Double Agent
Hilarity does not ensue, apparently - October 18, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. I find it EXTREMELY offensive when gnarly EXTREME sports dudes run around reminding everyone how EXTREME they are. Remind me to terminate with EXTREME prejudice, as the saying goes. Don't say we didn't warn you.

Well, I needed something to talk about in intro today, and lo and behold the gaming news gods have delivered in thirty minutes or less.

Square and X-Box.... hmm. Well, now that I think about it, not a lot has changed - things are still in the rumor stage at this point, although I certainly wouldn't be surprised to hear something definite sometime soon. I know this is distancing me further and further from getting a PS2, but I'm probably unique in that.

Really, the only serious question this brings up is whether Square will only be bringing Play Online and associated properties to the X-Box (and multi-platform compatibility for PO was always a design goal), or if they'll be porting everything to PS2 and X-Box, or making some games PS2 exclusive and others X-Box exclusive. And that answer may not be forthcoming for a while, so don't hold your collective breaths.

Onward.

English mangled nothing be to laugh at
Hey Chris,

No, videogame humor isn't "funny," IMO. Although it is much appreciated, as it helps to lighten the mood (although the only people to utilize this in the best way don't need it... GameArts... so... happy... AAAARGH), I've never found myself actually laughing at a game, at least when the funny thing was intentional. The only recent time I've laughed at a game was when i saw Poshul say "spontaneously combusted" in Chrono Cross... I think there was another incdent a while back in an older game, but i cant think of one off the top of my head.

Bad translations aren't funny Chris. THIS IS SERIOUS!!! PEOPLE ARE DYING HERE!!!!!! OR COMING DAMN CLOSE, ANYWAY!!!!!!!!

Oh, and I don't suppose you'd know whether or not you get experience from boss fights in FF9, would you?

~Odin, who only laughs at Dave Barry

I've found myself laughing out loud at a game once or twice at a game, but it's absolutely true that as a rule game humor tends to flavor the rest of the plot rather than be a main course itself. And for a lot of games, that's the way it should be - long epics probably need a few light interludes, whereas pink cartoon animal wackiness would be completely out of place in something like Silent Hill. As a rule, I think game designers have a pretty good feel for when something's funny and when it's not, and when something's appropriate and when it's not - even if they don't always follow up on their instincts.

Those wacky Working Designs people...
I found myself laughing pretty hard at some points in Lunar:SSS. When talking to a chicken for the second time, Nall saying he wants to choke chickens definitely made me laugh. I also found myself laughing in the "tower of wisdom" or whatever it was called. When molding clay sculptures at the top of the tower, Kyle makes a reference to a birth control device--an IUD, specifically--that cracked me up pretty good. A lot of other humor came from the characters interacting with each other, like Jessica and Kyle's fights. Having a Square-dominated background, Lunar has been the best example I've seen of character interaction and a great breath of fresh air compared to the character development of the Final Fantasies. When I talk to the townspeople, my characters talk back, and often have humorous things to say. When they made fun of each other it seemed totally natural, seeing how their personalities were so well fleshed out.

NinjaPirateMan

And I had to let out a laugh at myself when I saw the "male bromide" at the male bathing pool. The developers got me good with that one!

Personally, I'm not a huge fan of WD, but their translations are generally quite good - the best in the business, in fact, at least until Square's recent streak. The humor's generally not laugh out loud funny for me, but I do appreciate how the whole translation has a more unified, coherent, natural feel than a lot of Japanese translations do. SSSC was good enough to put Lunar 2 on my purchase list, at any rate, and I suspect the same holds true for many of you.

"Where's the beef?" I don't get it...
Chris,

I find all three branchs of comedy you mentioned equally amusing but personally, I prefer character driven comedy. Working Design's puns are amusing but lose much of their humor once the object of reference (i.e. Calgon commercials) is gone. Unintentional humor found in horrible translations (i.e. Final Fantasy Tactics) is amusing, but unfortunately precludes a coherent, meaningful story or interesting characters. Character driven comedy on the other hand, has no expiration date and can exist alongside strong characters and a coherent plot, which are also important elements of an rpg.

