Double Agent
Zod Wallop - October 13, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Coolest book title ever. Don't say we didn't warn you.

I don't generally comment on work submitted to the fanfic or fan art departments, but...

Cool.

Two comments, I guess. First, I always suspected Peach had the potential to be much more interesting than she was traditionally shown as, and second, now I can't help but wonder: did Nintendo make a mistake in working with Square for the Mario RPG? Perhaps a collaboration with Konami and Kojima could have come up with something like this, a "Mario Gear Solid", if you will. But I guess this is as close as we'll get, now. Bummer.

Onward.

Moving back and forth
I don't claim to be an expert on game development, but it seems to me that with the latest generation of consoles, ports between different consoles will be MORE difficult, not less. At least with games that are actually well-made & take advantage of the advantages of the console they're being developed for, and work around the console's disadvantages. That's how it's always worked, and if anything I see this becoming even more true with the DC, PS2, GC, and *snickers* Xbox. Why? Well, those consoles can do more than previous ones can; nobody in their right mind would ever dispute that. This means that, at least for good developers like Konami & Square, who care about getting the most out a console that they possibly can, a port to another console would take even more time, effort, and money than in the past. While the PS2, GC, and Xbox are all very powerful, each has its own hardware strengths & weakness. And they're differnt strengths & weaknesses. Meaning that you can't send a straight port from one ot another & leave it at that. Not without risking CPS (Crappy Port Syndrome). The time, effort, and money spent avoiding CPS can (and IMO SHOULD) be used to make a new game instead of a port. Now, if a game is designed from the onset to be on multiple consoles, that largely removes the optimization problem, but only at the expense of not optimizing the game for ANY one console. Which in my book is something that no good developer would ever do. That's WORSE than CPS, as I see it, because it indicates that the developer is uninterested in making the best possible game they can, and instead are merely trying to make one that can be easily ported to everything. What sets the truly great developers apart, even more than the quality of the games they make, is that great developers do everything they possibly can to make their games as good as possible. This dedication is even more important than their talent in separating the great developers from the merely decent ones.

Red XIV
A bad enough dude to save the president.

P.S. Does anybody else think that putting "X" on the end of Xbox titles (see Konami) has the potential to be even more lame & annoying than putting "64" on the end of 55% of all N64 titles?r

I see where you're coming from, but like I said last time, I think things are slightly different with the next gen systems. Basically, I don't think developers can get to the edge of what these boxes are capable of in the lifetime of the consoles. Look, Soul Calibur is a stunningly gorgeous game, and frankly looks about as good as I need my games to look at the moment. And if I remember right, it uses about half of the Dreamcast's available power.

Of course, the PS2, Game Cube and X-Box are far more powerful than the DC, and I'm sure that developers won't let most of that extra power go to waste - they'll render individual strands of hair and pebbles on the ground just because they can. But even so, I really doubt they'll ever scratch more than 50 or 60 percent of what the PS2's capable of. What this means is that moving games from one system to another won't mean the truncation of interesting features because there's not enough room in the lowest common denominator system - every system will easily be able to handle whatever programmers can throw at it. Of course, programming on the DC won't be like programming on the PS2, but given proper design it shouldn't be difficult to make a generic core engine and a system specific wrapper to implement the game on a given platform. And if that's the case, the resources needed to make a port will be far less than you'd need to make an original game, meaning ports will be where the profit lies for a developer.

"The question is," said Alice,
"whether you can make words mean so many different things."
I read this column off and on, and it amazes me that so many people mis-use the word fantasy. According to a dictionary, 'fantasy' is anything which is fantastic in nature. It includes all topics refered to as 'fantasy' in books, movies, and games. Something which is fantastic is not limited to the world of swords, magic and midieval settings. Fantastic happenings happen in everyday life, regardless of what time period.

When I hear people saying the last two Final Fantasies are really Final Sci-Fantasies I have to wonder. Science Fiction operates on the same principles as Fantasy-- the willing suspension of disbelief to involve oneself in the world of the unexplained and fantastic. FF VII and VIII were some of the better pure fantastic stories. So they were set in a more technologically advanced world than IV or V, they still operate on the basic premise that there is unexplained phenomena that can be used to create an interesting story-- albiet containing some very large plot holes.

