Double Agent
That old, sweet song - November 2, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Would you believe I wrote this while listening to the FFT soundtrack? Don't say we didn't warn you.

Kinda tired at the moment, but responding to letters always cheers me up. So let's get this thing on the road.

Onward.

Zealed to perfection
Hiya Chris,

As an avid fan of game music, I'd have to say the first soundtrack that I truly enjoyed to death was the masterpiece known as Wild Arms. The western feel of the music and the techno-like tracks are awesome and are top-notch in my book.

But before that, the soundtracks that actually made me NOTICE game music and the wonders of it were actually Secret of Evermore and Chrono Trigger. Evermore had that cool weird sounding music that just stuck with me cause of it's semi-celtic and semi-techno influence (like the mini-boss theme or Cecil's hometown). CT on the other hand actually had me trying to record the music directly from my SNES w/ a pocket recorder (that didn't work out too well). As a whole, CT's music made the game 10x better than it already was. I remember seeing Zeal for the first time and hearing that wonderful theme in the background or the triumphant sounds of the intro theme or even during the ending when everyone is leaving through the portals - the beautiful melody that accompanied that scene and the spark of the moment actually MADE ME TEAR (yeah yeah call me a wuss if you want). No game has ever done that to me since then. Mitsuda has a gem there.

Derek

P.S. Chrono Cross still can't compare with CT

I'll ignore that blasphemy at the end of your letter and concentrate on the core truth of your statement - that games will every so often hit on a moment of pure beauty, despite less than perfect graphical resolution or sound quality. The thing is, I think it's slightly different for everyone - I liked Zeal, but I loved the opening forest in Dewprism, the northern lights as seen from the mountain in Soul Blazer, and a handful of other key moments that weren't important plot points, but made just being there made everything else in the game worthwhile.

Some classics reviewed
In response to this topic, I was tempted to spout on about FFIII or some SNES-era game a little less trite than that, but I realized game music has never been "just the familiar bleeps that accompanied Mario". We tend to think of the NES's sound chip as fairly primitive, but developers managed to squeeze some amazing things out of the console's 5 "instruments".

The Mega Man games, to me, had the best composition at the time. Not one game out of the original 6 did not have at least one memorable tune. I cite the third game in the series, which, to me, had not one bad song on it. Every time I hear Spark Man's stage or the first level of Wily's castle, I get orgasmic fits of nostalgia. Not that nostalgia equals good music, but music like that stuck in my head for a reason.

The Castlevania series was also quite exceptional. The outdoor sections of Castlevania 2 ("Bloody Tears") or the opening level of CV3 stand out.

I suppose the quality of the recording hinders comparison to the newer stuff. However, if you listen to one of the various remakes of Bloody Tears (nothing changed save sound quality), it will compare to anything recent.

~Alex M.

No argument here. Unfortunately it's been so long that most of the NES's musical library has dropped out of my mind (except for Blaster Master, that game rocked), but not having great instruments didn't make the composers of that era any less skillful.

Of course, the question before us is at what point game music moved from good tunes of mediocre sound quality to being real music, which brings us to our next letter...

A heresy I can stand up for
Chris:

I realize that this may be tantamount to revealing myself as a souless bastard, but I have never played a game whose music did anything but eventually annoy me enough to turn it off. The only exception to this is Silent Hill (which I've never heard acclaimed for its OST, if it even has one). I played through most of Silent Hill wondering why I was getting so completely creeped out by it, until I turned the music off. No music, no creepiness.

Not sure what I'm trying to say except perhaps to ring in against all the letters you'll (no doubt) get extolling the virtue of one game's composer or other: Game music has never, for me, transcended "familiar bleeps" to become "actual music that could stand on its own".

--DarkLao, who thinks to himself, "And there was evening, and there was morning, the first day," every time dawn comes in Zelda.

Actually, even though I disagree with you I can understand your argument. In a lot of ways I don't think game music has really achieved equality with "real" music yet... and that's ok. Nobody expects the theme from Star Wars to be a Bach concerto, or a tire store jingle to be Sgt. Pepper. There's all sorts of music out there, and not all of it has to be bona fide high art. The vast majority of game music does what it has to do very well - namely, enhance the game without overwhelming it - and we really can't ask for more.

At the same time, I think there's a tendency among gamers to overrate game music because of our emotional attachment to the games themselves. I love the FFT soundtrack, but that's probably because it makes me think of playing the game and experiencing that world when I listen to it. The same goes for many other OSTs. And in the lone case where I heard the music before I played the game, Chrono Cross, I loved the music because it suggested the outlines of a great RPG to me, as much as anything. (In hindsight, the game I imagined was somewhat different from what Chrono Cross turned out to be, which was a little unfair to the actual game.) The point is, I love game music because I love games, and if you took away the one, I'm not sure the other would be there any more. The few times I've played game OSTs for non-gaming friends has tended to confirm this.

