Double Agent
Dawn of the Second Day - November 1, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Listen: Billy Pilgrim has become unstuck in time. Fourty-eight hours remain. Don't say we didn't warn you.

Er... lessee, what to talk about? Majora's Mask kicks major arse, but I already said that... what else have I been doing? Oh, right, I remember, ODing on the Toy Story Ultimate Toy Box DVD collection!

Good golly this thing is cool. I'm sure numerous reviews have already been written on the films themselves and the collection they're embedded in, so I'll limit myself to saying that it looks and sounds fantastic, and the genuine art that these movies represent gives me real confidence in gaming as well. There's absolutely no doubt in my mind that Pixar's done exactly what video games need to do if they want to be taken seriously - make people really believe that colorful polygon shells are real characters whose actions and feelings really mean something. I don't think any game has yet matched what Toy Story 1 and 2 have pulled off, but if it can be done once it can be done again by someone else. And I look forward to seeing it happen on the PS2, Game Cube, Xbox, Dreamcast, or whatever.

Onward.

Unfinished business
Dear Mr. Agent:

You seem to have completely missed the point of emulation. It's not about snot-nosed 12-year-old twits playing SNES games for free. It's not even about nostalgic "retrogaming". It's partly for the technical challenge, but most of the drive behind emulation is the necessity of preserving the hardware and software that we lived through childhood with, and catching up on what we missed.

Old games that would otherwise be all but nonexistent (such as the games for the Bandai Satellaview), potential never realized by the original hardware (such as the rendering of voxel landscapes on the SNES, something I've only seen in a homebrew demo floating around the emulation community), and celebration of the fact that copyright infringement is STILL the most entertaining form of piracy (such as the various translation and hack projects out there, which have brought more masterpieces to the US than I had even dreamed existed).

So get off your high horse and acknowledge the fact that the emulation community is not a bunch of stupid tightwads who want to screw over Nintendo, it is CONSOLE GAMERS, like yourself, who care enough about the systems they grew up with to immortalize them.

- Zen (http://www.emgnulation.org)

Before I get into this, I should point out that in previous emails Zen's called himself a person "who has never in his life owned a console system". When I pointed this out to him, he countered that this was because his parents didn't allow consoles in the house when he was a kid, and that he spends a lot of time playing friends' systems. I'll leave it up to you guys as to how much that should color this argument, if at all.

You'd think one of these days I'd stop butting heads over this issue and just let it go, but I guess I'm just stupid that way.

Let's look at the core argument Zen brings up - that emulation is needed to preserve games that are slowly slipping awaqy into oblivion. It's a noble goal, certainly something that I agree with, which is why I applauded things like Bruce Sterling's Dead Media Project. (Which ironically appears dead itself, but this should give you the gist of it). Certainly some day it'll be important to catalogue this stuff, since if things like Superman or baseball have taken on real historical significance, I can't see that the same wouldn't hold true for Super Mario Brothers. And given the lifespan of consoles, terribly brief and unique things when looked at from a broader perspective, I can even see the argument that saving such media needs to happen sooner rather than later.

But the question is, is it the "emulation community's" place to do so? At this point, I'd have to say the answer is a pretty firm no. Look, I'm no fan of what big corporations have been doing to copyright law as of late - the original framers of the Constitution seemed pretty dead set on having a strong public domain, which means that stuff like "Steamboat Willie" is long overdue to be distributed free to anyone who's interested in it. But that's not the state games are in right now. The Atari VCS, the granddaddy of all modern gaming, is younger than I am, and companies are still making money off the games that appeared on it. It's not the place of "CONSOLE GAMERS" to decide what is and is not worthy of being immortalized... yet. Let the developing companies hang on to this stuff a little longer, and I guarantee they'll resurrect it again, eventually, in one form or another. By the time the Nintendo Generation hits middle age and starts having mid-life crises, I wouldn't be at all surprised for Nintendo to bring out a $10 version of the NES, complete with every game ever made for the system on a single high-density storage device, all in an attempt to cash in on the now (relatively) wealthy aging gamer market desperate to relive their youth. But Nintendo's not likely to do that if everything they own has been widely cracked and distributed already, so knock it off!

