Double Agent
"Only on Nintendo!" How quaint. - October 19, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. One of these days, I need to get some new eyes. Don't say we didn't warn you.

If there was any doubt that DQ7 was one of the most retro games in history, Enix's possible censorship should settle it. Enix apparently feels that it's not enough to have 16-bit era sound and graphics, we've also got to put up with 16-bit era translation policies so that we faint-hearted Americans won't go into a tizzy about somebody saying "God".

And I for one say, thank you, Enix! I've had just about enough of games criticizing religion, bringing up complex issues and adult themes, and in general making me think. I'm pleased that someone's finally decided to stand up and cut out all the nasty, unpleasant, intelligent bits of a game, and reduce the genre to what it was supposed to be: wandering around killing virtual monsters for no apparent reason other than "save the world and get gold!" Thank you for finally standing up to Square and their games with actual plots and dramatic structure - giving me a lobotomized version of a game I wasn't so crazy about to begin with is a sure way to turn me into a loyal customer! Stay the course, Enix, you're fully confirming every opinion I ever had about your commitment to worthwhile gaming.

Onward.

Head to head
Hey Chris -

This is my delusional vision of what will be happening next Thursday down at the ol' Pyramid Mall...

Ocober 26, 2000
9:01am
EB - Ithaca, NY

Me: Gimme my PS2 and my copy of Time Splitters!! I preordered in March, so you best have 'em!
EB Guy: You know Majora's Mask comes out today?
Me: Good idea...throw in Smuggler's Run and DAMMIT! get them to release some RPG's, will ya?
EB Guy: You have a N64?
Me: Uh, yeah?
EB Guy: Majora's Mask comes out tod...
Me: Listen, I have to beat these games and watch all 32 of my DVD's today, so can you hurry it up? It's bad enough you didn't start selling at midnight!
EB Guy: But...
Me: Just gimme gimme gimme gimme!! No time for banter!!

Nintendo, you chose the wrong bloody day!!! Bring on the GameCube, but get the hell out of my way on October 26!!!

Whew. I need more sleep.

Cheers, mate - Pikafoo

Actually, at the moment Nintendo looks to have done a great job positioning Zelda against the PS2. Admittedly, there are very few people who'd prefer playing a single game against getting an entire new system, especially one as powerful as the PS2, but between those unable to get the system because of shortages and those unable to get the system because they can't shell out $300, I think Nintendo won't have any problems moving MM carts come the 26th.

I think Mr. Blue Pig is inherently scary...
Honestly, how *can* this game be dark when Link turns into a Zora and plays the electric guitar?

.... I don't know. I'm not a fan of shapeshifting, but yes, I do love the Zelda series. (Link's Awakening... mmm!) I'm also eager for another game that doesn't revolve around Zelda and dear old Mr. Blue Pig. Or Giant Scary Pig, as in the last game.

I'm not intending to buy it, because, um... musical instruments were done in DK64, and I didn't think they were all *that* great... but! Butbutbut! The time travel thing sounds sweet. But I'm not *nearly* as excited for it as I was for Ocarina of Time... which is still the only game I've ever preordered. But Link! XD I love Link, but he's gonna be twisted in to god knows what of those UGLY Gorons and Zoras... mweh.

~nezu, confuzzled.

I think the "dark" description may have something to do with the fact that, you know, the entire world's gonna be crushed by a huge rock in 72 hours? A lot will have to do with the execution, no doubt, but the basic premise sets up images of dozens of different "end of the world" movies in my head - not exactly the cheery joy I got out of running around the first village in OoT. Also, Link having to turn into an "UGLY" Goron or Zora could have some impact on the mood of the game, bringing up issues of identity and alienation.

Other people have doubts about the game, and I admit I'm not 100% sold on it myself, yet. But the basic premise strikes me as one of the most complex and potentially interesting of any Zelda game, ever. I'll be keeping my eyes on the reviews as they come in.

