square as a producer of frequent 
powerhouses are the ones that keep on buying the games. If Square waits on FFX, 
the will lose a lot of cash. Not to say I wouldn't like to see them be more like Working Designs (and 
it's not to say they haven't been trying, FFIX was a gift to old schoolers), 
but now is not the time. That time came and went after Square was very well 
off with FF7 and Xenogears, but you can't change the past. ~Dr. Uzuki |  Square becoming more like Working Designs is an interesting idea, 
    but frankly I just can't see it ever happening - the two companies are 
    simply miles apart in how they seem to view what games should be, and 
    what their relationship with their customers should be. I shouldn't 
    have to explain too much what I mean by that; suffice it to say, 
    Working Designs acknowledges that they have customers to please, and 
    Square just makes their games, and puts them up for sale. Maybe you 
    buy them, maybe you don't - it's all the same. Not two design philosophies you can ever really merge together. 
      
        | It's not Hiroshi 
        Yamauchi we should fear, but Victor Ireland |  
        | Hey Chris!    No, I sure as hell don't want Square to go the Working Designs way! I 
sure as hell don't want to wait until the PS3 is here before I can play FFX 
on PS2 and I sure as HELL don't want a "funny" localization with 
Austin-bloody-Powers references!!    Of course it sucks that there will still be random battles in FFX, but no 
game is perfect, and the way I see it they'll fix the problem for FFXII 
anyway. Then there will be things that couldn't be included in THAT game 
because of time constraints and they'll include THOSE things in FFXIII! So 
man, what's the problem?    Sir Farren, all out of expletives.
 |  And here we see that there are people who run screaming in fear or 
    rage whenever WD is mentioned, which is only to be expected, since you 
    can't please everyone. And to their credit, WD seems to understand 
    that, so more power to 'em. 
      
        | Stop your complaining 
        and listen to mine |  
        | Hola. As far as random battles are concerned, I don't see why everyone has such a 
problem with them.  People say, "They're too often and break up the flow of 
the game."  But what if it's done well, giving a sense of accomplishment and 
some experience to help out against tough boss battles, or maybe even 
::gasp:: fun?  And besides, games like Chrono Cross that don't have "random 
battles" still have random battles.  You just get to see the enemy for a 
split second before it rams into you and forces you to fight it. "But at least you see the guy coming.  It's more realistic."  If you are 
playing console RPGs and desire any element of physical realism, you are, 
frankly, a moron.  If you want realism, change the fact that a five-foot long 
sword doesn't chop an unarmored man in half with one swipe.  You can save 
non-random battles for later.  Or even better, just go play Fallout on the 
PC. I'm not saying I like random battles better than Chrono-Cross style battles, 
I'm just saying they're not the Antichrist.  Lay off FFX for a while.  
Business is business.  The sooner people realize that the sooner we won't 
have to listen to them bitch any more. Which leads me to my next point.  Square pushing FFX out the door before it's 
due is not a horrible, awful thing.  Sure, it stifles the creativity of the 
development team.  But most hardcore RPG fans seem to forget the fact that 
Square is, indeed, a corporation.  Corporations need to make money, or they 
get shut down.  It's not like they're putting out a half-finished, unpolished 
game; they're only missing a few features.  Gamers should be thankful that 
Square is rushing FFX.  The less money they lose, the more they have to make 
their next game.  If they went out of business, we wouldn't be getting *any* 
FFs, unfinished or otherwise. Sometimes people need to shut their yaps and count their blessings.-Eightball
 |  Oooh... good letter, but lost some points for the gratuitous 
    "Fallout is perfect" shot. 8.0 out of 10. I've said it before, I've said it again - I'm simply TIRED of random 
	battles. I've been playing RPGs for over a decade, and I'm well past 
	having a feeling of accomplishment over beating up swarms of pretend 
	wolves, goblins, or hapless guards. I'd actually like to see more realism 
	in RPGs, but that's not why I like to see my enemies coming - it's so I 
	can avoid them and get to the boss battles and plot points, which are the 
	parts of RPGs I still see as worthwhile. (And I was able to avoid a solid 
	80 or 90 percent of CC's random battles when I wanted to.) I still like RPGs, I'd just like 
	to see them grow up as I have, and I'll stick with them for as long as 
	that takes. Still, I'm not gonna leave in disgust over FFX's battle system... I've 
	sat through it before, I've sat through it again, and I think most people 
	feel the same. That's all. 
      
