| Das Ubermensch     - 
        February 1, 2001 - Chris Jones 
 Disclaimer: The opinions expressed
        within this column are those of the participants and the
        moderator, and do not necessarily reflect those of the
        GIA. There is coarse language and potentially offensive 
	material afoot. Yeah, I probably got the gender of that word wrong. Sue me.
	Don't say we didn't warn you. So I played a few PSX games on my PS2 last night, and more than 
        anything it reminded me of getting a new Transformer when I was a 
        kid. You'd save up for weeks to get that new Decepticon, 
        anticipating the moment when it would be yours, driven to the brink 
        of insanity by endless commercials and the TV show... And then you'd get it, change it back and forth between a robot and a 
	space shuttle/submarine/alarm clock for about fifteen minutes, and then 
	say to yourself: "Ok, that was fun... so now what?" Don't get me wrong, it's still shiny and blue, but graphical upgrades 
	are only amusing for so long. Out of the games I tried out, Vagrant Story 
	clearly came out the best, moving from "Absolutely phenomenal if you 
	remember this is a PSX game and squint a bit" to "Absolutely phenomenal 
	if you remember this is a PSX game." Most impressive were the characters' 
	faces - I can now see expressions change, mouths move, and eyes track. 
	Ironically enough, Lunar 2, the game I'm currently playing (and maybe my 
	last PSX game ever) doesn't benefit at all from the PS2, except for 
	(maybe) slightly faster loading times. But it is blue, so no regrets. Onward.   
      
        | Omnipotence gets old, 
        fast |  
        | DA, In your last column, you proposed the idea that a game that allowed no limits - 
I think you equated this to the difference between being able to shoot a lightning 
bolt and the ability to be a lightning bolt. It's an interesting concept, but I think it would lose its novelty quick. 
I might be missing the whole point, but I equate this to god-mode, or infinite 
mana, or any such cheats that have been inherent in games since Contra, if not 
before. Yeah, it's nice to be able to recklessly run around, take infinite damage, 
fall off cliffs, stop bullets - but honestly, that's what I thought about Contra 
when I found out the 25-life code. I rushed home, got the code to work, and 
beat the game in a little over an hour. It was cool to see the ending, but I didn't 
pick the game back up for several months, simply because there was little challenge. 
The game was pretty fun without the 25-life code, but imagine if there wasn't an option? That's what I see with being able to have Matrix-like/CTHD-like powers - 
fun for a little bit, but very little replay value due to boredom. Now if gaming companies could find a way to make that actually challenging, 
then I think most gamers would be down for that. Perhaps list just a few of 
the abilities your character has - he has to quest for the other abilities, 
or you just have to find them out on your own through button combinations 
(or what have you). Or perhaps have other characters in the game with such powers 
as yourself, either NPC or PC - which opens up a whole nother can of worms with the online world. I don't think the gaming industry is ready to make a game such as this and still 
keep it fun and replayable. The only way I could see it worthwhile is if it 
was insanely difficult, if it kept evolving through downloaded patches and additions, 
or if it was played online against both NPCs and PCs.. Otherwise, I see it just 
as a game with built-in cheats from the start (or am I just not getting your 
main idea?) Iskandar |  I don't think I explained myself well enough, so as a clarifying 
    example, let me talk about Actraiser. The basic premise of this game was that your character was a god - 
	true, one long dormant and largely without power in the beginning, but 
	still a god. And we got a taste of that (albeit through the annoying angel 
	interface) in the sim mode... but the rest of the game was a standard hack 
	and slash. Your character had some spells at his disposal, but it was 
	nothing terribly inventive - fire, lighting, force fields, standard 
	wrath-of-god type stuff. And the kicker is that he couldn't even use them 
	that often. Mostly you just swung your sword, which did not have great 
	range, great power, and never got better, even as your character 
	supposedly did. And, just as a reminder, this was supposed to be a god doing 
	this stuff... not some generic, faceless barbarian hero. Some qualifiers - Actraiser was a great game, especially for the time, 
	and you honestly couldn't have expected more from an SNES title. But think 
	about it for a second - if there were really an avatar of a god walking 
	around on earth, would it be a Conan clone in a mask, or something like a 
	hurricane compressed into a vaguely anthropomorphic form? If it could do magic, 
	would it just throw fireballs, or warp the very reality around it in 
	strange, frightening ways? Having all that power wouldn't necessarily 
	mean that it was invulnerable, or that destroying evil would be a 
	cakewalk - but it would mean that evil would have to be more interesting 
	than generic ogres that wander back and forth on a tree limb. Use your 
	imaginations, I'm sure you can see where I'm going with this. 
      