The avatar of mediocrity
A few days ago I was at Best Buy looking around at their pathetic games section because I might as well, since my parents were there looking at appliances. I found a pleasant surprise there, they had Majora's Mask in their N64 way before its release somehow! I was so excited about this game, I was going to get it with a gold cartrige the day it came out... I was going to buy a gold controller to go with it (exclusive promotion at Toys R Us... buy LoZ:MM, and you can also buy a gold N64 controller) I needn't be bored... I could just play Majora's Mask while my parents shopped endlessly!

Less than 10 minutes later I was looking at music CDs.

The game was nothing special. It gave me an OVERWHELMING feeling of "been there, done that". I usually enjoy expansions/sequels/remakes, but Majora's Mask just feels like the same exact game I already played... because it is, I suppose. There's nothing new or exciting about it... it comes close to tainting the blissful gaming experience that Ocarina of Time was.

I wasn't impressed... it didn't take me back to the fun I had with Ocarina of Time... it didn't suck me back in to the adventure. It just seemed exceedingly mediocre and mundane. I'm glad I had a chance to play it at Best Buy instead of purchasing it myself. After playing it, I'll feel completely comfortable selling my N64, knowing that it will only have had one game worth playing -- The Legend of Zelda: Ocarina of Time -- in its entire existence.

P.S. And as for Square's Xbox development... I don't think it's anything to get truly excited about. They said FFX will remain exclusive to PS2, and that's a very good sign. Also Namco's new subsidiary RPG company, Monolith Soft, made up of many former Square employees who worked on Xenogears (the story/character parts!) is still planning on giving the PS2 their exclusive support. And let's not forget Enix either. I really enjoyed Valkyrie Profile and would like to see VP2 on PS2.

Long live Sony and the PS2! They'll be getting my $375 on launch day (memory card and tax are $75!!!)... and I won't even be getting a PS2 game with that. That's my confidence in the PS2.

To be fair, I don't think the basic gameplay is supposed to be the focus like it was last time. The basic novelty of OoT is gone, no question, and in its place is a game with a much more complex structure and plotline. I'm quite positive you wouldn't be able to get the meat of the game in a 10-minute playthrough - you wouldn't be able to try out going back in time and seeing the same events from different perspectives, or try doing different things at the same time of day. In a way, it reminds me of the difference between FF I and FF IIj: in the first one you built an engine, and in the second one you actually get to do something with it.

At this point nobody's said anything about any FF definitely being on Xbox, but by the same token nobody's said anything's going to be exclusive either. As to the rest... well, let's take a look at some of the letters we got on the subject.

It's the Doomsday Alarm! Ain't been heard for nigh on to five years...
Dear Chris,

GOD HAS FORSAKEN US ALL!!! THE DEVIL IS BILL GATES!! How else can you explain Square and Microsoft! Love God... THE END IS UPON US ALL!!!!

Don't want give my name for the devil is about to conquer the Internet.

I think he's upset...
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!

~Ian P.

Hey, it could happen...

Nintendo merges with Sega. "Let's just stop fighting!" says NOJ chairman.

Fight Club cartoon "A done deal" - Underground corperate fist-fights- on FOX Kids!

Square confirmed as Xbox developer.

Okay, so I'm being a little melodramtic. I guess we all knew it was coming. And besides, it's only FFXI, the least anitcipated Final Fantasy since the Japanese version of Mystic Quest. But hey, with PS2, Color WonderSwan, and now Xbox, Square is now officially cross-platform. I know this was a topic awhile back, but I think it's all the better for us- Now we Sonyphiles can ready our Ultima spells to kick the crap out of those Microsoft ninnies!

~Alex M.

It's all about product diversification...
Yo Chris,

Even though I don't want to buy an X-Box in the least, I think it's perfectly understandable why Square is doing this. They NEED the X-Box, possibly even more than the Box needs them. Remember that statistic that Square would need everyone with a PS2 to sign up for PlayOnline just to break even? Well with the X-Box crowd as well, Square may actually be able to turn a profit out from this thing...

