Double Agent
Nothing Scared - October 31, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Non temetis messor. Don't say we didn't warn you.

Finally got around to getting Majora's Mask last night, but I only had a chance to play a bit of it. Still, I really liked what I saw - it has a much richer feel to it, looks much more complex both graphically and gameplay-wise, than OoT. I know pointing all this out now is akin to saying, "Hey, I found this really cool game called 'Metal Gear Solid' the other day..." but what are you gonna do? I just hope I can put a major dent in this thing before FF9 comes out... not bloody likely tho. Still, thought it might be appropriate to lead off with a game with masks on Halloween night.

Onward.

I thought Fozzie Bear made that noise...
I've never been frightened by a game, but Silent Hill actually did come close. Constant quiet, shrouded in darkness, things creeping towards you out of the night. RE relied more on nervous reactions, trusting that your fight or flight response would make a good substitute for fear. Dino Crisis went as far as to include "Danger Events", where you had to randomly press buttons on the control pad at a fevered pace, I can only suppose in the hopes to force hysteria.

But don't get me wrong. These are all good games, and their entertainment and replay value is high. But I don't think any game could capture true fear, no matter how hard they try. Movies and books are the same for me, but I think I'm an exception. I guess I just don't scare that easily when all I'm doing is watching actors pretend to be afraid of another actor/animatronic/computer generated bad guy, or reading about fictional events. Video games are less likely to frighten me, since I know it's just a computer game.

But if it's any consolation, Pac Man scared the hell out of me when I was a kid. Just the noise he made...

Waka waka waka.

*shudder*

-Banjax

Given that I got to rave all I wanted about Silent Hill in my vault on the game, I guess I shouldn't get to talk about it here too, but who said life was fair? For the most part, I agree with you - I rarely find books or movies particularly frightening, since most of them are going for shock or disgust value, while rarely really getting into the 'endless nightmare' feel that I really need to get creeped out. Heck, when I was in Jr. High I read just about every Stephen King book available in about a month and burst out laughing every couple of minutes. Good horror fiction is really hard to do.

But the fact is, I did get pretty freaked out by Silent Hill. I think it's because, unlike a movie, the scares aren't used up in a few cathartic axe-wielding moments, and unlike a book, the environment is far more immerseive. Wandering around the alternate school house and hospitals, I only got the vaguest sense of what it must be like to really be in that situation - but given the severity of the situation, a vague sense was all I really needed. Also, Silent hill did a great job of stretching out the weirdness over most of the game's running time, and that's really rare. Looking back, the only other seriously scary book or movie I can think of that did something similar was Kubrick's The Shining, which probably has a lot to do with that film's power as well.

There's no evil like heartless corporation evil *Resident Evil: Code Veronica spoiler*
First I would like to point out that it was pure evil that the store I work for forced customers to buy Fantavision with the PS2. I'm serious, no PS2 without Fantavision. On top of that, employees aren't allowed to buy the system until further notice. Pure evil. Oh yeah, I'm supposed to be talking about evil games. Let's see:

1. Crystal Dynamics' choice to release a technically unfinished Soul Reaver was evil, although the game was still freakin' cool.

2. Superman for N64...nuf said.

3. Steve's fateful demise in Code Veronica was just pure evil. I almost cried...nah that would be gay. I was still shocked nonetheless.

4. Last, the entire Resident Evil series is plain evil. I mean those zombies used to be normal people. When it finally hit me that I was blowing away what used to be innocent human beings, I started to feel sorry for them...yeah right. I'd blow them to pieces any day. Maybe I'm evil? Maybe.

Jonezy (I've been reading this column for quite some time and I've finally decided to write.)

Serious evil all around... although I can almost (not quite, but almost) see where your employers are coming from. The PS2 may have shipped in miniscule quantities, but there are more PS2 games out there than you can shake a stick at. I stopped by the local Best Buy and Electronics Boutique last night, and both were overflowing with everything from TTT to Madden. And besides, if someone won't buy a PS2 because they don't want a copy of Fantavision, there are plenty of other people who will. Just the market in action, my friend.

It's Sony's own fault
This is in response to the PS2 costing 480 to produce. I read in the news paper that the PS2 was sold at a huge loss because they switched to a different plant to produce the main processor faster but with different specs. The new plant had problems so they switched back to the old one and had to modify the boards to work with the old specs. They then had to fly the shipment over to the US, (instead of by boat,) adding more to the cost. This is also why there was a shortage. So the PS2 was sold at a pretty big loss but that isn't necessarily going to stay that way.

-Bobo the mighty

"mediocrity... how tragic."

