Zod Wallop - October
13, 2000 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot. Coolest book title ever.
Don't say we didn't warn you.
I don't generally comment on work submitted to the fanfic or
fan art departments, but...
Cool.
Two comments, I guess. First, I always suspected Peach had the potential to be
much more interesting than she was traditionally shown as, and second, now I can't help but
wonder: did Nintendo make a mistake in working with Square for the Mario
RPG? Perhaps a collaboration with Konami and Kojima could have come up
with something like this, a "Mario Gear Solid", if you will. But I guess
this is as close as we'll get, now. Bummer.
Onward.
Moving back and forth |
I don't claim to be an expert on game development, but it seems to me that
with the latest generation of consoles, ports between different consoles
will be MORE difficult, not less. At least with games that are actually
well-made & take advantage of the advantages of the console they're being
developed for, and work around the console's disadvantages. That's how it's
always worked, and if anything I see this becoming even more true with the
DC, PS2, GC, and *snickers* Xbox. Why? Well, those consoles can do more than
previous ones can; nobody in their right mind would ever dispute that. This
means that, at least for good developers like Konami & Square, who care
about getting the most out a console that they possibly can, a port to
another console would take even more time, effort, and money than in the
past. While the PS2, GC, and Xbox are all very powerful, each has its own
hardware strengths & weakness. And they're differnt strengths & weaknesses.
Meaning that you can't send a straight port from one ot another & leave it
at that. Not without risking CPS (Crappy Port Syndrome). The time, effort,
and money spent avoiding CPS can (and IMO SHOULD) be used to make a new game
instead of a port. Now, if a game is designed from the onset to be on
multiple consoles, that largely removes the optimization problem, but only
at the expense of not optimizing the game for ANY one console. Which in my
book is something that no good developer would ever do. That's WORSE than
CPS, as I see it, because it indicates that the developer is uninterested in
making the best possible game they can, and instead are merely trying to
make one that can be easily ported to everything. What sets the truly great
developers apart, even more than the quality of the games they make, is that
great developers do everything they possibly can to make their games as good
as possible. This dedication is even more important than their talent in
separating the great developers from the merely decent ones.
Red XIV
A bad enough dude to save the president.
P.S. Does anybody else think that putting "X" on the end of Xbox titles (see
Konami) has the potential to be even more lame & annoying than putting "64"
on the end of 55% of all N64 titles?r |
I see where you're coming from, but like I said last time, I think
things are slightly different with the next gen systems. Basically, I
don't think developers can get to the edge of what these
boxes are capable of in the lifetime of the consoles. Look, Soul
Calibur is a stunningly gorgeous game, and frankly looks about as
good as I need my games to look at the moment. And if I remember
right, it uses about half of the Dreamcast's available power.
Of course, the PS2, Game Cube and X-Box are far more powerful
than the DC, and I'm sure that developers won't let most of that extra
power go to waste - they'll render individual strands of hair and
pebbles on the ground just because they can. But even so, I really
doubt they'll ever scratch more than 50 or 60 percent of what the PS2's
capable of. What this means is that moving games from one system to
another won't mean the truncation of interesting features because
there's not enough room in the lowest common denominator system -
every system will easily be able to handle whatever programmers can
throw at it. Of course, programming on the DC won't be like
programming on the PS2, but given proper design it shouldn't be
difficult to make a generic core engine and a system specific wrapper
to implement the game on a given platform. And if that's the case, the
resources needed to make a port will be far less than you'd need to
make an original game, meaning ports will be where the profit lies for
a developer.
"The question is," said
Alice, "whether you can make words mean so many different things." |
I read this column off and on, and it amazes me that so many people
mis-use the word fantasy. According to a dictionary, 'fantasy' is
anything which is fantastic in nature. It includes all topics refered
to as 'fantasy' in books, movies, and games. Something which is
fantastic is not limited to the world of swords, magic and midieval
settings. Fantastic happenings happen in everyday life, regardless of
what time period.
When I hear people saying the last two Final Fantasies are really
Final Sci-Fantasies I have to wonder. Science Fiction operates on the
same principles as Fantasy-- the willing suspension of disbelief to
involve oneself in the world of the unexplained and fantastic. FF VII
and VIII were some of the better pure fantastic stories. So they were
set in a more technologically advanced world than IV or V, they still
operate on the basic premise that there is unexplained phenomena that
can be used to create an interesting story-- albiet containing some
very large plot holes.
