Double Agent
Putting the "P" in pointless - October 18th, 1999 - Drew Cosner

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Toasty ripped your flesh. Don't say that I didn't warn you.


This is a Monday; I am exempt from having to come up with a clever little introductory paragraph.

Too much of a good thing?

Maybe i have a little too much time on my hands, but many people including myself have a problem with the release of too many rpgs all at once. i beat FFVIII a while ago and now i'm playing FFVI. Now this would be no problem at all...but i think that developers are overloading not only rpgs, but too many new games on the consumers. I don't know if i can handle playing FFVI, FFV, Grandia, Thousand Arms, Suikoden II, Resident Evil 3, Gran Turismo 2, and Crash Team Racing. I noticed that during the months of March through August there was some sort of gaming drought. Not very many new psx games came out during this time, but now they are drowning us in games. it's nice to have all these good games come out, but the developers shouldn't drown us in new games all of a sudden. thanks for your time.

-the spelling bee


In a way, I think that we've been jaded by our experiences as RPG fans during a time when RPGs simply weren't all that popular. Only a few years ago, we'd mainly see the major games get a Western release, such as Final Fantasy or Chrono Trigger, and that was about it for the next few months. On one hand, we were missing out on a lot of the excellent titles that hit the shelves in Japan. On the other hand, we were forced to squeeze every last ounce of enjoyment out of the games that did manage to make their way to North America.

RPGs still aren't as popular as some other genres, such as fighting and sports games, but they are more prevalent over here now than they have ever been in the past. RPGs will make money, and publishers have begun to realize that. So, naturally, the subsequent result is a more substantial number of releases for games of the genre. And now, gamers are going to have to make some choices.

The fact is, unless you've got some cash to burn and more freetime on your hands than a prison inmate, you're not going to be able to play them all. Sports fans don't buy every game in their favorite genre; they choose between the Maddens and GameDays. And show me the fighting fan who owns every game of the genre released in recent months.

We can't expect that publishers are going to moderate their release schedule based upon the games coming out from their competitors; each publisher is looking to get a piece of the pie. So, make informed decisions. Read about an RPG before you go ahead and buy it to be certain that you wouldn't have enjoyed another recently released RPG more. While it could be taken as a source of frustration that so many RPGs are being released in a limited amount of time, it also means that there will be a better chance of finding one that's suited to your tastes.

Dr. P.

I want the PSX2 to have a Pokémon cover like the Aus N64.

I'm not saying anything else. You can't make me.

~Ian P.

P.S. AK, you're...WRONG! *Presses a button labeled 'trapdoor'*


Ah, Ian. I bet you feel rather smug there, sitting in your chair surrounded by your control panels and many robotic minions. I bet you felt rather sure of yourself as you hit that particular button, sending Andrew sliding into the lower levels of your skull-shaped fortress. As a matter of fact, I bet you didn't think that anybody would be able to respond correctly to your riddle. Well, read on, Ian.

Devoid of sexual innuendo

Drew, The PS2 should have a CD changer, so you could keep different games or an entire Square rpg in there without having to waste time with cases. Sorry, no bizarre humor or sexual innuendo, just a normal idea from your friendly neighborhood walrus.

-The Walrus

ps After reading his letters for some time now, I'm pretty sure the P. in Ian P.'s name stands for Pointless.


I certainly wouldn't mind being to keep all 4 discs from FFVIII in my PS2 at once, especially if the controller served as a remote with which I could change discs from my seat. Unfortunately, the added costs would outweight the potential benefits. Especially when you consider how expensive the PS2 is slated to be as it is.

However, you have incorrectly guessed what the "P" in "Ian P." stands for. I'm sure you felt that your sarcastic comment would be taken as merely a joke, but that's where you're wrong. I suspect that you will soon be forced to do battle with an automaton villain while trapped within the confines of a large room. And you without your Bubble Lead.

The truth has come to light

It stands for "Pueschel", cause that's his last name. If you don't believe me, look at "Remembering Daniel Seltzer" (*sniff....*) on B's page (http://members.xoom.com/Edgar_sama/writing/remdan1.html), he signed it along with the rest of us FF boarders.

~Seiferoth, who is not Ian P., and does not claim to be.

Print this and give me my prize. ^_^


Well, Ian, what say you?

One little button that would be such a convenience

In response to yesterday's letter asking if the PS2 will have a remote control, I believe that Sony has said it won't but that you can use the actual game controller as a remote of sorts.

