Dawn of the Second Day -
November 1, 2000 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot. Listen: Billy Pilgrim has become unstuck in time.
Fourty-eight hours remain.
Don't say we didn't warn you.
Er... lessee, what to talk about? Majora's Mask kicks major
arse, but I already said that... what else have I been doing? Oh,
right, I remember, ODing on the Toy Story Ultimate Toy Box DVD
collection!
Good golly this thing is cool. I'm sure numerous reviews have already
been written on the films themselves and the collection they're embedded
in, so I'll limit myself to saying that it looks and sounds fantastic,
and the genuine art that these movies represent gives me real confidence
in gaming as well. There's absolutely no doubt in my mind that Pixar's
done exactly what video games need to do if they want to be taken seriously
- make people really believe that colorful polygon
shells are real characters whose actions and feelings really mean
something. I don't think any game has yet matched what Toy Story 1 and 2
have pulled off, but if it can be done once it can be done again by
someone else. And I look forward to seeing it happen on the PS2, Game
Cube, Xbox, Dreamcast, or whatever.
Onward.
Unfinished business |
Dear Mr. Agent:
You seem to have completely missed the point of emulation.
It's not about snot-nosed 12-year-old twits playing SNES games for
free. It's not even about nostalgic "retrogaming". It's partly for
the technical challenge, but most of the drive behind emulation is the
necessity of preserving the hardware and software that we lived
through childhood with, and catching up on what we missed.
Old games that would otherwise be all but nonexistent (such as
the games for the Bandai Satellaview), potential never realized by the
original hardware (such as the rendering of voxel landscapes on the
SNES, something I've only seen in a homebrew demo floating around the
emulation community), and celebration of the fact that copyright
infringement is STILL the most entertaining form of piracy (such as
the various translation and hack projects out there, which have
brought more masterpieces to the US than I had even dreamed existed).
So get off your high horse and acknowledge the fact that the
emulation community is not a bunch of stupid tightwads who want to
screw over Nintendo, it is CONSOLE GAMERS, like yourself, who care
enough about the systems they grew up with to immortalize them.
- Zen (http://www.emgnulation.org)
|
Before I get into this, I should point out that in previous emails
Zen's called himself a person "who has never in his life owned
a console system". When I pointed this out to him, he countered that this
was because his parents didn't allow consoles in the house when he was a
kid, and that he spends a lot of time playing friends' systems. I'll leave
it up to you guys as to how much that should color this argument, if at all.
You'd think one of these days I'd stop butting heads over this issue
and just let it go, but I guess I'm just stupid that way.
Let's look at the core argument Zen brings up - that emulation is needed
to preserve games that are slowly slipping awaqy into oblivion. It's a
noble goal, certainly something that I agree with, which is why I applauded
things like Bruce Sterling's Dead Media Project. (Which ironically appears
dead itself, but this should
give you the gist of it). Certainly some day it'll be important to
catalogue this stuff, since if things like Superman or baseball have taken
on real historical significance, I can't see that the same wouldn't hold
true for Super Mario Brothers. And given the lifespan of consoles,
terribly brief and unique things when looked at from a broader
perspective, I can even see the argument that saving such media needs to
happen sooner rather than later.
But the question is, is it the "emulation community's" place to do so?
At this point, I'd have to say the answer is a pretty firm no. Look, I'm no
fan of what big corporations have been doing to copyright law as of late -
the original framers of the Constitution seemed pretty dead set on having
a strong public domain, which means that stuff like "Steamboat Willie" is
long overdue to be distributed free to anyone who's interested in it. But
that's not the state games are in right now. The Atari VCS, the
granddaddy of all modern gaming, is younger than I am, and companies are
still making money off the games that appeared on it. It's not the
place of "CONSOLE GAMERS" to decide what is and is not worthy of being
immortalized... yet. Let the developing companies hang on to this stuff a
little longer, and I guarantee they'll resurrect it again, eventually, in
one form or another. By the time the Nintendo Generation hits middle age
and starts having mid-life crises, I wouldn't be at all surprised for
Nintendo to bring out a $10 version of the NES, complete with every game
ever made for the system on a single high-density storage device, all in an
attempt to cash in on the now (relatively) wealthy aging gamer market
desperate to relive their youth. But Nintendo's not likely to do that if
everything they own has been widely cracked and distributed already, so
knock it off!
