Double Agent
Das Ubermensch - February 1, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Yeah, I probably got the gender of that word wrong. Sue me. Don't say we didn't warn you.

So I played a few PSX games on my PS2 last night, and more than anything it reminded me of getting a new Transformer when I was a kid. You'd save up for weeks to get that new Decepticon, anticipating the moment when it would be yours, driven to the brink of insanity by endless commercials and the TV show...

And then you'd get it, change it back and forth between a robot and a space shuttle/submarine/alarm clock for about fifteen minutes, and then say to yourself: "Ok, that was fun... so now what?"

Don't get me wrong, it's still shiny and blue, but graphical upgrades are only amusing for so long. Out of the games I tried out, Vagrant Story clearly came out the best, moving from "Absolutely phenomenal if you remember this is a PSX game and squint a bit" to "Absolutely phenomenal if you remember this is a PSX game." Most impressive were the characters' faces - I can now see expressions change, mouths move, and eyes track. Ironically enough, Lunar 2, the game I'm currently playing (and maybe my last PSX game ever) doesn't benefit at all from the PS2, except for (maybe) slightly faster loading times.

But it is blue, so no regrets.

Onward.

Omnipotence gets old, fast
DA,

In your last column, you proposed the idea that a game that allowed no limits - I think you equated this to the difference between being able to shoot a lightning bolt and the ability to be a lightning bolt.

It's an interesting concept, but I think it would lose its novelty quick. I might be missing the whole point, but I equate this to god-mode, or infinite mana, or any such cheats that have been inherent in games since Contra, if not before.

Yeah, it's nice to be able to recklessly run around, take infinite damage, fall off cliffs, stop bullets - but honestly, that's what I thought about Contra when I found out the 25-life code. I rushed home, got the code to work, and beat the game in a little over an hour. It was cool to see the ending, but I didn't pick the game back up for several months, simply because there was little challenge. The game was pretty fun without the 25-life code, but imagine if there wasn't an option?

That's what I see with being able to have Matrix-like/CTHD-like powers - fun for a little bit, but very little replay value due to boredom.

Now if gaming companies could find a way to make that actually challenging, then I think most gamers would be down for that. Perhaps list just a few of the abilities your character has - he has to quest for the other abilities, or you just have to find them out on your own through button combinations (or what have you). Or perhaps have other characters in the game with such powers as yourself, either NPC or PC - which opens up a whole nother can of worms with the online world.

I don't think the gaming industry is ready to make a game such as this and still keep it fun and replayable. The only way I could see it worthwhile is if it was insanely difficult, if it kept evolving through downloaded patches and additions, or if it was played online against both NPCs and PCs.. Otherwise, I see it just as a game with built-in cheats from the start (or am I just not getting your main idea?)

Iskandar

I don't think I explained myself well enough, so as a clarifying example, let me talk about Actraiser.

The basic premise of this game was that your character was a god - true, one long dormant and largely without power in the beginning, but still a god. And we got a taste of that (albeit through the annoying angel interface) in the sim mode... but the rest of the game was a standard hack and slash. Your character had some spells at his disposal, but it was nothing terribly inventive - fire, lighting, force fields, standard wrath-of-god type stuff. And the kicker is that he couldn't even use them that often. Mostly you just swung your sword, which did not have great range, great power, and never got better, even as your character supposedly did. And, just as a reminder, this was supposed to be a god doing this stuff... not some generic, faceless barbarian hero.

Some qualifiers - Actraiser was a great game, especially for the time, and you honestly couldn't have expected more from an SNES title. But think about it for a second - if there were really an avatar of a god walking around on earth, would it be a Conan clone in a mask, or something like a hurricane compressed into a vaguely anthropomorphic form? If it could do magic, would it just throw fireballs, or warp the very reality around it in strange, frightening ways? Having all that power wouldn't necessarily mean that it was invulnerable, or that destroying evil would be a cakewalk - but it would mean that evil would have to be more interesting than generic ogres that wander back and forth on a tree limb. Use your imaginations, I'm sure you can see where I'm going with this.

