| Nocturnal emission - January 27th, 2000 - Drew Cosner 
 Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA.  There is coarse language and potentially offensive material afoot. I've been drawn into your magnet tar pit trap. Don't say we didn't warn you. 
 
I really don't think the potential pay-off is great enough to warrant writing another intro. So unless you start making it worth my while, you're gonna get stuck with crap like this. We both know I only write these things for the cash.
 
| Good ol' [insert name here] |  
| 
Greetings letter editor, [Greetings, letter sender.]
In reguards to Chris' topic of whether Square is
intentionally giving the backseat to Amano rather 
than Nomura, I'd like to point out the fact that 
many old school rpgamers are forgeting that Nomura's 
futuristic-cyberpunk character design appeals to more 
people than that of Amano's halfstarved-albino drawings. 
Don't get me wrong here, I think Amano is indeed a 
talented artist, but his retro-vampiric style does 
not seem fitting anymore in the FF series. Sure they 
were considered good in the old 16 bits days but compared 
to today's standards, Amano loses to Nomura by a long shot.
Don't forget, many people started RPG's with FF7, which in 
my opinion, was largely due in part to Nomura's contributions.
I can't imagine that FF7 would've been such a success
if Square decided to stick with Amano's formula. Anyway 
that concludes my rant as apposed the topic. I have one 
final question though. Is there a chance that one of the
Square's alleged 23 titles going to be a prequel/sequel
to Xenogears? If this is another case of CT/CC then I'll 
be quite pissed. Well thank game guru, for reading this letter 
to its' ENTIRELY. Kudos to your hard work.
 
-Joseph, who wonders if the weekend guy [insert name here]
even bother to read his letter.
 |  
 
 
Well, there's a reason why Amano's style wouldn't have been well-suited to Final Fantasy 7: the designer 
is not only responsible for sketches and artwork, but also has a huge say in the character and backdrop 
design. The character personalities and setting in FFVII were the work of Nomura, and trying to 
juxtapose these with Amano's artwork wouldn't have been fitting, as you say.
 
And yeah, I also agree that Nomura's designs are more accessible than Amano's. And to answer your final 
question, yes -- it's not very likely, but you never know. And to start a third sentence in a row with 
"and," I promise to start writing tomorrow's column before 2 AM. Really. So if today's is kind of 
aimless and my responses have nothing to do with the actual body of the letter, now you know why.
 
I should also warn you right now: the vast majority of today's column is devoted to people giving their 
opinions on Amano's artwork. It's kind of hard to reply to that, since it's all opinion, and I don't 
really feel strongly either way. This should be fun.
 
| The Misadventures of Michelangelo's David |  
| Why does Square not use Amano's actual art?  Well, in my opinion, it's cause 
Amano's stuff is just a bit disturbing and ambiguous.  Locke looks like a 
biker chick, Cyan looks like a matador and Vivi looks like just looks like an 
oversized freak and nothing like his character.  Don't get me wrong, I like 
Amano's stuff, but I like it as art and not videogame graphics.  I mean, 
imagine playing a game as Michealangelo's David.  ON second thought, don't 
imagine it.... 
 
Christoph, "Oh God, purge the unholy thoughts!" 
 |  
 
First we have the negative letters, because I'm a negative person. I'll admit that I've never been a 
huge fan of Amano's drawing style. It's all way too ambiguous and whispy for my liking. Also, while his 
character designs are servicable, they aren't exactly a terribly original bunch. Of course, feel free to 
feel differently there; and make sure you send me a letter letting me know how wrong I am; it's what 
makes DA go 'round.  And now for some more negativity.
 
| Nothing says "sexy" like green hair |  
| 
"So why are we still seeing corruption of Amano's concepts, when a blonde Terra in the intro suggests 
that you can move directly from paper to polygons?"
  
Because then every last character would be pale, blond, and anorexic. Amano's a good artist, but the 
people he draws rarely look like they could take on sorceresses, SOLDIERs, and psychotic clowns, and 
still have enough strength in them afterwards to make the obligatory escape from the collapsing lair. 
Many of them don't even look like they could make the obligatory walks from village to village without 
getting seriously sunburnt. I much prefer the standard use of his designs: as a basis that will be 
converted into a less stylistic, more realistic form.
  
- ChocoMog ZERO, who thinks he speaks for the majority of gamers when he says he liked Terra better with 
green hair anyway.
 |  
 
There's nothing more to see here. Move along.
 
| They're just deeply in touch with their feminine sides |  
| 
I'd say the reason Square doesn't render the on-screen counterparts exactly 
like the Amano drawings is because Amano's drawings are by and large very 
similar, if not photocopies of one another. I mean, according to him, Celes, 
Aeris, Rinoa, and Garnet all have blond hair and look, well, pretty much the 
same. This is especially odd since he didn't even design Aeris and Rinoa.
 
FFX is apparently going back to Tetsuya Nomura's designs, and I'm glad for 
it. More power to him.
 
Sincerely,
 
Robert Silvers
 |  
 
The worst part is that if you showed some of Amano's sketches to a person unfamiliar with the games, 
they'd probably be hard pressed to tell you which ones were male and which were female. I was always 
impressed by the way he managed to make a character like Setzer look like a 14-year-old schoolgirl in 
sketches.
 
| Vivi: badass |  
| 
Hey Drew,
 
Interesting topic on Amano here...I remember when I
first was playing through Final Fantasy VI, and I some
original sketches of the characters.  
 
