Double Agent
Console Wars VI: (Insert subtitle here) - October 12, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Yes, the below introduction is immature and petty, but I'm a petty individual. Don't say we didn't warn you.

If I seem subdued today, it's because I've been arguing politics all day with an old friend from Austin, and I'm pretty well sick of point and counterpoint. So if you find today's column a bit bland, just remember - it's all Daniel's fault, not mine.

Hah! Take that, Mr. Borg Analogy!

Onward.

Just buy everything, ok?
Holes in pocket books, I say.

I've never been overly attached to a single system: I buy a system when there's a game for it that I must play. I've got SNES, PSX, and Dreamcast hooked up right now, have a GBC on the desk over there, and am pondering getting an N64 just for Ogre Battle 64. Oh and obviously I'm writing this from a PC, which I game heavily on too. (ph33r BG2! No life for you!)

I think the console wars stuff should really only worry the kids: they just may not have the ca$h to get every system out there - I think (slightly) older people like me just don't care 'cause we can and probably will buy all the systems anyway.

So, I don't think I'm going to miss any revolutionary RPG's. Other unimportant things (you know, family, friends, eating, sleeping, etc.) might have to suffer, but hey, it's all part of being a gamer, right?

Cory Grimster

There are certainly those of us out there who can buy just about everything they might want to get - I used to be one of them. But let's take a look for a moment at what we're talking about in getting all of the next gen systems. In fact, I'll be conservative here, and assume price points on the low side of what's likely. Let's say we get a Dreamcast after it undergoes another $50 price drop (don't hold your breath, won't be happening anytime soon) so we pick that up for $100. Ditto the PS2: $250. Let's say the Game Cube debuts real cheap at another $100, and the X-Box comes out at a more or less standard $200. That's a grand total of $650. Now let's assume that we splurge and get three good games a piece for each system, on average, at a price of $40 a pop. This gets us about $480 for games, which we'll round up to $500. And while we're at it, let's throw in another $150 for extra controllers, memory cards, etc. That gives us a grand total of about $1300 to keep on top of all the forthcoming gaming systems.

Now, like I said, there are people out there who wouldn't blink at such a figure - heck, if you divide it out over the number of hours you'd spend playing through everything, it's probably a much cheaper investment than renting at Blockbuster. But I remember being a kid who had to pay for all his Nintendo games himself, and it took me nearly a month to scrape together $40 for a game, not counting any additional spending I might want to do. The fact is, your average broke teenager or college student who pays for this thing themselves (and before you say, "just ask for a console for Christmas", keep in mind that there are also parents who can't swing that money either) might be able to get a single console and a few choice games for the system, so it's definitely not a bad idea to sit down now and try to figure out what's worth getting.

Sellout!
There will obviously be more ports in the coming days. But probably not as many ports of big games as some may think. If Square's delvoping for that blasted Wonderswan is any indication, I see that the underdogs of the console wars are going to try and BUY such support. (After all, why else would Square not be developing their FF1/2/3 for Gameboy Advance? They've been bought). Thus, we'll be more apt to see certain developers remain strict to one system.

It seems that Microsoft may have more dealings with Square than we know. It wouldn't surprise me that they may be purchasing their support. I wouldn't be at all surprised if FF10/11 may remain PS2, but the remainder of their linup become property of XBox. After all, people are only buying PS2s probably for the sake of having it. (I won't buy one until I 1) have the money, and primarilly 2) see something better than a fighting game. Show me FF10 dammit!)

As far as other developers go, if they aren't bought, then the scenario you described may be true - version on PS2 has problem x, version on Gamecube has problem y, but outstanding z...

Did any of that make any sense? If it did, then I didn't take my pills... Crap.

-The GuRu

I don't think companies get "bought", like you're suggesting - Square clearly still has a grudge against Nintendo, which is why they're not on the GBA, and as for Microsoft... Well, the conventional wisdom up until now seems to have been that the X-Box is gonna suck because the system can't just be built up from nothing. Sony did it, but that was only thanks to some bad mistakes by Nintendo and even so, the PSX didn't appear overnight. But the thing is, Microsoft really is that good. That is to say, they really are that good in jumping into markets they previously knew nothing about, that good at persuading partners to come work with them, and that good at getting in the trenches and fighting off better established competitors. It's not even that I'm attaching a value judgement to that version of "good", but if there is a company out there that can go from 0 to 60 in the gaming industry, it's Microsoft. That said, it really wouldn't surprise me if they'd made solid inroads with Square, but I won't believe anything until Square makes some sort of official announcement.