This doesn't mean that game music isn't art - I think it clearly has crossed that line recently, with Chrono Cross and Vagrant Story's ambient stuff. But people looking at things somewhat more objectively, as DarkLao is, might see things differently, so don't be too shocked.

Man that monkey can rock out...
Agent-Sama

Long time reader, first time writer ....

I remember being really irritated that I couldn't get my hands on a copy of the Donkey Kong Country soundtrack. We got the dumb video from Nintendo that previewed it, and somewhere on there, the guy said that they wanted to release the soundtrack over here. Which of course, NEVER HAPPENED. And I really REALLY liked the tribal - new- age sound of the BGM from that game, I stil do like tribal-esqe music. (Love Pure Moods. So my first real game music memory was being annoyed at Nintendo. And now I am a Sony girl.

FYI the first OST I ever actually BOUGHT was the import of FF7. I'm so excited that they are releasing an American version of the FF9 OST, even if it is like a "greatest hits" compilation or whatever. It's about time we got our due!

Thanks!

Kathryn
"Lady Sephiroth"

Donkey Kong Country fell in between the cracks of my early college years, when I skipped several of the major games that were out at the time. Still, I've heard the music, and it is indeed mighty catchy.

I'd also like to voice my agreement on the FF9 soundtrack coming out. Although this isn't the first time the US has seen a local OST release, it is something that's well overdue considering how popular the game is. We need to get out there and buy this thing, folks, so more such experiments come our way. Comprende?

There's just something about those opening harp notes...
I'd have to say that the first game which made me start listening to the music was Final Fantasy VI. I didn't even get to play it 'till 1996 (two years after its release), but oh well. For some reason, the music just "clicked" with me, and that's when I discovered the magic of MIDIs (which, of course, eventually evolved into MP3s... heh, heh). Two of my best friends and I liked the music so much, we did something shocking-- we bought the original soundtrack. You should have seen the looks on people's faces when we told them.

Now that video game music is almost all that I listen to (don't laugh. I like a lot of music...) I can only look back at good ol' FFVI and attempt to make out a whispered "Thanks." *sniff* For the longest time, because of FFVI, Nobuo Uematsu was my favorite game music composer. However, thanks to the plethora of gaming and musical greatness that was Chrono Trigger, Xenogears, and Chrono Cross, I have to say Mitsuda is the all-time best. I wouldn't shell out the cash for the full soundtracks to FFVII or FFVIII (even though there IS some excellent music) but I _do_ own the OSTs for the three Mitsuda works. Anyway, I've ranted enough.

Aett

Don't have a lot to say about this, except that I have a soft spot for the title screen theme in FF4, and fond memories of wandering around Tororia castle's waterways, listening to the great music and talking to the frogs. Good stuff.

It was the beat... the beat got to me...
Okay, I'll bite.

It was Top Gear 2.

Currently known as one of the rarest and most valuable SNES games out there - it is the best racer I've yet to play, with spot on controls, a nice upgrade purchasing system, and a gameplay system where finishing first was not imperative, you never played a track over again because there was (as I recall) about 48 of them, and it had this great techno-ish soundtrack that put me into a trance. This "Trance" usually resulted in a 1st place finish for the race, which I only noticed after skipping the post-race times/scores.

Sometimes, I would lean back, hit the pause button (the music keeps going)....and then realize the other guy playing wants to keep doing so.Oops.

KZ

Sometimes, rarely, game music will be this good, that it sucks you in and pushes you through the game without you even realizing it. Someone mentioned Silent Hill up top, and there are a handful of other examples as well. But again, I think this tends to be a bit more subjective than not, so what works for one person won't work for everyone... not that I don't want to see more developers try.

Turning towards current events...
Yo Chris,

I like videogame music. I think that the music that fit the game best, and sounds most realistic is Chrono Cross'. It's just awesome...it sounds so close to true instruments. Mitsuda deserves a cookie or something.

Xenogears' music is great, but there just isn't enough. I've played the game thrice, started another on the import, and own the OST. I've heard each song somewhere around 500 times. Still, even though there were only about 40 songs, they were great.

I like FFVI and FFVII's music about equally. However, Uematsu's synths are starting to hurt. Whenever he does something orchestrated (FF: Symphonic Suite and FFVII: Reunion, especially) it sounds extraordinary. The in-game stuff is usually crap. The compositions are okay, but when there are much better ways to synth it, why doens't he use them?

I like FFIX's more than FFVIII's, because it seems to fit better. The music is very fairy-tale like, so the synths don't sound so bad there...

