New Final Fantasy X details
[01.27.01] » After months of silence, the floodgates open even wider: new character, gameplay, and mini-game information revealed.
After months of secrecy and silence, the Final
Fantasy X hype is now in full swing in Japan. First it was Jump, then
Famitsu, and now this month's Degenki magazine reveals even more details
about the much-anticipated game. The ever-vigilant newshounds at Gamers.com
have translated the article and listed
some of the more significant new information about the latest Final
Fantasy.
As expected, many of the series mainstays will
be returning. Airships and Chocobos are, unsurprisingly, confirmed
for the sequel, with the later receiving a more realistic look. A
slightly less happy return is the reappearance of random battles, and these
will indeed take place on a separate battle screen. For boss battles,
however, the combat will occur on the field map itself -- a feature
the team wanted to implement for all battles, but lacked the time.
Despite claims
of a complete overhaul, the battle system will contain many familiar
elements including more specialized limit breaks. After the brief
return of the four-character party in Final Fantasy XI, the sequel
will employ the three-character system of the previous PlayStation
Final Fantasies. However, characters who are not in the current party
will be able to join in the battle in some indirect way. The skills
and abilities of all characters will be accessible, but whether this
will take the form of characters swapping in or merely joining
combat briefly is unknown.
As previously speculated,
Blitzball is indeed planned as a mini-game. Though the team isn't
sure they will be able to complete it in time, the sport is said to
have an important role in the plot. The game is played with six players
on a side, and is described as a "cross between basketball and
soccer with a touch of rugby." Hopefully, the playable version
will make the final cut.
Though the bulk of the article dealt with gameplay
details, a few new pieces of character and story information were
revealed. Astute gamers have probably already noticed that male lead
Tidus' odd dress and blond hair don't exactly mesh with the claimed
Okinawa feel of Final Fantasy X.
Tidus, it turns out, is a stranger to the land and is unfamiliar with
its customs and culture. Scenario writer Kazunari Nojima commented
that most common utterance is the question, "What's this?"
Sin (previously translated as Shin), the mysterious being hinted
at in the first screenshots, has been revealed to not be any sort
of "being" at all. Instead, Sin manifests itself in a variety
of forms, such as earthquakes or other natural disasters.
In addition, players will get to take a more active
role in the story. Certain events will only be triggered, or will play
out differently, depending on your choices over the course of the game.
It's unknown how much of a role events like this will play in the
plot as a whole -- the fact that the team used the romantic subplots
of the game as their example could indicate something as simple as
the Gold Saucer dates from Final Fantasy VII, but perhaps something
more ambitious is in the works this time.
Now that Square's PR seems to be ramping up for
Final Fantasy X, expect to see even more details emerge as we get
closer to the July release date in Japan.
|
|
|
|