That old, sweet song -
November 2, 2000 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot. Would you believe I wrote this while listening to the FFT
soundtrack?
Don't say we didn't warn you.
Kinda tired at the moment, but responding to letters always
cheers me up. So let's get this thing on the road.
Onward.
Zealed to perfection |
Hiya Chris,
As an avid fan of game music, I'd have to say the first soundtrack that I
truly enjoyed to death was the masterpiece known as Wild Arms. The western
feel of the music and the techno-like tracks are awesome and are top-notch in
my book.
But before that, the soundtracks that actually made me NOTICE game music
and the wonders of it were actually Secret of Evermore and Chrono Trigger.
Evermore had that cool weird sounding music that just stuck with me cause of
it's semi-celtic and semi-techno influence (like the mini-boss theme or
Cecil's hometown). CT on the other hand actually had me trying to record the
music directly from my SNES w/ a pocket recorder (that didn't work out too
well). As a whole, CT's music made the game 10x better than it already was.
I remember seeing Zeal for the first time and hearing that wonderful theme in
the background or the triumphant sounds of the intro theme or even during the
ending when everyone is leaving through the portals - the beautiful melody
that accompanied that scene and the spark of the moment actually MADE ME TEAR
(yeah yeah call me a wuss if you want). No game has ever done that to me
since then. Mitsuda has a gem there.
Derek
P.S. Chrono Cross still can't compare with CT
|
I'll ignore that blasphemy at the end of your letter and
concentrate on the core truth of your statement - that games will
every so often hit on a moment of pure beauty, despite less than
perfect graphical resolution or sound quality. The thing is, I think
it's slightly different for everyone - I liked Zeal, but I loved the
opening forest in Dewprism, the northern lights as seen from the
mountain in Soul Blazer, and a handful of other key moments that
weren't important plot points, but made just being there made
everything else in the game worthwhile.
Some classics reviewed |
In response to this topic, I was tempted to spout on
about FFIII or some SNES-era game a little less trite than that, but
I realized game music has never been "just the familiar bleeps that
accompanied Mario". We tend to think of the NES's sound chip as fairly
primitive, but developers managed to squeeze some amazing things out of the console's 5 "instruments".
The Mega Man games, to me, had the best composition at the time. Not one game
out of the original 6 did not have at least one memorable tune. I cite the third
game in the series, which, to me, had not one bad song on it. Every time I hear
Spark Man's stage or the first level of Wily's castle, I get orgasmic fits of
nostalgia. Not that nostalgia equals good music, but music like that stuck in my head for a reason.
The Castlevania series was also quite exceptional. The outdoor sections of Castlevania
2 ("Bloody Tears") or the opening level of CV3 stand out.
I suppose the quality of the recording hinders comparison to the newer stuff.
However, if you listen to one of the various remakes of Bloody Tears (nothing
changed save sound quality), it will compare to anything recent.
~Alex M. |
No argument here. Unfortunately it's been so long that most of the
NES's musical library has dropped out of my mind (except for Blaster
Master, that game rocked), but not having great instruments didn't
make the composers of that era any less skillful.
Of course, the question before us is at what point game music moved
from good tunes of mediocre sound quality to being real music, which brings us to
our next letter...
A heresy I can stand up
for |
Chris:
I realize that this may be tantamount to revealing myself as a souless
bastard, but I have never played a game whose music did anything but
eventually annoy me enough to turn it off. The only exception to this is
Silent Hill (which I've never heard acclaimed for its OST, if it even has
one). I played through most of Silent Hill wondering why I was getting so
completely creeped out by it, until I turned the music off. No music, no
creepiness.
Not sure what I'm trying to say except perhaps to ring in against all the
letters you'll (no doubt) get extolling the virtue of one game's composer or
other: Game music has never, for me, transcended "familiar bleeps" to become
"actual music that could stand on its own".
--DarkLao, who thinks to himself, "And there was evening, and there was
morning, the first day," every time dawn comes in Zelda. |
Actually, even though I disagree with you I can understand your
argument. In a lot of ways I don't think game music has really
achieved equality with "real" music yet... and that's ok. Nobody expects
the theme from Star Wars to be a Bach concerto, or a tire store jingle
to be Sgt. Pepper. There's all sorts of music out there, and not all
of it has to be bona fide high art. The vast majority of game music does
what it has to do very well - namely, enhance the game without
overwhelming it - and we really can't ask for more.
At the same time, I think there's a tendency among gamers to
overrate game music because of our emotional attachment to the games
themselves. I love the FFT soundtrack, but that's probably because it
makes me think of playing the game and experiencing that world when I
listen to it. The same goes for many other OSTs. And in the lone case
where I heard the music before I played the game, Chrono Cross, I loved
the music because it suggested the outlines of a great RPG to me, as
much as anything. (In hindsight, the game I imagined was somewhat
different from what Chrono Cross turned out to be, which was a little
unfair to the actual game.) The point is, I love game music because I
love games, and if you took away the one, I'm not sure the other would
be there any more. The few times I've played game OSTs for non-gaming
friends has tended to confirm this.