End of rant, and end of this topic for a while, I think.

Action - there is no better word
Chris,

What separates an RPG from an action game? Action, for lack of a better word. RPGs, as designed from the beginning, don't have a lot of real action involved.

In an RPG, you run around different areas of the world, randomly triggering battles of which you must use menus to guide your party to victory. You meet with different people and see at least a semi-rich plot. You fight random battles over and over to get the resources to upgrade your characters' raw abilities and equipment. Stories advance the game - you hear the plight of the good people and ultimately try to save the world from oblivion. There are many insignificant characters with insignificant contributions, but talking to everyone certainly helps to cover the bases. You then travel into dungeons and strike at the heart of the enemy - the bosses. Usually, strategic intelligence is paramount - knowing what spells will hit what enemies, etc., rather than fast reflexes.In an action game, you travel along areas and see the enemies you must fight. You must fight them and use your reflexes to win in real time. Of course, you will receive item upgrades, and perhaps upgrades in your hit points, etc., but mostly, solid tactics will win the day. Of course, you might have to use your Rod of Flames on that Frost Bear, but ultimately you will have to use reflexes to dodge the Bear's Deadly Maul and Ice Storm. Usually there is some sort of story, but it is generally not as involved as an RPG.

It's harder to differentiate the difference now than in the past simply because there are hybrids - action games with RPG elements and vice versa. Maybe the developers are trying to either stretch their own creative abilities, or are just being egged on by the management to create broader games which will appeal to more gamers as a whole.

Iskandar

I agree with you on a lot of things, except that I think the two styles you've laid out are digital standards in an analog system. Very few games put out these days don't incorporate at least a few characteristics from each of the two groups you've laid out, and arguably the best as of late have been seamlessly merging the two.

I think what this all comes down to is the fact that the distinction between action games and RPGs was, in the beginning, necessary from a technical standpoint, but not any more. On the NES a game with the action qualities of Zelda would have been impossible to merge with the deep combat of Final Fantasy or the later Dragon Warriors, but other games have merged the two genres quite well. And as much as anything the question I'm asking is, given that that's the case, is there any reason to have the action/RPG dichotomy anymore?

You can't walk and fight at the same time
Rather than use an inductive method of determining what consitutes an RPG, I've decided to go with a more deductive method. What is the *one* thing all "true" RPGs have that non-RPGs do not? A transition between exploration and battles and seperate functions in each. I cannot think of one RPG that breaks this rule, and while it can be argued that by my definition Super Mario World is an RPG (in that the exploration mode is the map screen and each level is a "battle"), I leave it to you to put appropriate constraints on what a "battle" truly is.

Best,

--Imad "(e)magius' Hussain

Vagrant Story is arguably very much an RPG, and has very little difference in its exploratory mode and its combat mode - unless you're using your definition to define what an RPG is in the first place, which is something of a cheat. In a strange way, the only way to save the traditional RPG label for traditional RPGs would be to have only the most traditional RPGs qualify as such - an FF would be an RPG, Chrono Cross, DQ7, but Vagrant Story wouldn't be, nor would Ogre Battle, or even FFT. And is that really a cut we want to make?

How to respond to a review - take notes, people! *Summoner spoilers*
It's been a long time since i have been roused to the point of defending a video game. I used to argue vehemently about the greatness of games like dungeon explorer and Ys I & II; the unsung glory of military madness. Or the subtle cool of soul blazer and vermillion. Enter Summoner....

While nick made some good points about Summoners flaws he seemed to gloss over some of its most subtle charms. His review reads almost as if he hadnt played the game past its halfway point.