Popular opinion today has split all fantastical writings into two
main subdivisions, Fantasy and Science Fiction. Publishing companies
use genres to better market authors and works, so it is little wonder
that fantasy has come to mean something different than science
fiction.
Case in point, Robert Jordan's The Wheel of Time is genre classified
as Fantasy, yet its considerable backstory if written as a seperate
series could be classified as Science Fiction. In fact the
backstories to The Wheel of Time and FF VI are similar; a
technologically powerful civilization falling and giving way to more
backward (technologically speaking) way of life. Looking at it this
way I can see the telling of a story from the height of technological
development before a fall.
Wow, that got long fast. Just had a bit to say on the meaning of the
word fantasy, don't mind me. :)
--
lauren |
You remind me of an English teacher I had once, and since I liked the
teacher in question, you should take that as a compliment. Your
definitions are correct, I won't dispute them.
Playing devil's advocate for a moment, I think there are people out
there to whom the trappings of a story really are that important - my
colleague AK's one of them, in fact. For some reason, they really,
really like castles, swords, knights and dragons, and they expect them
in their RPGs. Personally, for me the setting and trappings have never
been as important as the core of the story and how it's told - in
fact, because of that I tend to prefer the "sci-fi" genre to the
"fantasy" genre, since traditional fantasy often does seem to be about
the swords and castles and not the people using both. But regardless,
fantasy can apply just as well to people in spacesuits as it does to
rogue pirate princesses, so just deal with it, people.
A shameless
opportunist, and we love him for it |
Dearest Chris, who is the
wind beneath my wings, the cream in my coffee, and the collection of
shrunken human heads in my glove compartment:
I told you all the Final Fantasy movie would get a name change. So a big fat
"phbtbt" to the people who disagreed with me.
Always glad to use your column as a place to promote myself,
-Drew |
I have no problems with a well deserved "I told you so", but at this
point I'm a little unsure how to respond. Should I applaud, yell out
"You de man!", hang my head in castigation even though I never
disputed your claim?
In fact, I think I'll give you a moment to enjoy your small victory,
and leave it at that.
...
Ok, moment's over, back to work.
So much of evil fandom
is seen here, so bring your cameras! |
C'mon, the ad hominem attacks on Ian Kelley are uncalled for. Unlike alot of
fans out there, I don't think I've ever seen anything but well-thought out,
helpful posts from him. Before there was much of an English-language DQ web
presence, he was the man to go to for DQ6 information.
I laughed when I read about web game magazine editor's opinions of the rabid
Square fan. I've been reading these Q&A columns since the days of the
Unofficial Square site, and so much of evil fandom is seen here. DQ fans
have no excuse for falling into the same trap of stupidity.
I've played every FF and every DQ game...I guess the only thing that made me
get the import DQ7 over FF9 is that I knew I could enjoy the story of DQ7 in
Japanese far easier than any of the later Final Fantasies. Vague, convoluted
plotlines are such a pain when you are not fluent! But I am still looking
forward to FF9 in November, when I will most likely still be enjoying
DQ7.
I think Famitsu had the right idea, both FF9 and DQ7 are good games. Go buy
them both!
Nista
_have you hugged your metal slime today?_ |
I had to look up what "ad hominem" meant, I admit. I suck. But now
that I know what the phrase means, I can say this: I didn't intend to
attack Ian Kelley's character. in fact, I didn't mean to attack him at
all, or his review - it does a fine job of covering the facts and his
take on those facts, near as I can tell, and I apologize if he took any
offense. The sarcasm was actually
directed at the writer of the letter, who seemed to imply that I might
perhaps not have heard of the old school perspective and their
arguments that the FFs are getting worse as time goes by. Heck, at the
time I wasn't even arguing against the old school philosophy, just
pointing out an alternative viewpoint.
So basically the lesson here is, don't point out the bloody obvious
to me unless you're trying to tick me off. I know about how popular DQ
is in Japan, I know about RPG Maker 2000, and if I mention a writer or
musician or movie that's not an excuse for you to say "yes, but you
really should read/hear/see this other thing of theirs", because
chances are I already have. End of rant.
And in the interests of getting back to things you actually wrote in
about, Nista, rather than attacking my own personal demons, I have not
hugged my metal slime today. Damn thing keeps eating through my
clothes whenever I try.
