Double Agent
There and back again - November 27, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. We're working on getting the FF guide back up, so stop bothering us about it. Don't say we didn't warn you.

I've woken up in four different states in the past four days, and driven over 2200 miles since last Saturday, including one monster 800 mile run in 12 hours. Needless to say, it's good to be back in one place for a while.

The good news is that I managed to finish writing one of my term papers over the break and get all the reading done for the other one, but the bad news is that I haven't managed to play more than about 10 minutes of FF9, and still haven't finished Zelda. Combine that with the fact that I likely won't be able to get any games in until Friday at the latest, and I get a wee bit ticked off... fair warning, for the next time somebody writes in bitching about how they've only been able to get to disc 2 in FF9 so far. Cry me a freakin' river, etc., etc.

Onward.

Geek chic explained

I was just wondering, when did being a gaming dork become so glamerous? i was reading a letter on the 25th that characterized a gamer's life as "hourly infusions of caffine [or, in my case, nicotine] and synthesized food, with a bi-hourly quick trip to the bathroom during loading times." I grinned and thought "hell yeah, i know exactly what you mean!" as, I'm sure, did the great multitude of the GIA's readers. There is absolutely nothing glamerous or valiant about this phenomenon, yet, i still feel that this way of life is something of an achievement: an accomplished feat that warrants bragging. I'm not complaining, I would simply like to know why the life of a gaming junky is so appealing? and i KNOW you have the answer.

yours cruelly,
opultaM Forward

Er... ok, first thing we should point out is that such gaming addictions are only glamorous to gamers themselves. Sad as it is to say, no women will ever throw themselves at you for your ability to burn through the latest Square game in 20 straight hours, nor will they get all warm and gushy inside when you inform them that you beat DQ7 in 60 hours, when the times most people quote is 80 hours.

I think basically, you're just in that phase where gaming is one of the coolest things on earth, if not the coolest, and you admire and relate to anyone who's willing to put in the amount of effort implied in a serious marathon session. There's nothing wrong with thinking that way, and some people never move beyond it... but for me, the days where I tried to blast through an FF over a single Thanksgiving vacation or took pride in pushing all my characters to level 99 are long gone. Am I a role model or cautionary tale? You decide.

It's "Beat Up On Translators" Day!
Chris,

I've noticed that translators are trying a bit too hard to show that they are less afraid of foul language than in the past. I mean, maybe it's just a running theme, but is "bastard" the only foul word these people know? And what's with the sudden over use of accents? I mean, do not get me wrong, I believe anything is better than "you spoony bard" or something that sounds like a robot spoke it. But too much of a good thing starts to get a little too sweet for the senses.

Then I read and learn that the translators of FF6 not only cut out a good portion of the story/text, they changed the dialogue in order to change the personality of certain characters. I am aware of memory issues when dealing with translations, and never will there be a straight-over translation, but I don't feel the translators have any right to be meddling with these stories. They aren't story writers. I mean hell, they're supposed to give us non-japanese speaking folk the chance to read the same story as our japanese-speaking counterparts.

Now of course, cultural differences would lead certain translators to change slang and phrases that Americans would not understand into something we can figure out; but beyond that, I would think that companies such as Square would be a little more concerned with this. These games are not exactly peanuts in a pile, they're big time money makers! So when you hire these translators and pay them somewhat decent money, they need to come through.

There ya go.

EdgarFigaro

I just keep reminding myself that it's Monday, and that all these old demon topics come back to haunt me on this particular day of the week... it doesn't help, but what else can I do?

First things first - lots of name changes in FF6, and a lot of dialog was cut for memory reasons. That said, I can't find too many differences between the basic plots and characters in the two game versions, aside from the losses that will inevitably occur when characters don't get as much to say, and therefore aren't as well fleshed out. That the lyrics to the opera scene were changed is the biggest (and nearly only) modification I can think of, and nobody's ever written me saying that the opera scene was irrevocably damaged because of it.

Second, FF6 is a completely moot point. Those days are long, long gone, and while there's always gonna be a certain amount of bitching, there's little serious argument that we aren't way, way better off translation-wise than we've ever been before, and that things aren't getting better as time goes by.

So now that you've had your say, I hope we can just let this thing rest and move on, ok?

