Double Agent
...with sexy results! - November 13, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Who's Nozomi? Don't say we didn't warn you.

I really wasn't going to buy Shenmue, just because I've seen so many conflicting opinions on the game. But I now have to say that Sega's cunning marketing may have sucked me in, and Shenmue may even be higher on my to-buy list than Skies of Arcadia at this point. Why, you ask? Because of that damn commercial for the game that played during King of the Hill last night.

I won't spoil it for those of you who haven't seen it, and heck, I'm not even gonna argue that it's one of the all time great commercials in television history. It just cracked me up when I saw it, and even now it brings a smile to my face. Typically lowbrow irreverent Sega, to be sure, and I love them for it. Great stuff.

Onward.

Crow eaten here... needs Tabasco
I like FF2 as much as anyone, but seriously, it's just not that deep, that small changes could make a big difference in the game. Even not being able to resurrect Palom and Porom is forgivable, as far as I'm concerned.

Sorry to make you look foolish, but you can't resurrect them in the Japanese version either. The mysterious item-select window that appears when you examine them is a genuine red herring, not a vestige of an event which was removed from the English version. There *is* a minor translation difference, though--in the Japanese version, if you use an appropriate healing item, you get a unique message instead of the default "nothing happened" message.

I thought everyone knew this by now. Of course, some people still think you can resurrect General Leo in FF6, and at least half the SNES emulator users out there aren't aware that their emulators can support sound and graphic transparencies, so that shows how far "everyone knows that" gets you in this day and age.

--AWJ--

Admit it, AWJ, you're not sorry you made me look foolish. You live for it, don't you? Don't you? LIVE FOR IT I SAY!!!!

Er, anyway. Yes, you are in fact correct. Ever since 1991, way back when I noticed that you could open up an item menu when standing in front of poor, petrified Palom and Porom, I'd assumed that there must be a way to free them, either via an item I hadn't discovered yet, or an item that simply wasn't available because of cuts in the US version. Now these many years later I actually research the topic and find out that there is in fact no way to bring them back until they're resurrected during the course of the story. Wild, man, you learn something new every day.

But hey, at least I know that General Leo can't be brought back, so that should count for something... right?

All the Woolsey you could want
D'aar! Woolsey translated more than just Mana, FF6 and CT matey! He also has, to his credit: Mystic Quest, Breath Of Fire (remember, Square published the first one here), and Mario RPG (not sure on that one, though). Interesting, though, that the team who translated FF4 does a godawful job, and suddenly, the next game released in the US (MQ) has a new translator and a pretty decent translation. One can probably guess what happened to the FF4 team...

~Krelian (replaying FF4 thru 8 before popping 9 in his console. Guess which one I'm on.)

Just to be completely anal about it, I think Mr. Woolsey also translated Final Fantasy Legend III. Hopefully this ends biography week on obscure translators, and we can move on now.

Canada: the anti-Texas!
Ogre Battle 64 gave me a translation shock.

I had just captured a stronghold, when I went inside and found that the text was completely in Japanese. Then, the English text showed up. It's never happened again or before, but it was a wake up call, to say the least.

Jon, who's moving to Canada if Bush wins

Wow, that's weird... especially since I'd have thought the mechanism for displaying Japanese text would have been removed during the translation process. Interesting stuff... anybody else have a similar experience to report?

She's upset about something, I think...
Hey Double Agent sir,

In the spirit of prepping for this end of the year games onslaught (I'm starting to wonder if it'll ever end...), I was doing a little website browsing... and what did I find out? The horror!!! Persona 2's unofficial release date (thank you Atlus, for still having a "Winter 2000" still posted on your website, rather than an actual game release date; God forbid someone should care... I know, only two or three other lost souls would care... but still) is supposedly December 15... Gaaaahhhh!!!

So either game retailers agree with us gamers that the original late November estimate is a tad too close to FFIX's release date (a.k.a. "The people at Atlus can't be that insane"), or Atlus chickened out and postponed said date. :( Now how the hell am I going to claim any sort of superiority from the masses when suddenly picking up FFIX right away is starting to look good? :P

Waaahhhh, I want it now!!!! *sobs*

Princess Jemmy, now catering to the spoiled child within...