Online offline |
I've been thinking about online gaming. The readership of this site doesn't
seem all that excited about it... and why should they? They play mostly
RPGs... a story, an adventure... not a competition. There's no doubt in my
mind that PlayOnline and FFXI will be a major flop. Square's fanbase isn't
interested in that sort of thing.
But what we may be missing on this site is the appeal online gaming will
have to people that enjoy other types of games -- competitive games. I have
no doubt that online gaming will breathe new life into genres like sports
and strategy. Imagine playing Gauntlet Legends online like Diablo... fun,
fun, fun! If a developer ever figures out how to make a realtime strategy
game work with a controller instead of a mouse, I'd be first in line to buy
that game. Imagine if Goldeneye and Perfect Dark featured online play.
Online gaming is not going to move in and revolutionize the RPG genre...
it's just not that kind of genre. But there are lots of other genres on
consoles that will benefit hugely from online play, whether that wiretap guy
realizes this or not! |
Fortunately for you, I just exhaled all my bile in one big chunk, so
I won't beat you over the head with the fact that the "Wiretap
guy"
already answered most of your points before you made them.
I mean, yes, there are genres on the console that would kick ass if
you could implement them on-line. Ever since Play Online was
announced, I've been salivating over the idea of head to head FFT
matches, and others have expanded on this idea by suggesting FFT melees
consisting of dozens of players at once. But like Nich said, the ease
of use that has made PC online gaming so prevalent just ain't there
when it comes to consoles... yet. It may someday happen, but until
it's demonstrated otherwise, it's not a bad idea to take the
conservative viewpoint, and assume things will keep on more or less as
is.
Things you don't want
to know about *Chrono Cross spoilers* |
I just started Vagrant Story and I have a couple of
questions.
First, is the battle system simply about attacking, running as far away
from the opponent, running back towards him, attacking, running away, and
pressing a couple of buttons when the exclamation icon pops up?
Second, how do I get my first chain abilities and defense abilities?
Third, why doesn't Sydney have any nipples?
Fourth, did you notice how some of the Chrono Cross endings don't make
sense? If you beat the last boss after talking with Leena the first time
(when she tells you to get the komodo scales), you and Leena fall in love
and stay in your world. Then you see Kid, who's really in Another world,
saying "Bye Serge", while she isn't supposed to know anything about him,
then going to Viper Manor, back in Another and taking over the world with
soldiers when she could've easily used the far superior weaponry that's in
Chronopolis! Who cares though, the music rocks.
Zohar Gilboa |
First, what you describe there is basically any given Zelda game's
battle system, except for the exclamation icons, and I don't think
Zelda's done all that badly. But that aside, there's considerably more
to it than that, once you get into setting up affinities, targeting
specific body parts, and using your defensive abilities.
Second, you start getting them once you get past the first boss -
just remember to set the attacks you want to use to specific controller
buttons.
Third, I really don't want to know.
Fourth, I assume once you defeat Lavos, Schala's spirit, which knows
everything, migrates to Kid, thereby letting her know who Serge is.
But who does care? The extra endings are such a miniscule part of the
game they're hardly worth obsessing over. And hell yeah, the music
rocks!
How many times do we
have to go over this? |
Hello,
Perhaps if you don't realize that the videogames.com editor got several
key points wrong about dq7, here's a few things I noticed about Mr. Burn's
review:
1)While it's a solid RPG, the game is hopelessly mired in its past glories,
refusing to advance with the rest of gaming. Hmm... so they don't want to copy
everyone else? Whats wrong with that? Is he saying that all rpg's must have cutting
edge graphics and a killer story to advance?
2)Anyone familiar with the series will tell you that Dragon Quest is about gameplay,
not graphics. These people are in denial - while Dragon Quest VII is a good RPG, there's
nothing so special about it that it should forgo all technological
improvements.All technological improvements? The game has switched to 3D, it uses the
CD format to the max for the game (and not fmv), Then there's various things like improved
lighting, well animated monsters, and almost ZERO if any loading time.
3) However, the game's encounter rate is suspiciously high, levels few and far between,
and goods expensive, prompting lots of compulsory, unnecessary
battling. You don't need to buy everything in this game. All you need to buy is what you
really need. I never ran out of gold in games like FF7, which makes buying weapons and armor
seem like nothing, instead of something special.
