There and back again -
November 27, 2000 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot. We're working on getting the FF guide back up, so stop
bothering us about it. Don't say we didn't warn you.
I've woken up in four different states in the past four days,
and driven over 2200 miles since last Saturday, including one
monster 800 mile run in 12 hours. Needless to say, it's good to be
back in one place for a while.
The good news is that I managed to finish writing one of my term
papers over the break and get all the reading done for the other one, but
the bad news is that I haven't managed to play more than about 10 minutes
of FF9, and still haven't finished Zelda. Combine that with the fact that
I likely won't be able to get any games in until Friday at the latest,
and I get a wee bit ticked off... fair warning, for the next time somebody
writes in bitching about how they've only been able to get to disc 2 in
FF9 so far. Cry me a freakin' river, etc., etc.
Onward.
Geek chic explained |
I was just wondering, when did being a gaming dork become so glamerous?
i was reading a letter on the 25th that characterized a gamer's life as
"hourly infusions of caffine [or, in my case, nicotine] and synthesized
food, with a bi-hourly quick trip to the bathroom during loading
times." I grinned and thought "hell yeah, i know exactly what you
mean!" as, I'm sure, did the great multitude of the GIA's readers.
There is absolutely nothing glamerous or valiant about this phenomenon,
yet, i still feel that this way of life is something of an achievement:
an accomplished feat that warrants bragging. I'm not complaining, I
would simply like to know why the life of a gaming junky is so
appealing? and i KNOW you have the answer.
yours cruelly,
opultaM Forward |
Er... ok, first thing we should point out is that such gaming
addictions are only glamorous to gamers themselves. Sad as it is to
say, no women will ever throw themselves at you for your ability to
burn through the latest Square game in 20 straight hours, nor will they get all
warm and gushy inside when you inform them that you beat DQ7 in
60
hours, when the times most people quote is 80 hours.
I think basically, you're just in that phase where gaming is one of
the coolest things on earth, if not the coolest, and you admire and
relate to anyone who's willing to put in the amount of effort implied
in a serious marathon session. There's nothing wrong with thinking that
way, and some people never move beyond it... but for me, the days
where I tried to blast through an FF over a single Thanksgiving
vacation or took pride in pushing all my characters to level 99 are
long gone. Am I a role model or cautionary tale? You decide.
It's "Beat Up On
Translators" Day! |
Chris,
I've noticed that translators are trying a bit too
hard to show that they are less afraid of foul
language than in the past. I mean, maybe it's just a
running theme, but is "bastard" the only foul word
these people know? And what's with the sudden over
use of accents? I mean, do not get me wrong, I
believe anything is better than "you spoony bard" or
something that sounds like a robot spoke it. But too
much of a good thing starts to get a little too sweet
for the senses.
Then I read and learn that the translators of FF6 not
only cut out a good portion of the story/text, they
changed the dialogue in order to change the
personality of certain characters. I am aware of
memory issues when dealing with translations, and
never will there be a straight-over translation, but I
don't feel the translators have any right to be
meddling with these stories. They aren't story
writers. I mean hell, they're supposed to give us
non-japanese speaking folk the chance to read the same
story as our japanese-speaking counterparts.
Now of course, cultural differences would lead certain
translators to change slang and phrases that Americans
would not understand into something we can figure out;
but beyond that, I would think that companies such as
Square would be a little more concerned with this.
These games are not exactly peanuts in a pile, they're
big time money makers! So when you hire these
translators and pay them somewhat decent money, they
need to come through.
There ya go.
EdgarFigaro |
I just keep reminding myself that it's Monday, and that all these
old demon topics come back to haunt me on this particular day of the
week... it doesn't help, but what else can I do?
First things first - lots of name changes in FF6, and a lot of
dialog was cut for memory reasons. That said, I can't find too many
differences between the basic plots and characters in the two
game versions, aside from the losses that will inevitably occur when characters
don't get as much to say, and therefore aren't as well fleshed out.
That the lyrics to the opera scene were changed is the biggest (and
nearly only)
modification I can think of, and nobody's ever written me saying that
the opera scene was irrevocably damaged because of it.
Second, FF6 is a completely moot point. Those days are long, long
gone, and while there's always gonna be a certain amount of bitching,
there's little serious argument that we aren't way, way better off
translation-wise than we've ever been before, and that things aren't
getting better as time goes by.
So now that you've had your say, I hope we can just let this thing
rest and move on, ok?