Black Mage loses to Rubber Ducky, RIP
You are absolutely correct about high-powered videogaming. Every time a videogame has attempted to portray a super-powerful character, they always limit those powers with arbitrary and peurile things like magic points, or power bars, or even special items you have to collect. They even do this in games about superheroes! You have to collect things to fly as Superman, to use your claws as Wolverine, you have to drain the "Jedi Bar" in order to pull off Force powers in Star Wars games. Were they to create a Matrix game, bending reality would probably require MP or the acquisition of "rage points" or something stupid like that. Dodging bullets would probably be limited to cutscenes!

This is ridiculous! Instead of designing a game around a high-powered character, they force the character's powers to fit the "status quo" of the videogame.

And you know why they do this? Because designing a game around a character would necessitate doing away with videogame conventions, and reworking the entire design. This would be hard. You'd actually have to have enemies that can anticipate their bullets being dodged, or the hero leaping into the air and flying away. It's hard enough for most game designers to get enemies to walk in a straight line without getting hung on corners and bumping into each other!

I for one would love to see a game designed around high-powered characters; a game which expects the player to use his dominating skills to succeed.

And you know where they should start, with regard to the RPG? The mage. Either you should make his spells FAR more powerful or remove the MP restriction entirely. A mage should be equal to or better than a straight tank character at dealing with foes -- because it's friggin' MAGIC man! What is the point of lugging around party members that have to spend magic points just to EQUAL a fighter's killin' ability?

JOHN FORD

Thinking about it for a second, you're absolutely right. 90% of the time I keep my mages in reserve, right up until the end of the dungeon and the boss fight, which leaves me with a character only marginally more useful than, say, Malak. (Harsh but true.) And when we reach the end of the dungeon, even going full out with their most powerful spells, the mage rarely does more than twice the damage as the strongest fighter. Some games (Lemina's collection of staffs in Lunar 2 comes to mine) make your mages useful in other ways, but by and large mages aren't that fearsome or that useful. Again, I'm not saying there shouldn't be any kind of limits on the mage's powers, but think of the kind of respect Gandalf got in LotR, and design a character worthy of that respect.

Growth
I think you're missing something. Part of RPGs is character development. Sure, we all want the story and personality of the individual characters to grow with time, but the core is still stats and power. Gaining levels, learning new spells, whatever. If you have a character who can do whatever they want, whenever they want, right from the start, you don't have an RPG anymore. At least not in the classic (okay, old-school) sense. What you have is more like an adventure game - story and personal development become everything, because your character is already powerful. MGS comes to mind as the type of game where this is the case. Yeah, you got better as the game went on, but you had all you skills and abilities right off the bat. And you can finish the game using only those talents (more or less).

So I think what you're talking about is out there, but it doesn't look like what you would expect.

Orin the Lawyer - it's not really a pink elephant, more like a black one.

On the contrary, character development would be great - but most of the character development we get (at least as far as powers and abilities are concerned) are largely a cheat. FF9's a great example of this. Your characters gain enormous strength throughout the game, but little about them actually changes, because even as they go from two to three to four digits of damage in a hit, they're simply fighting more powerful enemies who still take the same approximate number of hits to dispatch. There are a few key abilities you can pick up (like the Life spell) but by and large, spells fall into the same trap. This is precisely why I didn't have a problem with FF8's lack of levels, because they're already something of a joke anyway.

Now think of characters that actually change, so you'd play the game much differently at the end than at the beginning... kinda like that old Sega game Altered Beast, but more inventive and set up so that you'd only become a dragon at the very end of the game. I don't think there's any real limits on this idea working, except, as Mr. Ford points out, a lack of imagination on the developer's part.

I don't think we're in Kansas anymore, Sonic...
Chris,

I just thought of something...not remotely on topic, of course.

In a few months, it could very well be the case that we'll turn on our new Nintendo Gamecubes or Game Boy Advances and see the Nintendo logo followed by the (singing) "SE-GA" logo...

Doesn't this seem so...bizarre?

Joshua Jarvis

"We live in an age of things gone past monstrosity and become necessity."