Worst subtitle ever... no, wait, I forgot "The Phantom Menace"
The Spirit Within? Sounds like something I would bitch about, but I actually think it's a good idea. A movie with the same name as a game series it has nothing to do with, story-wise, is pretty confusing. This distinguishes it on it's own, as another unrelated chapter of the series, and leaves room for cool sequel names.

But I think "Final Fantasy The Movie 2001" would've been better.

~Alex M.

In my opinion, this was a bad, bad move on Square's part. None of the Final Fantasies have anything to do with each other, story wise, but that doesn't stop Square from chucking out FF 7, 8, 9... It's one thing to differentiate installments in the series with game fans who are familiar with the FF brand, but most movie fans, in contrast, will have only vaguely heard of Final Fantasy, if at all. The name "Final Fantasy" itself is rather cool and interesting, even if we undoubtedly would have to hear an army of movie critics making the highly original joke, "They call this Final Fantasy, but they really should have called it Final Sci-Fi!"

"The Spirit Within," on the other hand, just sounds incredibly lame. It probably translates better in Japanese, but now not only am I afraid that audiences are gonna stay away - "'Spirit'? Sounds wimpy and new age. Let's go see the new Jerry Bruckheimer instead, honey." - I'm also not all that confident about the movie itself anymore. I've learned to tolerate longwinded speeches at the end of games about the importance of life, love, friendship, and the unity of all things, but I guarantee that anything other than a hardboiled action flick will send audiences fleeing in terror to the lobby.

In other words, Mr. Sakaguchi, get this puppy a new name now. Please; you're our only hope.

The scent of his prey...
Jones,

I can imagine The Hunt vividly now...The smell, the taste, the sounds...Many bitter hours spent patiently waiting for my prey to make a fatal mistake. Yes, there it is, I see an opening, a flaw in its defenses. I move on instinct, dashing forward before it's too late, past the others. I will be the one to make the first Kill.

My heart pounding as I close in, the distance between us shrinking untill...I leap through the air, and the world slows around both of us, pausing to watch this ancient dance of life and death, of hunter and hunted, of victor and victim...And the Kill will be made. Time will flow normally once more as I roll to my feet, my quarrys limp body clucthed in my hands, the other hunters, the failures, growling their displeasure before moving off to make their own lesser kills. And then I shall calmly walk to the cash register and purchase my Playstation 2.

Or not. I don't have $300+ dollars and I doubt there's going to be enough units to fill pre-oders in Hawaii, let alone enough to sell to campers. But the Dreamcast should be experiencing a retalitory price drop Real Soon Now(TM) right? I've been meaning to pick one of those up...Won't be as much fun as just buying a PS2 though...

~Ian P.

P.S. I completely acknowledge what a great system the X-Box is turning out to be, but I'm still not planning on buying one. I don't know what I'm going to do if Square starts to exclusively develop for them...I just don't know.

Ian, Ian, Ian... you'll feel much better about a Dreamcast when you're experiencing the bliss of Soul Calibur, Chu Chu Rocket, and Eternal Arcadia, and your neighbors are still clutching their PS2 preorder slips come January. Trust me. You'd trust Drew, right? And I'm... taller than he was, I think...

As for the X-Box, don't worry, you will be turned sooner or later, although I doubt they'll ever get Square exclusively. And in time, you will come to love Lord Gates, creator of all that is good and wonderful in RPGs, as I have. Join us, Ian... Assimilation can be fun!

Control Squarenix and you control the world
Given the unqualified success of the Role Playing Game on the Playstation, I find it hard to believe that the PS2 will not deliver like it's predeccesor. So where will the company's go to in the future? Allow me to shed some light on the subject and offer up my opinion as to what will happen with the "big two".

- Square - Final Fantasy IX and X are more or less a done deal for the PS2, we know this. Given Square's reluctance to develop games for anything other than the system they initially signed on with, I find it terribly difficult to believe that we will see *any* Square games developed originally (and solely) for any system other than the PS2. That being said (and my reminder that history repeats itself) it is conceivable that Square could perhaps develop games for the X-Box as well. Remember that we saw Final Fantasy VII (and VIII) on the PC so it does seem logical that Square could form a multi-platform development style in lieu of big bucks. Just speculation, mind you. You will never see any Square games on a Sega platform (a bit of a rivalry you see), and most likely never again on a Nintendo platform (exorbitant licensing fees) so the PS2 seems a likely candidate with the X-box the, ahem, 'x-factor'.