The horror... the horror...
Dear This Week's Columnist,

It seems to me that in the light that cooking games actually exist (and that they're somewhat INNOVATIVE at that), the GIA has every obligation to cover them. You could have a subsection or running feature or something. Hell, I don't know, it just seems like something worth keeping around until we (meaning people who type in all caps rehashing popular catch phrases) get tired of it. But then, I still have a copy of Donkey Kong Country kicking around somewhere (a youthful indiscretion, I swear), so maybe I'm not one to talk.

I had something else to write, except I realized it sucked, so I'm not including it. People could probably benefit by taking heed of this.

Does anybody remember the game "Rocket Dogs?"

Austen Lethbridge-Scarl

Well, if we can cover Vib Ribbon than a cooking game doesn't seem that far out there... until you look at the all-important detals. One game wouldn't be that bad, but then we'd have two or three, and marketing people from big developers would visit the site and decide that there's a great untapped demand for cooking games and we'd be deluged with licenses by Paul Pruedome and Emeril and RPGs would be overtaken by games where the ultimate goal was to produce the ultimate hollandaise sauce and finally Julia Child would end up guest hosting the column...

And I cannot let that stand. So no cooking games. Period.

Yeah, but just think of what fungus would look like on the PS2!
Chrissy-poo,

Been playing FF9 quite a bit, although I am ONLY on disc 3...(being a CS major and getting to disc 3 of ANY game during school time is quite an accomplishment, IMHO) and I am really enjoying the game thus far... The return to old school is pretty nice, and all the characters are pretty enjoyable in their zany way... but to the question Mr. Cosner posed yesterday...

I'd say any game that focused around growing interesting, pretty fungal patterns in a virtual shower with mini-games involving sumo-wrestling in said shower with the addition of jello would be just a little too weird for me, and I'd probably be forced to hang up my gamepad....

Unless the graphics were REALLY good.

Peace,
Kalus

On the one hand, it's great to have Drew back. On the other hand, words just can't properly express how I feel about having this particular topic dumped in my lap, although the image of being dragged over rusty nails and molten lava would be a good start. Some of these ideas I did not need to know about... it's gonna be a long, long time before I can get that Martha Stewart game out of my head, I can tell you that. In comparison, shower mold seems insanely pure and good.

I want to play the same thing over and over again...
In my opinion the reason so many people feel let down by Majora's Mask is that the where expecting the same awe inspiring new experience they got from OoT. What they fail to realize is that the game was originally designed as an expansion for Oot to be used with the 64DD. Heck its first working title was something along the lines of Zelda Gaiden (side story). It was meant to flesh out some of the under used ideas the couldn't implement in Oot & when the 64DD went under they decided to make an full on new game.

As for the fact that it "doesn't feel like an Zelda game because it's not set in Hyrule" duhhhh it is an sequel. If you want to play the same game over again just pull out your copy of Oot. The whole point of an sequel is to give the gamers something new with an hint of the familiar. Not the same thing slightly modified. DO U WANT ZELDA TO BE LIKE TOMB RAIDER.... huh, huh? I thought not. So to sum it up if you want rehashed version of the same thing over & over go get a Playstation.

Nintendo creates & innovates even with same system sequels; and that is only when the can get an exceptional game out of it. That is why there hasn't been an Mario 64 2 or 1080 2. Who wants to play the same thing over & over again?

Dwimmerlaik9- (who doesn't like being called grasshopper)

I agree with the sentiment, if not the execution of the above letter... and that's all I got to say about that.

Except that the PSX is a billion times the game machine that the N64 is, and I've probably played my Dreamcast more by now than I ever did my N64. Just had to get my priorities clear.

Closing Comments:

Mucho thanks to Nich for guest hosting while I was gone. Senor Maragos did a great job, and I am indebted to him for it.

As for tomorrow's topic... hmm. Getting harder to come up with something, now that Drew's back, snatching up good ideas before I can. But for tomorrow, let's take a shot at this: does the weather/season/time of year affect how you experience games? It's kind of a strange idea, I know, but for me there are some games that seem better suited for playing during the dark, cold winter months, and some games that are better off as distractions from the summer. I dunno if I would have gotten as deeply in to FFT if it wasn't raining all the time while I was playing it, and Dewprism was a great game to play whenever it got too hot to go outside. So is it just me, or do some games fit in better during certain months? Let me know, and I'll see you tomorrow.

-Chris Jones, starting to experience Seasonal Affective Disorder

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