Summoner has problems. The load times are astronomical, i have timed them, and they vary from 8 seconds (no problem there) to 35 grueling seconds. But what you get for the load time almost makes up for it. The areas are huge. Yes, Some are pop up filled messes if you select the low camera angle, but try playing it at the auto or high camera and the pop up becomes nonexistent. I am not pleased you are forced into a more isometric view, but its a minor gripe.

Nick made clear the fact that there was no annotation system for quests. Ever heard of a paper and a pencil???? Is it so inconvienient to take 3 seconds to right down a direction? You could just try and remember... just like you memorize moves in Tekken. Or do you open the move list before every attack in order to get around memorizing things like tag throws? In Summoner the world is big, cities are big, and you gotta take notes.

Combat: another point Nick seemed to dislike. Its subtle. Its elegent. And if you want it can be micromanaged. But why? After playing for 18 hours i have yet to suffer more than 3 deaths in the party. The combats REAL TIME. In command and conquer, you dont issue orders to every tank for every attack do you? No. You tell 1 set of tanks to destroy a target and you nudge em into victory. Same with Summoner. There is a strategy, and once you figure it out you characters will not be "dead within seconds."

For a game with so much text i think a single sentance is more than appropriate to lay out the whole story. **cough cough** Yea right. While joseph did destroy his hometown he is infact the "chosen one." An individual with a cursed gift of a summoner. His party, a motley crew of people that either a) hate his guts or b) split his head open. Joesephs only real desire is to reign in his destructive power, while everyone else has a less altruistic desire for it.

Is summoner the greatest RPG ever. By god, no its not. Is it the "worst launch RPG" not by a long shot. Summoner is simply an above average RPG that could have been fantastic if the graphical glitches, and load times had been fixed up.

greg usberti

P.S. why i wrote this i have no idea. Just feel a 1 outta 5 would prevent a lot of people from getting this game, even though it has a lot of good points.

I haven't much played Summoner, but from what I've heard Nich's review is pretty much dead on. On the other hand, this is the single best letter responding to a review I've ever got, which makes me ecstatic. Let's look at what Greg did and didn't do that made this so cool:

He laid out his points specifically, addressing and directly arguing against Nich's points. He argued around and beyond what Nich had stated as fact in the review, rather than flatly denying it on the basis of "because I say so." He didn't personally attack Nich or the site, while making points that were in many cases, completely opposite of what Nich laid down. In short, he argued about the game rather than the review, which is how it should be. Great job, sir.

The true meaning of trick or treating
Dear Chris,

Need your personal opinion on something. Am I a nerd? Let me fill you in.... I'm a sophmore in highschool and tonight I went tricker treating (pauses waits for laughter) hang in there it gets worse.I had no mask and I went solo ,yep all by myself.Also I had it all planed and I brought some coffee with me and ran door to door and put the extra candy in my backpack....All this during a night filled with a ton of homework....I'm good.

Kid in the orange shirt- dodging eggs and out of breath

The way I see it, it's all in how you look at things. From a certain perspective, yes, you are a nerd, or at least someone with little social development. (I know, same difference.) But from another angle, you resemble the classic trick-or-treater - slightly unbalanced adolescent kid wandering around at night getting people to buy him off with candy lest he cause some mild vandalism to befall the neighborhood. Of course, you're likely in an area where this "protection fee" is so ingrained that you don't even bother packing shaving cream, TP or eggs, but there's something to be said for going old school.

The whole point of the thing
Mr. Jones,

I generally divide action games and RPGs based on how battles are handled. Action/Adventure games (which I consider Super Metroid, Symphony of the Night, and even Secret of Mana to be) generally handle battles within the primary game, whereas an RPG (Final Fantasy, Valkyrie Profile, Tales of Destiny) will handle battles as sort of an aside-- that is, the game stops what it is doing and focuses on the battle. Experience points and equipment have little to nothing to do with it.