        | Black Mage loses to 
        Rubber Ducky, RIP |  
        | You are absolutely correct about high-powered
videogaming.  Every time a videogame has attempted to
portray a super-powerful character, they always limit
those powers with arbitrary and peurile things like
magic points, or power bars, or even special items you
have to collect.  They even do this in games about
superheroes!  You have to collect things to fly as
Superman, to use your claws as Wolverine, you have to
drain the "Jedi Bar" in order to pull off Force powers
in Star Wars games.  Were they to create a Matrix
game, bending reality would probably require MP or the
acquisition of "rage points" or something stupid like
that.  Dodging bullets would probably be limited to
cutscenes!
This is ridiculous!  Instead of designing a game
around a high-powered character, they force the
character's powers to fit the "status quo" of the
videogame. And you know why they do this?  Because designing a
game around a character would necessitate doing away
with videogame conventions, and reworking the entire
design.  This would be hard.  You'd actually have to
have enemies that can anticipate their bullets being
dodged, or the hero leaping into the air and flying
away.  It's hard enough for most game designers to get
enemies to walk in a straight line without getting
hung on corners and bumping into each other! I for one would love to see a game designed around
high-powered characters; a game which expects the
player to use his dominating skills to succeed.   And you know where they should start, with regard to
the RPG?  The mage.  Either you should make his spells
FAR more powerful or remove the MP restriction
entirely.  A mage should be equal to or better than a
straight tank character at dealing with foes --
because it's friggin' MAGIC man!  What is the point of
lugging around party members that have to spend magic
points just to EQUAL a fighter's killin' ability? JOHN FORD
 |  Thinking about it for a second, you're absolutely right. 90% of the 
    time I keep my mages in reserve, right up until the end of the dungeon 
    and the boss fight, which leaves me with a character only marginally 
    more useful than, say, Malak. (Harsh but true.) And when we reach the 
    end of the dungeon, even going full out with their most powerful 
    spells, the mage rarely does more than twice the damage as the 
    strongest fighter. Some games (Lemina's collection of staffs in Lunar 
    2 comes to mine) make your mages useful in other ways, but by and 
    large mages aren't that fearsome or that useful. Again, I'm not saying 
    there shouldn't be any kind of limits on the mage's powers, but think 
    of the kind of respect Gandalf got in LotR, and design a character 
    worthy of that respect. 
      
        | Growth |  
        | I think you're missing something.  Part of RPGs is character development.
Sure, we all want the story and personality of the individual characters to
grow with time, but the core is still stats and power.  Gaining levels,
learning new spells, whatever.  If you have a character who can do whatever
they want, whenever they want, right from the start, you don't have an RPG
anymore.  At least not in the classic (okay, old-school) sense.
What you have is more like an adventure game - story and personal
development become everything, because your character is already powerful.
MGS comes to mind as the type of game where this is the case.  Yeah, you got
better as the game went on, but you had all you skills and abilities right
off the bat.  And you can finish the game using only those talents (more or
less). So I think what you're talking about is out there, but it doesn't look like
what you would expect. Orin the Lawyer - it's not really a pink elephant, more like a black one. |  On the contrary, character development would be great - but most of 
    the character development we get (at least as far as powers and 
    abilities are concerned) are largely a cheat. FF9's a great example of 
    this. Your characters gain enormous strength throughout the game, but 
    little about them actually changes, because even as they go 
    from two to three to four digits of damage in a hit, they're simply 
    fighting more powerful enemies who still take the same approximate 
    number of hits to dispatch. There are a few key abilities you can pick 
    up (like the Life spell) but by and large, spells fall into the same 
    trap. This is precisely why I didn't have a problem with FF8's lack of 
    levels, because they're already something of a joke anyway. Now think of characters that actually change, so you'd play the game 
	much differently at the end than at the beginning... kinda like that old 
	Sega game Altered Beast, but more inventive and set up so that you'd only 
	become a dragon at the very end of the game. I don't think there's any 
	real limits on this idea working, except, as Mr. Ford points out, a lack 
	of imagination on the developer's part. 
      