Not quite sure I understand your logic here, Jemmy... are you implying that the rest of us are somehow less than l33t because we rush to purchase a new FF the minute it comes out, rather than waiting on a more obscure but potentially more thematically interesting title?

If so, good for you! You're correct, we're all mindless drones dancing to Square's tune, and eternity spent playing FFMQ would be too good for us. Your childish whining has opened my eyes to my own inadequacy... excuse me, I must now go study super ninja death style kung fu in a far off monastery in Albuquerque.

The great GCC that rules us all
Hey Chris,

If you had one wish, and you wished that the wish would come true, what would happen?

-Banjax, who just got Vagrant Story and loves it dearly after playing only three hours worth.

Nothing would happen - see, essentially you've created a useless variable that a good compiler would simply optimize away, such that it never existed in the first place. That's why you don't remember finding that magic wishing ring in the first place... the event now exists only in debugging traces. Sad, really.

Lazy weekend? I wish...
As I sat around this lazy weekend waiting for Final Fantasy IX to come out, I realized something. Is it just me or is there a lot less promotion for FF9 than there was for 8? With 8 I had the demo to play and I saw a ton of commercials for it in advance of its release. Now, though, the only promotion I've seen is online. No demo, except for those who attended that special event in San Francisco. Not that I'm complaining, in fact I'm actually enjoying the fact that I'm going in without a clear idea of an enemy or basic plotline, but it seems to me that they may lose out on the casual fans that, unfortunately, made up a large chunk of FF7&8's fanbase. Of course I'm sure that some people will like the fact that going back to tradition includes going back a niche title. So what's the deal? Are we gonna be bombarded with media next week or what? If not, what do you think of this?

Sorry to ramble on for so long....
-JWH

It's not just you - I haven't seen hardly anything on the game, even the letters in the column have been light on the subject. It's understandable, with the PS2 and Zelda providing some stiff competition, and you're probably right that the advertising blitz will be heaviest over the holidays. Still, I have to wonder if Square's as well prepared for this launch as they should be. Today I was having a conversation with a friend who remarked that he didn't care for Zelda, Dreamcast, PS2, he was just waiting for the next FF and wondered when it would be coming out. Needless to say he was taken aback when I pointed out that it was out tomorrow. Of course, he's a grad student who hasn't seen the light of day in years, but still...

And just for the record, not everybody has to apologize for writing long letters, ok?

Just do what I do: superglue!
dear Magnum P.I.,

If anything is going to spell out the demise of Square, it will be their inabilty to manufacture a package for multi-disc games that actually holds the discs properly. Every single time i close my Xenogears or FF VIII box, the discs detach themselves from the tray and end up flopping around inside the box. Then again, this might be a clever strategy on their part because the discs get scratched very easily, forcing gamers to purchase another copy.

yours cruelly,
opultaM Forward

I noticed that too, but haven't seen a lot of disk scratches as a result. You're not putting jacks or razor blades inside the cases as well, are you?

And fear not, I'm sure that once Square switches to DVD style cases for their PS2 games, the problem will no longer arise... for a while. We'll have a few months of security until someone realizes they can save a few pennies per copy by shipping in regular jewel cases, at which point it'll be back to rattling multi-CD cases. And won't that be fun?

Closing Comments:

Never doubt the wisdom of Homer Simpson, for his bizarre snippet of dialog above combined with Jemmy's ranting this weekend on vocabulary have seeded my feeble mind with the topic for tomorrow's column.

The question is, to what extent does love, romance, etc. work for you in a game? Since nearly every RPG ever made has the standard story of "boy meets girl, rescues girl, saves world (including girl) and lives happily ever after", are you getting tired of the same old same old, or is it like dragons and swords and castles, something you never get tired of? Have you ever seen a relationship on your PSX that might have been believable in the real world, or would that even work in a game? Enlighten me with your letters, and I'll see you tomorrow.

-Chris Jones, driving as far as he can on an eighth of a tank of gas

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