- Enix - Enix, much like Square, became quite disgruntled with Nintendo concerning their cartridge based N64. Enix seemed to latch on to the PSX much like Square but never enjoyed the lucrative sales because their games were unable to break into the mainstream (Final Fantasy VII, anyone?). As a result Enix RPG's remained a more 'hardcore' type of RPG. Understanding this is the key to figuring out which system Enix will stand behind. What better way to market your RPG's to a wider audience than to develop for more than one system? It's doubtless you will see an Enix RPG released on more than two systems simultaneously because let's face it, deep pockets are required to market games on 3+ systems (although developers currently hit us with PSX, DC and PC compatible games, but they aren't RPG's).

There are, of course, many other RPG developers like Working Designs, etc. but to list them all and their affiliation would take far too much space and I regret I would never make into the hallowed pages of the GIA (insert shameless plug). In essence this is all a race. Whatever system can set the trend at an early stage will enjoy the lucrative RPG business. Maybe Sega (hah!), maybe PS2 (seems most likely) or maybe the (gag) Game Cube or X-Box, only time will tell...(duh!)...

Justin Bohlman

Some interesting points... I think that Square sees Sega as more beneath their notice than any kind of rival, and I wouldn't rule out Game Cube if Square does go multiplatform. However, I suspect you might be right with regards to Square limiting their original development to Sony. Even the Wonderswan's only getting an FF remake, rather than a new SaGa title. And going multiplatform would tie in well with the apparent ideas behind Play Online, where a single game is playable from a variety of platforms, both console and PC.

Near as I can tell, Enix is something of a reawakening giant, now that it's successfully launched DQ7. But I'd be hesitant to guess wherever else it might head, although I suspect whatever it decides to do with DQ8 will tell us a lot about it's strategy.

Destroying the GIA: Priceless
Dear not-so-secret agent man,

Well, if they start spreading all our RPGs on every system, I will be forced to either actually do real work so I can buy tons of systems and games, or stick to PSX 2 cause it'll have the FFs, at least for the next 3. I will stand by any system that square does, but I hope they remain exclusive to one system, because they undoubtably make the best RPGs, but if not then I guess I'll just miss out on some games until they become like SNES and genesis games/systems are now, ultra cheap and hard to find. I would love to own every system that makes any RPGs, cause I love the genre waaay too much (and FPS games, go figure), but I don't find it realistic and of course we are going to be milked for every dollar we should be spending on important things, like college, food, rent, etc. While that will most likely happen to me seeing as I have almost no self control and a nice bag of tricks to get what I want, I hope it doesn't for all of you, except maybe AK cause he posts his columns too damn late. I wil do my best to wait, and hopefully when I study abroad in Japan withing the next 2 years I will have my thirst quenched to make the interval bearable. Of not, well, Mojo can always steal your systems for me :P

Efrate, who has been counting seconds till FFIX for the past week.

PS What exactly is with the double agent title? Is it cause there are 2 of you, or are you like really in support of PC and Mac games but hafta wirte this column? Inquiring half-minds want to know.

Regardless of what happens, a universal constant will certainly be that every console and game developer out there will attempt to milk the gaming community out of every dollar we can get our hands on. They probably won't assume that everyone can or will buy every system released, but the days of not releasing a title like Grandia or FFV because the US market's "just not big enough" are long gone. Start saving now, folks.

You know, the standard answer to that question about the DA title is that "I could tell you, but then I'd have to kill you." The problem is, I really don't know what I'm supposed to be doing myself - they just threw me in here without any instructions as to how I should run things. But traditionally a double agent is supposed to work both sides of a conflict, and since I obviously already work for the GIA I suppose I should be trying to sell them out as well... Ok, so here's the deal. I will sell the site's logins and passwords to whichever competitor of ours can bid the highest. The initial auction price is $50,000, a PS2, Game Cube, X-Box, and an advance copy of the FF Movie on DVD. (Hey, I don't like the title but I still want to see it.) Come on, people, let's get those bids in, time's wasting!

A revelation
In today's letter column you complained about the "DQ community" falling silent since DQ7's actual release. Just thought you might want to know that there is an English DQ7 review online at www.gamefaqs.com, by Ian Kelley.

Kelley's an interesting fellow as English-speaking RPG critics go because his RPG tastes seem to be more in common with the Japanese than the average North American gamer--for example, he's one of those critics who considers FF5 the zenith of the FF series and FF6 through 8 to represent a steady downward spiral...

