Double Agent
Just say YES, fool! - January 29, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Yamauchi strikes me as someone who has a lot of angst. Don't say we didn't warn you.

I know, I know, you want to talk about Yamauchi, but I gotta save something for tomorrow's topic. As a stopgap measure I'll follow Andrea's lead and talk about the Super Bowl.

Um... it kinda sucked. The game at least, the commercials were tolerable, but not great. The best thing I saw all night was the EDS "running with the squirrels", but that was just a rip on their own "cat wrangler" ad from last year. I dunno, a lot of people were critical of the dot coms blowing half their startup money on a single ad, but at least it made interesting viewing.

Onward.

Now is not the time
"Would Square benefit from adopting a more personal, friendly, dedicated-to-please-you image like Working Designs?"

Not unless people start making donations. As Steve Tran's and so many other people's letters pointed out, Square is in serious need for money. As Drew and Chris keep on pointing out, we hardcore gamers that Square has a tarnished image with are in the serious minority, but those who see Square as a producer of frequent powerhouses are the ones that keep on buying the games. If Square waits on FFX, the will lose a lot of cash.

Not to say I wouldn't like to see them be more like Working Designs (and it's not to say they haven't been trying, FFIX was a gift to old schoolers), but now is not the time. That time came and went after Square was very well off with FF7 and Xenogears, but you can't change the past.

~Dr. Uzuki

Square becoming more like Working Designs is an interesting idea, but frankly I just can't see it ever happening - the two companies are simply miles apart in how they seem to view what games should be, and what their relationship with their customers should be. I shouldn't have to explain too much what I mean by that; suffice it to say, Working Designs acknowledges that they have customers to please, and Square just makes their games, and puts them up for sale. Maybe you buy them, maybe you don't - it's all the same. Not two design philosophies you can ever really merge together.

It's not Hiroshi Yamauchi we should fear, but Victor Ireland
Hey Chris!

No, I sure as hell don't want Square to go the Working Designs way! I sure as hell don't want to wait until the PS3 is here before I can play FFX on PS2 and I sure as HELL don't want a "funny" localization with Austin-bloody-Powers references!!

Of course it sucks that there will still be random battles in FFX, but no game is perfect, and the way I see it they'll fix the problem for FFXII anyway. Then there will be things that couldn't be included in THAT game because of time constraints and they'll include THOSE things in FFXIII! So man, what's the problem?

Sir Farren, all out of expletives.

And here we see that there are people who run screaming in fear or rage whenever WD is mentioned, which is only to be expected, since you can't please everyone. And to their credit, WD seems to understand that, so more power to 'em.

Stop your complaining and listen to mine
Hola.

As far as random battles are concerned, I don't see why everyone has such a problem with them. People say, "They're too often and break up the flow of the game." But what if it's done well, giving a sense of accomplishment and some experience to help out against tough boss battles, or maybe even ::gasp:: fun? And besides, games like Chrono Cross that don't have "random battles" still have random battles. You just get to see the enemy for a split second before it rams into you and forces you to fight it.

"But at least you see the guy coming. It's more realistic." If you are playing console RPGs and desire any element of physical realism, you are, frankly, a moron. If you want realism, change the fact that a five-foot long sword doesn't chop an unarmored man in half with one swipe. You can save non-random battles for later. Or even better, just go play Fallout on the PC.

I'm not saying I like random battles better than Chrono-Cross style battles, I'm just saying they're not the Antichrist. Lay off FFX for a while. Business is business. The sooner people realize that the sooner we won't have to listen to them bitch any more.

Which leads me to my next point. Square pushing FFX out the door before it's due is not a horrible, awful thing. Sure, it stifles the creativity of the development team. But most hardcore RPG fans seem to forget the fact that Square is, indeed, a corporation. Corporations need to make money, or they get shut down. It's not like they're putting out a half-finished, unpolished game; they're only missing a few features. Gamers should be thankful that Square is rushing FFX. The less money they lose, the more they have to make their next game. If they went out of business, we wouldn't be getting *any* FFs, unfinished or otherwise.

Sometimes people need to shut their yaps and count their blessings.
-Eightball

Oooh... good letter, but lost some points for the gratuitous "Fallout is perfect" shot. 8.0 out of 10.

I've said it before, I've said it again - I'm simply TIRED of random battles. I've been playing RPGs for over a decade, and I'm well past having a feeling of accomplishment over beating up swarms of pretend wolves, goblins, or hapless guards. I'd actually like to see more realism in RPGs, but that's not why I like to see my enemies coming - it's so I can avoid them and get to the boss battles and plot points, which are the parts of RPGs I still see as worthwhile. (And I was able to avoid a solid 80 or 90 percent of CC's random battles when I wanted to.) I still like RPGs, I'd just like to see them grow up as I have, and I'll stick with them for as long as that takes.

