Mild cards - November 20th, 2000 - Nich Maragos
Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Did she mean ... poetry? Don't say we didn't warn you.
Hey. I'm Nich, and I'll be here all week. We may as well make the best of the situation.
Card sharp |
"What are you going to teach me today, Gwokster?"
"Today's an easy lesson on how to Play Quadra Master!"
First, you have to have cards. If you don't have cards you have to play
with imaginary cards, and when VIVI is playing this can become confusing.
Once you have five cards, you find an opponent. This is not hard since
everyone in the universe is a slave to QM. Begin a game and select "money"
"potions" or "clothing" on the "Gamble" menu. Once you've figured out what
you're willing to lay on the line, and selected those five cards I just
mentioned, you're ready to play QM.
Strategy is as follows: On the cards are arrows. You must align the arrows
so that they make a pretty pattern. The preferred method is to line them up
in a neat row, which requires all five of your cards to have an arrow in
the same direction (tesselation). You must then line the edges of the grid
with the cards so that the enemy cards cannot leak out. Sometimes there are
stones slammed down on the grid so that you cannot place a card there. You
can remedy this by using a "supersoft" in the item menu. Then you can drop
Mother Minku on an enemy card if you equipped your all materia like I told
you to do in the last chapter. This method is called "Hypertext Linking."
If you do this right, you will win an enemy card, or even *all* cards if
you used the carob nut instead of the cheap gysahl greens. You can easily
capture the enemy cards you've just won by using a "poke'ball", but
remember that stealing cards before the end of a card battle is against the
rules and leads to reduction of IQ points. Just look at Mushashi and Kojiro
of Rocket. If you win, you obviously followed my instructions. If not, you
probably forgot to EQUIP YOUR GF before the game. We told you to do that a
million times in FF8, kiddo. Nobody to blame but yourself.
Another method is to box in an enemy card so that your own cards can
surround and mock it. You do this by adding a ".com" after every command.
Be sure you do this or else the coral-eating chest will GET you. If the
enemy card turns your cards into Negaverse Cards, you will recieve an error
message from MailerDaemon ("The following email message had permanent fatal
errors"). This usually means you did not add enough salt, and the enemy
Oglop now tastes like a boot lace <gwok gwok>. You must then start over and
hope that you did not gamble away your "clothing," as you will end up naked
and shivering in the middle of Lindblum, where the locals are notoriously
dirty-minded. If you're playing as Zidane this will not be a problem. Just
get into Trance mode and the fur will cover everything nicely.
If you follow my easy techniques exactly as followed, and simmer at an even
450* for exactly thirty minutes in a black-mage powered oven, you too can
breed, hatch and race your very own black chocobo.
Hope this clears things up. I know Quadra Master may seem tough, but I got
the hang of it using these methods, and with any luck so will you.
Here's a song to help you along:
(sung by drunken Tantalus members about Miss Ruby)
Oh, I wish I were an oglop <gwok gwok>
I'd hop onto the trollop, <gwok gwok>
I'd slime 'er up real nice till she took <gwok> my advice
And gave up on the night-life <gwok gwok>
Good luck at the jump rope races
LORD ITLAN
(Who is currently playing FF7, FF8, FF9, Musashiden, SoM, CT, CC, and OU812
at the same time and forgetting which plotlines exactly are supposed to go
to where)
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Yeah, I bet you think you're all clever coming up with a card game that bears no relation to Tetra Master. However, both that game and your game are remarkably similar in concept to Bullshit, with the annoying exception that I can't call Final Fantasy IX's bluff. Wouldn't it be nice if there were an option to declare in full view of the Alexandria pub's patrons that your opponent is cheating, and expose the game for the crooked sham it is?
These are the card games that try men's souls |
Wow.
I went to www.gamefaqs.com, nothing of note on tetra master.
Tried a google search and came up with one site, and that was
only a review. Went to www.playonline.com (square's official
tip site.) and it was up and down through the day, so no help
there.
I believe I can come to the final conclusion that the card
game was so pointless, nobody bothered to figure it out.
Due to square's inability to create a site that can stay
up under any kind of load, I have no way to confirm this
suspicion. But I'm pretty sure.
Just ignore it, you'll feel better.
Trifthen
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I should note that, once again, the GIA has you covered where other sites leave you in the cold, with nothing but a ripped shirt, hand-me-down shorts, and 34 cents in small change. As mentioned yesterday, Fritz's FF IX guide has a section dealing with Tetra Master. He doesn't elaborate on any winning strategies (we'll leave that to the next letter) but he's got a good grasp of the rules. Yes, the game has rules. I was surprised too.
Enlightenment |
Tetra Master annoyed the crap out of me until I realized a few very
important things, which I will enumerate here to the edification of all. I
will not go into the meaning of card power markings or structural rules of
the game, because everybody has already gotten annoyed with the game and
looked them up.
One of the biggest differences between this new card game and the old one is
that card powers alone will not give you absolute power over your opponent.