--The Steve

Well, it's worth reminding people that there hasn't been any official announcement yet, even though it seems fairly likely that such an announcement will be eventually made. If you're staunchly in the "Microsoft is evil" camp (which I undoubtedly am, for operating systems) then you're understandably upset and there's not a lot that can be done to change your mind. However, I like The Steve's thinking on the matter - this may be a chance for Square to move more product and stay profitable. And the truth is, the Xbox may be better suited to help Square do that since by all accounts it'll be easier to develop for and perhaps a bit cheaper to boot. Meantime, just stay calm... we have months yet to go before the Apocalypse really kicks in to gear.

Character_development_speed *= 100;
Re: Odin's question if you get experience from boss fights in FF9. As usual, you don't. All that you get is AP points towards your abilities, kind of like you get GF points in FFVIII.

As for Zelda: MM, it's a good game, but there's so many things they changed that bother me, ie. no adult Link, and the fact that you have to meet certain people at a certain times on a certain day. This sounds cool in theory, but when you've gotta stand around and wait for 15 minutes real time, it sucks. The characters have NO development, after all, you're going back to the first day all the time. But it's got the same great gameplay, and that's what really matters.

Mazoku

Dang, forgot to answer that question yesterday. I knew the answer, just forgot to confirm with the rest of the staff and type it in. Thanks for the reminder. As for Zelda, I expect that the game will be set up in such a way that if you're doing things right, everything will be on a tight schedule with little to no slack or waiting time involved. And I completely reject the idea that characters can't be developed. Based on OoT, it wouldn't surprise me to see very limited development, but there are a lot of tricks that could be used. Perhaps Link can intervene to change timelines - the first time through the game he views a fight, then goes back in time to prevent it from happening. Even if they didn't do that, a lot can happen in 3 days, especially if you think the world's about to end. Don't dismiss the game out of hand, folks.

Once is enough
Let's see...

Majora marks the the second time two Zeldas have been released for the same system since the NES (barring the CD-I tragedies), but that's not all. It's also the first time since then the basic game structure has been severely tampered with, the first to directly follow its predecessor, and so on.

I hated Zelda II, and since I've learned Miyamoto has little or nothing to do with Majora, I see no reason not to just pick up Megaman Legends 2 instead.

On a side note, I'm surprised my favorite goofy line never came up: "Rats in your eyes!" - Lufia 2

SonicPanda

I'm not gonna argue with anybody picking up MML2, but I gotta stand up for Zelda II. At the time I played it, I thought it was amazing - much better combat than the original, even if the world was somewhat less complicated, it felt bigger. Yeah, it hasn't aged very well, mostly because both it and Castlevania 2 were very early examples of a genre (the Action RPG) that rapidly improved. Still, it was a great game when I was in 7th grade, worthy of the Zelda name.

Out of Time
Mr. CJ,

Well, it has happened...maybe it is the start of a revolution, or maybe just an insane attempt to be different, but I love the fact of elevating a lighthearted tale into something darker and more sinister. I love Zelda games, and though often childish in many ways I still enjoy them, but a more serious, more pressing story with more of a forbodding atmosphere will get my money. I have rarely felt a sense of urgancy in a game, but when I do it adds so much to the plot that it makes the game much more enjoyable. For example...

Imagine yourself in a race against time to stop something horrible from happening. You have only a very small fixed amount of time to prevent a catostrophic disaster. As the clock ticks down you must make quick decisions, and hope that, if you survive your mistakes, you can make up for them in some manner, or else that one wrong turn could cost the lives of hundreds, or maybe even thousands.

