Goes down smooth - July 20th, 1999 - Drew Cosner
Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Viewing this column is going to cost you. Don't say I didn't warn you.
Today is a day of variety. I've got letters on all kinds of subjects today, so there's sure to be something you'll like. Remember, I do offer leasing options, so why not drive one home today?
Questionaire |
AhhhhDrew!
Well, questions I have, answers one would expect. But then again, this
is you we're talking about (j/k).
1) Does Ergheiz suffer the same fate of Symphony of the Night--in other
words is it too loosely RPGesque to be Vaulted here on the GIA? I mean,
that Quest Mode has two characters, a town, with NPCs reminiscient of
Panzer Dragoon Saga, a very cool system of levelling up having to do
with eating and nutrients and a system very much like Deep Dungeon
games. It's definitely an action/RPG, but does the rest of Erghiez
prevent it from getting noticed on the GIA? That's a shame, if so. That
Quest Mode is a gem. Especially since you can play the whole thing more
than once and the dungeons regenerate, creating something truly unique
each time.
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First of all, there will be a vault of Symphony of the Night in the near future, done by yours truly. SotN is every bit the adventure game, and one of my personal favorites. however, you're correct in the assumption that we won't be covering Ergheiz. Although it does have some adventure elements in the quest mode, it's still a fighting game at heart.
2) I thought Chrono Cross had another funky "System" to it something
like the old Combo System. This seems to be shown in the movie of
Serge's and Glenn's X Strike, but I have not been able to download it.
Could you clear the air and say whether or not it does include
combo-like elements akin the to the old CT? (Do we even know yet?)
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Yeah, Double Techs make a return in Chrono Cross, and presumably so do Triple Techs, although none were available in the demo version. In order to perform a paired attack, both characters involved need to have a high enough magic level and stamina, and each need to have the same spell.
3) Just _what_ is so bad about Faye Wong's song in FFVIII? Sure, it is
sentimental, but it carries a great feeling and emotion to it without
being too sappy. I think the problem is all the annoying iconoclasts who
think they're jiving against popular opinion these days when most of
these people would be surprised if they actually said what they felt
rather than going along with the flow of opinion.
-Link, go beyond reality....and bring me a piece of water back.
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I'm not trying to be the maverick here, that song just genuinely grates on my nerves. It has a generic soft-rock sound to it, with equally generic and trite lyrics. It doesn't really have a flow to it, and it doens't tickle the old fancy for me.
If you like it, hey, all the better. That's to your advantage, seeing as it appears in several variations throughout the course of the game. And now we go to the opposite end of the spectrum, as far Eyes On Me opinions are concerned.
Songs that suck |
Ok, let's face it. Eyes on Me is a horrible song. Very horrible. It sounds like a Barbara Streisand, or some dumb Disney song. I stopped wanting Final Fantasy VIII when I heard it.
It goes against all Final Fantasy tradition. I've always looked at Final Fantasy games as great silent films. I always feared that Squaresoft would do something like this, or even worse, give voices to the characters. (Could you imagine a serious RPG with Brave Fencer Musashi type voices?).
It's going to be even more interesting to see how it will do with people over here, seeing as Final Fantasy is pretty mainstream now. I can just imagine it, normal old American Joe beats the game, and sits back to relax and reflect as the credits roll. Then all of the sudden, he hears that first line, sickeningly overemphasized. 'Shall I be the one for you.' "What the hell is this?", American Joe asks in confusion. I thought this game was cool, and at least moderately hip. He then shuts off the Playstation as fast as possible, and shuns everything Final Fantasy for the next five years because he always flashes back to that horrible moment. Let's face it, bubbly pop songs do pretty well in Japan, but in America, that sort of thing is directed to pre-pubescent girls and women over thirty five. I don't know about you, but I suspect that most people that will be playing Final Fantasy VIII will be guys, probably aged 16-24. (In fact, it's proven that this is the majority of the 'gaming community'). What will people who listen to stuff like Eminem, Offspring, and Korn think of a song that, as one of your readers pointed out, it hauntingly similar to *shudder* 'My Heart Will Go On'?).
