In which the ghost is given up - November 24th, 2000 - Nich Maragos
Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Valuable coupon has been removed. Don't say we didn't warn you.
A rant, before I begin. It's been fun doing the column this week, but I'm also a little glad that today's the last day. A couple times this week (for instance: today) I solicited your thoughts on things that, to me, are genuinely important to the industry and the medium. And what I mostly got in return, rather than considered replies and intelligent responses, were flip jokes or off-topic rambling. I'm not talking here about the people who couldn't have formulated a coherent letter if they'd tried--those people, I was relieved to see, generally didn't write at all. Whoever wrote generally seemed to be possessed of good sense and a clear mind. Which is why it's so troublesome that rather than participate in a potentially interesting dialogue, many chose to fire off snides comments and cheap gags; or, worse, unconsciously misread what I was saying as an excuse to send a letter about something completely unrelated to what I was trying to discuss.
Which is not to say I didn't enjoy this week--far from it. I mean, you guys might have strayed a tad from what I intended, but at least you aren't just a bunch of drooling lust-crazed monomaniacs? Right?
Right? |
I just want to see how many people are going to write in with 'sex'.
-Nick Herman
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... right? |
What I'd like to see simulated? Well....you know...
-Banjax
Practicing the safest form of sex known to man since 1978
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In a word? Sex.
-Vishal
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Wrong. |
I'm not feeling too inspired right now, so I'll just add to the
inevitable heap of people writing in to say "sex". Ha ha. That wacky AJ.
-AJ
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In retrospect, you know, I really asked for this.
You got to know your chicken |
Agent Nich,
I think I'd like to
see a Virtua Chef-like thing, like a cross between
that TV show Iron Chef and the Suikoden II cooking
mini-game. Instead of maracas like SdA, you would have
this huge mini-kitchen console where you would prepare
meals and stuff to please the judges. Uh, I don't know
what the other gameplay details would be like or how
developers would go about making this thing possible
but oh well, it would be fun for instant bowl
noodles-only people like me. Naturally, you could
compete with your friends over the 'Net via modem in
this undeniably over-expensive game. Then we can all
have a feast! Yay! End virtual world hunger!
-- Disassociative Identity Disorder, who insists Kobun
are cuteness supreme.
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That sounds pretty neat--a setup similar to the Drummania controller could probably work. The only problem I can see with this is that cooking may be too slow-paced an activity to lend itself to gaming, and where a videogame can faithfully recreate what a musical instrument would sound like with you at the controls, providing the necessary olfactory and gustatory feedback in a cooking game is beyond today's console systems. But thanks for not saying "sex."
Crack, crack, crack the egg into the bowl |
Hey Nich,
If yesterday's column about cute sidekicks wierded you out, why on earth
did you ask people what they'd like to see simulated in a game that's not
really out now? With an audience still composed of more adolescent males
than any other group, you had to know what sort of replies you'd be
getting... pervert...
Personally, I don't think it's that the market hasn't seen a variety of sim
games, it's that they don't come out on our shores. The Japanese have all
sorts of crazy sim games. I played around with a demo disc that had some
sort of cooking game on it a while back. I forget what is was called, but
it was a whole lot of fun after I got past the fact that I couldn't read
the instructions or what mode I was in. Basically, you had to serve
customers drinks and soup as they came in, and it got trickier as you went
along because the restaurant would fill up. It used both analog sticks and
was pretty addictive. I'd like to see an updated version for domestic release starring Julia Childs and Emeril Lagasse. It would follow the same
guidelines as the Japanese game, with whomever you choose having to prepare
food fast enough for the customers. You could also challange a friend to a
cook-off. An Iron Chef game would be kind of cool, too. Especially with
two multitaps (assuming its on the PS2) so that you can go 4-on-4.
Also, a simulation based on filing your tax return would be pretty cool.
Like Majora's Mask, it could take place in a 72-hour time period, only you
can't go back in time. You would have to journey through the depths of
your closet for old reciepts and rush to the post office before midnight on
the last day. It'd be educational and fun at the same time. And while
we're producing educational games, we ought to make one called "How to
Punch Your Ballot Correctly", where players would have to go through tricky
mazes and solve lots of puzzles in order to find the right punch hole for
the candidate of their choice. All Floridians recieve a free copy in the
mail (I can't believe I live down here...).