-Greg Bear

Everything but the girl
Just because the girlıs not getting mass produced anymore, and game production will stop in December, it doesnıt mean the girl will die ;) So long as someone uses old consoles, or even hangs on to them out of nostalgia, do they ever really die? Sure, I may be rationalizing the fact my PSX could likely only be sold to a blind 3 year old, but rationalizing is fun. ;)

I have to take you to task, since youıre a self admitted Kojima-crack addict: how could you forget about ZOE and its MSG2 demo? Itıs only 2 (make that one, itıs February already) months away. ;) Oh, and Shadow of Destiny from the Silent Hill team comes out around the same time. Iım getting a tad too sick of people saying "The PS2 has no exclusives except for FFX, so itıs not worth getting it until then". Sure, the trend in console gaming seems to be multiplatforming, but people forget that youıll see everything on the PS2 first, since the X-Box and the GameCube arenıt on the market yet. I know Iım regretting having bought the PS2 less and less. :P

Now regarding CTHD, I may be in the minority here, but Iıd rather my RPG characters didnıt become demigods (Heck, I liked VP because even the Gods were fallible and destructible in that one). If your standard RPG hero could catch bullets, defeat an army on his own, fly and leap from buildings at will, he would be Ashley Riot on steroids. Itıd be really neat for the first couple of hoursŠ but most RPGs clock in at 25 hours or more, so what will there be left to do with the next 23 hours? Further, most of the pull of RPGs is their ability (when they succeed) to pull you into their world and make you identify with your characters. Can I see myself struggling to do something (not necessarily saving the world ;), but deciding to give it my best shot? Certainly. Can I see myself flying and defeating an army with a venerable sword? Call me a realist, if you will, but I could never see that happenŠ

Princess Jemmy

If we keep pushing this consoles-as-women analogy, then we'll have to see ourselves as Highlander-style immortals, outliving everyone they ever loved and watching them fade away to old age and death... And that's just too damn depressing. Nope, I drop my consoles as soon as they stop putting out new games, since that's easier for all concerned.

And I guess now that I've got a PS2, I've got to start finding reasons to rationalize its purchase... er, I mean, research the upcoming new games. ZOE and some of Konami's other games look fine, but being the Square whore I am, I still think I'm gonna have to go with the Bouncer... do you realize it's been nearly 10 years since I last bought a straight beat-em-up?

As for your last point, it may just be a case of different people looking to get different things out of a game. I'd like to think I could relate to a demi-god coming face-to-face with his own limitations just as easily as I could a teenage kid saving the world... but there's gotta be a hybrid of the two that would work. What about a perfectly ordinary kid who becomes near-omnipotent? You might not be omnipotent yourself, but surely you could relate to someone like yourself dealing with something extraordinary like that, if the story was told well, yes?

*hides from the inevitable lightning bolt*
Your comment in the sidebar about walking on water and dodging needles gave me a brilliant idea for a game: Cactuar Jesus Adventures. In it, one would control Jesus, somehow condemned to Cactuar form, who then would battle the mindless hordes of Satan. Regular enemies would be a piece of cake (or bread, should you choose to split them four thousand ways). Lightning bolts? Fireballs? Holy Hand Grenades? Not a probelm. Cactuar Jesus wouldn't get hurt; in fact, the game's challenge would be implemented by conveniently positioned key-lock puzzles and constantly loud trance background music. After every level, Cactuar Jesus would absorb that boss's powers and incorporate them into His own Cactuar body, unlocking ingenious moves like turning water into wine and shooting a billion needles out of His scalp.

Come to think of it, this idea sounded a lot better and nowhere near as offensive in my head.

Jogurt, blasphemous Lutheran

P.S. Two real games that kinda fall into your category are Wario Land 2-3, except you can't control your forms.

Taking on Mojo is one thing, but there's no way I'm getting behind this - my foolish bravado has limits, dude. When Pat Robertson comes by to kick your ass, I had nothing to do with any of this...

