The first Dragon Warrior Monsters came as a pleasant
surprise. Released in the US while Pokemania was in full swing, Enix's
monster-breeding foray into the world of Dragon Warrior managed to
transcend its lack of originality with a smart use of the license
and some surprisingly addictive gameplay. Now the inevitable sequel
has arrived, and it repeats the modest success of its forbearer while
fixing more than a few of its flaws. And though the result may be
small in scope and ambition, Dragon Warrior Monsters 2 is a charming
and unpretentious RPG that manages to rise above the scores of Pokémon
copycats.
The game takes place on the isle of GreatLog,
formed around the base of a giant floating tree. The story begins
as a small family of monster farmers moves to the isle with their
children Cobi and Tara. While chasing the island's mischievous prince
Kameha around the island, the two children accidentally break the
magic plug, which keeps GreatLog afloat. A new one can't be found
on the island itself, so it's up to one of the siblings to seek a
replacement in the lands connected to GreatLog through a magic door.
Like Pokémon, the game comes in two versions: depending on which
one you play, you'll control Cobi or Tara as he or she seeks out magic
keys to open the worlds connected to GeatLog in an attempt to find
a serviceable plug. Along the way the children will need to become
expert Monster Masters and recruit, breed, and train a small army
of beasts.
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Though the small plots you encounter in the five
main story worlds play out like a litany of RPG clichés - the evil
force corrupting the local rulers to cause war, the monster in the
waterway, the pirate ghost ship - it's a major step up from the random
dungeons of the previous game. Each world has it's own unique look
and individually designed towns and dungeons. The story isn't epic
stuff, but it's a welcome break from the usual "conquer the tournament"
plots in most monster-collecting games.
Unfortunately, the story worlds are far too brief
a part of the overall game. All of them feel almost like side-quests,
and most players will easily blow through the first three, only to
find their monsters underpowered for the final stretch. To combat
this, DWM2 offers up almost limitless random worlds. In addition to
the five story keys, you'll find many, many more that lead to random
worlds, complete with their own world map, dungeons, and, yes, random
towns. While there are a variety of graphic sets for these realms
and each offers access to one or two specific families of monsters,
they don't have quite the depth of the first game's random dungeons
and quickly become stale when compared to the much more interesting
story worlds. The random areas only really enter the game as a place
to recruit new monsters or level up your charges, but as the game
progresses, these aspects come more to the forefront.
MadGopher seeks good home. | |
Like the previous installment, recruiting, raising, and breeding
your monsters is the heart of the gameplay. Akira Toriyama's cartoonish
monster designs are a perfect fit for a more lighthearted game like
DWM2, and the game offers over 300 varieties of them. Your character
starts out with a lowly slime as a companion, but as you venture out,
you'll need to recruit more. Wild creatures are tamed by offering
them meat and, if they take a liking to you, they offer to join your
party.
The more time you spend with your pets, the more
tame they become, and the more likely they are to follow the strategies
and commands you issue in battle. The AI for the monsters eventually
becomes almost too good, in fact. Once you've successfully tamed your
creatures and set their battle plans, most combat becomes a matter
of simply selecting fight over and over again. The boss fights present
ample opportunity to try out custom strategies, but your pets are
more than capable of determining the proper mix of attack and defense
to take on most random encounters. The battle system itself is largely
the same as the first game. Your three monsters do all of the fighting
using a modified version of the standard Dragon Warrior combat system,
which offers scores of abilities and spells taken from the series.
DWM2 also adds in new equipment and monster accessories, which can
give creature ability bonuses or increase its growth in a certain
stat.
But, the process behind getting your monsters to ready for
combat is perhaps more engaging than the battles themselves and this
is where the bulk of the strategy in DWM 2 lies. Recruiting wild monsters
isn't the only way to add to your team. Male and female monsters can
be bred together to produce stronger offspring, which inherit the
skills and abilities of both their parents. Using selective breeding,
players can customize their monsters to emphasize attack, defense,
magic, or whatever suits their fancy. Some creatures are only available
through long breeding chains, and mulling over the possibilities as
you design the perfect team of three is often compelling than the
main quest itself.
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Beyond the fairly short main storyline, the game
also offers a great deal of replayability. New areas and options open
up as you complete each of the story worlds and, after replacing the
plug, you're free to keep playing, visiting the magical worlds, and
raising new monsters. In fact, certain parts of the game, such a few
new story-based worlds and a mode that lets you breed your monsters
with the first game's, only open up after the magic plug quest is
completed. The game also features the required monster tournament
(though it's mostly optional) and a well thought out two-player mode
that lets you set house rules for one-on-one battles, take on the
computer in cooperative matches, trade magical keys, or exchange and
breed your monsters. Some keys and monsters are only available in
either Cobi's or Tara's game. The differences between the two versions
aren't so great that it's really worth buying both, but Enix has ensured
that there are plenty of rewards for finding someone with the other
game.
With all the polish and care taken in Dragon Warrior,
it's hard to fault it too much for being somewhat derivative. If the
main quest had been a little more substantial and the random worlds
a less necessary part of the gameplay, it could have perhaps been
among the best RPGs available for the Game Boy Color. As it stands,
DWM2 still has plenty to offer both fans of the series and those who
still have room in their hearts for yet another couple hundred collectable
monsters.
Review by Zak McClendon, GIA.
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Dragon Warrior Monsters 2 |
Developer |
Enix |
Publisher |
Enix |
Genre |
Traditional RPG |
Medium |
Catridge(32 MB) |
Platform |
Game Boy Color |
Release Date |
03.09.01 |
09.16.01 |
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News |
E3: Dragon Warrior Monsters II impressions |
Media |
73 screenshots |
Artwork |
Cobi, Tara, and Warubou |
Other |
North American box art |
Credits |
Story and Game Design |
Yuji Horii |
Character
/ Monster Design |
Akira Toriyama |
Music |
Koichi Sugiyama |
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