- Mark

Sounds about right. In a lot of ways, character driven humor is so strong precisely because it isn't really "humor" at all, but rather a general attitude that the characters have. There's nothing all that funny about, say, Selphie or Zell, but just their general lighthearted attitude made the game a little more fun. I think topical puns are still fairly strong (I remember Calgon, at least) but it definitely doesn't compare to a good character.

Funny games? There ain't no such animal...
Hey Chris,

Comedy in games? Is there any? I think that Monty Python's Complete Waste of Time has been one of the few games to make me laugh. When you're used to THHGTG's style of offbeat double-take humour, "I got good feeling" gives a chuckle, and FF9's slapstick anime style humour may get a smile, but I have yet to get an RPG to really make me laugh. Sad.

I think that what makes me laugh most is joking with my friends, which doesn't really happen with an RPG. As a result, it's party games that get the most action . Great ab work out.

Drakonian

I'm a huge fan of Hitchhiker's dry British wit, but that's definitely not the only humor I can go for. In a way, I'm glad that single player games at least occasionally produce a chuckle, because I'm way too competitive in multiplayer to spend much time laughing But if multiplayer games crack you up, more power to you.

You're releasing it when? Heh, that's a good one...
Greetings, Mr. Jones.

You know what? I happen to think the funniest thing in games today is Working Designs giving a release date. I enjoy their games very much but I find their "attempts" at releasing a game on time for their own dates more hilarious than ANY dialogue in their games. The only thing even funnier is the poor saps who actually BELIEVE their release dates given. The reasons for delays? Whatever... How come it takes them over a year to translate and localize a RPG, when other companies such as Atlus and Enix can do more? Granted, they do not have the vast resources that the parent companies of Atlus, Enix, Namco or Square... But, come on people.

Stop offering promotional and packaging and offer the actual GAME. (I like extra goodies in my games, but not at the expense so that it interferes with the release of the product that they are intended to promote...

Okay, my apologies for that mini-rant. Down to business. Some of the most hilarious moments in gaming for me have been:

Earthbound- Any game where you can fight a big pile of puke is a winner in my book.

Persona- How many times can a person say "DAMN!!!"? This just proves that if something is said enough times in repetition, it WILL be funny.

Threads Of Fate- PINTO, Nothing more needs to be said. ;) Too bad Mint was not in the presidential race. I'd love to see her vs. Gore and Bush. ("I'm gonna rule the world!!!")

Resident Evil- Need I mention the voice acting? "Stop... DON'T... open... THAT... door!" However unintentional, it is so bad that it is hilarious. (Much like Star Ocean 2, in this aspect.)

If you want real hilarity in games, forget video games and try the RPG's involving pen & paper. Look into some of the sessions that I have engaged in D&D with my friends. Just picture a small ogre, about 12 feet tall, sneaking around like Snake in MGS and you will begin to get the picture. That is the typical day of Carl, The Vegetarian Stealth Ogre. My charcter, Tristan, is a level 6 Rogue with a charisma of 8. Yet, he still attempts to play the lute (And take many rocks to the head in the process...) and stalk women.

Ahem...

On that rather disturbing note, I bid you adieu for now.

-Erdrick (Who still thinks that it is fun to go around in DWIII and squirt people with the Water Gun.) :)

Bad dialog just hasn't been getting the praise it deserves to so far in today's column, so I feel the need to stick up for it. Phrases like "DAMN!" in Persona often remind me of just how goofy this hobby of ours is: we're trying to take seriously games with often hideous translations imported from a culture with some massively different perspectives, and often those same games are based on their warped perceptions of our society.