I laugh in the face of EB White! HA!
Chris,

When using an amount of money as a subject, it's generally accepted that the corresponding verb is singular. I thought it a requirement for all DA's to read The Elements of Style! Thus:

"The fifty or so bucks I might get from a resale, while not huge, still [isn't] completely negligible."

rather than:

"The fifty or so bucks I might get from a resale, while not huge, still aren't completely negligible."

....aren't I a dick?

Joshua Jarvis

I do believe you're mistaken, sir. Had I said "$50", your method would be correct, but I was referring to an indeterminate collection of individual dollars, rather than a single proper amount of money. Thus the plural contraction would be the correct one.

Thanks for your concern over my grammar, however. You may now return to making sure that all the books in your bookshelves are all pushed out so their spines are exactly even.

FF8 is great! Told ya!
Chris,

Ah, so much to talk about, but your suggestion for a topic grabbed me with the most interest. It speaks to my heart, brother. I have noticed in video games that characters seem rather weak when it comes to power, which in my mind is not the greatest thing in the world. Certainly there is a place for it in some games to be more realistic in power, but when I play a video game, I want to have the kicken'est character available! I mean, sure in FF8 I junctioned well enough that Squall was doing 9999 per hit at level 50, but where are the flashy attacks? Limit break are all well and good, as are some of the higher level spells in games I've seen, but the cap on power in games is unnerving.

These people are supposed to be saving the world (or however the plot doth go), and all I have access to is slashing, a few spells, and a couple special attacks? Maybe there's something wrong with me, but I'd almost rather play as the summons from the FFs than the characters sometimes. They look a heck of a lot cooler, and get to do fun things with "Oooo...ahhhhh" effects. I think an uber-hero philosiphy would be a welcome change. As to why it isn't in video agmes already...who knows? Possibly it's simply an untapped market.

Lord Byron
yes, I really did get 9999 per hit at level 50. I love the junction system.

As always, I love printing letters that agree with me pretty much verbatim... or maybe I stole his ideas and used them in my responses further up. You'll never know, will you?

A Green and Glorious and Profitable Destiny
"That's sad that a company took the chance of releasing something that is different and people won't take advantage of it.

Crouching Tiger, Hidden Dragon is doing extremely well. It has grossed over $45 million, and is currently the most successful foreign film in the history of U.S. box-office. And ever since it's expanded release here in America, it has had the highest gross per screen average. I believe it's something like $6,000 per week. All this pretty much without any marketing, just word of mouth.

And they're also making a prequel, fairly soon. :)

So there.

Saber

Prequel... mmm. And sounds about right - I saw it in two different cities, one a major metropolis, one a fairly small town, and at both places there was a good sized audience that seemed appreciative of the movie. Now if we could just get all those people hooked on RPGs, we'd be set...

The last Yamauchi letter we print...
until the weekend, when Drew can bash him firsthand
Hey Chris, I think I know why Yamauchi says the things he does. In fact, I know I do: he wants to make Nintendo fans look retarded for their devotion.

I say when he does die, we sell tickets to dance on his grave. We'll be the most financially successful website in the history of the Internet.

-Drew

I think I'll leave the details of that up to you, Drew... but just remember, as Double Agent, I'm entitled to a full share of the profits. On the other hand, the way things are going for some of the dot coms, we may be the only even vaguely successful site on the Internet before too long, at least as far as games are concerned.

Yay us!

Dude, where's my Sega?
Dude SEGA! What is this, talking about CTHD and hadukens when the biggest news for quite some time, the death of the DreamCast (and VF4 being PS2 exclusive), is just begging to be talked (read: argued) about?

--
BeerGoggles_FromMARS
Daniel Kaszor

I thought I'd get a lot more letters than yours about Sega, assigned topic or no. (And hey, you can't say all I ever print is topic letters.)

But here's a question for you in response: why didn't you actually write me a letter about Sega, instead of writing me to ask why I didn't ask you to write one?

Closing Comments:

Regardless, tomorrow's a free topic day, so write in about Sega or whatever else you like. Incidentally, this week's been great for both the quantity and quality of letters - thanks, and keep it up. See you tomorrow.

-Chris Jones, living in the shadow of Dr. Manhattan, who's blue, but not in a good way

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