...with sexy results! -
November 13, 2000 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot. Who's Nozomi?
Don't say we didn't warn you.
I really wasn't going to buy Shenmue, just because I've seen so
many conflicting opinions on the game. But I now have to say that
Sega's cunning marketing may have sucked me in, and Shenmue may
even be higher on my to-buy list than Skies of Arcadia at this
point. Why, you ask? Because of that damn commercial for the game
that played during King of the Hill last night.
I won't spoil it for those of you who haven't seen it, and heck, I'm
not even gonna argue that it's one of the all time great commercials in
television history. It just cracked me up when I saw it, and even now it brings
a smile to my face. Typically lowbrow irreverent Sega, to be sure, and I love them
for it. Great stuff.
Onward.
Crow eaten here...
needs Tabasco |
I like FF2 as much as anyone, but seriously,
it's just not that deep, that small changes could make a big difference
in the game. Even not being able to resurrect Palom and Porom is
forgivable, as far as I'm concerned.
Sorry to make you look foolish, but you can't resurrect them in the
Japanese version either. The mysterious item-select window that appears
when you examine them is a genuine red herring, not a vestige of an event
which was removed from the English version. There *is* a minor
translation difference, though--in the Japanese version, if you use an
appropriate healing item, you get a unique message instead of the default
"nothing happened" message.
I thought everyone knew this by now. Of course, some people still think
you can resurrect General Leo in FF6, and at least half the SNES emulator
users out there aren't aware that their emulators can support sound and
graphic transparencies, so that shows how far "everyone knows that" gets
you in this day and age.
--AWJ-- |
Admit it, AWJ, you're not sorry you made me look foolish. You live
for it, don't you? Don't you? LIVE FOR IT I SAY!!!!
Er, anyway. Yes, you are in fact correct. Ever since 1991, way back
when I noticed that you could open up an item menu when standing in
front of poor, petrified Palom and Porom, I'd assumed that there must
be a way to free them, either via an item I hadn't discovered yet, or
an item that simply wasn't available because of cuts in the US
version. Now these many years later I actually research the topic and
find out that there is in fact no way to bring them back until they're
resurrected during the course of the story. Wild, man, you learn
something new every day.
But hey, at least I know that General Leo can't be brought back, so
that should count for something... right?
All the Woolsey you
could want |
D'aar! Woolsey translated more than just Mana, FF6 and CT matey! He also has,
to his credit: Mystic Quest, Breath Of Fire (remember, Square published the
first one here), and Mario RPG (not sure on that one, though). Interesting,
though, that the team who translated FF4 does a godawful job, and suddenly,
the next game released in the US (MQ) has a new translator and a pretty
decent translation. One can probably guess what happened to the FF4
team...
~Krelian (replaying FF4 thru 8 before popping 9 in his console. Guess which
one I'm on.) |
Just to be completely anal about it, I think Mr. Woolsey also
translated Final Fantasy Legend III. Hopefully this ends biography
week on obscure translators, and we can move on now.
Canada: the anti-Texas! |
Ogre Battle 64 gave me a translation shock.
I had just captured a stronghold, when I went inside and found that the text
was completely in Japanese. Then, the English text showed up. It's never
happened again or before, but it was a wake up call, to say the least.
Jon, who's moving to Canada if Bush wins |
Wow, that's weird... especially since I'd have thought the mechanism
for displaying Japanese text would have been removed during the
translation process. Interesting stuff... anybody else have a similar
experience to report?
She's upset about
something, I think... |
Hey Double Agent sir,
In the spirit of prepping for this end of the year games onslaught (I'm starting
to wonder if it'll ever end...), I was doing a little website browsing... and
what did I find out? The horror!!! Persona 2's unofficial release date (thank
you Atlus, for still having a "Winter 2000" still posted on your website, rather
than an actual game release date; God forbid someone should care... I know, only
two or three other lost souls would care... but still) is supposedly December 15... Gaaaahhhh!!!