All I can do is hope that Square won't make a mistake like this with a popular series like Final Fantasy again, but that doesn't seem likely. Those Japanese Square executives are more likely to say, "To hell with those uncultured, white bastards, trying to tell us how to make our games. We'll just make sure that they don't get ANY of our games!". At which point a fellow Square exec will lean over and whisper something in his ear. "Fine, fine, " the first exec would say, "but whatever games we give them, we'll make sure it has an incredibly poor translation! Bwahahaha! Hey, I just got a good feeling."
I'm not a Square basher or anything, but I just think that they've been a little too cocky as of late. Whatever happened to the game companies loving their fans, ala Working Designs, whom often state, "Without you fans we're nothing!" I think its about time we should SquareSoft who their boss really is, the fans. Maybe then we can stop seeing poor translations and horrible marketing decisions.
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You know, I'd like to say that's a ridiculous assumption, but one of the reasons I never saw Titanic was because I abhor that Celine Dion song. Is it a good movie? Probably. But I'm about as enthusiastic to support a film featuring that horrid wailing as I am to pluck out my own toe nails with a pair of pliers.
Realistically, though, I don't think that one song will deter the usual person from picking up a copy of Final Fantasy VIII. Symphony of the Night's ending theme was fairly similar in style to Eyes on Me, and although people will make the occasional crack about it, I've not encountered a person who said "I refuse to buy Symphony of the Night because that ending song sucks".
Besides, from what I hear, the Japanese really dug the song. Go figure.
The Monkees |
Hey Drew,
I know that you've said before that you don't have much control over the ads that you show, but I just want you to know that any site with a banner of a monkey flying from side to side saying that you can win $20 if you catch the monkey, gets a thumbs-up in my book.(How's that for a run-on sentence?) If you're not sure what I'm talking about or have never seen that banner, than you're missing out on something really good, either that or you must think I'm wierd.
Evermost Sincerely,
-The Guy on the Couch
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That ad is cute enough, but it borders on false advertising. I've caught that monkey hundreds of times, and every time I just get taken to Treeloot's homepage.
Damn that monkey! Hand over my cash, you lousy little f---er!
Streetcar Syndrome |
Hey Drew!
First off, I just bought the FF Tactics OST and I'm listening to it as I
write this! I might snag the Xenogears OST, even though I haven't even
played it. Aren't game soundtracks great?
Ok, I was watching the telly and happened to come across MuchMusic's
Spotlight on The Smashing Pumpkins, one of my all-time favourite bands.
Then I thought about Squaresoft. What the hell do these two things have
in common? I'll tell ya: the attitude of their fans. With the giant
tempest revolving around issues like FF 7 bashing, RPGs becoming more
like movies, whether Square should stay with Sony, etc., I realized what
was happening with the fans of games as well as music and movies.
Billy Corgan suggested that the reason their last album, Adore, did not
do well was because certain Pumpkin fans were expecting the Siamese
Dream or Mellon Collie fare. The listeners had become so attached to
certain 'eras', any creative change from the norm would simply be
outrageous.
Same with Square fans. I rarely pre-judge people but some Square-heads
are obsessed up in their old-school SNES nostalgia days to the point
where they've become retarded. Some gamers I know still rant about FF 4
like it was made yesterday. It's like a Streetcar Named Desire but worse
(hmmm, I wonder if I can coin the term "streetcar syndrome"...).
It's fine to critique and constructively-criticize new Square titles but
when you're still stuck in a past 'eras', you're opinion is
questionable.
Thanx for reading, people!
-Your friend, S@int 7
columnist, [Mind Games!] (tm)
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Hey, there's nothing wrong with having fond memories of the classics. And if you're unwilling to accept the changes to a particular game series, in this case that of Final Fantasy, then the only person you're really screwing is yourself. "The series is popular. Square is raking it in. If you dislike newer members of the FF family, I wouldn't say it's your loss, but you are depriving yourself of games that may bring some enjoyment into your life.