-CTZanderman


It's about time somebody did that, too. I don't understand why no console manufacturer has thought of it before; I certainly have, and I'd wager that many of you have, too. You've already got a controller in your hands; how much extra would it cost to stick a power button on the damned thing?

You can use the disc tray as a coffee holder, you know

Hey hey,

well lemme see, it has not got a coffee holder for a start! What's with the stand on end concept anyway? I mean how are you meant to play with it on it's end (i'm not on about the CD, as it could have clips) but imagine, you and your mates are playing, pads connected and all, and someone gives the pad a tug.... and down it goes! What the hell is with that! Okay, ow are you meant to play with it on it's end (i'm not on about the CD, as it could have clips) but imagine, you and your mates are playing, pads connected and all, and someone gives the pad a tug.... and down it goes! What the hell is with that! Okay, to serious points now. It only has two controller ports, and well okay while having many ports for peripherals and all, it doesn't have any built in stuff (e.g. modems). Umm apart from that not much really... (i'll get back to you on that one.)

On another note, I think that the PS2 and future consoles like the "X Box" and DC2 will be going into PC territory, which is good but also bad. I mean who the hell wants compatibility problems between one version of the X Box and another, consoles were designed to do away with this. And I for one don't want another blue screen machine!

~PenPen

Life... is for living!


I have to admit that I find the standing on end thing wholey idiotic, as well. For one thing, the second you eject the disc, it will flop right out of the tray. And, honestly, every entertainment center that I've ever seen has been designed for the devices within to be lying flat, not protruding upwards. And the fact that it could be positioned both ways has lead to a flinky little twirling PSX logo being tacked onto the disc tray. But hey, the design of the console isn't important. It's the games that will matter.

As for the direction which gaming consoles are headed in, I could make an entire column about that facet alone. In fact, I do believe that I have. I couldn't possibly cover all of the potential bases with a single reply.

I fart in your general direction

Dear Drew-kins,

I have just downloaded and watched the new Chrono Cross trailer, looked at the new character designs, and read the various speculative comments regarding possible Trigger/Cross connections. Besides taking this opportunity to affirm that Lucky Dan is in fact one of the coolest-looking characters ever to grace a video game, I'd also like to take a moment to spit defiantly in the faces of everyone who denounced Chrono Cross after seeing those initial six Shounen Jump scans. Every time new and enticing information about this game appears, I simply can't resist the urge to make fun of those particular people. It kinda reminds me of people who played an hour into FFV and declared it a FF1 ripoff upon deciding that its plot was just about finding elemental crystals... except this Chrono Cross stuff is even more grounded in ignorance. In short, I would like to close by saying "PTOOO!"

Your fluffy fluffy bunny,

-J. Parish


Damn those people who have prematurely passed Chrono Cross despite the fact that they've not even played a minute of it. They've got some nerve to insult a game that will obviously be the greatest thing since sliced bread without first giving it a proper trial. I mean, Chrono Cross may not even be in beta form, but it's already obvious that it is without any fault; the digitized embodiment of everything that is right with gaming.

Yes, damn those people and their hasty judgement.

The greatest debate of them all

In regard to Andrew and Ian P.'s ongoing conversation about boxers, I must add my own opinion: boxers suck. The things give you no support at all; you might as well just go commando. I know some people think briefs are constricting, but my boys need a house. That's all there is to it.

-Senior Iago


Have you ever actually tried going completely without a pair of underwear? As any college student who's ever been too busy to get around to the wash can tell you, it's not a pretty sight. Sure, boxers lack support, but they provide the little mini-me's with an added layer of protection from their harsh surroundings. Namely from their arch enemy, the zipper.

As for briefs, well, it's like my grandfather always says: "Briefs are like a cheap hotel; no ballroom." And yes, my grandfather really does say that. He's quite a character, he is.


Closing Comments

Okay, I may as well make tomorrow's topic something which people have been writing to me about anyhow. We all know that Chrono Cross is going to have over 40 characters. That's a pretty major feat to pull off successfully; it could be argued that no game has done it truly correctly to date. Sure, Suikoden was a well enough game, but you never really cared for most of the characters, save a select few. So, I'd like to hear the manner in which you feel that Square could successfully include over 40 playable characters into Chrono Cross. Go on then.

-Drew Cosner

 
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