Popular opinion today has split all fantastical writings into two main subdivisions, Fantasy and Science Fiction. Publishing companies use genres to better market authors and works, so it is little wonder that fantasy has come to mean something different than science fiction.

Case in point, Robert Jordan's The Wheel of Time is genre classified as Fantasy, yet its considerable backstory if written as a seperate series could be classified as Science Fiction. In fact the backstories to The Wheel of Time and FF VI are similar; a technologically powerful civilization falling and giving way to more backward (technologically speaking) way of life. Looking at it this way I can see the telling of a story from the height of technological development before a fall.

Wow, that got long fast. Just had a bit to say on the meaning of the word fantasy, don't mind me. :)

--
lauren

You remind me of an English teacher I had once, and since I liked the teacher in question, you should take that as a compliment. Your definitions are correct, I won't dispute them.

Playing devil's advocate for a moment, I think there are people out there to whom the trappings of a story really are that important - my colleague AK's one of them, in fact. For some reason, they really, really like castles, swords, knights and dragons, and they expect them in their RPGs. Personally, for me the setting and trappings have never been as important as the core of the story and how it's told - in fact, because of that I tend to prefer the "sci-fi" genre to the "fantasy" genre, since traditional fantasy often does seem to be about the swords and castles and not the people using both. But regardless, fantasy can apply just as well to people in spacesuits as it does to rogue pirate princesses, so just deal with it, people.

A shameless opportunist, and we love him for it
Dearest Chris, who is the wind beneath my wings, the cream in my coffee, and the collection of shrunken human heads in my glove compartment:

I told you all the Final Fantasy movie would get a name change. So a big fat "phbtbt" to the people who disagreed with me.

Always glad to use your column as a place to promote myself,

-Drew

I have no problems with a well deserved "I told you so", but at this point I'm a little unsure how to respond. Should I applaud, yell out "You de man!", hang my head in castigation even though I never disputed your claim?

In fact, I think I'll give you a moment to enjoy your small victory, and leave it at that.

...

Ok, moment's over, back to work.

So much of evil fandom is seen here, so bring your cameras!
C'mon, the ad hominem attacks on Ian Kelley are uncalled for. Unlike alot of fans out there, I don't think I've ever seen anything but well-thought out, helpful posts from him. Before there was much of an English-language DQ web presence, he was the man to go to for DQ6 information.

I laughed when I read about web game magazine editor's opinions of the rabid Square fan. I've been reading these Q&A columns since the days of the Unofficial Square site, and so much of evil fandom is seen here. DQ fans have no excuse for falling into the same trap of stupidity.

I've played every FF and every DQ game...I guess the only thing that made me get the import DQ7 over FF9 is that I knew I could enjoy the story of DQ7 in Japanese far easier than any of the later Final Fantasies. Vague, convoluted plotlines are such a pain when you are not fluent! But I am still looking forward to FF9 in November, when I will most likely still be enjoying DQ7.

I think Famitsu had the right idea, both FF9 and DQ7 are good games. Go buy them both!

Nista
_have you hugged your metal slime today?_

I had to look up what "ad hominem" meant, I admit. I suck. But now that I know what the phrase means, I can say this: I didn't intend to attack Ian Kelley's character. in fact, I didn't mean to attack him at all, or his review - it does a fine job of covering the facts and his take on those facts, near as I can tell, and I apologize if he took any offense. The sarcasm was actually directed at the writer of the letter, who seemed to imply that I might perhaps not have heard of the old school perspective and their arguments that the FFs are getting worse as time goes by. Heck, at the time I wasn't even arguing against the old school philosophy, just pointing out an alternative viewpoint.

So basically the lesson here is, don't point out the bloody obvious to me unless you're trying to tick me off. I know about how popular DQ is in Japan, I know about RPG Maker 2000, and if I mention a writer or musician or movie that's not an excuse for you to say "yes, but you really should read/hear/see this other thing of theirs", because chances are I already have. End of rant.

And in the interests of getting back to things you actually wrote in about, Nista, rather than attacking my own personal demons, I have not hugged my metal slime today. Damn thing keeps eating through my clothes whenever I try.