--AWJ--

Wow, that is interesting! You mean that someone out there actually feels that games should be more about fighting battles and gaining experience rather than telling stories and long FMV clips? I've certainly never ever heard of anybody even remotely like that - he must be some sort of lone iconoclastic genius to take such a bold and original stand... and yet he's rather classically oriented too, isn't he? He prefers things that are old, and he seems to be from a different school... you might even say he's "old school", wouldn't you? Except that sounds kinda dorky, so let's make it a bit more interesting - let's call him "Old Skool" instead!

Ok, that was probably uncalled for. Sorry about that. Yes, I'm aware of Mr. Kelley's review, which is not the only English DQ7 review out there - this one over at videogames.com seems to disagree with most of his points, as far as interpretation of the game's concerned. All I was saying is that all the people who were writing into me about how wonderful the game would be seem to have mysteriously disappeared now that the game's actually out - but it is pretty damn long, so it's possible that they're all still playing it.

Also, there can be no doubt that the game did well in Japan, but I think it's a mistake to label the whole country as having attitudes that anyone could "be in common with" - after all, Famitsu gave the exact same 38 score to FF9 as it did to DQ7.

It's the same old architecture in a new box
I'm probably gonna follow Square...at least 'til FF10 comes out(FF11 scares me...I'm afarid that it will be pay by the month...and that's something I will not do...and alot of gamers besides me feel that way)...I don't know about the X-box and I really don't care as it's more PC than console. It has as many or more PC parts then my gamer machine I'm writing this on(If you had a Pentium 3 733 mgz with a Navada TNT 2 video card, a Wesern Digital HD, a Sound Blaster Live, and a DVD Rom drive you'd have exactly the same hardware as the X-box. I also think that the OS is just some Win 9x/Me varient). I bet it'd be so easy to either give it a computer virus or emulate it...I could have some major fun lauhing at Microsoft when their little so-called console catches a common computer virus, or I could just have fun writing a perfect emulator and selling it for 50 dollars a pop...practly killing their sales...

I just really hate that Microsoft is fooling us and even game companys by trying to pass a sealed box PC off as the words greatest game console. When there are so many PC problems that could crop up with it...like the ones mentioned above...(and I'm gonna continue to mention)

The PS2 is gonna be the platform to make games for....Nintendo will be right up with it...while posibily the X-Box is just gonna catch my new computer virus(I'm just joking, but someone's probably gonna give it a virus sooner or later....or I'll just catch one of the millions already out there)

Oh I forgot to say something about Cross-platformers....My thing is what goes around comes around....I've seen games lately that are practly the same game across 3 systems....but I've also seen it the other way...I think if you just have a Gamecube and a PS2 we'll be alright...but the X-box is just too much of a PC to have anything except problems and PC ports....

Shadowcat
(who builds his own PCs in his spare time)

That's an understandably skeptical attitude, but Microsoft's been giving these little X-Box demos all over the country, including one here recently at UIUC. I didn't go myself, but a friend who did mentioned that, for one thing, they're NOT planning to have game patches to fix bugs in released software. Hopefully this means X-Box software will be held to the same quality standards as current console software is.

Also, it seems pretty clear that the X-Box architecture is not gonna be the same as a modern x86 box, it'll be a unique and legit console of its own design. This isn't to say that it might not be a really horrible design in its own right - anyone who's ever burned their hand on a palmtop running Windows CE knows what I'm talking about. Also, that's not to say that the X-Box won't be closely tied with the PC - like the Dreamcast, it could have its software structured so that ports are easy to do. But whatever happens, I think it's a safe bet that the X-Box will be somewhat more (and less) than a PC dressed up as a console.

On making games the X-Box way
Chris,

This is partly on topic, but mostly not. Honestly, I don't care if you post it or not, but I'd appreciate a response either way.

I don't know what to make of the next-gen systems. I'm getting a PS2, because that's where Square is. I don't know what I'll do if they start making games for other consoles. I guess I'll sell a kidney and get whatever other system they develop for.

But there was one system I knew I'd never even touch. No matter what happened, I knew that I'd never even consider getting it. Of course, I mean the X Box. But that has all changed now. After I read the story on the GIA's front page today, the X Box seems to be just what I was looking for.

