Double Agent
After Midnight - November 29, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. And yet, ironically, this column was written well before midnight. Don't say we didn't warn you.

So Phantasy Star Online looks to be fee-free, eh? Good deal. On the one hand, I honestly don't think I'd begrudge a couple of bucks a month (say 10 or so) for a truly immersive online world, but on the other hand if there's one thing online games need at the moment, it's player support. If PSO is successful, other online games may decide they want to start charging a fee, but at least PSO will let people get interested in online console gaming to begin with. Still, if people can get on PSO for free and are pleased with it, you gotta wonder how this'll affect PlayOnline.

And just because people are asking so much, I should admit we've got some snow here in Champaign... just no accumulations yet. Which is fine with me, since I'm pretty sure I'll crash my car spectacularly the first time I try to drive on ice, but in the meantime my Illinois experience has not been significantly different than Austin, just a bit colder. But I know, I know... it'll change.

Onward.

Other people make stupid games better
(that is, more enjoyable, not that they actually make the games... never mind)
What needs to be going on for me to play video games. It really depends on what kind of games. Over Thanksgiving I went to my sisters house and played Namco Museum 3. One of the games on it was Phozon, a game in which you move your curser around, picking up atoms at cornes and dodging the evil balloon thingys that kill you. If I was by myself, this game would have been demoted to coaster, but as I was surrounded by friends and family (all of them easily impressed) I found the game fun, probably because my high score was higher then anybody elses. However, when I play games with a plot that is updated withen the game (read RPG's) I prefer quiet, possibly because my family are the idiots at the theater constantly wondering who that guy is and why did she get shot, and I don't like to condense an epic story spanning 25-30 hrs into their 5-minute attention spans. Fighting games or anyother game with immediate action (platformers, FPS, Sports etc) Are more fun with a group of people, friends if you will. Mostly because it's fun to beat the snot out of them.

Urth
who's wondering if he's too late for electro shock therapy

As you'll see later in the column, about 95% of the letters I got today said this exact same thing. Some games are party games, some games are to be enjoyed without distraction. Not a lot more to it, but we'll try to dig up some interesting variations on the theme.

Character Design by Yoshitaka Amano, Music by David Gilmour
Hello sir,

Unless I'm at a new important scene in an RPG, nine inch nails, Pink Floyd, or Radiohead HAS to be playing, especially if I'm leveling up or doing extra optional things, like you said. The best time for games (mostly all I play is RPGs) is after work until bed, like 7 to 1, except hungover Saturday or Sunday mornings usually start an all-day RPG fest, I played through the middle 2 disks of FF9 this past Sunday! I'd agree with NinjaPirateMan's statement about being sad, when I'm depressed which is alot of the time I get alot more gaming in, Mario 64 probably saved me from doing some real stupid things when it first came out, after losing a girlfriend. That sucks I guess, but at least the games do something besides use up time, they let us forget real life problems for awhile and be a hero.

thanks,

Z

Talking about playing games with music on reminds me that I hardly ever do it anymore... the fact is, most game music these days is good enough and varied enough so that it really is the best of all possible accompaniments for the track. Brian Eno himself would be hard pressed to come up with a better ambient soundtrack for Vagrant Story than what we got... but perhaps I'm just not playing around with things enough. Who knows, maybe there's an album out there that would compliment the FMV in FF7 the same way that "Dark Side of the Moon" synchs up with "The Wizard of Oz".

Silent Hill, alcohol and darkness... a winning combination!
For me, it would have to be playing Silent Hill in the dark. It was at a friends house, last year. We were all over at Bill's place, having fun, getting drunk, and playing SH. So, as luck would have it, we ran out of munchies. Bill and the death squad piled into the car, headed for the closest convenience store (which was about three miles away. Not very convenient). I stayed behind, wanting to play further.

One thing you have to understand about Bill's TV: It's one of those projector things that shows the image on the wall, or a screen, or any white surface roughly five foot square. So, I get the crazy idea of turning off all the lights and playing in the dark.

Ten minutes later, when Bill and his cronies returned, toting bags of Fritos and jugs of M.D., all the lights in the house were on, and I was watching cartoons.

And hanging on car door handle was a bloody hook!

No, wait, I'm getting my stories crossed. Nevermind.

-Banjax, lying in the fetal position and sucking his thumb like a bad ass mo-fo

I had a similar experience playing SH, which is probably why it was so vivid in my mind. I was working my way through a review copy for the Daily Texan when I started to get a bad stomach flu, complete with the kind of high, buzzy fever that seems to tilt the whole world just a bit. That night when I went to sleep I had vivid fever dreams where my body was under attack by zombie viruses, and I was supposed to defend it, but never quite had enough ammo, so I ended up racing down hallways floored by rusty metal grates, running from shadow babies... weird.

And if you think that's crazy, there was this one time when I dreamed I was a butterfly and when I woke up, I couldn't remember if I was a man dreaming I was a butterfly, or a butterfly dreaming it was a man...

The guy who wrote the Chuang Tzu's dead and can't sue me, right? Good.

Comments from the peanut gallery:
"What's going on? What's he saying? Why they'd do that? Who's she? Kill him. Use a big spell. Use your axe. Why is there so much reading in this game? I hate reading. Doooo something! Fight bad guys! Don't you get bored with stupid games like this?"

Yes. An empty, quiet, dark house is optimum to truly become one with a game. Such is rarely the case.

~Ian P.

It could be worse, Ian... I just can't think of how at the moment.

