Gödel, Escher, Bach, Pajitnov - August 4, 2000 - Chris
Jones Disclaimer: The opinions expressed within this column are
those of the participants and the moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive material afoot. KHAAAAAAAAN!!!
(He's Laotian!) Don't say we didn't warn you.
Did I ever tell you about my musical RPG idea? Probably not, but since it's Friday and
you all get to babble about whatever you like, then so do I. This goes way back into the
early 90's, when CD gaming systems were just starting to come out, and so had the last
Traveling Wilbury album.
Yep, that's right, I wanted to make a game starring the Wilburys themselves, Bob Dylan,
Tom Petty, George Harrison, Jeff Lynne and Roy Orbison, all in SD guises. The game would
have featured much of their music (including the opening from "Margarita"
playing as the game opened, featuring the Wilburys themselves strumming on their guitars
as their Wilburymobile crossed the vast plains) and revolved around their quest to save
the world after the King (Elvis, natch) passed away.
I saw sound in general playing a big part of the game - people would attack by playing
guitars, drums, rapping, etc. - and all manner of music styles and musicians would put in
appearances, from country to reggae, from the Beastie Boys to Frank Zappa. Each Wilbury
would have their own bit of personal history to confront (Harrison would revisit the
Beatles breakup, etc.) and the game would end with Orbison nobly sacrificing himself to
save rock and roll as we know it. Of course, copyright limits would probably make it so
that the names would have to be changed - Harrison would have been part of "The
Terrif Three" (hey, who needs Ringo?) - but it still would have been cool.
And now you know what I was doing when I should have been paying attention in French
class, thus ending forever my dream of becoming a UN translator, all so you can mock my
pathetic idea for a few moments. I hope you're satisfied.
Onward.
Rage against the ugly Americans |
Not only is the ps2 coming out here on NOVEMBER 24th because of you guys
wanting more....and more... and more.... but it is also retailing in england at £299...
which is a 149% increase... thats, like $449!!! sony are so annoying when it comes to
england :(((((((((( lucky my birthday is november 30th, eh? :P |
I have no real response to this, I just wanted to put up an example of the collective
grief the UK must be feeling because of our rampant American consumerism. Not that mere
pity for some British people is gonna make me give up on my mad quest to secure a PS2 this
year, but at least we're aware of the pain we're causing.
Enlightenment dawns |
Just a quick note to hopefully clear up something mentioned in
yesterday's letter from Anson. I'm fairly certain that Ecco the Dolphin auto-detects the
type of Dreamcast you have upon startup and outputs the appropriate video signal for your
television. As for the other incidents he's had with games, let's just chalk that up to
magic shall we? *poof* - Kaeru |
Works for me, Kaeru. Good call. Now the question is, do any other games, PSX, DC, or
otherwise, do the same thing? (Please Euro edition of Vib Ribbon...)
Nintendo's future is in the palm of your hand |
Chris, Space World is still almost a month away, and so there's no
knowing for sure what Nintendo plans on doing. But the evidence is overwhelming: the
emphasis is sure to be on the (astounding number of) games for the Game Boy Color and
Advance, and they're going to downplay the Dolphin in favor of portables.
If this is, in fact, the case, then Nintendo has their work cut out for them. The only
way they'd have been able to recapture the console race is if they put on a show with the
Dolphin that completely blew away all of Sony's PS2 hype. A daunting task, but considering
that many are disillusioned with the PS2 already, certainly not an impossible one.
Nintendo needed to give people a reason NOT to buy a PS2, and instead it looks like
they'll be giving everyone an excellent reason to jump on the Sony bandwagon.
Perhaps Nintendo doesn't even WANT to battle for console supremacy: after all, Hiroshi
Yamauchi has stated numerous times that he believes the future is in portables. Whether
he's right or not remains to be seen.
Regardless of how the masses respond to the Dolphin's almost-no-show, the question
still remains: when WILL Nintendo let the press get their hands on some Dolphin software?
The NEXT Spaceworld? Perhaps Nintendo will give the Dolphin its own seperate trade show.
One thing's for sure: playable demonstrations need to happen before the ol' Starcube hits
the shelves.
In summation: Let's hope this latest turn of events is a calculated maneuver, and not
simply a major stumble caused by Nintendo not having their shit together.
Chris Kohler
P.S. We called it "The Vine Dance." |
That's about as canny an interpretation of Nintendo's latest maneuverings as I've yet
seen, but frankly, I tend to think it's the latter hypothesis you put forth in your
summation. This Space World was Nintendo's best hope to shove an iron bar inbetween the
moving spokes of the PS2's unicycle - without rave reviews from the media about Dolphin
software, there's nothing to give pause to consumers rushing to buy Sony's new box.
(Although really good tech demos of the Dolphin hardware might make some people indecisive
between the two.) If Nintendo doesn't move now, I'm not sure when else it'll get another
high profile event to showcase the Dolphin demos, except maybe next May at E3, by which
point it'll be far too late to unseat the PS2. I realize Big N feels that they have a lot
of life left in the N64 and Game Boy, but not giving Dolphin full priority will almost
certainly cost them in the long run.
And far be it from me to argue with Yamauchi, but I really don't see portables
replacing consoles anytime soon, at least for the kind of deeply involving games that tend
to get covered on this site. Even if you could come up with a portable that had a great
display, good battery life, lots of processor power, a roomy storage medium and
connectivity (none of which are impossible) you'd still have to push games that could be
played at the drop of a hat, whenever the user had a free moment. Which is not RPGs, so
I'm already dubious. Plus you've got the fact that no portable is ever going to be able to
compete with the latest FF running on a big TV with Surround Sound for sheer immersive
joy.
