Double Agent
To Reave or not to Reave - November 18th, 2001 - Drew Cosner

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Where am I and how did I get here? Don't say we didn't warn you.


Well, the quarter is winding down, which, as most of you know, means two things: soon I'll be forced to see my family again, and I've got tests and papers choking out other lesser activities like sleeping and eating.

On that note, I got a good number of excellent letters today; far more than I could possibly print, and far more than I will, since I've got to get back to studying, pronto. I know it's more fun to think that I'm a liar, and I slight you with a rushed column out of spite, but, honestly, I don't hate you all that much. Well, not most of you.

So now that I've wasted valuable space with a shoddy excuse, let's get to the column!

Wink, wink

Ah, Soul Reaver.

I very much disliked Legacy of Kain. It was a boring hack and slash game with boring backgrounds and a boring character. But Soul Reaver was the complete opposite, to some extent anyway. A very interesting character in a beautifully rendered world, and cool moves too. But the game was plagued by boring puzzles and Turok-like levels where you went from point A to B and back to A. It could have been a great game, but I sort of got tired of it a few hours into it.

No I won't be playing Soul Reaver 2 (partly because I don't yet have a PS2...). I simply expect much more from this game. I've seen much potential in the first game, but the second one looks more of the same. I want more action instead of puzzles, and a longer story with a more complex world. I want to climb the walls of a London-like-18th-century-ish city, jump from roof to roof, swim through crap-infested sewers (demons don't swim in clean water), make a rampage on some castle with the help of some other Raziel-like buddies, scare the crap out of villagers, get chased by villagers holding forks and torches, capture a soon-to-be damsel in distress, and much much more.

Maybe in the end it wouldn't have much to do with the previous games, but I suppose it's because I'm sure much more can be done. Or maybe I just wish I could get a job in the videogame industry... *wink* *wink* to someone out there?

I guess not...

-Phil... *wink*?


I'd definitely agree that one of the most frustrating things about the Soul Reaver series to this point has been the wasted potential. The characters are interesting, the storyline is generally enthralling, yet the gameplay mechanics never really matched suit. The first game received decent scores, but I was underwhelmed by the monotony of the block puzzles. Sure, I'm jaded, but I've really had enough of those at this point.

With the dozens of great games coming out in the coming months, it's going to take more than SR2 apparently offers to catch many gamers' interests. Or in the words of a reader:

The competition is fierce

Drew,

If Soul Reaver 2 had been released a few months earlier, and its strongest competition were mediocre games like Dark Cloud and Ominusha, I would probably have purchased it. However, Soul Reaver 2 has hit the shelves only recently, and (judging by the playable demo) it does not compare favorably to the superb adventure games (Ico, MGS2, DMC) that have been released recently. The combat system is boring in comparison to DMC or MGS2, and the puzzles cannot begin to approach Ico's. The graphics, while nice, lack the flair of any of the aforementioned games. In short, SR2 would have to be a much more ambitious game than it is to win a place in my library of games. The fact that SR2 is once again filled with bugs is the nail in the coffin, ensuring I will not purchase SR2 even when it lands in bargain bins.

- Mark


Yeah, that's pretty much the way I feel, too. If SR2 had the atmosphere of the first two games with the slick gameplay of, say, Zelda: OoT., you'd better believe I'd be all over it. As it stands, MGS2 and HM are both due out soon.

We've been over this

We already went over this Drew, why are you asking me questions you already know the answer to? Why are you rubbing it in that I don't have a PS2? Do you really enjoy watching me choke back tears of frustration and pain? Do you enjoy watching me collapse in on myself, a shallow husk of a man, deprived of all he loves and cherishs?

...

Nevermind. Bastard.

~Ian P.

P.S. I'll probably pick up SR2 after it drops a bit in price. Har har. And Crystal Dynamics, whatever Eidos told you to make you think releasing half a game, again, it's not okay. Releasing an unfinished game, especially a console game, is never okay. I know you love them. But you have to know you can never change them and that you need help. We want to help you, Crystal Dynamics, but you have to take that first step. We'll be here when you do.


Look at it this way, Ian: now that the Xbox has a built-in hard disk and 'Net capabilities, we can just download patches to fix problems that made their way into the retail release of a game. It'll be beautiful! Just ask any PC gamer.

You and your damned "flaws!"

dear DrewC,

"despite its flaws?"? Who said anyting about flaws? Oh, wait, the GIA said it has flaws. And what the GIA labels a "flaw" must in fact truly be a flaw, for the GIA most certainly has the definitive say in what aspects of a game are "flaws" and what aspects are its strong points. It follows logically that the readers of your column, having read the GIA's review of Soul Reaver 2, must of course agree that the game is indeed flawed.

"Flaw" is one of those words that sounds more and more messed up as you keep repeating it.

yours cruelly,

opultaM Forward


I suppose, in retrospect, "shortcomings" may have been a better choice in wording, but now we're just arguing over semantics. We've discussed reviews in this column so many times I'm filled with a burning sense of ambivalence at this point, but to recap:

The GIA's reviews are, of course, a product of the reviewers' opinions and gaming experience. However, we've all played hundreds of games in our time, putting us in something of a position to call out a game based on its shortcomings. We've seen what a game can be when its developers achieve what they set out to do with efficacy, and we can tell when that didn't happen. However, we know full well that any game, regardless of shortcomings, can be enjoyed by some people, and that's pretty much why we have the ratings system. Yes, I know, you thought it was so you didn't have to read the entire review, but it's not; bear with me here. Here's our definition of a 3 of 5 title, taken directly from the ratings explanation page.

A rating of three indicates an average game. These games have many strong qualities, but also have their share of weaker elements. Despite their flaws, most games in this category are still well-made and enjoyable to play. Each gamer's reception of these titles will likely vary with personal factors such as the developer, creative staff, franchise, genre, etc. These games come recommended, but with reservations.
In other words, yes, the game could and should have been better, but people out there may enjoy it. The only time we wouldn't tell anybody anywhere to pick up a game is if it got a 1 rating. But at least our reviews aren't given the same cynical scrutiny by everyone:

And the winner is:

I have to say, I was just about ready to go out and snatch up Soul Reaver 2, but I read ya'lls review. Another cliffhanger, eh? Hardly any answers, eh? Simply put, if the game isn't innovative and the story doesn't get wrapped up at least a little, why bother. So, in short, maybe a rental for that one.

-Scott


...and that pretty much sums up the sentiment in 90% of the letters I received. Glad to give nearly everyone who bothered to write in a lame response in a single, broad stroke.

Closing comments:

Okay, the time is now right for this topic: let's hear your GameCube purchasing stories. What did you have to go through to get one? Anything much at all? Would you say the purchase has been made worth it by titles like Luigi's Mansion and Rogue Squadron II, or did you pretty much just pick it up with the future in mind? Just let Erin know whatever you happen to feel like telling her about all of this.

-Drew Cosner, who feels it.

 
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