"WHAT THE HELL IS THAT?!?", I yelled.
 
They didn't at all look like the characters in the
game.  They seemed taller...thinner, more humanlike. 
Amano seemed to put your attention on the women
characters delicate hair and their extravagate
clothing.  
 
"He sure made Locke look like a girlie-boy", I
laughed.
 
And I think that's the reason the characters weren't
faithful to Amano's work.  He puts...his own artistic
talent into it.  But...I think they try to generalize
his work for people...who are used to looking at a
certain sterotype RPG character.  I liked his work, by
far more than the way the characters looked in the
game... I think some people might shy away for it
looking too...fantasyish?  Hopefully, we'll get to see
his artist talent more accurately represented in some
later games.
 
-Terminator
 
VIVI Looked Bad-ass in Amano's sketch!  I want THAT
Black mage in MY party!
 |  
 
We're about to get into the more positive responses, so think of this as something of a transitory 
letter. It starts out mocking Amano's style, then moves on to support it. Be amazed by my segue powers.
 
| Crusty crap |  
| Hey, Drew;
 
    Chris left beind a topic that everyone will have an opinion about. Amano. 
Some people hate him, some people love him. His character designs are 
beautiful, fantastical drawings, while Nomura's are more realistic. I for 
one, have always liekd Amano more. FF8's 90210 style art never really drew me 
in, as opposed to 9's stylish SD characters. I believe that the reason why 
Mr. Amano's drawings were never represented the way they should have been is 
because of the mainstream. FF7 and FF8 both sold more than 9. Both of which 
were drawn by Nomura. Amano's pale, thin designs are considered "odd" by the 
mainstream consumers who would pick up a Final Fantasy game after only having 
seen the cover art. Those same people probably bought 9 based on name alone, 
instead of on the cover art. Then, those same consumers would be exposed to 
Amano and would 
 
a.) Love it orb.) return the game in disgust.
 
To make it short, mainstream America wants realistic Nomura-style art, while 
the crusty old-schoolers (like me) prefer Amano.
 
Mike Tobey, Needs to lose some crust
 |  
 
I hate to be dissenting, but I really doubt many people would return a game based solely on character 
appearance. And that's as far as my train of thought on the matter goes. The train is running fine, but 
the track's only a quarter-mile long.
 
| FFIX Spoiler alert. 'NUFF SAID |  
| Amano's art should be faithfully reproduced in the PS2 games.  To be frank, one of the reasons I like 
the FFA wersion of FFVI is because of the kick-ass intro, and ending movies.  If the artwork was 
faithfully reproduced in the game, it would be wonderful.  To have it done that way would be great.  
There would be a couple drawbacks though.  
  
I was playing through FFIX today, and just got to the Trance Kuja battle, with my brother watching, when 
he said, "Now that's the way to draw a girl in a game!"  Even when I read a preview of the game, and had 
nothing to go on but the CG and sprite pictures of Kuja, I originally thought that he was a girl (little 
cross-dressing psycho!).  While you have to try and be faithful, I don't want a game where a main 
character's body looks like that of someone of the opposite sex.
  
However, to have a game with the exceptional talents of Amano drawing would be great.  I felt that I was 
playing more of an anime title with Nomura's drawings.  Amano's art just makes a Final Fantasy feel like 
a Final Fantasy.
  
Oh, and with regards to the future of the X-Box, don't hold your breath Microsoft.  Your games are 
almost all ports, and you've made too many enemies.  I'll lay down 2 grand that some anti-Microsoft 
hacker group like the Cult of the Dead Cow will enjoy the X-Box much more than gamers will!
  
-Sir Blaze, who feels that Kuja bought a rip-off of a House of Kefka original.  
 |  
 
Well, my 3 favorite Final Fantasies have been 6, 7, 8; two of these did not have Amano as character 
designer. So a game without his artistic stylings still feels every bit the Final Fantasy to me. But, I 
guess that's all just opinion, eh?
 
| I agree. But will they? |  
| Why do people keep saying Shadow is Relm's father? It's obvious that they are related but people are 
missing one key clue. The "Momento Ring". It's been forever since I played but I know it says something 
like "A departed mothers keepsake." (I know those aren't the exact words). Anyway, Relm and Shadow are 
the only characters who can equip the Momento Ring. So...if it's a departed mother's ring and Shadow and 
Relm are the only ones who can equip it them that would make them brother and sister. Stamping out 
ignorance...one gamer at a time.
  
                                       Chris Mishima
 |  
 
Yeah, I always thought the same thing. Those of you out there who believe Relm to be Shadow's daughter, 
however, I encourage you to write in as to why.
 Closing comments: 
You want a topic? You got it. As you may have may 
have read, Final Fantasy X's developers are leaving out certain features due to supposed time 
constraints. Personally, I think it's pretty lame that they're letting some artificial deadline imposed 
upon them by Sony and its desire to have a counterattack to the GameCube interfere with their artistic 
vision. What do you think? Let me know, okay?
 
-Drew Cosner, this week's challenging chef
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