Gotta be the OST
Personally, I prefer the standard game music while playing. It seems that if I try to listen to an album, I only end up tuning it out to concentrate on the game anyway. When I pause for some load time, and realize that I've missed the past 2 songs, I feel rather foolish.

What's really important to me, in regard to environment, is my annoying family. It is insanely hard to focus with my parents bickering, my ignorant brother blaring some horrible rap music from the next room, this unbearably loud heater drowning out my thoughts, and my evil weiner dog grownling at me to protect his... whatever... Nevermind music, the only thing I really need is peace and quiet.

Potential Roommates, Apply Within

- Servbot 32 |>_<|

It usually works the other way for me... I get so wrapped up in an NPR broadcast or something that I don't play the game as well as I should, and end up dying in some really stupid manner. Still, it's not like you can't replay both the game and the music, so no big deal.

7th Saga and Beck's "Loser", a perfect match
Personally, I hardly ever listen to game music. Usually I just play a game with the sound on the first time through. All my friends think I'm a freak (I'm rather inclined to agree). I mean, I like it and all, but I prefer to put on some CDs or something with words, y'know? What's fun is to listen to a song and have it remind you of the game you were playing when you heard it. Offspring's "Pretty Fly for a White Guy" will forever remind me of playing BoF3...

And by the way, we people of Southern California feel rather alienated by yesterday's topic. How's is playing FFT in 90 degree July any different from playing it in 80 degree January?

Christoph, relaxing in a pair of shorts and the window cracked, laughing at all you losers and your "seasons"

Hey, I grew up in New Orleans, not exactly the frozen north. Which makes it all the more interesting that I associate cold weather with RPGs, since it's still a relatively rare thing down south. Meantime, I pity you Cali folks... I've never been quite as comfortable on a clear sunny day as I have been trudging through the rain in 40 degree weather. But I'm crazy like that.

Practical multitasking
I usually play hooked up to my TV-card on my PC. That way if I'm in a boring battle that I can just keep attacking, I can flip over to the Simpsons to kill some time.

JT3

Used to do something similar, myself... I'd play F-Zero a lot to unwind in college, but because the music was so tedious and because the RCA cables weren't buried behind the TV the way it was set up, I'd wire the sound from my VCR and the picture from my SNES into the TV, and race down courses while I listened to the Simpsons. These days, tho, I just use picture in picture.

I'd like to use a lifeline on whether I should use this "Nuke" spell, Reege...
Hi! (I already closed the window with your coloumn so I don't remember your name... Great, now I'm out of the coloumn. ;-) )

I usually like to play in an empty house... Or at least, quiet people. I hate it when the 'common folk' come and start watching me play, asking annoying questions bla bla bla. I always listen to the in-game music. Or, maybe, so far I haven't found a game with such horrible music that it deserved to get muted.

Speaking of which, I had an idea for something, for turn-based RPGs (or any RPG where you can take your time, ATB would do fine, you know what I mean). Get a really big group of people, the more the merrier. Give them all controllers and show the game on a wall or just big enough so everyone can see. The controllers will be hooked into a computer or something similar. Every time an option would rise (which attack to do in battle, where to go etc.), everyone would press what *they* think is the best way to go. The computer will find out what most people wanted and use that in the game. Not very probable, since the computer will have to udnerstand each and every game and what the buttons do and so on, but what do you think?

Zohar Gilboa

I tell ya, I get no respect. No respect at all. Near as I can tell, I'm the longest running columnist in GIA history (by number of columns written, at least), and if I'm not, I will be soon. And still I get crap for taking a vacation... if I didn't realize that people were just screwing me for the heck of it, I'd quit and go join RPGamer or something...

...or not. No, almost certainly not. I'd pronounce it "R P G Gamer" and they'd make me eat my liver.

Your idea reminds me of those stupid audience lifelines on Who Wants to Be a Millionaire, and based on what I've seen of the collective audience intelligence, your character would end up running from slimes, using elixirs when attacked by imps, and trying to kill behemoths with bronze swords. Could be good for a laugh, tho.

Closing Comments:

I gotta stop doing these types of columns... I babble on about myself too much, and I do enough of that outside the column.

Fortunately, tomorrow's topic is a bit more substantive. All I'll say up front about this is that I think the chance of the ratings process ever actually changing is slim to nil... but it should be cool to talk about. See you later.

-Chris Jones, would require 300+ hours of gameplay for all ratings participants

Topic for Thursday, 11/30/2000
Chris,

I know this is way off topic, maybe you could use it for your next one or something, but I need your help. I read an article in Spin Magazine a while ago that detailed the way video games are rated. How its done is, a "gamer" on the rating staff plays through the game, and then makes a video tape of around "10-45 minutes" representing "levels" of the game. A group of parents then rate the game based on the video tape. This kinda annoyed me, and I personally couldnt help but think about games like Final Fantasy or DQ that take upwards of 50 hours to play through. Also, the rating kinda hinges on what the "gamer" puts in the tape. I emailed Dr. David Walsh, who controls the ratings process. He said he would welcome any suggestions I have, but I dont know what to tell him, besides I think that the people who rate the games, should play through them first. What do you guys think? Thanks for your help. (great column by the way)

Jarrod

Recent Columns  
11.28.00
11.27.00
11.26.00
Double Agent Archives
What's the fastest, best, fairest way to show off a game to a bunch of ignorant non-gamers? Enlighten me.
The FAQ returns, leaner and meaner than ever.