Online offline
I've been thinking about online gaming. The readership of this site doesn't seem all that excited about it... and why should they? They play mostly RPGs... a story, an adventure... not a competition. There's no doubt in my mind that PlayOnline and FFXI will be a major flop. Square's fanbase isn't interested in that sort of thing.

But what we may be missing on this site is the appeal online gaming will have to people that enjoy other types of games -- competitive games. I have no doubt that online gaming will breathe new life into genres like sports and strategy. Imagine playing Gauntlet Legends online like Diablo... fun, fun, fun! If a developer ever figures out how to make a realtime strategy game work with a controller instead of a mouse, I'd be first in line to buy that game. Imagine if Goldeneye and Perfect Dark featured online play.

Online gaming is not going to move in and revolutionize the RPG genre... it's just not that kind of genre. But there are lots of other genres on consoles that will benefit hugely from online play, whether that wiretap guy realizes this or not!

Fortunately for you, I just exhaled all my bile in one big chunk, so I won't beat you over the head with the fact that the "Wiretap guy" already answered most of your points before you made them.

I mean, yes, there are genres on the console that would kick ass if you could implement them on-line. Ever since Play Online was announced, I've been salivating over the idea of head to head FFT matches, and others have expanded on this idea by suggesting FFT melees consisting of dozens of players at once. But like Nich said, the ease of use that has made PC online gaming so prevalent just ain't there when it comes to consoles... yet. It may someday happen, but until it's demonstrated otherwise, it's not a bad idea to take the conservative viewpoint, and assume things will keep on more or less as is.

Things you don't want to know about *Chrono Cross spoilers*
I just started Vagrant Story and I have a couple of questions.

First, is the battle system simply about attacking, running as far away from the opponent, running back towards him, attacking, running away, and pressing a couple of buttons when the exclamation icon pops up?

Second, how do I get my first chain abilities and defense abilities?

Third, why doesn't Sydney have any nipples?

Fourth, did you notice how some of the Chrono Cross endings don't make sense? If you beat the last boss after talking with Leena the first time (when she tells you to get the komodo scales), you and Leena fall in love and stay in your world. Then you see Kid, who's really in Another world, saying "Bye Serge", while she isn't supposed to know anything about him, then going to Viper Manor, back in Another and taking over the world with soldiers when she could've easily used the far superior weaponry that's in Chronopolis! Who cares though, the music rocks.

Zohar Gilboa

First, what you describe there is basically any given Zelda game's battle system, except for the exclamation icons, and I don't think Zelda's done all that badly. But that aside, there's considerably more to it than that, once you get into setting up affinities, targeting specific body parts, and using your defensive abilities.

Second, you start getting them once you get past the first boss - just remember to set the attacks you want to use to specific controller buttons.

Third, I really don't want to know.

Fourth, I assume once you defeat Lavos, Schala's spirit, which knows everything, migrates to Kid, thereby letting her know who Serge is. But who does care? The extra endings are such a miniscule part of the game they're hardly worth obsessing over. And hell yeah, the music rocks!

How many times do we have to go over this?
Hello,

Perhaps if you don't realize that the videogames.com editor got several key points wrong about dq7, here's a few things I noticed about Mr. Burn's review:

1)While it's a solid RPG, the game is hopelessly mired in its past glories, refusing to advance with the rest of gaming. Hmm... so they don't want to copy everyone else? Whats wrong with that? Is he saying that all rpg's must have cutting edge graphics and a killer story to advance?

2)Anyone familiar with the series will tell you that Dragon Quest is about gameplay, not graphics. These people are in denial - while Dragon Quest VII is a good RPG, there's nothing so special about it that it should forgo all technological improvements.All technological improvements? The game has switched to 3D, it uses the CD format to the max for the game (and not fmv), Then there's various things like improved lighting, well animated monsters, and almost ZERO if any loading time.

3) However, the game's encounter rate is suspiciously high, levels few and far between, and goods expensive, prompting lots of compulsory, unnecessary battling. You don't need to buy everything in this game. All you need to buy is what you really need. I never ran out of gold in games like FF7, which makes buying weapons and armor seem like nothing, instead of something special.