4) (this part is about the graphics) We're talking sub-Saturn here, folks. The game's
textures are blocky and small, and the buildings are lacking in detail. In battle, enemies
are generally small and static, with decent animations for their attacks. And the game's FMV?
Pathetic. The game's graphics resemble Grandia's (though a little worse) and which is one
of the Saturn's best rpgs. The buildings ARE well detailed with little details like bags hanging
on walls to houses with fireplaces indoors and chimney's releasing smoke on the outside. Small
and static enemies... Monsters are drawn to represent their size, so small, weak monsters like
the slime are small, while monsters can get very large. Now, the game's FMV... FMV doesn't make
a game! Maybe thats what Square wants you to believe, but FMV is just an extra used to draw mas
s appeal to a game (FF7 and 8 anyone, those games wouldn't have sold a million copies in the U.S.
if they used the game's engine (As Zelda 64 does) to represent the cutscenes and left out the FMV,
would they have been as popular?
-David Anton
P.S. While I don't agree with videogames.com's review, I don't agree that DQ7 should receive a 10/10 as Ian Kelley gave it. |
Ok, I've answered this before, I've answered this in the FAQ, but I
still guess I have to answer it now: the review's not WRONG, as long
as it doesn't contain factual errors, it merely HAS A DIFFERENT
OPINION ON WHAT THOSE FACTS MEAN. Believe it or not, people can
interpret the exact same information in completely different ways, and
if other people have different opinions than you do, it doesn't mean
they're thinking incorrectly, just differently.
That said, on the one hand I did ask for something like this with
my rantings about nobody sending in any DQ opinions, but on the other
hand, defending this would put me in the odd position of defending a
review written on another site for a game I haven't even played. So
I'll just pass on info from friends of mine who have played the game,
point out differences in philosophy between myself and Mr. Anton, and
leave it at that.
The 3D graphics are apparently... really bad. I'm not talking just
passable, Wild Arms 1 battle models here, I'm talking crude, low
polygon, visible seams, details painted on as texture maps rather than
rendered as their own objects.
That said, I think you're way off base with your comments about FMV. I
don't think a game has to have FMV to be good - Vagrant Story didn't,
and that easily had some of the best cutscenes I've ever seen. But
pre-rendered FMV is a great way for developers to get a hit of realism
during key story points - in other words, making it look good when
suspension of disbelief really counts. Square's hardly the only
company to do so, either - I defy you to look me in the eye and tell me
that the short CG interludes in Starcraft didn't make the game.
Talent for free |
CJ,
It's about time we had a freaking renaissance in console gaming. I'm
surprised things like RPG Maker have not been developed sooner. Think about
it: what other industry has a legion of dedicated and (mostly) intelligent
workers who are willing to make you stuff for next to no money? And in which
you could reserve the right to sell their products at full price? That has
happened NOWHERE in any field, ever. It seems like a big waste of potential
profit to NOT let us suggest ideas, or even make the games ourselves.
Of course you could have problems like with giving out dev kits and other
tools. I would imagine people wouldn't want to give them (game company) the
finished product to sell with no large profit for themselves. The dev
problem could be solved by asking the workers to design their games in a
central building or whatever. As for the low pay, hell, I'd probably do the
first couple of games for free!
Even if this plan isn't practical, it could still be used to weed out the
people that just WANT to make their own game, from the people who WILL make
their game. That'll just make a whole army of great, new designers. And I
believe the second generation of game designers will be the ones who really
take games to the next level, from a hobby to an art form. I just wish they
(or I) would hurry up already!
-Red Raven, the aspiring renaissance-man |
The problem is, aspiration to create something great doesn't
necessarily translate into the ability to create something great. I
imagine that everyone who's ever read this column has had their own
idea for a game, or movie, or book... but maybe one in a thousand
actually has the talent to make it reality. Companies know that, which
is why you've really got to fight hard to get in the door, rather than
them welcoming anyone who says "I think it would be cool if..."
As for the "central building", what are you smoking? It takes
weeks, if not months on end of non-stop programming to make a game,
and it's not something that you could do if you stopped home on your
way from school each afternoon. And the punchline is that most game
developers DO work for free, until the game is sold. When you write
code for 12 hours a day and don't have any money to show for it at the
end of the week, your dedication gets tested very quickly. I think
there are people who are driven enough to make the games they want to
see out there, and Microsoft's program might help a very small handful of
them get off the ground... but if you want to be a developer someday,
you better get ready for a long, hard winter.