        | Something I'd just as 
        soon not think about... |  
        | Drew, Monsters obviously consume their victims.  This would give them a reason to 
attack the heroes.  Coincidentally the monsters eat the money of the people 
they eat when they eat the people.  One this thing that would not explain is 
how a thief character is able to steal money from the monsters.  Perhaps they 
carry an anal probe of some kind....Graben |  And thank you so much for that image. I'd just like to point out 
    that one of the few games that tried to handle money in a rational 
    manner (FF8, as a salary) largely got nuked for it, but maybe 
    somebody, someday, will figure out a money management system that makes 
    sense. Meanwhile, most times I steal from monsters, I don't get money 
    but rather the antidote for whatever status ailment said animal is 
    capable of giving. And as we all know, monsters carry those potions on 
    a strap around their neck, not unlike a St. Bernard, just because 
    they're so darned polite and helpful. 
      
        | Delays as a positive 
        force in society |  
        | Hi,      A few days ago i was reading a few interviews with the people working 
on FFX and I see "Oh we were going to do this but we don't have enough 
time.." Then a few days later we all find out FFX is delayed for a few 
months in order to make it a better gaming experience.   Now I know in Japan alot of their gaming mags are a weekly deal, but who's 
to say these interviews aren't a month old, and the delays we're seeing in 
the release of this game is the big cheese listening to the designers. Hopefully the designers will have that time they need to add all of the 
improvements which were to be cut due to time and abolish random battles 
while they are at it. Cheers WhiteLancer
 |  I get the impression that these delays are just the standard bug 
    fixes, and maybe some extra time to add in the extra features 
    associated with the 2 DVD special edition... I doubt they'd be trying 
    to add in genuinely new design features at this point, or that they'd 
    have enough time to do so if they tried. Still, could happen. 
      
        | Yes, I REALLY DO! |  
        | Drew, square be like WD?  Do you REALLY wanna wait an extra year and a half for the 
next Final Fantasy, Seiken Dentsu, SaGa, etc? Nameles |  A year and a half? Come on, that's something of an exaggeration, isn't 
it? Oh, wait, it's not. Never mind... 
      
        | Just as long as the 
        games keep coming... |  
        | Dear Agent: Square could tell me to take a broom handle and stick it where the sun don't 
shine, and you know what?  I'd still buy their games.  A good game is a good 
game, no matter what the company's "image" is.  As I see it, people who deny 
themselves good games because they think a company is greedy, or too commercial 
are trying to get rid of a fly on the nose with a shotgun. ----Jere, Lord of Pendragon
 |  I partially agree with this - some people push arrogance to 
    such an extreme that I genuinely don't want to be associated with them, 
    but for the most part I will judge a game on the final product, and 
    not by the behavior of its creators. Of course, at times that behavior can 
    impact on the game itself, but still, I'd rather give a company the 
    benefit of the doubt more often than not.  DQ7? Don't know what you're talking about, I've always loved  
	DQ7, really... Closing Comments: Ok, there's not that much else that I can talk about but 
    Yamauchi's comments. I just didn't print any email on them so far 
    today because I'd like to see if people can come up with something more 
    interesting to say than the stock responses I've listed below. 
    I've also held a bunch of the letters I got today on Yamauchi over for 
    tomorrow's column, just so I have a better selection to work with. So 
    if you sent in a Yamauchi letter already, you haven't been ignored. 
    Back tomorrow, and in the meantime, enjoy the general vibe we've been 
    seeing over this announcement: 
      
        | RAGE. |  
        | Yamauchi's an idiot... -Ron Garcia, who believes the GBA just lost a lot of appeal 
 Yamauchi says no to square.  In other news, Sega's  patented "Shoot your self in the foot" team is now reportedly 
working as Yamuchi's personal manegment assistent's. More to come. 
 Yo Chris,  I like Nintendo and all (even though they abandoned the N64), but don't you 
feel like giving Yamauchi a gigantic kick to the ass?  --The Steve  
 Are you [censored]ing kidding me? No plans to sign a contract with Square. 
SQUARE. To deny the most succesful third-party publisher ever is quite a bold 
statement, and as far as I'm concerned, a statement towards Yamauchi's SENILITY. 
I'm disgusted even as I write this... If they're willing to even consider going back to 
Nintendo after their initial treatment of Square, they should maybe... wake up? Like 
lots of people have been saying for years... *too upset to write anymore* -Angry. 
 Chris - 1.  Hiroshi Yamauchi is the head of a great game company. 2.  Hiroshi Yamauchi knows a lot more about running said company than I 
do. 3.  Hiroshi Yamauchi is a fucking moron. - MeekayD
 |  -Chris Jones, has to give 
    Yamauchi credit: "He makes my job a lot more interesting."
     |