Still, I'm not gonna leave in disgust over FFX's battle system... I've sat through it before, I've sat through it again, and I think most people feel the same. That's all.

Something I'd just as soon not think about...

Drew,

Monsters obviously consume their victims. This would give them a reason to attack the heroes. Coincidentally the monsters eat the money of the people they eat when they eat the people. One this thing that would not explain is how a thief character is able to steal money from the monsters. Perhaps they carry an anal probe of some kind....

Graben

And thank you so much for that image. I'd just like to point out that one of the few games that tried to handle money in a rational manner (FF8, as a salary) largely got nuked for it, but maybe somebody, someday, will figure out a money management system that makes sense. Meanwhile, most times I steal from monsters, I don't get money but rather the antidote for whatever status ailment said animal is capable of giving. And as we all know, monsters carry those potions on a strap around their neck, not unlike a St. Bernard, just because they're so darned polite and helpful.

Delays as a positive force in society
Hi,

A few days ago i was reading a few interviews with the people working on FFX and I see "Oh we were going to do this but we don't have enough time.." Then a few days later we all find out FFX is delayed for a few months in order to make it a better gaming experience.

Now I know in Japan alot of their gaming mags are a weekly deal, but who's to say these interviews aren't a month old, and the delays we're seeing in the release of this game is the big cheese listening to the designers.

Hopefully the designers will have that time they need to add all of the improvements which were to be cut due to time and abolish random battles while they are at it.

Cheers

WhiteLancer

I get the impression that these delays are just the standard bug fixes, and maybe some extra time to add in the extra features associated with the 2 DVD special edition... I doubt they'd be trying to add in genuinely new design features at this point, or that they'd have enough time to do so if they tried.

Still, could happen.

Yes, I REALLY DO!
Drew,

square be like WD? Do you REALLY wanna wait an extra year and a half for the next Final Fantasy, Seiken Dentsu, SaGa, etc?

Nameles

A year and a half? Come on, that's something of an exaggeration, isn't it?

Oh, wait, it's not. Never mind...

Just as long as the games keep coming...
Dear Agent:

Square could tell me to take a broom handle and stick it where the sun don't shine, and you know what? I'd still buy their games. A good game is a good game, no matter what the company's "image" is. As I see it, people who deny themselves good games because they think a company is greedy, or too commercial are trying to get rid of a fly on the nose with a shotgun.

----
Jere, Lord of Pendragon

I partially agree with this - some people push arrogance to such an extreme that I genuinely don't want to be associated with them, but for the most part I will judge a game on the final product, and not by the behavior of its creators. Of course, at times that behavior can impact on the game itself, but still, I'd rather give a company the benefit of the doubt more often than not.

DQ7? Don't know what you're talking about, I've always loved DQ7, really...

Closing Comments:

Ok, there's not that much else that I can talk about but Yamauchi's comments. I just didn't print any email on them so far today because I'd like to see if people can come up with something more interesting to say than the stock responses I've listed below. I've also held a bunch of the letters I got today on Yamauchi over for tomorrow's column, just so I have a better selection to work with. So if you sent in a Yamauchi letter already, you haven't been ignored. Back tomorrow, and in the meantime, enjoy the general vibe we've been seeing over this announcement:

RAGE.
Yamauchi's an idiot...

-Ron Garcia, who believes the GBA just lost a lot of appeal


Yamauchi says no to square.

In other news, Sega's patented "Shoot your self in the foot" team is now reportedly working as Yamuchi's personal manegment assistent's. More to come.


Yo Chris,

I like Nintendo and all (even though they abandoned the N64), but don't you feel like giving Yamauchi a gigantic kick to the ass?

--The Steve


Are you [censored]ing kidding me? No plans to sign a contract with Square. SQUARE. To deny the most succesful third-party publisher ever is quite a bold statement, and as far as I'm concerned, a statement towards Yamauchi's SENILITY. I'm disgusted even as I write this... If they're willing to even consider going back to Nintendo after their initial treatment of Square, they should maybe... wake up? Like lots of people have been saying for years... *too upset to write anymore*

-Angry.


Chris -

1. Hiroshi Yamauchi is the head of a great game company.

2. Hiroshi Yamauchi knows a lot more about running said company than I do.

3. Hiroshi Yamauchi is a fucking moron.

- MeekayD

-Chris Jones, has to give Yamauchi credit: "He makes my job a lot more interesting."

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