        | I don't think we're in 
        Kansas anymore, Sonic... |  
        | Chris, I just thought of something...not remotely on topic, of course. In a few months, it could very well be the case that we'll turn on our new
Nintendo Gamecubes or Game Boy Advances and see the Nintendo logo followed
by the (singing) "SE-GA" logo... Doesn't this seem so...bizarre? Joshua Jarvis |  "We live in an age of things gone past monstrosity and become 
    necessity." -Greg Bear 
      
        | Everything but the girl |  
        | Just because the girlıs not getting mass produced anymore, and game production 
will stop in December, it doesnıt mean the girl will die ;) So long as someone 
uses old consoles, or even hangs on to them out of nostalgia, do they ever really 
die? Sure, I may be rationalizing the fact my PSX could likely only be sold 
to a blind 3 year old, but rationalizing is fun. ;) I have to take you to task, since youıre a self admitted Kojima-crack addict: 
how could you forget about ZOE and its MSG2 demo? Itıs only 2 (make that one, 
itıs February already) months away. ;)  Oh, and Shadow of Destiny from the Silent 
Hill team comes out around the same time. Iım getting a tad too sick of people 
saying "The PS2 has no exclusives except for FFX, so itıs not worth getting it until 
then". Sure, the trend in console gaming seems to be multiplatforming, but people 
forget that youıll see everything on the PS2 first, since the X-Box and the GameCube 
arenıt on the market yet. I know Iım regretting having bought the PS2 less and less. :P  Now regarding CTHD, I may be in the minority here, but Iıd rather my RPG characters 
didnıt become demigods (Heck, I liked VP because even the Gods were fallible 
and destructible in that one). If your standard RPG hero could catch bullets, 
defeat an army on his own, fly and leap from buildings at will, he would be Ashley 
Riot on steroids. Itıd be really neat for the first couple of hours but most RPGs 
clock in at 25 hours or more, so what will there be left to do with the next 23 hours? 
Further, most of the pull of RPGs is their ability (when they succeed) to pull you into 
their world and make you identify with your characters. Can I see myself struggling to 
do something (not necessarily saving the world ;), but deciding to give it my best shot? 
Certainly. Can I see myself flying and defeating an army with a venerable sword? Call 
me a realist, if you will, but I could never see that happen  Princess Jemmy  |  If we keep pushing this consoles-as-women analogy, then we'll have 
    to see ourselves as Highlander-style immortals, outliving everyone 
    they ever loved and watching them fade away to old age and death... 
    And that's just too damn depressing. Nope, I drop my consoles as soon 
    as they stop putting out new games, since that's easier for all 
    concerned. And I guess now that I've got a PS2, I've got to start finding reasons 
	to rationalize its purchase... er, I mean, research the upcoming new 
	games. ZOE and some of Konami's other games look fine, but being the 
	Square whore I am, I still think I'm gonna have to go with the Bouncer... 
	do you realize it's been nearly 10 years since I last bought a straight 
	beat-em-up? As for your last point, it may just be a case of different people 
	looking to get different things out of a game. I'd like to think I could 
	relate to a demi-god coming face-to-face with his own limitations just as 
	easily as I could a teenage kid saving the world... but there's gotta be 
	a hybrid of the two that would work. What about a perfectly ordinary kid 
	who becomes near-omnipotent? You might not be omnipotent yourself, 
	but surely you could relate to someone like yourself dealing with 
	something extraordinary like that, if the story was told well, yes? 
      
        | *hides from the 
        inevitable lightning bolt* |  
        | Your comment in the sidebar about walking on water and dodging needles
gave me a brilliant idea for a game: Cactuar Jesus Adventures. In it, one
would control Jesus, somehow condemned to Cactuar form, who then would
battle the mindless hordes of Satan. Regular enemies would be a piece of
cake (or bread, should you choose to split them four thousand ways).
Lightning bolts? Fireballs? Holy Hand Grenades? Not a probelm. Cactuar
Jesus wouldn't get hurt; in fact, the game's challenge would be
implemented by conveniently positioned key-lock puzzles and constantly
loud trance background music. After every level, Cactuar Jesus would
absorb that boss's powers and incorporate them into His own Cactuar body,
unlocking ingenious moves like turning water into wine and shooting a
billion needles out of His scalp. Come to think of it, this idea sounded a lot better and nowhere near as
offensive in my head. Jogurt, blasphemous Lutheran P.S. Two real games that kinda fall into your category are Wario Land
2-3, except you can't control your forms.
 |  Taking on Mojo is one thing, but there's no way I'm getting behind 
    this - my foolish bravado has limits, dude. When Pat Robertson 
    comes by to kick your ass, I had nothing to do with any of this... 
      