The horror... the
horror... |
Dear This Week's Columnist,
It seems to me that in the light that cooking games actually exist (and that
they're somewhat INNOVATIVE at that), the GIA has every obligation to cover
them. You could have a subsection or running feature or something. Hell, I
don't know, it just seems like something worth keeping around until we (meaning
people who type in all caps rehashing popular catch phrases) get tired of it. But
then, I still have a copy of Donkey Kong Country kicking around somewhere (a youthful
indiscretion, I swear), so maybe I'm not one to talk.
I had something else to write, except I realized it sucked, so I'm not including
it. People could probably benefit by taking heed of this.
Does anybody remember the game "Rocket Dogs?"
Austen Lethbridge-Scarl |
Well, if we can cover Vib Ribbon than a cooking game doesn't seem
that far out there... until you look at the all-important detals. One
game wouldn't be that bad, but then we'd have two or three, and
marketing people from big developers would visit the site and decide
that there's a great untapped demand for cooking games and we'd be
deluged with licenses by Paul Pruedome and Emeril and RPGs would be
overtaken by games where the ultimate goal was to produce the ultimate
hollandaise sauce and finally Julia Child would end up guest hosting
the column...
And I cannot let that stand. So no cooking games. Period.
Yeah, but just think
of what fungus would look like on the PS2! |
Chrissy-poo,
Been playing FF9 quite a bit, although I am ONLY on disc 3...(being a CS
major and getting to disc 3 of ANY game during school time is quite an
accomplishment, IMHO) and I am really enjoying the game thus far... The
return to old school is pretty nice, and all the characters are pretty
enjoyable in their zany way... but to the question Mr. Cosner posed
yesterday...
I'd say any game that focused around growing interesting, pretty fungal
patterns in a virtual shower with mini-games involving sumo-wrestling in
said shower with the addition of jello would be just a little too weird for
me, and I'd probably be forced to hang up my gamepad....
Unless the graphics were REALLY good.
Peace,
Kalus |
On the one hand, it's great to have Drew back. On the other hand,
words just can't properly express how I feel about having this
particular topic dumped in my lap, although the image of being dragged
over rusty nails and molten lava would be a good start. Some of these
ideas I did not need to know about... it's gonna be a long,
long time before I can get that Martha Stewart game out of my head, I
can tell you that. In comparison, shower mold seems insanely pure and
good.
I want to play
the same thing over and over again... |
In my opinion the reason so many people feel let down by Majora's Mask is
that the where expecting the same awe inspiring new experience they got from
OoT. What they fail to realize is that the game was originally designed as
an expansion for Oot to be used with the 64DD. Heck its first working title
was something along the lines of Zelda Gaiden (side story). It was meant to
flesh out some of the under used ideas the couldn't implement in Oot & when
the 64DD went under they decided to make an full on new game.
As for the fact that it "doesn't feel like an Zelda game because it's not
set in Hyrule" duhhhh it is an sequel. If you want to play the same game
over again just pull out your copy of Oot. The whole point of an sequel is
to give the gamers something new with an hint of the familiar. Not the same
thing slightly modified. DO U WANT ZELDA TO BE LIKE TOMB RAIDER.... huh,
huh? I thought not. So to sum it up if you want rehashed version of the same
thing over & over go get a Playstation.
Nintendo creates & innovates even with same system sequels; and that is
only when the can get an exceptional game out of it. That is why there
hasn't been an Mario 64 2 or 1080 2. Who wants to play the same thing over &
over again?
Dwimmerlaik9- (who doesn't like being called grasshopper) |
I agree with the sentiment, if not the execution of the above letter... and that's all I got
to say about that.
Except that the PSX is a billion times the game machine that the
N64 is, and I've probably played my Dreamcast more by now than I ever did
my N64. Just had to get my priorities clear.
Closing Comments:
Mucho thanks to Nich for guest hosting while I was gone. Senor
Maragos did a great job, and I am indebted to him for it.
As for tomorrow's topic... hmm. Getting harder to come up with
something, now that Drew's back, snatching up good ideas before I can.
But for tomorrow, let's take a shot at this: does the
weather/season/time of year affect how you experience games? It's kind
of a strange idea, I know, but for me there are some games that seem
better suited for playing during the dark, cold winter months, and some
games that are better off as distractions from the summer. I dunno if
I would have gotten as deeply in to FFT if it wasn't raining all the
time while I was playing it, and Dewprism was a great game to
play whenever it got too hot to go outside. So is it just me, or do
some games fit in better during certain months? Let me know, and I'll see
you tomorrow.
-Chris Jones, starting to
experience Seasonal Affective Disorder |