-Some Random Jerk

Right, except that you can look at things a different way: that RPGs are all about battle. It's only recently that 80-90% of an RPGs time was not spent in endless menu driven combat, fighting the same color-switched monsters over and over and over. At the same time, these menus gave more tactical options and when executed properly, fights in an RPG could be much deeper than anything a hack and slash action game had to offer. You can argue that RPGs merely treat battles differently than action games, but going back to Imad's letter, where does that get us?

Menus: as soon as I think I'm out, they pull me back in!
CJ,

Ingredients for a normal RPG:

1) Long playing time
2) Compelling story
3) Lots of useless statistics
4) Towns, with NPCs walking around

- and the biggest factor-

5) Fighting is done through menus

There you have it. It should be noted that while you can technically have RPGs with only 2-3 of the ingredients (Parasite Eve, Wild ARMS, ect), they probably will not leave a good taste in your mouth. Legendary games such as Super Metroid and the Zelda series have at least a few of these ingredients, but since they lack the most important one, #5, they must be reduced to the status of "Action-RPG". They share that title with other such games like...Brave Fencer Musashi..*shudder*. Sorry.

-Red Raven, wondering what the BFM creators were smoking...

But what about Seiken Densetsu 2 and 3? They all have 1-4, and since magic is accessed through ring menus, they arguably have at least part of 5 as well. And then we get the traditional spoiler, Vagrant story, which is so close to being a straight action title it's not funny, except you have to go through a pseudo-menu to target something. From a certain perspective, combat in VS is even more static than in any ATB FF, which makes it a bit odd to say that the one is an RPG and the other is not.

Besides, I like Brave Fencer Musashi. There's just something intrinsically hilarious about Musashi Miyamoto coming back as a punk SD teenager rescuing a valley girl princess with campy voice acting... kinda like Abraham Lincoln being reincarnated as Bart Simpson, or something.

You had to go and bring that up, didn't you?
The Mortal Kombat: Mythologies series had exp.

Nuff' said.

Tawnee

Hey, we can't be responsible for the abominations that get created from good ideas. Like Star Trek Voyager.

Taking the broader perspective
It appears you've fallen into my little trap Agent Jones,

By definition almost every game in the world (except Seaman and the like) is an RPG. In nearly every game in the world you play the role of someone else. Of course I'd give my personal view on it, but I'm sure someone's summed it up better than I could have.

Gilbert

P.S. "The Sixth Sense" is the only piece of entertainment (besides personal storytelling) that's ever scared me. That's because it touches on my own childhood paranoias. Of course it's kind of hard for movie and game producers to read their players/viewers personalities and change accordingly. Although the exciting thing is that PS2 might be able to do that, seeing as Seaman could read ones personality, and that's what MGS2 is rumored to do as well. That P.S. was twice as long as my letter.

Right, except that I don't think actual Role Playing has been a serious part of anything we've been calling a console RPG since FF1. Ad hominem definitions really just won't work here.

Good job on the P.S. - lopsided construction is always fun.

Closing Comments:

Reader column topics are back, so read and respond and enjoy. I'm gonna go watch Toy Story 2 again, or something. Later.

-Chris Jones, never knew there were so many damned in-jokes...

Topic for Thursday, 11/02/2000
Chris,

While doing some work the other night, I popped in my Final Fantasy IV soundtrack and enjoyed listening to it again. As I listened to it, I thought about how much better more modern soundtracks sound, yet I still consider that one of my all-time favorites. Part of the reason for that is that Final Fantasy IV was the first game that made me notice game music as *music*. Hearing Golbez's theme for the first time made a chill run down my spine (hey, I was 12 :) ), and added greatly to the emotional impact of the scene. I know you are a fan of video game music, but what game's score first made you think of it as not just the familiar bleeps that accompanied Mario, but as actual music that could stand on its own?

Brian Sebby

Recent Columns  
10.31.00
10.30.00
10.29.00
Double Agent Archives
When did we go from game music being artifice to game music being art? Let me know.
The FAQ returns, leaner and meaner than ever.