E3: Dragon Warrior Monsters II impressions
[05.23.01] » Enix keeps the Dragon Warrior coming and so
does the GIA with our hands-on impressions of the dual-version RPG.
If the giant blue slime floating over the company's
booth didn't give it away, Enix was all about Dragon Warrior at this
year's E3. In addition to the much-anticipated English debut of Dragon
Warrion VII and the excellent GBC update of Dragon
Warrion III, both versions of sequel to Dragon Warrior Monsters
were on prominent display. Though the GBC may be in its declining
years, our initial impression of DWM II shows the system is still
more than capable of housing a quality RPG.
The two versions of the game, Cobi's Journey and
Tara's Adventure, offer different monsters and lands to explore, but
they share the same premise. The two titular siblings live on the
isle of Great Log where they leave a peaceful life on a monster farm.
When Prince Kameha disappears one day, the children venture inside
the giant tree at the center of the island to try to find him. While
they don't track down the Prince, they do find out about a potential
disaster. It seems the entire Island has sprung a leak and if a plug
isn't found for the Great Log's navel, the whole thing will sink into
the ocean.
The children, of course, resolve to do something
about this impending doom. A friendly Warubou informs them that the
plug can't be found in Great Log itself, but it may be somewhere in
the many realms that are connected to the island through magical doors.
The siblings decide that one of them should stay at home, while the
other goes off in search of the plug. Depending on which version of
the game you play, you'll control Cobi, who uses stronger more aggressive
monsters, or Tara, who employs more defensive, magic-oriented creatures.
Each can find keys to different realms and these can be traded later
with the link cable.
Despite DWM II's new globe-spanning premise, the
gameplay sticks fairly close to the original game. Once again, your
hero journeys through randomly generated dungeons capturing and recruiting
creatures drawn from the classic Dragon Warrior bestiary. As in the
previous game you can combine them to create new monsters or check
them in back at the monster farm to gather experience while you're
out adventuring. Great Log serves as the home base this time and offers
shops and a bank for uses between trips to the game's many realms.
DWM II may not have the nostalgic cache of Enix's
other handheld RPG on display, but it does share most of that game's
technical merits. Both have an excellent, readable translation, written
with a great deal of charm. The dialogue is entertaining and flows
naturally, and we found ourselves actually seeking out new items to
examine just to read the descriptions. The game features some of the
best graphics possible on the GBC. They aren't quite as impressive
as DW III, but they're still colorful and highly detailed.
It's shaping up to be a landmark year for Dragon
Warrior fans with Enix pulling out all the stops to re-establish the
franchise in America. The two versions of Dragon Warrior Monsters
II will be arriving simultaneously sometime in the third quarter of
this year. Meanwhile, take a look at new
screens and character art
from both versions of the game.
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