Wait, I thought Germany
lost WWI... |
After my "Understanding World War I" class in college today, I came to
realize a strange dichotomy between four major players of World War I Europe
and the current/next-generation consoles of today:
France and Nintendo: Both were powerful in their own right, but constantly
lost power to the changing world. France did not change their battle tactics
and technology in World War I until they found that they were suffering huge
losses to the Germans. Nintendo refused to change by sticking to the archaic
cartridge of the N64, losing face as they go on to the Gamecube, which
people are hesitant to buy simply because of bias against the big N. And the
Gamecube still kept their strict development policy of old, making minidiscs
instead of DVDs and keeping things concealed (and possibly delayed, like the
N64) until it is too late. Well, we don't know a release date, and there are
no definite games at the moment to counter the others, so it is obvious that
they might be in big trouble.
England and Sony: For a while, both had the lead in their situations.
England had colonies planted all over the world, and used them to help
become great before and during the first World War. Sony is the absolute
leader in the console market at the moment, and will try to keep that lead
with the Playstation 2, using momentum from the first Playstation, an
unprecedented success. Sony wouldn't use any of the other companies as
examples (who would have to if you have the massive lead?), and made the
Playstation 2 ultra-powerful, but at a total loss of ease of use to
programmers. Unless the gamers flock to support it like the PSX, it just
could be in trouble in the near future.
Russia and Sega: Both were completely backward in their situations. Russia
suffered staggering losses and lost their reputation as a world power as a
result of World War I. Sega, with the repeated failures from the 32X to the
Saturn, and with the disappointing sales figures of the Dreamcast, will
leave them heavily scarred in the next-gen console wars. Reduced prices and
even their great games probably won't help them in the Christmas
season.
Germany and Microsoft: Both just suddenly appeared with full potential in
their situations. Using rapid and massive transitions to an industrial power
with a "blood and iron" policy, Germany went from "cow country" in the
mid-19th century to one of the strongest global powers in the start of World
War I. Microsoft in the console wars was an "outsider" not too long ago, but
having massive cash reserves, and ease of programming under DirectX, and
150+ gaming companies behind it, can easily take the lead with their massive
advertising and development campaigns on the X-Box.
Controversially (and probably to the chagrin of most of the gamers out
there), my vote for the victor is the X-Box, with this hypothesis I
theorized. To answer your question, theoretically, that'll where most of the
RPGs will go to. You may call me a quack, but that's my guess in the console
wars.
Fred Delles |
Ok, I won't argue against your hypothesis, except to say that the DC
sales figures have been very good since SegaNet debuted, and will
likely remain so through the holidays.
My only question is, when do we get to WWII? And who are the
Americans and Japanese gonna be?
Another Persona |
Since it's a free topic day, I'd figure I'd ask this.
What do you think about Persona 2? Since you seem to like progress
and new ideas in RPGs, what is your opinion on the series?
I just find it odd that Atlus would decide to release what is surely going
to be one of the best RPGs out this year on the same day that Square releases
FF9. They had to have noticed this. It's commiting suicide. As sad as I
feel about it, I think that because of this release date, Persona 2 will be,
at the most, relegated to a sleeper hit....
-JWH |
Reading through the recent vault of the original managed to remind
me of everything I liked about the first game, without reminding me of
all the tedium of the actual battles and dungeons. I'm interested in
the game, and wish we'd seen a lot more of the Megami Tensei series
over here in the US, but I don't think it's gonna make a huge splash
against everything that's coming out. That said, it clearly is a niche
product, and I think Atlus is just looking to squeeze out what it can
before the PSX dies for good. It's not an ideal business plan,
but it's about as good as can be expected at the moment.
Closing Comments:
I dunno about you, but I could definitely use a break from this
week. So have fun with AK, talk about the happy, interesting things
about games and try to avoid tedious topics that get ground into dust
for the weekend. Maybe we can do a bit of that next week as well.
Also, fair warning: there seems to be a fair amount of interest in
Valkyrie Profile, so I may do a spoiler column on it next week. If
you're interested in getting in on the action, try to finish your
play through this weekend. See you Monday.
-Chris Jones, not touching
another email for 48 hours. |