Doesn't something like that make you feel like you actually NEED to work hard? You can reset time in the game, which is probably necessary as a difficulty factor adjustment if nothing else, but for a hardcore gamers, try to beat the game (if possible) in just the first time through. No more being able to wander aimlessly forever getting every last piece of heart... missing some of the extra goodies that are not necessary but make the game a whole lot easier, and stuff like that. I would love a traditional RPG with a sort of clock, where you can actually lose the game, not just have to start from your last save, if you spend ungodly amounts of time building levels so that black mage you got can kill the bosses with one swipe of his crummy staff...while fun at times, it is also seriously dissappointing. The little clock thing also creates a kind of in game difficulty meter, as stated above, like what's the lowest amount of times you can reset and still beat the game, something that should be added to every game.

Also, being a sadistic hampster in training, I favor anything with a darker/more evil storyline.

Efrate, typing his little paws off before going back to that blasted wheel and running some more. Stupid scientists.

I gotta admit that some of this letter sounds a bit like an old school Nintendo Power preview, but Efrate's got an excellent point. One of the main complaints I see about games these days is that they lack difficulty - once you know the right trick, any recent FF's a breeze. The preferred solution for a lot of people seems to be to make the game much harder by adding tougher monsters, tougher boss fights, and more leveling. But I think I prefer Zelda's approach: give the game consequences. You don't have time to wander around searching for that one really cool weapon hidden way in the back of the dungeon, because the sky is literally falling. If you're honest with yourself, you won't play ahead either, but deal with your mistakes and watch as minor missteps grow up around you until you're dancing on quicksand. If you find something cool by luck, great, but otherwise you just have to keep pushing ahead, doing the best you can... sounds like a glorious return to the days of white-knuckle gaming to me.

Am I upset? <laughs smugly>
SIR-

hmm... Are you happy that DQVII is - possibly - NOT making it to America intact? I mean, if this is true, people like me, who've had enough of this nonsense, just might not even bother with buying said game. In fact, I now find myself hoping that it DOES flop in the U.S.

Dr. Drek

Actually, no, I'm not happy. Whatever my opinion on games, I'd never wish for one to be given a lousy translation job. I can understand that there might be things in a game that aren't suitable for a general audience, but that's what the ratings system is for. And if that's not sufficient, then maybe the game just shouldn't be brought over in the first place.

But in the case of DQ7, I hadn't heard word one that the game's plot was in any way, shape, or form potentially offensive... and as many people have already pointed out, very little is going to shock us after Xenogears and FFT. Also, any translation cuts to DQ7 deprive me of a fair judgement on the game, because if I get it and don't like it, people will always have the excuse of "well, it was much better in the original Japanese." Not that they don't have that excuse now, but it tends to gain credibility if it really has been cut.

WRONG! WRONG, WRONG, WRONG!!!!
Okay, I felt I HAD to write in on this one. If your MST3K quote is in fact accurate, I probably wouldn't have laughed at it at all, due to the lack of research on their part. In fact, I would have been (and am) irritated at the incorrect data presented. The quote went like this: "Ok, how about this: a giant monkey throws mushrooms at these two plumbers..."

Ha ha. I don't know of any game where this happens. I know of a game where a giant monkey throws barrels at one plumber. I know of a game where two plumbers collect mushrooms by punching question blocks. I know of a game where a giant turtle throws fireballs and hammers at two plumbers. If they had substituted any one of these into their quote, I might have found it funny. But as it stands, it's one more case of video games being portrayed weirdly on television, much like any sitcom where a Playstation controller is accompanied by Atari 2600 sound effects. Call me anal, but I find it more annoying than humorous...

Oh, and about the FF8 concert scene being some cerebral spoof of emotional scenes in other games... uh, no. I see it as merely a scene that cashes in on the "coolness factor" of teenagers being members of a band. The only thing funny about it is making Zell tap-dance, which is an example of up-front, visual comedy. There's nothing "deeper" than that going on in this scene...

--Brad G.