There's an old MST3K line (from the Japanese film, "Prince of Space") that never fails to amaze me as to how well it sums up what may be the root of modern gaming. Four middle aged Japanese men are sitting around a traditional dining area in the 1960's. One of them says to the others (courtesy of Mike and the 'bots): "Ok, how about this: a giant monkey throws mushrooms at these two plumbers..."

From that starting point, how can we ever take video games all that seriously?

Bumbling idiocy: comedy that never ages
Hey Chris,

I'd have to say that the one part of a game that made me laugh the most were the Laguna flashbacks in Final Fantasy VIII. One of my favorite videogame quotes of all time was Kiros' remark about Laguna's "performance" in front of Julia. "I'd say that's about a -3 on the manliness scale".

And who can forget the escape from the Esthar forces in the Lunatic Pandora excavation site? The part where Laguna threw Kiros and Ward off the cliff into the water, commented on how brave they were for jumping off like that, then slipping and falling while trying to climb down? That had me and my friend in stitches.

I'd have to say that Laguna has to be the funniest video game character of them all. Bumbling idiocity cracks me up.

-Perrin

I also thought Laguna's flashbacks were great stuff, and at the beginning, I thought that was all they were: comedy. But in a weird way, the most amusing scene of the game for me wasn't Laguna, but the "concert" sequence the kids put on for Squall and Rinoa.

Yeah, I know it was gut-wrenchingly awkward at moments - that's the whole point. Everybody was so damned earnest in a completely guileless teenage sitcom way that they could push Squall together with Rinoa that I couldn't help but cringe... which made it even more interesting to see Squall cringing along with me. Simpsons fans have coined the phrase "metahumor" about jokes the show will often make about itself, and it was fascinating to see FF8 do the same thing, almost as a comment on every "touching" game moment ever made. Perhaps I'm not doing a very good job of explaining where I'm coming from, but I can't help but think that any medium that can pull off a scene like that has nothing to be ashamed of in the humor department.

Like one of those TV clip shows, but with RPGs
Chris,

RPG comedy? Hmm, it can be a fun little thing that makes you laugh and makes the game more endearing to you...however, it is usually just plain stupid and only marginally amusing. Some things in RPGs that seemed funny to me at the time:

1) Breath of Fire 2: The Gold Fly after you finally take him out. He says either, "Shit!", or "Damn!" (I can't remember which). Not really funny, but in the context of the time and all the video game censoring of Nintendo, it floated my boat.

2) Breath of Fire (I, II, *and* III): All the references by the characters to the protagonist's "sword". Juvenile? Yes. Funny when playing by yourself? No. Funny when cracking comments to your friend about it? Yep.

3) FF7: The whole thing with the whorehouse was amusing, and so was the whole "...or I'll cut 'em off!" etc. thing with the whoremaster dude.

4) Thousand Arms: Just about everything about the dialog. This is the only RPG I think made good use of voice acting (the horrible voice acting, cheesy lines, and quirky translation made up a little for the fact that the game sucked majorly).

5) Lufia 2: Dekar was just too stupid to not snicker at, at least once anyway.

What doesn't work at all? Even in some stupid sense? Just about every dumb "joke" or "amusing incidence" in a Square RPG. Man! Sometimes it's like reading a poorly written novel with all sorts of witty repartee and too much use of adverbs after/before "she/he said/says" (e.g., "she grinned wryly", "chortled", etc. ad naseum). Just my opinion anyway.

Abazagaroth

P.S. The funniest thing in a console game I've ever seen? Gotta be sniping guards in various body parts or just plain staying in one place with a machine gun blowing away *hundreds* or guards in Goldeneye.

Err... your amusement at virtual mass slaughter aside, I can definitely agree that games can unintentionally become a source of hilarity when viewed with a group of friends. Case in point, Elly's "Drive" scene in Xenogears. The first time I played it, solo, I found it fairly compelling and in keeping with the game's overall mature tone. The second time I played it with other people in the room, I started to notice how Vierge spouted out little hearts when it hit something, and how ludicrous the idea of Elly running down the same damn hall over and over got. The dialog and "stoned Elly" picture were just icing on the cake. I still like the game, but, sad to say, I think nearly all RPGs would be a laugh riot if they were shown in front of a live studio audience.