Oh, and Quina Quen is damn cool, Pikachu is cuter than Raichu because it's
smaller and has a sqeakier voice, and I consider brussel sprouts, portable
toilets (the kind they put at fairs and construction sites), and Rosanne
Barr to be disgusting, not that you asked or anything.
-CTZanderman, twitching until he can get back to college and leave his
insane family behind.
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And just as soon as I'm sure a cooking sim won't work, along comes CTZ to tell me that it's already happened in Japan--same basic idea that the mental problem up there had, but oriented toward a more manageable goal of trying to please virtual customers rather than real players. You get so many props I'm almost willing to overlook the Pikachu thing.
The mind of a killer |
Mr. Nich-guy,
What I want to see simulated is...wait for it... life. The SIMs was crap, but
it did an ok job. Gimme a game where I can play console/PC games in the game,
the little things like that. This would save all us super junkies from
actually having to have a real life to any extent, besides hourly infusions of
caffine and synthesized food, with a bi-hourly quick trip to the bathroom
during loading times. A friend of mind last year had a wonderous idea. A game
where you play the role of an actual assassian and have to follow the same
guildlines. You go to a place, get info, make contact, study yer target, then
kill them in a horrific and varying way before moving on. Mabe you posion his
chinese takeout, or cut his breaklines, but something with as many possibilites
as in real life (his idea not mine, though I like it). Huge possibilities to
be used or not used at your own discretion. Sounds cool.
-Efrate
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Sorry to cut out such large portions of your letter, Efrate, but I wanted to concentrate on what might be the best idea I saw today. Yes, there are assassination sims around (Tenchu and the upcoming PC game Hitman being two blatant examples) but they're mostly oriented around the messy type of killing. The idea of that sort of game built around an engine that allows for subtler methods could make for a tense game, especially if each mission required you to handle the job a bit differently. You could be scored at the end of each level according to whether or not you were caught, how many clues you inadvertently left behind, and so on. I want to play this game. Now.
Mr. Mime gets his day |
Nietzsche,
I think the answer as to what we'd find disgusting is pretty obvious.
The Ubercute. You know how many Pokémon and Chu-Chuesque entries would
be on that list if you were to ask that question?
As for what I'd like to see simulated... Virtua Mime! Mime Mime
Revolution! Mimania! Samba de Amima!
I am so freaking high on egg nog right now.
~Ian P.
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This is another good example of something you could probably do with today's technology. Samba's maracas already know where you're holding your hands on a two-dimensional plane; it shouldn't be too much of a stretch to get it working in three dimensions to get a mime sim going. Whether anyone would want to play it is another story, but Ian also gets a gold star.
A cutting blow |
Nich, you crazy son-of-a-gun,
The absolut coolest thing I have ever want was a VR RPG/Fighter. Kinda like
Quest mode on some fighting games out there. You would be able to hold a
sensor bar and use it as a sword/staff/wand/whatever to slice and dice your
opponent. And since he/she's not goint to take you swinging that his/her way
s/he will attempt to lay the smack down on your arse.
I can see it now the life-or-death duels, the merry swashbuckling, and
intracate swordplay. Oh, the glory!! To be able to do more with you sword
than "attack", to fence, to swipe, slash, perry, thrust, and charge! Oh what
a glorious game, rendered in a fully three-dimensional world!! To be able to
walk up to some punk on the street of RPGville and force him/her to draw
steel and fight. The skills, not the stats would triumph, ohhhh the sweet,
rapturous glory!!!!!!!!
Rayeth, still deaming of that day.....
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This is definitely an idea whose time has come ... and gone. Anyone remember the Power Glove? The U-Force? You can take that paper bag off your head now.
Closing Comments:
So Drew will be back tomorrow--huzzah! I leave you with a song, and a topic for Drew:
What's the most disgusting thing you've seen in videogames?
-Nich Maragos, victorious
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