End of rant, and end of this topic for a while, I think.
Action - there is no
better word |
Chris,
What separates an RPG from an action game? Action, for lack of a better word.
RPGs, as designed from the beginning, don't have a lot of real action
involved.
In an RPG, you run around different areas of the world, randomly triggering
battles of which you must use menus to guide your party to victory. You meet
with different people and see at least a semi-rich plot. You fight random battles
over and over to get the resources to upgrade your characters' raw abilities
and equipment. Stories advance the game - you hear the plight of the good people
and ultimately try to save the world from oblivion. There are many insignificant
characters with insignificant contributions, but talking to everyone certainly
helps to cover the bases. You then travel into dungeons and strike at the heart
of the enemy - the bosses. Usually, strategic intelligence is paramount - knowing
what spells will hit what enemies, etc., rather than fast reflexes.In an action game, you travel along areas and see the enemies you must fight.
You must fight them and use your reflexes to win in real time. Of course, you
will receive item upgrades, and perhaps upgrades in your hit points, etc., but
mostly, solid tactics will win the day. Of course, you might have to use your
Rod of Flames on that Frost Bear, but ultimately you will have to use reflexes
to dodge the Bear's Deadly Maul and Ice Storm. Usually there is some sort of story,
but it is generally not as involved as an RPG.
It's harder to differentiate the difference now than in the past simply because
there are hybrids - action games with RPG elements and vice versa. Maybe the
developers are trying to either stretch their own creative abilities, or are
just being egged on by the management to create broader games which will appeal
to more gamers as a whole.
Iskandar |
I agree with you on a lot of things, except that I think the two
styles you've laid out are digital standards in an analog system. Very
few games put out these days don't incorporate at least a few
characteristics from each of the two groups you've laid out, and
arguably the best as of late have been seamlessly merging the two.
I think what this all comes down to is the fact that the
distinction between action games and RPGs was, in the beginning,
necessary from a technical standpoint, but not any more. On the NES
a game with the action qualities of Zelda would have been impossible
to merge with the deep combat of Final Fantasy or the later Dragon
Warriors, but other games have merged the two genres quite well. And
as much as anything the question I'm asking is, given that that's the
case, is there any reason to have the action/RPG dichotomy anymore?
You can't walk and
fight at the same time |
Rather than use an inductive method of determining what consitutes an
RPG, I've decided to go with a more deductive method. What is the *one*
thing all "true" RPGs have that non-RPGs do not? A transition between
exploration and battles and seperate functions in each. I cannot think
of one RPG that breaks this rule, and while it can be argued that by my
definition Super Mario World is an RPG (in that the exploration mode is
the map screen and each level is a "battle"), I leave it to you to put
appropriate constraints on what a "battle" truly is.
Best,
--Imad "(e)magius' Hussain |
Vagrant Story is arguably very much an RPG, and has very little
difference in its exploratory mode and its combat mode - unless you're
using your definition to define what an RPG is in the first place,
which is something of a cheat. In a strange way, the only way to save
the traditional RPG label for traditional RPGs would be to have only
the most traditional RPGs qualify as such - an FF would be an RPG,
Chrono Cross, DQ7, but Vagrant Story wouldn't be, nor would Ogre
Battle, or even FFT. And is that really a cut we want to make?
How to respond to a
review - take notes, people! *Summoner spoilers* |
It's been a long time since i have been roused to the
point of defending a video game. I used to argue vehemently about the
greatness of games like dungeon explorer and Ys I & II; the unsung
glory of military madness. Or the subtle cool of soul blazer and vermillion. Enter Summoner....
While nick made some good points about Summoners flaws he seemed to gloss
over some of its most subtle charms. His review reads almost as if he hadnt
played the game past its halfway point.