Your bad-ass Power based card will get eaten by a wussy Magic card, and the
reverse. Sometimes it will get eaten by a wussy power card. It isn't
completely random, but it's random enough that if all you're looking at are
the numbers, you're screwed. So, rule #1: Don't obsess about the numbers.
What is important if not numbers? Well, lots of stuff. Arrows, mostly. If
the card only has one arrow, it'll be an easy safe play (it will restrict
the game's ability to combo you), but it won't be able to take enemy cards.
On the other hand, if it has eight arrows, it will be able to take a card in
any direction, but the computer is going to combo the living hell out of
you. So, rule #2: Cards with 3 - 4 arrows are usually best.
Like Triad, you don't always know in advance what cards your opponent will
have, so it is best to prepare for everything. Also, since you'll often be
in a situation where you need to take your own cards back (for some good
combos), never choose all power or all magic cards. So, rule #3a: Have at
least two cards with an arrow pointing in any given direction. And, rule
#3b: Don't use all Power or all Magic based cards.
Plan for what you can. You don't know what the cards the game has or what
they can do--big deal. Plan around your own cards. Make sure that your Magic
cards will be able to battle (and take back) your Power cards, and the
reverse. This should just be a matter of having arrows that point in the
same direction, because in battles between M and P cards, the attacker has a
huge advantage. This way, it's not a huge deal if the game captures your
cards. You can capture them right back. So, rule #4: Make sure your cards
work well together.
Watch what's going on. Be aware of which of your cards is vulnerable to
being battled, and what cards will be lost with it. If there's one arrow
left--plug it with your own card. If there's two left, let the game flip it
first (assuming you can flip it back, afterward). Basically, the combos rule
the game. So, rule #5: Your combo good, his combo bad. (uh... duh.)
Now you have good grasp of game, numbers are being next importance. As you
use cards to battle opponent cards, they will get better. Your 1P01 with
perfect arrow placement, if you use it and don't lose it, can become a 2P01,
1P02, or even a 1X01 (and so, presumably, a 2X02). It doesn't happen often,
but it does happen. Obviously nothing is going to improve that 0P00 Frog
card much, but the difference between a 2P20 and a 3X21 is significant. So,
rule #6: Don't have good cards? Make them.
Last, one really good way to get practice, and new cards, and weed out your
card collection while giving your cards a chance to develop, is to take all
those crappy first row multiples and use them to play, even against an
opponent with numerically huge cards. It is more than possible to win great
cards just on the strength of your ability to pay attention to the arrows.
And even if you lose, you'll be losing some crappy cards that you'll
probably just have to discard later--no big woop.
DarkLao
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Okay, cool. That's a start. Honestly, I'd preferred if you had reiterated some of the structural rules, since there are a few I'm unclear on. For instance, I've gathered that P stands for Physical and M for Magic, but what's X? And what number on an X card represents the X ranking? And while we're on the subject, where do those hit points come from during card battles? I never see them on the card before or after I play them. And how come my card with higher hit points, the same attack type, and a higher ranking for that type, will lose a card battle sometimes?
My biggest question though, and you can hold your other answers until I get this one figured out, is why am I playing this game in the first place? If I wasn't hosting a letters column here and having the most obsessed people on the net send me their strategies, I'd have to figure one out for myself. That could take days, and what do I get for my trouble? Some more cards. What really kills Tetra Master for me isn't just the difficulty and seeming randomness, it's that combined with the lack of real reward. Triple Triad was, for me, just as frustrating as Tetra Master. However, since you could do something useful with those cards once you'd learned Card Mod, I stuck with it and made a concerted effort not to let Plus/Same spread. Tetra Mist, on the other hand, I need only muddle through a few games of at the Treno tournament before giving it up forever -- in favor of the infinitely more enjoyable Chocobo Hot and Cold Game. K-KWEEEHH!
An early Thanksgiving? |
I am going to eat a great deal of pumpkin pie! ( I thought I should tell everyone.)
-Nick Herman
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Now look. You've gone and upset Mint.
Get equipped with Romeo Blade |
Hey, uh.. letter guy,
It's always cool when something like this happens, with a different letter guy nearly
every day. It kind of gives us a varied break from the usual boring dry comedy (just
kidding). Anyways, people have been talking about Vagrant Story again recently, and
this has inspired me to replay it. I'm wondering if anyone knows how to get that kickin'
weapon that Romeo had at the end, I think someone said how in the column awhile ago, but
I don't feel like reading through that much amature comedy (just kidding).
Bad Mistah Hoo Ha, A.K.A. Gilberts alternate email account
P.S. By the way, yesterday an old letter and response was accidentally printed, but it
was one of my favorites, so it's like watching that I Love Lucy episode where Malcolm X
and Hitler get locked in a safe and work out their differences... Of course I also remember
that one starring Corey Haim and Feldman as wise-cracking college kids, so I don't know
whether that was a very accurate memory.