4) (this part is about the graphics) We're talking sub-Saturn here, folks. The game's textures are blocky and small, and the buildings are lacking in detail. In battle, enemies are generally small and static, with decent animations for their attacks. And the game's FMV? Pathetic. The game's graphics resemble Grandia's (though a little worse) and which is one of the Saturn's best rpgs. The buildings ARE well detailed with little details like bags hanging on walls to houses with fireplaces indoors and chimney's releasing smoke on the outside. Small and static enemies... Monsters are drawn to represent their size, so small, weak monsters like the slime are small, while monsters can get very large. Now, the game's FMV... FMV doesn't make a game! Maybe thats what Square wants you to believe, but FMV is just an extra used to draw mas s appeal to a game (FF7 and 8 anyone, those games wouldn't have sold a million copies in the U.S. if they used the game's engine (As Zelda 64 does) to represent the cutscenes and left out the FMV, would they have been as popular?

-David Anton

P.S. While I don't agree with videogames.com's review, I don't agree that DQ7 should receive a 10/10 as Ian Kelley gave it.

Ok, I've answered this before, I've answered this in the FAQ, but I still guess I have to answer it now: the review's not WRONG, as long as it doesn't contain factual errors, it merely HAS A DIFFERENT OPINION ON WHAT THOSE FACTS MEAN. Believe it or not, people can interpret the exact same information in completely different ways, and if other people have different opinions than you do, it doesn't mean they're thinking incorrectly, just differently.

That said, on the one hand I did ask for something like this with my rantings about nobody sending in any DQ opinions, but on the other hand, defending this would put me in the odd position of defending a review written on another site for a game I haven't even played. So I'll just pass on info from friends of mine who have played the game, point out differences in philosophy between myself and Mr. Anton, and leave it at that.

The 3D graphics are apparently... really bad. I'm not talking just passable, Wild Arms 1 battle models here, I'm talking crude, low polygon, visible seams, details painted on as texture maps rather than rendered as their own objects.

That said, I think you're way off base with your comments about FMV. I don't think a game has to have FMV to be good - Vagrant Story didn't, and that easily had some of the best cutscenes I've ever seen. But pre-rendered FMV is a great way for developers to get a hit of realism during key story points - in other words, making it look good when suspension of disbelief really counts. Square's hardly the only company to do so, either - I defy you to look me in the eye and tell me that the short CG interludes in Starcraft didn't make the game.

Talent for free
CJ,

It's about time we had a freaking renaissance in console gaming. I'm surprised things like RPG Maker have not been developed sooner. Think about it: what other industry has a legion of dedicated and (mostly) intelligent workers who are willing to make you stuff for next to no money? And in which you could reserve the right to sell their products at full price? That has happened NOWHERE in any field, ever. It seems like a big waste of potential profit to NOT let us suggest ideas, or even make the games ourselves.

Of course you could have problems like with giving out dev kits and other tools. I would imagine people wouldn't want to give them (game company) the finished product to sell with no large profit for themselves. The dev problem could be solved by asking the workers to design their games in a central building or whatever. As for the low pay, hell, I'd probably do the first couple of games for free!

Even if this plan isn't practical, it could still be used to weed out the people that just WANT to make their own game, from the people who WILL make their game. That'll just make a whole army of great, new designers. And I believe the second generation of game designers will be the ones who really take games to the next level, from a hobby to an art form. I just wish they (or I) would hurry up already!

-Red Raven, the aspiring renaissance-man

The problem is, aspiration to create something great doesn't necessarily translate into the ability to create something great. I imagine that everyone who's ever read this column has had their own idea for a game, or movie, or book... but maybe one in a thousand actually has the talent to make it reality. Companies know that, which is why you've really got to fight hard to get in the door, rather than them welcoming anyone who says "I think it would be cool if..."

As for the "central building", what are you smoking? It takes weeks, if not months on end of non-stop programming to make a game, and it's not something that you could do if you stopped home on your way from school each afternoon. And the punchline is that most game developers DO work for free, until the game is sold. When you write code for 12 hours a day and don't have any money to show for it at the end of the week, your dedication gets tested very quickly. I think there are people who are driven enough to make the games they want to see out there, and Microsoft's program might help a very small handful of them get off the ground... but if you want to be a developer someday, you better get ready for a long, hard winter.