This doesn't mean that game music isn't art - I think it clearly has
crossed that line recently, with Chrono Cross and Vagrant Story's
ambient stuff. But people looking at things somewhat more objectively,
as DarkLao is, might see things differently, so don't be too
shocked.
Man that monkey can
rock out... |
Agent-Sama
Long time reader, first time writer ....
I remember being really irritated that I couldn't get my hands on a copy of
the Donkey Kong Country soundtrack. We got the dumb video from Nintendo
that previewed it, and somewhere on there, the guy said that they wanted to
release the soundtrack over here. Which of course, NEVER HAPPENED. And I
really REALLY liked the tribal - new- age sound of the BGM from that game, I
stil do like tribal-esqe music. (Love Pure Moods. So my first real game
music memory was being annoyed at Nintendo. And now I am a Sony girl.
FYI the first OST I ever actually BOUGHT was the import of FF7. I'm so
excited that they are releasing an American version of the FF9 OST, even if
it is like a "greatest hits" compilation or whatever. It's about time we
got our due!
Thanks!
Kathryn
"Lady Sephiroth" |
Donkey Kong Country fell in between the cracks of my early college years,
when I skipped several of the major games that were out at the time.
Still, I've heard the music, and it is indeed mighty catchy.
I'd also like to voice my agreement on the FF9 soundtrack coming out.
Although this isn't the first time the US has seen a local OST release, it
is something that's well overdue considering how popular the game is. We
need to get out there and buy this thing, folks, so more such experiments
come our way. Comprende?
There's just something
about those opening harp notes... |
I'd have to say that the first game which made me start listening to the music was Final Fantasy VI.
I didn't even get to play it 'till 1996 (two years after its release), but oh well. For some reason,
the music just "clicked" with me, and that's when I discovered the magic of MIDIs (which, of course,
eventually evolved into MP3s... heh, heh). Two of my best friends and I liked the music so much, we
did something shocking-- we bought the original soundtrack. You should have seen the looks on people's
faces when we told them.
Now that video game music is almost all that I listen to (don't laugh. I like a lot of music...)
I can only look back at good ol' FFVI and attempt to make out a whispered "Thanks." *sniff*
For the longest time, because of FFVI, Nobuo Uematsu was my favorite game music composer. However,
thanks to the plethora of gaming and musical greatness that was Chrono Trigger, Xenogears, and Chrono Cross,
I have to say Mitsuda is the all-time best. I wouldn't shell out the cash for the full soundtracks to FFVII
or FFVIII (even though there IS some excellent music) but I _do_ own the OSTs for the three Mitsuda works.
Anyway, I've ranted enough.
Aett |
Don't have a lot to say about this, except that I have a soft spot
for the title screen theme in FF4, and fond memories of wandering
around Tororia castle's waterways, listening to the great music and talking to
the frogs. Good stuff.
It was the beat... the
beat got to me... |
Okay, I'll bite.
It was Top Gear 2.
Currently known as one of the rarest and most valuable SNES games out
there - it is the best racer I've yet to play, with spot on controls, a nice
upgrade purchasing system, and a gameplay system where finishing first was
not imperative, you never played a track over again because there was (as I
recall) about 48 of them, and it had this great techno-ish soundtrack that
put me into a trance. This "Trance" usually resulted in a 1st place finish
for the race, which I only noticed after skipping the post-race
times/scores.
Sometimes, I would lean back, hit the pause button (the music keeps
going)....and then realize the other guy playing wants to keep doing so.Oops.
KZ |
Sometimes, rarely, game music will be this good, that it sucks you
in and pushes you through the game without you even realizing it.
Someone mentioned Silent Hill up top, and there are a handful of other
examples as well. But again, I think this tends to be a bit more
subjective than not, so what works for one person won't work for
everyone... not that I don't want to see more developers try.
Turning towards
current events... |
Yo Chris,
I like videogame music. I think that the music that fit the game best, and
sounds most realistic is Chrono Cross'. It's just awesome...it sounds so
close to true instruments. Mitsuda deserves a cookie or something.
Xenogears' music is great, but there just isn't enough. I've played the game
thrice, started another on the import, and own the OST. I've heard each song
somewhere around 500 times. Still, even though there were only about 40
songs, they were great.
I like FFVI and FFVII's music about equally. However, Uematsu's synths are
starting to hurt. Whenever he does something orchestrated (FF: Symphonic
Suite and FFVII: Reunion, especially) it sounds extraordinary. The in-game
stuff is usually crap. The compositions are okay, but when there are much
better ways to synth it, why doens't he use them?
I like FFIX's more than FFVIII's, because it seems to fit better. The music
is very fairy-tale like, so the synths don't sound so bad there...