To say that I'm a would-be Sakaguchi is an understatement. I'm not content with such programs as RPG Maker (they're good for fun, but not for actual game creation). Here's why the X Box may be my new best friend: Have you ever tried to contact a company (Sony, Nintendo, or any third-party developers) about making a game? They all give you the same answer (I know, I've talked to many of them): "Sorry, for legal reasons, we can't accept ideas for games." Dammit, I don't want to submit an idea, I want to submit a game. Then, today, I read about X Box's "Unsigned Developer Program." It sounds like just the break people like me have been searching for. Unfortunately, there aren't many specifics as to how one would go about getting in on this. I tried looking for it on the X Box site, but not only did I not find anything but hype, but then my computer crashed (very funny, Mr Gates).

So what's the deal? How much is known about this program? Anything you could tell me would be greatly appreciated. I don't want to miss this golden opportunity.

Thanks

Z Man

Quick review of the facts before I get into the Unsigned Developer Program. To develop on any console, you need to get your hands on a developer's kit, which is basically a souped up version of the target system with copy protection disabled, plus a way to move code from a PC to the development machine. The development machine often also has expanded RAM so that developers can experiment with new engines in an expanded playground, then whittle their code down until it fits into a standard machine. Lastly, the kit includes specs on how the machine actually works at the hardware level, a compiler to build code for the console processors, and often libraries of useful functions so developers don't have to code their own.

The punchline is that to get one of these kits, you've got to jump through a whole host of licensing agreements involving any finished products produced with the development kit, and put down a hefty cash sum to purchase the kit. I believe the PSX developer's kit runs about $5,000, and the PS2 dev kit runs about $20,000. Of course, to build anything decent you'll need to work in teams and need more than one kit, probably more like two or three. Keeping all this in mind, I think you'll begin to see why most companies have been giving you the cold shoulder - it's one of those "If you have to ask..." situations.

That said, I'll hazard a few guesses about the Unsigned Developer Program. Microsoft comes from the PC world, and to say they're familiar with promoting system development would be the understatement of the year. One of the huge advantages of PC game development vs. console development is that it is something that you can dive right into: learn the system, experiment with the API, and you can put out your own game of whatever type you want without having to get clearance from anybody. Of course, in practice becoming a legit game designer's a little more complex than that, but the basic ease of entry is still there. I have more than one friend of a friend who started out playing with level design tools for FPS games in their spare time and ended up as a full fledged PC developer. In contrast, there really hasn't been any easy way to jump into console development, expensive halfway programs like the Net Yaroze aside.

However, Microsoft may be attempting to ease entry difficulty with this program of theirs. Note that they won't be giving dev kits out to anyone who asks - you've got to prove that you've not only got a good idea, but the skills needed to develop it and the professionalism to meet milestones and commitment. In other words, if you're still in high school, you're probably still out of luck. However, it's quite possible that sufficiently devoted college students could break into the business - if they could code like nobody's business, had excellent art and design skills, some prior experience putting together professional projects and were willing to drop out of school and make this game their lives for a year or so.

Still, the Nintendo generation has grown up, and providing starry eyed kids with the chance to really make the games they know they're capable of making, that would be a Very Good Thing. I should put forth the caveat that a lot of what I'm saying here is just educated guesswork, but if this thing did go together like I'm thinking, the X-Box could smoke every other console in existence, and usher in a freaking renaissance for console gaming. End of rant.

Things have changed
Yeah, we all hear about the Console Wars, but what about Colony Wars? Does any one remember that game? Anyone? It wasn't that great.

Moving on to more serious topics. When the PS2 was announced, I saw it and drooled. I saw Final Fantasy X. I saw MGS2. "I must have it," I said. When Xbox was announced I hissed, like any good American citizen who's just fed up to HERE with Billy Gates's stranglehold on the OS market. I cheered when they announced the anti-trust verdict, by the way.

Flash forward to today. The once high and mighty PS2 just doesn't seem so attractive anymore. Don't get me wrong, it's quite a fine machine--who can say no to an onboard DVD player. But am I the only one who's more than a little irritated by Sony's proposed launchtime antics? Only 500K on 26.10? I just can't fathom that; this is the age of assembly line contruction; we can crank out an automobile (which is equally complex as the PS2) every couple of minute. I refuse to believe the claims of "production problems." And there's more. Issues with the DVD playback? And no decent RPG launch titles; in fact, dare I say it, no decent launch titles at all? We have to wait until next year for any REAL games.

And all of a sudden ... the Xbox will have MGS2. It might have sequels for my favourite games and good original games (at last, a system that could really handle FPS). It seems to be, in many ways, more powerful.

And Nintendo is going to be a contender finally (although I think the Pacific will evaporate away before I buy a Gamecube).