Yet another way for Mario to get funky with
his bad self |
Hey, Another dancing Mario trick is to position little Mario under a
brick row where big M can't fit, and bonk a mushroom brick, so when it bounes off a wall
and reaches you it makes the now big Mario walk backwards (because he can't fit) and
moonwalk.
Gilbert
P.S. The Hironobu at LAX reminded me of when I saw a famous person in a bookstore (is
that one word?), and guess who it was... The Captain himself, Mario, Cyndi Laupers dad,
Lou Albano! I wanted to ask for an autograph, but he looked real pissed about something,
and the last thing I want is to be stomped flat by Mario. |
My feeling is that you don't have much to worry about, as long as there aren't any
large boxes with question marks mysteriously floating near Albano. But even so, I'd think
twice before messing with anyone who can smash through solid brick ceilings. Scary.
<Hero> falls in love with
<Damsel>, but fears the <Villain> |
With Final Fantasy and Phantasy star both going for the online RPG path,
I too share the feelings of Mr.Cruz, yet I am a bit more fearful. What I am dreading is
the fact that, yes, they could have remarkable stories, but they will almost surely have
little to no characterization. If people are going to be able to play for one quest
with some people, then another quest with others, then surely there can't be the same set
of characters. After all, what if you and a friend are the same person, how are you going
to play together? Because all the characters are unique, they can't have a history that is
tied to the story of the game. I can't see a way to fit in a romance, like that of Squall
and Rinoa, or a mysterious past, like that of Cecil, if the players are always changing.
This isn't to say that the story will automatically be bad...no, they could have a
fascinating story. It's unlikely, but possible. It's just that the story will have to
revolve around the world and not the party. We are re-entering the world of Final Fantasy
1 and the "light warriors", whose lack of personality annoyed Mr. Etchison.
I really wish Square had gone the Tactics path and made a seperate game called Final
Fantasy Online, or something, rather than making the online game be Final Fantasy 11. I'm
scared for the future. Hopefully my fears may be put to rest.
-JWH |
I really think you've hit on a key point when you say that you can have a great story
in an interactive, online setting, but that it'll end up being an impersonal one about
places and nations and worlds, rather than a few people. Or perhaps it can still be about
people, but only a few select NPCs with detailed personalities. Such a game could end up
being a very solid character study, but would probably lack the dramatic friction produced
by having two or more detailed characters inhabiting the core of the plot without outside
interference..
On the other hand, I'm probably overreacting - the two types of stories we've described
so far, grand scale dramas and NPC character studies, can probably be pushed a long, long
way. There's no real reason online games couldn't be highly successful, even without
individual characters acting in preset ways. Perhaps it's just another limitation for the
genre to overcome, the way many early RPGs overcame the limited expressions possible with
in-game sprites.
That said, I agree with you that FFXI really should have been a spin-off title, unless
Sakaguchi's got far more up his sleeve than I think he does.
SP + REM = SPREM! Good stuff. |
This isn't exactly game related, but I know how 90% of the people here
are fans of REM and the Pumpkins, so I thought I'd share. I just heard that there might be
a pumpkins tribute album coming out and REM is covering the song "thirty-three."
Now that's reason to buy it right now. JT3 |
Damn that's cool. Nothing more to add, but thanks for the heads up.
Jemmy rambles incoherently, but what did you
expect? |
Chris, don't be too quick to concede a correction, sweetheart. Miles
was correct, but so were you: I had a yellow balloon in Season of Mists, but I gave it to
Mr. Dreamy 'cause he got upset at me for turning into a monster to make him Mr. Scared so
he would give me that key... I replaced it with a fish on a string the next day (gotta
accessorize); it made such pretty bubbles...
<looks up sadly> I overfed my pretty fish, but I didn't mean to <sobs>, so
I'm back to a balloon now...<notices Chris is still upset, walks up to him and tugs on
his sleeve> Hey mister, you can have my balloon, if you like.
Soo, Lunar 2 gets delayed again, and looks to face off against FFIX this November (the
former comes as a surprise to no one); I swear, those people are just a bunch of
perfectionists; either that, or bumbling morons (FFIX? Are you nuts?)... Good thing I'll
be too busy for it to make any substantial difference... ;)
I want a Chu-Chu action figure!!! Why? Uhm, no reason... no reason at all. Actually,
I'd rather get a Star Child action figure, instead I'll get a lousy CD music sampler that
I don't need in the first place!!!!
Princess Jemmy, wishes she knew Japanese... Importing really isn't worth it if you have
to refer to a cheat sheet/translation guide every 5 seconds... |
Thanks for the balloon, Jemmy. It's pretty. And thank you for restoring my faith in my
literary memory, although I'm sure you're building me up just to knock me back down once
more.
It's possible that Mr. Ireland is planning to try to sell Lunar 2 to those RPG fans
disenchanted with FF as a series, but given 9's old-school leanings, I think most people
will at least try it out. More likely he's just sticking to WD's basic tenant, that game
quality will win out in the market no matter what the competition. And it wouldn't be the
first time Working Designs has produced the last game ever for a console, so don't worry
too much about them.
Lastly, those who don't need the CC music sampler because they already have the full
OST should see if they can trade it in on the desk clock, or, barring that, give it away
to a friend to hook said friend on Mitsuda's music. If enough people do it, we could be
looking at a freakin' revolution. Man, that would be beautiful.
Closing Comments:
Yeah, I know this is late. Sorry. And there are still one or two really good (albeit
long) letters I didn't get a chance to put up about stories in online RPGs that I'm saving
until Monday. Meantime, be nice to AK, because he'll need a lot of support from all of us
to become the guitar legend that he has the potential to be. See you next week.
-Chris Jones, actually putting the column out in record time, considering |
|
|
|
|