--The Steve |
I've heard lots of people wondering what the heck is up with Uematsu's
love of obvious synth now that we're in the (post) PSX era... but never any
decent explanations. I can point out that not all of FF8 sounds
artificial, but still, certainly more does than I'd like. On the other
hand, can't say much about FF9 since I'm trying to keep myself as
spoiler-free as possible about that particular game. Sounds good, tho.
I knew it had broad
appeal, but this is just freaky |
Chris,
The first time it really hit me that games could have real music, instead
of annoying little beeps, was while I was playing Secret of Mana, and my dad
commented on how much he liked the music. That was creepy.
-The Neocount of Merentha |
I've had people wandering by tell me the same thing... and then again,
I've had people wander by while I was listening to a voice acting passage
in Brave Fencer Musashi and run screaming from the room. It balances out, I
think.
Coming in under the
radar |
I'd have to say that the first game that ever made me
actually recognize the music in the game on its own
was Chrono Trigger... I distinctly remember (back in
6th grade) walking into the castle and just sitting
and letting the music play.. Or just talking to the
characters in the end of time and listening. Well,
that and beating the game 20+ times, but oh well, I
was only a little bit obsessed ;). Of course, what
really made it stand out was the fact that I got my
first internet connection then and downloaded songs.
That was back before mp3s and you had to track down
"underground" sites that had .s3ms or .its for the
music, unless you wanted MIDIs. On the other hand, in
some cases it can be good when the music isn't quite
so noticeable. I tend to like it when the music fits
seamlessly into the game's background, and provides an
extra level of involvement or emotion rather than
taking the game over. This may sound odd, but I
really liked the music in Legend of LeGaia because it
fit the game so well..
-Saragar, who loves Napster but did have a damn lot of
fun going through VG Music sites... |
There's something of a catch 22 in that last statement of yours -
technically good game music is stuff that blends into the background and
enhances a game without necessarily defining it, but how would you be
able to remember how remarkably well it did its job if the whole point is
that you didn't notice it?
On the other hand, Saga Frontier 2's excellent sound work was a
standout for me precisely because it was such great background music, so
perhaps I'm simply dead wrong about this one.
Kickin' it old school,
keepin' it real |
I think game music was art the moment that there were
actual composed melodies in it. That probably goes back to way before
Mario. The bleeps may not sound very 'artistic' to listeners, but as
a guitarist/musician myself, I can say that learning to work with
less-than-exceptional equipment (or console sound chips) is no easy task.
Uematsu had all kinds of instruments he could layer on in the highly regarded
FF6 soundtrack, but back in the old days composers had to come up with catchy
melodies that could be translated into simple beeps. As the old saying goes, there is genius in simplicity.
As for the original question of the earliest game soundtrack I could listen
to outside of the game, probably FF4. Uematsu is a master of melody, and with
FF4 he was finally able to get some semi-decent sound quality. The overworld
theme in particular still slays me every time I hear it.
-Minion |
Right, except that even while making tunes that would work as MIDI
beeps is certainly a task that demands a lot of musical ability, it's
arguably not really "music".
Don't get me
wrong, like I said I think some old NES game tunes were great stuff, but I
don't think you can claim superiority just because they had nearly nothing
to work with. Equality, maybe, but not superiority.
The Transcend |
Chris,
I can't think of a better example of the first gaming music score that could
stand on its own than the main theme of Actraiser. It was crisp, clear, and
powerful - it really set the stage for the game, made me feel like a warrior
in God's army. It sounded very professional, like something I might hear in
a concert hall.
Iskandar |
Ah, Actraiser. My personal answer to this column's main question, in
case you were wondering. I'm not even going to say that the music itself
was all that good - I barely remember the actual tunes. But I do remember
the orchestration, which seemed sweeping at the time, and the horns at the
beginning, which were simply overwhelming, even hooked up to our old mono
TV via an RF converter.
Look, I'm not trying to say that Actraiser itself was great, or anywhere near
it, but it was a key game in showing off the differences and improvements
between the NES and SNES. Looking back, I'm not sure that Castlevania 4 seems all that
much more advanced than Castlevania 3 when compared to the jump from SNES
to N64, but Actraiser made it very clear that we weren't in Kansas any
more. It, and a handful of other SNES launch titles, made it clear to me
that there were great things to be found in the next generation of
consoles, and that gaming could go to even greater places if I just
stuck with it.
And what do you know, I was right.
Closing Comments:
I'd just like to take a moment note that I got some great feedback
from this topic, and to thank Brian and everyone else who's done such
topics. I'm very pleased with the way this experiment has worked out,
because it often lets us talk about things I might have overlooked but
that you folks are still interested in. And the moral of this story is
to send in more topics, because I can tell you based on experience
that if there's a burning issue you want to talk about, chances are
other people do too.
Free topic day tomorrow, see you then. Adios.
-Chris Jones, always
disappointed there aren't any dragons to fight in real life when he listens to FFT |