So either game retailers agree with us gamers that the original late November
estimate is a tad too close to FFIX's release date (a.k.a. "The people at Atlus
can't be that insane"), or Atlus chickened out and postponed said date. :(
Now how the hell am I going to claim any sort of superiority from the masses
when suddenly picking up FFIX right away is starting to look good? :P
Waaahhhh, I want it now!!!! *sobs*
Princess Jemmy, now catering to the spoiled child within... |
Not quite sure I understand your logic here, Jemmy... are you implying
that the rest of us are somehow less than l33t because we rush to purchase
a new FF the minute it comes out, rather than waiting on a more obscure
but potentially more thematically interesting title?
If so, good for you! You're correct, we're all mindless drones dancing
to Square's tune, and eternity spent playing FFMQ would be too good for
us. Your childish whining has opened my eyes to my own inadequacy...
excuse me, I must now go study super ninja death style kung fu in a far
off monastery in Albuquerque.
The great GCC that
rules us all |
Hey Chris,
If you had one wish, and you wished that the wish would come true, what
would happen?
-Banjax, who just got Vagrant Story and loves it dearly after playing only
three hours worth. |
Nothing would happen - see, essentially you've created a useless
variable that a good compiler would simply optimize away, such that it
never existed in the first place. That's why you don't remember finding
that magic wishing ring in the first place... the event now exists
only in debugging traces. Sad, really.
Lazy weekend? I wish... |
As I sat around this lazy weekend waiting for Final Fantasy IX to come out,
I realized something. Is it just me or is there a lot less promotion for FF9
than there was for 8? With 8 I had the demo to play and I saw a ton of commercials
for it in advance of its release. Now, though, the only promotion I've seen is
online. No demo, except for those who attended that special event in San Francisco.
Not that I'm complaining, in fact I'm actually enjoying the fact that I'm going in
without a clear idea of an enemy or basic plotline, but it seems to me that they may
lose out on the casual fans that, unfortunately, made up a large chunk of FF7&8's
fanbase. Of course I'm sure that some people will like the fact that going back
to tradition includes going back a niche title. So what's the deal? Are we gonna
be bombarded with media next week or what? If not, what do you think of this?
Sorry to ramble on for so long....
-JWH |
It's not just you - I haven't seen hardly anything on the game,
even the letters in the column have been light on the subject. It's
understandable, with the PS2 and Zelda providing some stiff
competition, and you're probably right that the advertising blitz will
be heaviest over the holidays. Still, I have to wonder if Square's as
well prepared for this launch as they should be. Today I was having a
conversation with a friend who remarked that he didn't care for Zelda,
Dreamcast, PS2, he was just waiting for the next FF and wondered when
it would be coming out. Needless to say he was taken aback when I
pointed out that it was out tomorrow. Of course, he's a grad student
who hasn't seen the light of day in years, but still...
And just for the record, not everybody has to apologize for writing
long letters, ok?
Just do what I do:
superglue! |
dear Magnum P.I.,
If anything is going to spell out the demise of Square, it will be their
inabilty to manufacture a package for multi-disc games that actually
holds the discs properly. Every single time i close my Xenogears or FF
VIII box, the discs detach themselves from the tray and end up flopping
around inside the box. Then again, this might be a clever strategy on
their part because the discs get scratched very easily, forcing gamers
to purchase another copy.
yours cruelly,
opultaM Forward |
I noticed that too, but haven't seen a lot of disk scratches as a
result. You're not putting jacks or razor blades inside the cases as
well, are you?
And fear not, I'm sure that once Square switches to DVD style cases
for their PS2 games, the problem will no longer arise... for a while. We'll
have a few months of security until someone realizes they can save a
few pennies per copy by shipping in regular jewel cases, at which point
it'll be back to rattling multi-CD cases. And won't that be fun?
Closing Comments:
Never doubt the wisdom of Homer Simpson, for his bizarre snippet
of dialog above combined with Jemmy's ranting this weekend on
vocabulary have seeded my feeble mind with the topic for tomorrow's
column.
The question is, to what extent does love, romance, etc. work
for you in a game? Since nearly every RPG ever made has the standard
story of "boy meets girl, rescues girl, saves world (including girl)
and lives happily ever after", are you getting tired of the same old
same old, or is it like dragons and swords and castles, something you
never get tired of? Have you ever seen a relationship on your PSX that
might have been believable in the real world, or would that even work
in a game? Enlighten me with your letters, and I'll see you
tomorrow.
-Chris Jones, driving as far
as he can on an eighth of a tank of gas |