--The Steve

I've heard lots of people wondering what the heck is up with Uematsu's love of obvious synth now that we're in the (post) PSX era... but never any decent explanations. I can point out that not all of FF8 sounds artificial, but still, certainly more does than I'd like. On the other hand, can't say much about FF9 since I'm trying to keep myself as spoiler-free as possible about that particular game. Sounds good, tho.

I knew it had broad appeal, but this is just freaky
Chris,

The first time it really hit me that games could have real music, instead of annoying little beeps, was while I was playing Secret of Mana, and my dad commented on how much he liked the music. That was creepy.

-The Neocount of Merentha

I've had people wandering by tell me the same thing... and then again, I've had people wander by while I was listening to a voice acting passage in Brave Fencer Musashi and run screaming from the room. It balances out, I think.

Coming in under the radar
I'd have to say that the first game that ever made me actually recognize the music in the game on its own was Chrono Trigger... I distinctly remember (back in 6th grade) walking into the castle and just sitting and letting the music play.. Or just talking to the characters in the end of time and listening. Well, that and beating the game 20+ times, but oh well, I was only a little bit obsessed ;). Of course, what really made it stand out was the fact that I got my first internet connection then and downloaded songs. That was back before mp3s and you had to track down "underground" sites that had .s3ms or .its for the music, unless you wanted MIDIs. On the other hand, in some cases it can be good when the music isn't quite so noticeable. I tend to like it when the music fits seamlessly into the game's background, and provides an extra level of involvement or emotion rather than taking the game over. This may sound odd, but I really liked the music in Legend of LeGaia because it fit the game so well..

-Saragar, who loves Napster but did have a damn lot of fun going through VG Music sites...

There's something of a catch 22 in that last statement of yours - technically good game music is stuff that blends into the background and enhances a game without necessarily defining it, but how would you be able to remember how remarkably well it did its job if the whole point is that you didn't notice it?

On the other hand, Saga Frontier 2's excellent sound work was a standout for me precisely because it was such great background music, so perhaps I'm simply dead wrong about this one.

Kickin' it old school, keepin' it real
I think game music was art the moment that there were actual composed melodies in it. That probably goes back to way before Mario. The bleeps may not sound very 'artistic' to listeners, but as a guitarist/musician myself, I can say that learning to work with less-than-exceptional equipment (or console sound chips) is no easy task. Uematsu had all kinds of instruments he could layer on in the highly regarded FF6 soundtrack, but back in the old days composers had to come up with catchy melodies that could be translated into simple beeps. As the old saying goes, there is genius in simplicity.

As for the original question of the earliest game soundtrack I could listen to outside of the game, probably FF4. Uematsu is a master of melody, and with FF4 he was finally able to get some semi-decent sound quality. The overworld theme in particular still slays me every time I hear it.

-Minion

Right, except that even while making tunes that would work as MIDI beeps is certainly a task that demands a lot of musical ability, it's arguably not really "music".

Don't get me wrong, like I said I think some old NES game tunes were great stuff, but I don't think you can claim superiority just because they had nearly nothing to work with. Equality, maybe, but not superiority.

The Transcend
Chris,

I can't think of a better example of the first gaming music score that could stand on its own than the main theme of Actraiser. It was crisp, clear, and powerful - it really set the stage for the game, made me feel like a warrior in God's army. It sounded very professional, like something I might hear in a concert hall.

Iskandar

Ah, Actraiser. My personal answer to this column's main question, in case you were wondering. I'm not even going to say that the music itself was all that good - I barely remember the actual tunes. But I do remember the orchestration, which seemed sweeping at the time, and the horns at the beginning, which were simply overwhelming, even hooked up to our old mono TV via an RF converter.

Look, I'm not trying to say that Actraiser itself was great, or anywhere near it, but it was a key game in showing off the differences and improvements between the NES and SNES. Looking back, I'm not sure that Castlevania 4 seems all that much more advanced than Castlevania 3 when compared to the jump from SNES to N64, but Actraiser made it very clear that we weren't in Kansas any more. It, and a handful of other SNES launch titles, made it clear to me that there were great things to be found in the next generation of consoles, and that gaming could go to even greater places if I just stuck with it.

And what do you know, I was right.

Closing Comments:

I'd just like to take a moment note that I got some great feedback from this topic, and to thank Brian and everyone else who's done such topics. I'm very pleased with the way this experiment has worked out, because it often lets us talk about things I might have overlooked but that you folks are still interested in. And the moral of this story is to send in more topics, because I can tell you based on experience that if there's a burning issue you want to talk about, chances are other people do too.

Free topic day tomorrow, see you then. Adios.

-Chris Jones, always disappointed there aren't any dragons to fight in real life when he listens to FFT

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