Actually, this might be in addition to the $480 selling price, not the cause of it. The core of the PS2, the "Emotion Engine" chip, is a cutting edge piece of hardware that Sony's had to push itself hard to manufacture in anything like the type of quantities it needs. The chips on the PS2 probably run $200, easy. Factor in the cost of a DVD drive and you could easily be looking at a couple hundred bucks before you even consider paying people to actually put it together, distribution, etc. But if you can get 10 million of these things into people's houses in a reasonable time frame, and figure on average that the owners might buy two or three games a year, you're looking at some pretty decent cash flow, which makes the loss worthwhile.

Double Agent: Encouraging ignorance for two years and counting!
You seem to have merely printed a letter that makes emulation look inferior. Transparency functions exist in SNES emulators, and have for years. The problem was that this guy didn't read the documentation and thus didn't know how to enable them, and you have encouraged this ignorance with your insistence on printing such letters.

Are you not getting my letters? What the hell is wrong?

I know transparency functions exist in emulators - I just thought the letter last night said as much until I just now reread it. But I still stand by my original claim that emulation, for the most part, is not as good as the original. Yes, as of late computers have gotten fast enough to run things with no problems and all the features engaged, but as recently as a year ago I saw people trying to run the translated SD3 ROM on a pretty decent P2 and failing miserably. (Yeah I know that the original SD3 cart also ran slowly, but not this badly.) And these were computer engineering people, not exactly a demographic that's too dumb to know which VESA driver to use.

And besides, computers rob console gaming of one of their main strengths, plug and play. With the exception of having an old or damaged system that jumps at key points, the experience I get from my copy of Zelda MM is the same experience that anyone else does, and nobody has to be a rocket scientist to make it work. If I wanted to mess around with patches, different frame rates, new sound cards, etc., I'd be running Quake 3 on a non-standard Linux box, thanks all the same.

Behold the power of soy
Yo Chris,

You said yesterday, in regards to emulation, "Admittedly, with computers as powerful as they are now I guess this kind of thing doesn't happen so much anymore, but still, why have a soy burger when you could be having steak instead?"

Actually, as computer get more advanced, the emulators run worse, I've seen. It's because there are now much more advanced sound cards, so the sound won't play on many games without doing some stuff to your computer (I want sound in Chrono Trigger, dammit!). And even as they get more advanced there can still be frame rate problems, oddly enough.

As for why I'd eat the soy burger? A number of reasons...first, I've never had an SNES, so I'd have to get one of those first. Then, get a controller, cords, and such. After that, I'd have to pay huge prices for the games (Chrono and FFVI sell for upwards of 60 bucks), to only get a game that could have a shot battery, meaning no saves. Even the lack of music isn't too much of an issue, I've got just about every OST that doesn't suck. So keep your filet mignon, sir. I'll continue to gank free games off the Net and suffer a few problems...

Oh, and the music to FFIX doesn't suck nearly as bad as FFVIII's! Rejoice and start the hyping already, we're only two weeks away!

--The Steve

And now we get into the economic aspect of emulation. You've all heard me talk about the ethics of ROMS, so I won't go there, but I will point out that gaming's an expensive hobby, always has been. $60 is nothing - I paid nearly $90 on sight for Chrono Trigger brand new, and I still think it was worth it. Besides, at some point not too long ago Nintendo was still selling SNESs in some odd new form factor for like $40 bucks. This may not still be true, but you shouldn't have that much trouble picking up a system for fairly small change.

Still, I suppose in an odd way the emulation quality many people experience is a way of balancing things out - most people get what they pay for, when all's said and done.

You had to know this was coming...
Four words Final Fantasy: Mystic Quest. That game is a blasphemy to the Final Fantasy name. I think I'll go wretch now for even thinking about it.

Shaffpad OOOOOOooooooOOOOOOOOooooo

Don't have much to say here, but I thought the "OOOOOOooooooOOOOOOOOooooo", which I assume is some sort of spooky ghost noise, was kinda cool.

Hey man, I need my Tonberry knife!
Top Five Reason's Halloween is like RPG's

5. You carry around a sack of a ridiculous amounts of stuff you don't really need, be it Malomars or Tonberry Knives.

4. You see lots of the same characters over an over again, wether its ghosts or spiky haired teenagers.

3. Trick-or-treaters, like RPG heroes, are usually short.

2. Full size Snickers, like really good swords, are hard to find.,/p>

1. You walk up to ramdom people's houses you don't know, then they talk to you and give you stuff.

--
{-ChristianAshlock-}

Sounds good to me. Still, it's not really complete without random monster encounters... dang it, where's those hapless kids inadvertently opeing portals to the underworld when you need them?