So basically my choice comes out to PS2 and Xbox. One day, long ago, that decision was obvious. These days, it's not so certain. Come on, I used to hate Microsoft with a passion and a fury; if they can make me, an ardent M$ basher, seriously consider buying the Xbox, what does that say for Sony? I can't afford two consoles. It comes down to who wants my hard-earned green more.

I do find it interesting, though, that there is finally real console competition not seen since the days of the fierce SNES/Genesis feud.

-- Justin Toon, who knows there can be Only One (console)

On the one hand, I'd like to say that I also think it's interesting that we're back to the land of real console competition... except it just occurs to me that the two greatest periods of gaming have arguably occurred during virtual monopolies of the market: in the late '80s with the NES, and in the late '90s with the PSX. Don't get me wrong, I'd like to see multiple platforms with multiple great games on each... but I'm getting unpleasant flashbacks to the 3D0 and Trip Hawkins promising that anyone could build a good console. Let's just hope companies have learned better.

Console monogamy is a good thing
Chris, Its not clear to me that companies like Square are going to really spread out their efforts across multiple formats. Judging by past practice, I do not think Square is very interested in leveling the playing field. The genius of Square does not just lie in superior game design, but also the fact that it has stuck to one standard at a time. For fans, the cost of purchasing a new game is a new game, not a new game, a new console and a new memory card. Companies can outrun their fanbase, as Namco and Capcom have recently demonstrated. Soul Caliber and Resident Evil: Code Veronica are arguably the best work they have ever done, yet neither game has sold as well as the company was hoping due to the fact that many series fans declined to purchase the required hardware. I like RE:CV and SC but I was not willing to pay $200 (the price of five new playstation games) to play them. Furthermore, when a single format publisher releases a game, fans can take the plunge knowing that they are buying the best version of that game. I bought Vagrant Story the day it was released partly because I was confident that I wasn't going to see Vagrant Story: Super Hyper Championship Edition on the N64 two months later. Also, while there are exceptions to the rule, generally speaking, the best games are designed around the strengths and weaknesses of a given piece of hardware. I not saying Square will not wind up a multiformat publisher(Bill Gates does have forty billion dollars in the bank) but I am saying that there are good reasons why it hasn't in the past and good reasons why it shouldn't in the future.

- Mark

There's just so much common sense truth contained in here that I can't pick just one point to settle on - as the saying goes, it's all good, baby! However, there is one thing I have to wonder about. In the past I've definitely agreed with the idea that the best games are designed around specific hardware: I once had a letter published in Wired magazine saying so, in fact. And there's no doubt that the statement holds true for the current generation of hardware, because there's no way a game like Vagrant Story that pushes the PSX to the very edge could have been implemented on the N64 or Saturn.

The next generation of consoles, however, are so powerful that they may never be fully exploited in the lifetime of the hardware. Most games will likely be based on highly detailed 3D models, and I'm under the impression that a well-designed 3D game engine can be moved easily from API to API, and thus from console to console. We may finally be at the stage where games can be ported without being made generic and featureless, but I guess we'll have to see the first such attempts before we pass judgement on that.

Nothing to worry about
Double Agent,

Such a state of RPG anarchy is impossible. Mainstream RPGs have always favored the dominant system. A few have had ports on competing consoles - Grandia, Lunar, and Ogre Battle - but these are mostly PSX revivals from consoles that nobody bought in N.A.

There's a reason action games quickly get released for multiple systems - they're smaller, they don't take years to program, and thus it's easier to get, say, Tony Hawk Pro Skater working on Dreamcast, N64, and PSX than it is with games like the 'too-powerful' Grandia.

Sony freaks like me will have to borrow a Gamecube and Zelda^128. We'll miss a few Sonic-Team gems, a few ground-breakers like Pokemon and a few wayward souls like Ogre^64. But most companies will have no illusions about where the money is.

And besides, it's like Valkyrie Profile. You don't have to catch 'em all, and you can let some of 'em go when you're done.

- Omni/

And after all that ranting and raving, it's probably good to close on a calm and reserved letter. Despite all my bitching, I think the PS2 will eventually be a good system, so you're probably not gonna go wrong in getting one. As for the rest, just sit back and we'll see what happens.

Closing Comments:

Somewhere down the line that subdued column turned into something that could have been cut three ways to cover this coming weekend, but whatever. Free topic tomorrow, see you then.

-Chris Jones, amazed he had that much to say

Recent Columns  
10.11.00
10.10.00
10.09.00
Double Agent Archives
Just breathe. And send email.
The FAQ returns, leaner and meaner than ever.