        | I laugh in the face of 
        EB White! HA! |  
        | Chris, When using an amount of money as a subject, it's generally accepted that the
corresponding verb is singular. I thought it a requirement for all DA's to
read The Elements of Style! Thus: "The fifty or so bucks I might get from a resale, while not huge, still
[isn't] completely negligible." rather than: "The fifty or so bucks I might get from a resale, while not huge, still
aren't completely negligible." ....aren't I a dick? Joshua Jarvis |  I do believe you're mistaken, sir. Had I said "$50", your method 
    would be correct, but I was referring to an indeterminate collection of individual 
    dollars, rather than a single proper amount of money. Thus the plural 
    contraction would be the correct one. Thanks for your concern over my 
    grammar, however. You may now return to making sure that all the 
    books in your bookshelves are all pushed out so their spines are 
    exactly even. 
      
        | FF8 is great! Told ya! |  
        | Chris, Ah, so much to talk about, but your suggestion for a topic grabbed me with 
the most interest. It speaks to my heart, brother. I have noticed in video 
games that characters seem rather weak when it comes to power, which in my 
mind is not the greatest thing in the world. Certainly there is a place for 
it in some games to be more realistic in power, but when I play a video game, 
I want to have the kicken'est character available! I mean, sure in FF8 I 
junctioned well enough that Squall was doing 9999 per hit at level 50, but 
where are the flashy attacks? Limit break are all well and good, as are some 
of the higher level spells in games I've seen, but the cap on power in games 
is unnerving.  These people are supposed to be saving the world (or however the plot doth 
go), and all I have access to is slashing, a few spells, and a couple special 
attacks? Maybe there's something wrong with me, but I'd almost rather play as 
the summons from the FFs than the characters sometimes. They look a heck of a 
lot cooler, and get to do fun things with "Oooo...ahhhhh" effects. I think an 
uber-hero philosiphy would be a welcome change. As to why it isn't in video 
agmes already...who knows? Possibly it's simply an untapped market. Lord Byronyes, I really did get 9999 per hit at level 50. I love the junction system.
 |  As always, I love printing letters that agree with me pretty much 
    verbatim... or maybe I stole his ideas and used them in my responses 
    further up. You'll never know, will you? 
      
        | A Green and Glorious 
        and Profitable Destiny |  
        | "That's sad that a company took the chance of releasing something that is
different and people won't take advantage of it. Crouching Tiger, Hidden Dragon is doing extremely well.  It has grossed
over $45 million, and is currently the most successful foreign film in the
history of U.S. box-office.  And ever since it's expanded release here in
America, it has had the highest gross per screen average.  I believe it's
something like $6,000 per week.  All this pretty much without any
marketing, just word of mouth.   And they're also making a prequel, fairly soon. :) So there.   Saber
 |  Prequel... mmm. And sounds about right - I saw it in two different 
    cities, one a major metropolis, one a fairly small town, and at both 
    places there was a good sized audience that seemed appreciative of the 
    movie. Now if we could just get all those people hooked on RPGs, we'd 
    be set... 
      
        | The last Yamauchi 
        letter we print... until the weekend, when Drew can bash him 
        firsthand
 |  
        | Hey Chris, I think I know why Yamauchi says the things 
        he does. In fact, I know I do: he wants to make Nintendo fans look retarded 
        for their devotion. I say when he does die, we sell tickets to dance on his grave. We'll be the 
most financially successful website in the history of the Internet. -Drew
 |  I think I'll leave the details of that up to you, Drew... but just 
    remember, as Double Agent, I'm entitled to a full share of the 
    profits. On the other hand, the way things are going for some of the 
    dot coms, we may be the only even vaguely successful site on 
    the Internet before too long, at least as far as games are concerned. Yay us! 
      
        | Dude, where's my Sega? |  
        | Dude SEGA! What is this, talking about CTHD and hadukens when the
biggest news for quite some time, the death of the DreamCast (and VF4
being PS2 exclusive), is just begging to be talked (read: argued) about? --BeerGoggles_FromMARS
 Daniel Kaszor
 |  I thought I'd get a lot more letters than yours about Sega, 
    assigned topic or no. (And hey, you can't say all I ever print is 
    topic letters.) But here's a question for you in response: why didn't you actually 
write me a letter about Sega, instead of writing me to ask why I didn't ask 
you to write one? Closing Comments: Regardless, tomorrow's a free topic day, so write in about Sega or 
    whatever else you like. Incidentally, this week's been great for both 
    the
    quantity and quality of letters - thanks, and keep it up. 
    See you tomorrow. -Chris Jones, living in the 
    shadow of Dr. Manhattan, who's blue, but not in a good way
     |