Harry Mason, voiced by Alvin the Chipmunk
Chris

About the smoothing on the ps2: I've only tried it on silent hill, but it makes the indoor sections look really nice. It kinda screws with the mist though. There's another option too that lets you speed up loading times. This can screw with the games, though, as it made Harry talk like he had been taking speed.

Another thing: The Summoner review is completely biased and exaggerated on all counts. I've been playing the game for about 7 hours and I find it to be deep and very entertaining. It's the best launch rpg by far.

--ethos

Interesting about the PS2. And as for Summoner, you must have a much higher tolerance for pain than I, sir. I'll quite happily finish off the back load of PSX games I've got before getting too deep into that particular experience.

Obvious candidate #2
Chris "Scary Columnist" Jones,

Mwhahahaha!! The truly scariest game of all time must be Beyond the Beyond. *insert scary organ swell here*

Seriously, this was the first PSX RPG I ever played, and I very nearly swore myself off RPGs forever. The plotline was so contrived and obviously copied that it scared me. Think that RPGs are all the same? Here's your proof. Boy sets off with mini-dragon on quest for father, and end up getting involved in world saving. Rehash-city.

And to top it all off, there's a fat Buddhist/Yoga type guy who looks like Ghandi+300 pounds, and they expect us to believe that he some sort of magic advisor to some king. Scary, isn't it?

Rayeth,
Who wonders what is more scary, the game or the fact that I know stuff about it...

I never played Beyond the Beyond, which I suppose is just as well. I almost got it once, during the empty time between when I first got my PSX and finished FF, and when Square released FFT in early 1998. "Surely it can't be that bad," I remember thinking. But indeed it appears to have been, and I can only thank the kind clerk at Babbage's who warned me away from it. May your Dual Shock controller never spontaneously switch off analog controls, sir.

And to end with the really scary game of the night...
i just want to point out that there actually is no mist problem when playing ff4 on any of the major snes emulators-nobody ever bothers to read the faqs that come with snes9x and zsnes. If you leave the emulator on 8-bit graphics mode there is no transperancy support. all it takes to enable transperancies is a simple click to a 16bit mode in the gui.

hmm for evil games-well both in subject matter and miserable confusing game play i'd have to say the old nes game "dr. jekyl and mr. hyde" takes the cake. (or in japanese "a strange case of dr. jekyl" :-) ) i still to this day cannot figure out what the point of the game is. from what i can tell its kinda like the incredible hulk, (hulk get mad! hulk crush!) you have to avoid getting dr. jekyl pissed off or something. either you run through london with the nice doc. and try to avoid being stoned by kids or slapped by women (i think dr. jekyl has a cane too )or you get angry and become mr hyde and fight herds of brains in some halloween world with goblins and stuff. the programmers apparently didn't read the book cause i don't remember anything about mr. hyde being equiped with a dimensional travel device. i usually get randomly struck by lightning and die about 5 minutes into the game so i never had the satisfaction of getting where i was supposed to be going-maybe dr. jekyl just wanted to pick up some groceries down the street? maybe one of the game sages out there can enlighten me about the game-though in all honesty if someone actually did play all the way through that game i'd be surprised.

anyway happy halloween
-s.c. contemplating summoning the formless guardians of the nether regions to conjure him up a free psx2 :-)

Excellent call - obscure, really awful game that even has sort of a goth feel to it. Indeed, a heady reminder of the scary, glorious days where every half assed Japanese developer in the world wanted to publish in the US, and the Nintendo Seal of Quality was an ironclad guarantee that nothing would prevent NoA from collecting licensing fees from such garbage. I commend you, s. c., for putting that all important chill down my spine on this Halloween night.

Closing Comments:

Well, we've been getting some good response to Mr. Parish's recent retrospective on Castlevania: SotN. Which leads me back to thinking about something I said about Castlevania II some time ago, and from there to Link's Adventure, and so on and so forth: namely, at what point does a game stop being an action game and start being an RPG? It might be argued that anything without EXP isn't a true RPG, but really, what's EXP for except linking the amount of ground you've covered with your character's fighting abilities? And don't even games like the original Zelda pull that off, by having characters gradually find more life containers and better weapons? Is there anything in particular that leads us to say, "SotN is an RPG, but Super Metroid is not?" Blasphemy, to be sure, but it should be fun to talk about. See you tomorrow.

-Chris Jones, wonders why no one mentioned Ghosts 'n Goblins for the NES. Man that game was lame.

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