Wait, I thought Germany lost WWI...
After my "Understanding World War I" class in college today, I came to realize a strange dichotomy between four major players of World War I Europe and the current/next-generation consoles of today:

France and Nintendo: Both were powerful in their own right, but constantly lost power to the changing world. France did not change their battle tactics and technology in World War I until they found that they were suffering huge losses to the Germans. Nintendo refused to change by sticking to the archaic cartridge of the N64, losing face as they go on to the Gamecube, which people are hesitant to buy simply because of bias against the big N. And the Gamecube still kept their strict development policy of old, making minidiscs instead of DVDs and keeping things concealed (and possibly delayed, like the N64) until it is too late. Well, we don't know a release date, and there are no definite games at the moment to counter the others, so it is obvious that they might be in big trouble.

England and Sony: For a while, both had the lead in their situations. England had colonies planted all over the world, and used them to help become great before and during the first World War. Sony is the absolute leader in the console market at the moment, and will try to keep that lead with the Playstation 2, using momentum from the first Playstation, an unprecedented success. Sony wouldn't use any of the other companies as examples (who would have to if you have the massive lead?), and made the Playstation 2 ultra-powerful, but at a total loss of ease of use to programmers. Unless the gamers flock to support it like the PSX, it just could be in trouble in the near future.

Russia and Sega: Both were completely backward in their situations. Russia suffered staggering losses and lost their reputation as a world power as a result of World War I. Sega, with the repeated failures from the 32X to the Saturn, and with the disappointing sales figures of the Dreamcast, will leave them heavily scarred in the next-gen console wars. Reduced prices and even their great games probably won't help them in the Christmas season.

Germany and Microsoft: Both just suddenly appeared with full potential in their situations. Using rapid and massive transitions to an industrial power with a "blood and iron" policy, Germany went from "cow country" in the mid-19th century to one of the strongest global powers in the start of World War I. Microsoft in the console wars was an "outsider" not too long ago, but having massive cash reserves, and ease of programming under DirectX, and 150+ gaming companies behind it, can easily take the lead with their massive advertising and development campaigns on the X-Box.

Controversially (and probably to the chagrin of most of the gamers out there), my vote for the victor is the X-Box, with this hypothesis I theorized. To answer your question, theoretically, that'll where most of the RPGs will go to. You may call me a quack, but that's my guess in the console wars.

Fred Delles

Ok, I won't argue against your hypothesis, except to say that the DC sales figures have been very good since SegaNet debuted, and will likely remain so through the holidays.

My only question is, when do we get to WWII? And who are the Americans and Japanese gonna be?

Another Persona
Since it's a free topic day, I'd figure I'd ask this. What do you think about Persona 2? Since you seem to like progress and new ideas in RPGs, what is your opinion on the series?

I just find it odd that Atlus would decide to release what is surely going to be one of the best RPGs out this year on the same day that Square releases FF9. They had to have noticed this. It's commiting suicide. As sad as I feel about it, I think that because of this release date, Persona 2 will be, at the most, relegated to a sleeper hit....

-JWH

Reading through the recent vault of the original managed to remind me of everything I liked about the first game, without reminding me of all the tedium of the actual battles and dungeons. I'm interested in the game, and wish we'd seen a lot more of the Megami Tensei series over here in the US, but I don't think it's gonna make a huge splash against everything that's coming out. That said, it clearly is a niche product, and I think Atlus is just looking to squeeze out what it can before the PSX dies for good. It's not an ideal business plan, but it's about as good as can be expected at the moment.

Closing Comments:

I dunno about you, but I could definitely use a break from this week. So have fun with AK, talk about the happy, interesting things about games and try to avoid tedious topics that get ground into dust for the weekend. Maybe we can do a bit of that next week as well.

Also, fair warning: there seems to be a fair amount of interest in Valkyrie Profile, so I may do a spoiler column on it next week. If you're interested in getting in on the action, try to finish your play through this weekend. See you Monday.

-Chris Jones, not touching another email for 48 hours.

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