I can understand how these people feel, however. I enjoyed A Link to the Past more than I enjoyed The Ocarina of Time. Was LttP truly the superior of the two games? That's certainly debatable. Am I looking through rose-colored glasses? Maybe. But the fact remains that I had more fun with LttP than I did with OoT, and quite honestly that's accomplishing nothing more than screwing my own self. Instead of appreciating OoT for the excellent game it was, as I played through it I had thoughts of what LttP had done better in my eyes. It's not right, but that is what I did.
So I submit to you this: Just because you enjoyed an older member of a game series more than the newer members does not make it factually superior. By disallowing yourself to enjoy a newer incarnation of a series because you had so much fun with an older one, you're only giving up hours of enjoyment that you may have had. It's easier said than done, but I doubt anyone can argue that it's true.
And thus ends my objective consideration of a broad and deep subject. I feel smarter than I really am right now.
Laying it out for you |
Just want to give you a quick pep up. I think you're right about the Xenogears/FF7 thing, in that FF7 doesn't lay the whole story out for you. The same for FFT. And there's one more game, which is perhaps the ultimate example of leaving it up to the reader to interpret it how he likes - Silent Hill. My friend and I had a good 2 hour post-mortem ICQ chat on that one. And you know what? I loved it. I really appreciated it how those games didn't just spill it all out.
The same type of thing can be seen in movies. Why's the Matrix so popular? Because the plot isn't spelled out. Sure it is in a way, but not to the extent of other movies like Godzilla (groan) or the later Batman movies (double groan). That's why I'm also looking forward to the Thirteenth Floor, eXistenZ and the Blair Witch Project (all not out in Australia yet) - because those movies, from what I've heard of them, won't be the type that'll splurge it all out. Similarly, that's why I'm looking forward to CC, RE3, and so on.
-yasha (if you look closely in the red dress scene in the Matrix, you might notice the fountain has a slight yellow tinge. That was me. I swear.)
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Well, Xenogears didn't exactly let you in on every little detail from the minute the game began, you did have to play it a bit before you found evertyhing out. The main gripe here is that finding out the full extent of the storyline required nothing more than going from plot point A to plot point B, with a placeholder dungeon of some sort in between. But, then, I suppose the same can be said of all RPGs. I guess when you boil it down, the best RPGs are the ones that are the more successful at disguising this fact.
Nonlinear |
Drew,
I tried to resist writing, but the exhortation at the end of your last
column was just too much for me ;).
Anyway, I agree whole heartedly with DkPhoenix. When I fire up the
playstation, it is my intention to play a game. Not to watch one. If I
wanted to see a movie, I would go to AMC and shell out twenty-some dollars.
If I wanted to read endless text, I would pick up a book.
Games are games because of the interaction and control. I would never pick
up a game and say "Gosh! This storyline sounds dark, convoluted, and
melodramatic. I should buy it." However, it seems that plenty of American
gamers do (ex: Xenogears). Even in FF7, which I enjoyed, the plot truly
didn't interest me. I think Square's games are missing plot interaction.
Sure you can run (where they allow you) and fight (monsters carefully
adjusted to your current skill levels), but you have no control whatsoever
concerning the plot. Anyone who thinks that you put the pieces of the plot
together in Xenogears or even FF7 is crazy. You just run to the next
location and watch the next ten minutes of video. Freedom of movement and
NPC interaction are at all-time lows.
I'd like to see a return to the style of the older and less linear games,
like the Ultima series. They had no videos and little dialogue, but I was
far more the Avatar than I ever was Cloud or Fei. I know I seem like the
stereotypical American gamer that Square mangles it's games for, but I would
rather play Quake than sit through another ten minutes of the preachy video
found it today's "rpgs".