Summoner has problems. The load times are astronomical, i have timed them,
and they vary from 8 seconds (no problem there) to 35 grueling seconds. But
what you get for the load time almost makes up for it. The areas are huge.
Yes, Some are pop up filled messes if you select the low camera angle, but
try playing it at the auto or high camera and the pop up becomes nonexistent.
I am not pleased you are forced into a more isometric view, but its a minor gripe.
Nick made clear the fact that there was no annotation system for quests.
Ever heard of a paper and a pencil???? Is it so inconvienient to take 3 seconds
to right down a direction? You could just try and remember... just like you
memorize moves in Tekken. Or do you open the move list before every attack in
order to get around memorizing things like tag throws? In Summoner the world is
big, cities are big, and you gotta take notes.
Combat: another point Nick seemed to dislike. Its subtle. Its elegent. And
if you want it can be micromanaged. But why? After playing for 18 hours i have
yet to suffer more than 3 deaths in the party. The combats REAL TIME. In command
and conquer, you dont issue orders to every tank for every attack do you? No. You
tell 1 set of tanks to destroy a target and you nudge em into victory. Same with
Summoner. There is a strategy, and once you figure it out you characters will
not be "dead within seconds."
For a game with so much text i think a single sentance is more than appropriate
to lay out the whole story. **cough cough** Yea right. While joseph did destroy
his hometown he is infact the "chosen one." An individual with a cursed gift
of a summoner. His party, a motley crew of people that either a) hate his guts
or b) split his head open. Joesephs only real desire is to reign in his destructive
power, while everyone else has a less altruistic desire for it.
Is summoner the greatest RPG ever. By god, no its not. Is it the "worst
launch RPG" not by a long shot. Summoner is simply an above average RPG that
could have been fantastic if the graphical glitches, and load times had been
fixed up.
greg usberti
P.S. why i wrote this i have no idea. Just feel a 1 outta 5 would prevent a
lot of people from getting this game, even though it has a lot of good points. |
I haven't much played Summoner, but from what I've heard Nich's
review is pretty much dead on. On the other hand, this is the single
best letter responding to a review I've ever got, which makes me
ecstatic. Let's look at what Greg did and didn't do that made this so
cool:
He laid out his points specifically, addressing and directly arguing
against Nich's points. He argued around and beyond what Nich had stated as
fact in the review, rather than flatly denying it on the basis of "because
I say so." He didn't personally attack Nich or the site, while making
points that were in many cases, completely opposite of what Nich laid down.
In short, he argued about the game rather than the review,
which is how it should be. Great job, sir.
The true meaning of
trick or treating |
Dear Chris,
Need your personal opinion on something. Am I a nerd? Let me fill you in....
I'm a sophmore in highschool and tonight I went tricker treating (pauses
waits for laughter) hang in there it gets worse.I had no mask and I went
solo ,yep all by myself.Also I had it all planed and I brought some coffee
with me and ran door to door and put the extra candy in my backpack....All
this during a night filled with a ton of homework....I'm good.
Kid in the orange shirt- dodging eggs and out of breath |
The way I see it, it's all in how you look at things. From a certain
perspective, yes, you are a nerd, or at least someone with little
social development. (I know, same difference.) But from another angle, you resemble
the classic trick-or-treater - slightly unbalanced adolescent kid wandering around
at night getting people to buy him off with candy lest he cause some mild vandalism
to befall the neighborhood. Of course, you're likely in an area where this "protection
fee" is so ingrained that you don't even bother packing shaving cream, TP or eggs,
but there's something to be said for going old school.
The whole point of the
thing |
Mr. Jones,
I generally divide action games and RPGs based on how battles are handled.
Action/Adventure games (which I consider Super Metroid, Symphony of the
Night, and even Secret of Mana to be) generally handle battles within the
primary game, whereas an RPG (Final Fantasy, Valkyrie Profile, Tales of
Destiny) will handle battles as sort of an aside-- that is, the game stops
what it is doing and focuses on the battle. Experience points and equipment
have little to nothing to do with it.