And finally, nothing says laughter like the walking undead!
I don't think I've ever quite laughed so hard in a game as I did during the first 10 minutes of Resident Evil. Never before (or again) have I seen such a contrast of side splitting humour and genuinely creepy and shock inducing atmosphere. Capcom always stood by their claim that the B-movie dialog was intended, but somehow I just don't buy it. Here's a few great examples:

Wesker: (after hearing gunshots): "You two go check that out. I'LL handle THIS!"

Sure, Wesker. You handle standing there doing nothing and we'll go check out the gunshots we heard in this creepy mansion. A little later...

Jill: "What is that?"
Barry: "Blood. Jill you go look for clues. I'm going to investigate this."
(kneels down and stares at the blood.) "Hope this is not Chris's blood!"

Player regains control, presses the action button on Barry and a message pops up: "He is busy investigating." Ummm...yeah, sure. You "investigate" the blood and I'll go check out those gunshots on my own. Later still...

Jill: "WHAT is that?" (seeing a zombie approach her and Barry)
Barry: What is THAT?" (subsequently pumps zombie full of lead)
Jill: (staring at carcus and doing her rendition of my little teapot with her arms) "What IS that?"
Barry: "A monster."

Well, maybe you had to be there and hear it with voice acting. At any rate, I see the era of unintentional humour, as you put it, coming to an end. This year has had an amazing track record of solid translations, particularly in RPG's where they needed it the most. Other types of games such as Fear Effect and Dino Crisis 2 have exhibited great voice acting and sharp dialogue. Sure, a few shoddy localizations will sneak through, but those games probably aren't worth playing anyways. I'm talking about the end of this trait in top-of-the line games like Resident Evil and FF Tactics. Where they spend large budgets producing great graphics, interesting gameplay, and high-quality music - only to get their summer exchange intern (with laptop and CD burner in hand) to write up the translation while sitting in the back of the truck that's delivering the games to the local video game store. Although it's a little sad to think I won't enjoy classic lines like "the master of unlocking", it's also a small price to pay for a comprehensible story. Companies will just have to use clever wit and cultural references to get laughs.

And you can always depend on WD for toilet humour.

Supreme Guru of Relaxism; currently investigating this column.

Your ramblings on RE's dialog remind me of some classic Daikatana dialog, including Superfly's immortal "THIS sucka's MINE!" as it was used in the unauthorized MP3 remix... but when I start babbling about such things, it's time to call it a night. All things considered, good summation of the current state of the humorous art, Guru.

Closing Comments:

Ok, time for the column to get a bit more serious via the topic below. Also, I'm sure some of you will have comments about the X-Box story, so send those in as well. Catch you later.

-Chris Jones, the spooniest Agent of all

Topic for Thursday, 10/19/2000
Well, with about a week until its release, The Legend of Zelda: Majora's Mask is shaping up to be a pretty sweet game. I feel, however, that I'm the only one excited about it. I busted out The Ocarina of Time last week and made short work of it. Also, I've been drooling a lot lately over IGN64 's coverage of the upcoming game, particularly the media they've released in their 72 Hours series. I'd suggest that everyone go back and read all of the 72 Hours stories, and for those on high-speed connections, watch the 19MB video of gameplay in the first dungeon. They've made excellent use of that extra 4MB of RAM, as the gameplay is seemless and tops the already-excellent battle engine of Ocarina.

Anyway, what does everyone else think about what they've seen of this soon-to-be-classic? Any thoughts on the change in feel of the game from a lighthearted game to a more dark-type plot? How about your views on the series as it's been depicted on the N64? Any nostalgia related to the older games for the NES and SNES? Let your voices be heard! I'd rather have the topic this week, before the PS2 coverage overshadows this incredible-looking game. Thanks a lot!

------
Ed Ruane

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