May the flaming commence
-Blue Meg-
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Giving the player complete freedom sounds well enough in theory, but in practice you end up with trash like SaGa Frontier. The problem is, when the player is free to finish the game in his or her own order, it becomes impossible to plan for every possible course of actions, and then you wind up with a game that seems like it has no real point or purpose.
Even games like Mario 64, in which the plot is minimal, still constrict you to finish in at least a mildly restricted order. It's just a necessery part of game design. Games like the old Ultimas were less linear, but even they required you to conform to a determined path to some extent.
And lastly, just to make this a bit more opinionated in my usual fashion, if you dislike linearity and plot so much, then perhaps RPGs really aren't for you, and the action-oriented titles would be a bit more up your alley.
Had this been an actual flame... |
Yes, I am a Xenogears fan writing to talk about it, but no this isn't a
flame.
There's been a lot of people talking recently about how Xenogears should
have been a book or a movie of some kind, because of lack of interaction.
I agree, the player did not have as much influence as with most games,
however I found that it was interactive enough to allow me to become deeply
involved in the storyline. And while I did not really effect the events
that happened, I found myself believing I did because of the way the game
pulled me into it's world.
I think that it all comes down to a matter of taste, really. I can say
without hesitation that Xenogears is my favorite game of all time. But I
know that there are people out there for whom it's the worst game they've
ever played. One man's trash is another man's treasure.
So my point is, even if you don't dislike something in a game, it doesn't
mean that it's something that should be fixed. There are lots of games for
every interest group. Let the other people have some sometimes.
-Justin
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It's hard to argue with a well-written letter such as this. Everything's subjective.
Slaving for two masters |
Maybe you can clear up something for me. I'm quite confused. All these
letters I've been reading have been talking about Square going this way or
that. Is it impossible to develop for SONY and Nintendo? Dolphin and
the PS2 will both have machines that will be able to handle any game Square
would want to develop. Doesn't Capcom develop for both currently? Please
explain to me why Square would have to choose between companies.
-Pendy (who will drop a 20 ton anvil on his head from a large building if DQ7
is not released in America)
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Sure, of course Square could develop for both platforms. It's not something they've done in the past, however. Developing for multiple platforms requires learning how to work with more than one system, and that takes time and money. Up until this point, Square's always been a company to master one particular system that gave their games the most exposure, so it's unlikely they'll change that policy.
In all fairness, unless Sony really messes up badly, I doubt Square will begin development for the Dolphin. It would be cool if that wasn't the case, however.
Anything's possible |
I have my doubts about the GIA's theory concerning the picture of Lucca
and the message refering to her as 'oneesan' (ooh-nay-san). While it
seemed like a good theory that Lucca has acquired a younger sibling, upon
watching the demo finaley movie I think there is a different explanation.
When Serge enter's the room where Lucca's glasses are laying on the floor
and an ominous figure is standing there, you can see that there are in
fact 5 bunk beds in the room. This is bedding for 10 people! Most likely
some or all of these are the children who are responsible for the
drawings.
My theory is that Lucca and her family have taken in some children for
some reason, and that they call Lucca 'Big Sister'. I'd love to hear
other theories about the 10 bunks and who they are for, because I'm sure
I'm wrong as well. I'm really interested in if/why Yamaneko is burning
down the house ^_^, but that is what the demo movie is supposed to make me
feel right?
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Certainly an interesting, and viable, theory you have there. Everything is just speculation right now, and with dimensional travelling, nearly anything is possible.
Hell, for all we know, that could be a dimension in which Lucca is a dark overlord forcing children to do her bidding. Crappy artwork is precious in this dimension, so she has a small team of children working night and day to come up with portraits of herself and her friends. And all must refer to her as Big Sister, lest they be flogged.
Okay, so I guess not everything is possible.
Closing Comments
Today was a particularly mild column. I didn't push too many of my unwanted opinions on you guys or anything. And so, on this pleasant note I leave you for tonight. Au revoir.
-Drew Cosner, the man with the face
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