-Some Random Jerk |
Right, except that you can look at things a different way: that RPGs
are all about battle. It's only recently that 80-90% of an RPGs
time was not spent in endless menu driven combat, fighting the same
color-switched monsters over and over and over. At the same time, these
menus gave more tactical options and when executed properly, fights
in an RPG could be much deeper than anything a hack and slash action
game had to offer. You can argue that RPGs merely treat battles
differently than action games, but going back to Imad's letter, where
does that get us?
Menus: as soon as I
think I'm out, they pull me back in! |
CJ,
Ingredients for a normal RPG:
1) Long playing time
2) Compelling story
3) Lots of useless statistics
4) Towns, with NPCs walking around
- and the biggest factor-
5) Fighting is done through menus
There you have it. It should be noted that while you can technically have
RPGs with only 2-3 of the ingredients (Parasite Eve, Wild ARMS, ect), they
probably will not leave a good taste in your mouth. Legendary games such as
Super Metroid and the Zelda series have at least a few of these ingredients,
but since they lack the most important one, #5, they must be reduced to the
status of "Action-RPG". They share that title with other such games
like...Brave Fencer Musashi..*shudder*. Sorry.
-Red Raven, wondering what the BFM creators were smoking... |
But what about Seiken Densetsu 2 and 3? They all have 1-4, and since
magic is accessed through ring menus, they arguably have at least part of 5
as well. And then we get the traditional spoiler, Vagrant story, which is
so close to being a straight action title it's not funny, except you have
to go through a pseudo-menu to target something. From a certain
perspective, combat in VS is even more static than in any ATB FF, which
makes it a bit odd to say that the one is an RPG and the other is not.
Besides, I like Brave Fencer Musashi. There's just something
intrinsically hilarious about Musashi Miyamoto coming back as a punk SD
teenager rescuing a valley girl princess with campy voice acting... kinda
like Abraham Lincoln being reincarnated as Bart Simpson, or something.
You had to go and bring
that up, didn't you? |
The Mortal Kombat: Mythologies series had exp.
Nuff' said.
Tawnee |
Hey, we can't be responsible for the abominations that get created from
good ideas. Like Star Trek Voyager.
Taking the broader
perspective |
It appears you've fallen into my little trap Agent
Jones,
By definition almost every game in the world (except Seaman and the like)
is an RPG. In nearly every game in the world you play the role of someone
else. Of course I'd give my personal view on it, but I'm sure someone's
summed it up better than I could have.
Gilbert
P.S. "The Sixth Sense" is the only piece of entertainment (besides personal
storytelling) that's ever scared me. That's because it touches on my own
childhood paranoias. Of course it's kind of hard for movie and game producers
to read their players/viewers personalities and change accordingly. Although
the exciting thing is that PS2 might be able to do that, seeing as Seaman
could read ones personality, and that's what MGS2 is rumored to do as well.
That P.S. was twice as long as my letter. |
Right, except that I don't think actual Role Playing has been a serious
part of anything we've been calling a console RPG since FF1. Ad hominem
definitions really just won't work here.
Good job on the P.S. - lopsided construction is always fun.
Closing Comments:
Reader column topics are back, so read and respond and enjoy. I'm gonna go watch
Toy Story 2 again, or something. Later.
-Chris Jones, never knew
there were so many damned in-jokes...
Topic for Thursday,
11/02/2000 |
Chris,
While doing some work the other night, I popped in my Final Fantasy IV
soundtrack and enjoyed listening to it again. As I listened to it, I
thought about how much better more modern soundtracks sound, yet I still
consider that one of my all-time favorites. Part of the reason for that
is that Final Fantasy IV was the first game that made me notice game music
as *music*. Hearing Golbez's theme for the first time made a chill run
down my spine (hey, I was 12 :) ), and added greatly to the emotional
impact of the scene. I know you are a fan of video game music, but what
game's score first made you think of it as not just the familiar bleeps
that accompanied Mario, but as actual music that could stand on its
own?
Brian Sebby |
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