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What you've got to do is keep yourself weak in the second basement of the Iron Maiden. If your HP is below a certain level, you'll encounter enemies that carry what you're looking for. Be warned that it may take a while, though, as such a powerful weapon is naturally pretty rare. Brings me right back to the days of Pink Puffs, it does.
Game on |
If the Presidential election had to be decided by a video game
tournament between Gore and Bush, what game should they play?
~Ian P.
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Good question.
If I was going to pick a political game, the most obvious example that comes to mind for me is a PC game released under the Doonesbury brand during the Clinton/Dole race. I can't remember the title, but it dealt (shokku!) with getting elected President. Neat game in that you could choose to rerun classic campaigns, like the 1960 Kennedy/Nixon race. Or I could pit the two against each other in Kartia, if I wanted something a little more tactically oriented. Barring those two choices, a little knowledge contest in the form of You Don't Know Jack would be interesting, even if it would be skewed a bit too much toward pop culture to be really effective as a replacement for the electoral college.
Most of those games would be pretty boring to watch, though, so I might fall back on some of the more popular party games out there. Super Smash Brothers (did you know Bush is a Ness player?), Super Puzzle Fighter II, Tetris Attack, Chu Chu Rocket, Poy Poy, we all know these. Maximum audience enjoyment here; you could broadcast the results and it would be classified as either the nation's highest-rated drama (who will win?) or its highest-rated comedy (hee, another suck death for Gore!).
But come on. It's me you're asking. Samba de Amigo, of course. And speaking of which ...
Fat gamers in party hats |
Hey, Nich!
How's the diet going? As a fellow unfit gamer, I'm profoundly interested in
the ability of video games to help reduce my weight.
-Stephen Dedalus
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Good of you to ask, but I don't really know how the diet's going. The dirty little secret is that I stopped about two and a half weeks in, because I became so busy with schoolwork that I literally did not have an hour and a half each day to devote to the diet. The stale remains of the feature are still up, never to be completed. However, it seemed to be doing something during that time. It's just that two and a half weeks is not really long enough to judge.
By the way, not sure how much you've been following the U.S. release of Dance Dance Revolution, but that sucker's got its own dedicated Diet Mode that allows you to set the number of calories you want to burn, and the game will plan your workout from there. So I may end up doing a follow-up feature, since I'll also have a lighter workload then. In the meantime, my "being too busy to eat" diet has been doing quite well, though that's a subject for another day.
The dreaded server daemons |
Hi,
I have to ask a little question here of the GIA
staffers and the people who have commented in letters
about FFXI: Have any of you guys actually played large
online RPGs like Everquest and Diablo 2?
Beyond all the ranting and raving about "plot"
and "character development" etc., no one seems to be
mentioning that there is likley going to be a huge
problem in their server capacity? I mean, think about
all the Evercrap problems, and they have peak usages
at 100,000+, and think about Blizzard, they were
*preparing* for over a million players online, and
anyone who has played D2 online knows how that worked
out (servers down large periods of time, waiting up to
several hours to join a game, etc.).
Beyond all the bitching and griping about the
cost of the monthly fees (I bet Square never gets
enough subscribers in the U.S. to support PlayOnline
here) and the change of format, I really don't believe
Square is going to be able to maintain an online FF to
anyone's satisfaction. And while (like in other
MMRPGs) most of the people that would subscribe will
keep paying, they won't be able to pull in the masses,
and they will lose money.
-Abazagaroth
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I saw an odd little story at Gamers.com. It's an eerie tale of the lengths people will go to for attention on MMORPGs, and shows what can happen when you take everything on the net at face value. It also poses another problem for Final Fantasy XI in addition to Abazagaroth's point. So for purposes of tomorrow's discussion, let's presume FF XI is great. Square worked out all the chinks and problems involved in a truly narrative online RPG, and on top of that it's the best narrative the series has ever seen. The design team has done everything they were supposed to, and FF XI is a perfect thing.
Now it's released, and it only takes a few minutes to see that the hardware team has not matched Square's impossibly high level of achievement. The server goes up and down more often than the trampoline champion of the 2000 Olympic Games, and you're having a little bit of trouble finding someone in the game you want to go adventuring with. I'm not interested in why these would ruin the game for you. What I want to know is, how would you enjoy the game anyway? What's your solution to getting something out of a game like this? If anyone out there plays Everquest already and has to deal with some of these problems, it would be especially nice to hear from you. But even if you haven't, feel free to tell me how you think you'd manage to get past the problems that aren't really a part of the game, so you can get to the good things that are really a part of the game.
Closing Comments:
Well, I think that went well. The topic given above is a pretty heavy one, so feel free to write in about other things if that's a little too serious for your tastes. Also, I'm expecting lots of letters saying how I'm not giving Final Fantasy XI a fair shake, and I must be a febrile idiot to judge a game that won't come out for a whole more year. Don't disappoint me.
-Nich Maragos, the new guard
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