Hee hee... thanks man, this is one of the most amusing letters I've gotten in a long time. Your imitation of a completely anal game fan was just dead on... oh, wait, don't tell me you were actually serious...

Look, it was a joke, OK? Best Brains, the guys (and gals) who used to write MST3K are extremely smart, as was reflected in their jokes, and I'd be very surprised to find out that they didn't know at least as much about games as any of us. That line very deftly combines the three landmark titles you mention (Donkey Kong, Mario Bros., and Super Mario Bros.) into one exaggerated image, while at the same time managing to poke fun at the absurdity found in all three of them. In other words, it's a great joke. But even on the off chance that MST3K did make a mistake, who cares? If I cared that much about knowing video game minutiae, I'd have to look down on 99.9% of humanity because they're not sufficiently geeky enough. And that's just stupid.

And maybe it's just me, but I didn't find anything even remotely resembling a "coolness factor" in the band scene - indeed, the entire sequence reeked of a cheesy "I've got a barn, let's put on a show!" vibe. Don't get me wrong, it was charming exactly because of how well it showed the characters ineptitude. Everything, from the choice of music to Irvine's pathetic "ladies' man" posturing to Squall's general woodenness was dead-on. Maybe it wasn't designed as a commentary on romantic game sequences, but it was so well put together from a character standpoint I couldn't help but laugh.

The PS2's not completely useless...
Hi Chris,

Just thought I'd comment on Final Fantasy (and MGS II) apparently becoming multi-platform instead of solely Playstation 2 games. I felt the same way you did when I heard the news; I have a Playstation 2 on pre-order that I nearly cancelled. After all, why get a Playstation 2 if its two biggest games are no longer its exclusive domain?

Then it occurred to me that even if both FF XI and MGS II are released on XBox, it still doesn't change the fact that both games are also coming out on Playstation 2. Not on Sega Dreamcast, not on Nintendo Gamecube. That means buying a Playstation 2 guarantees that I'll have one of the two consoles capable of playing these two much-hyped games.

Also, although Microsoft has made impressive strides in signing up developers for the XBox, there are still a greater number of developers for the PS2. I know, more doesn't necessarily equal better, but I'd still rather have a greater variety of games to choose from rather than a few. This especially applies to RPGs, which look to be a bit scarce on the XBox, even with Square coming on board.

I'm not some kind of rabid Sony fan; I also own a Sega Dreamcast (can't wait for Eternal Arcadia and Grandia II) and a Game Boy Color. I just think that a Playstation 2 will still be a very worthwhile gaming investment, Final Fantasy on XBox or not.

-Ken (who would buy an XBox if Square releases an XBox-only Final Fantasy Tactics 2)

Hey, I'm perfectly willing to admit that I'm the odd man out on this one. Both consoles have a huge number of developers, and I know the PS2 will very much be worth getting for a lot of you... eventually. Personally, I'm just pleased to see an American console that has a serious chance of making it, and US and Japanes developers helping to power it... but I can completely understand people wanting to stick with Sony after the original PS. All I know is, I'm perfectly happy to stick with my existing PSX and Dreamcast for now.

D'oh!
Hey, what happened to talking about Valkyrie Profile? I thought that you said sometime last week that you'd have some letters about it, and instead, I see responses to your rant about a certain other website. What happened, did all those letters, and interest in VP, evaporate? C'mon, if the interest is there, encourage it!

Yes, I did say that, I'm sorry, I forgot. I'll remedy it as best I can, if you'll take a look below.

Closing Comments:

I know I traditionally don't have topics on Fridays, but I did say I'd do a VP topic this week, and besides, Monday's a de facto free topic day anyway. So everybody who's played VP and has an opinion on it, send it in, and save your random jabber for Monday. See you tomorrow.

-Chris Jones, not a big fan of masks in general

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I forgot, I know, I suck, I'm sorry. But you can send me Valkyrie Profile letters tomorrow.
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