Double Agent
The PSX is dead, long live the PSX - August 2, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. You're not getting paid enough to die! Now get out of my way! Don't say we didn't warn you.

I had a great intro all set up for today, but one of you clever little monkeys already wrote me a letter on it. And although I could just steal it back, I'd just as soon let somebody else have their moment in the sun.

Onward.

On the bounce
Hey Chris

Have you checked out the new Bouncer website? It's pretty cool (It's a Flash only page, though). They say the game will be a 'Bilingual' DVD-ROM, which probably means that you can play it in English or Japanese.

I hope the US version has the ability to play in Japanese (with subtitles). I mean, English dubs are usually okay (MGS was great, Xenogears sucked big time) but sometimes experiencing a Japanese game in Japanese itself has that added level of coolness.

The Bouncer looks great, but I hope more PS2 developers start giving us 16:9 wide screen options too. With most DVDs offering it and most PS2 games being realtime, it shouldn't be that hard to do. At least MGS2 and FFX should offer it. I was kinda unhappy when the DVD trailer (MGS2's) was in 4:3, but I guess enough letters to Kojima may fix that.

Anyway, check out the site. Here's the URL:

http://www.playonline.com/bouncer/index.html

As Martha Stewart would say, "It's a good thing."

Vishal, who wishes Sony would commission special editions of MGS2 and FFX for Sony's new GS Workstation (The one shown at SIGGRAPH)

The site went up yesterday, and I saw it right after I put up the column last night. I was all set to rant and rave about the good and the bad therein, but Vishal beat me to it.

I can confirm that you will be able to play the game in both English and Japanese, both vocals and subtitles, like Sonic Adventure. This should make a US release extremely rapid, if not instantaneous. At the same time, I'm a bit worried about how this is shaping up. Dream Factory does a decent fighting game, but nobody's seen any live gameplay yet, and the English dialog and dubbing both sound rather stilted. It may seem less so when seen in action, tho, and Square's been on a roll with their translations lately. Perhaps it just needs polishing.

On the plus side, the visuals and overall design sense of the game look pretty good - very solid, very urban, like the original Double Dragon arcade game brought to life. Unless "Action Role Playing Game" means something other than "lots of fighting with long story breaks inbetween" (as our own Mr. Vestal aptly put it) the site probably won't be covering it, but I still think the game looks solid, and I hope to see both it and a shiny new PS2 hooked up to my TV by the end of the year.

We probably won't see games in 16:9 much until we get a gaming system designed specifically for 16:9 HDTVs, which is not the PS2. The PS3, maybe, which'll put the GS to shame.

It's the whole enchilada
"...one of the best gaming systems ever..."

BWA HA HA HA HA!

*Wipes tears from eyes*

The Playstation? Riiiiiight. I'm not going to argue that the PSX had some great games, but to call the Playstation great by itself is a horrible thing. The PSX library should be praised, not the system. The system is fragile, loading time is horrendous, it costs money to save, and it's TOP LOADING. Gyah. It may be the most poorly designed game system out there, but you have to own it because of the games.

Oh, well, enough of that.

Now, the PSX's last hurrah. Doing some critical thinking, I come up with the thought that PSX will probably not go out with a bang, but more fade out slowly. With PS2s backward compatibility, I see people still playing their favorite PSX games years from now. I also see developers taking advantage of the fact that they can design a game for one system (PSX) and market it to two systems (PSX and PS2). As people slowly change over to PS2, Dreamcast, Dolphin and X-Box, I think that the PSX will enjoy a warm death, safe in it's own bed, with freinds and family are around it.

Or something like that.

-Aaron L.

I'd take argument with your first statement, of course. Both the other major systems currently on the market (N64 and DC) have the same faults you mention, as far as being top-loading and costing money to save. (Well, that was the plan for the N64 and those memory modules, before the Rumble Pak took over the controller slot and forced developers to add battery saves. Now that's bad design.) Besides, a system's library is an intrinsic part of how the system is judged. It's widely known that the NES was technically inferior to the Sega Master System, but few would argue that the Nintendo was not the superior box.

A lot of people have suggested the "don't burn out, but fade away" idea for the PS2, but I really don't buy it. The PS2 has already sold 3 million units in Japan, and looks on track to have a record launch here in the States, so developers are going to want to put titles on such a large and rapidly growing platform very badly. It's true that even 10 million PS2s (a number I thought I saw Sony mention by year's end) is paltry compared to the 100+ million PSXs out there, but since PS2 development takes at least as many resources as PSX games do, I can't see companies coding for the old system much longer. 

Is it graphics whores, or graphics gigolos?
You dare ask the question of what will be the nail in the coffin of the PSX? Easy. Graphics. As has been posted in the letters column many a time, Graphics are unfortunately what makes the world go round, and as soon as something with flashy graphics from a big company makes its appearance, gamers will throw their shoddily made Playstations out the window or into the dark recesses of dusty closets. With in 2 months of that (if mine and my friends experiences are any indication) the playstation will cease to function at all due to a horribly made Sony CD drive and nostalgia will cause people to play their PSX disks either on their PCs with Bleem! (or VGS) or in their toaster... er... I mean PSX2. Ah the circle of console life. My NES still works. My two year old PSX? Ha! Yeah right. I should only be so lucky.

I don't see graphics as being as trivial to a system as you do. Yes, you can have a great game that has dated or poor graphics, no arguments. But the truth of the matter is, it's nearly painful to look at the PSX when you see what the Dreamcast is capable of. 3D models with smooth curves! Sharp texture mapping! Character models that actually look like real people, and nary an oversized pixel to be seen! In fact, as much as anything, I think that's why gamers are going to demand that developers change their focus to the PS2: once they see what the system's really capable of, playing old PSX games just won't cut it.

"Perdition! When God dies, you'll know it!"
That just rocks--you cued Nietzche. Isn't thus spoke Zarathustra the one where he said God is dead? Well anyway it just rocks you cued him. That which does not kill me, makes me stronger.

Actually, I cued Richard Strauss - the guy who wrote the music that eventually ended up as the theme to Kubrick's 2001. On the one hand, I'm pleased to have such literate readers, on the other hand, it kinda kills the column to have to explain every joke I make. Hmm... maybe I should stop explaining them, you think?

Mod chips are not your PALs
A while back, I ended up with a European copy of Parodius Deluxe for the Saturn. With my converter card (HK PAR knock-off), it played fine on any TV I bothered to hook it up to, despite my friends' insistence that PAL games shouldn't play properly. All were standard US, plain-vanilla NTSC sets as far as I was aware.

When I bought a mod chip (5-wire) for my Dreamcast, the distributor was very clear in insisting that although the mod would circumvent the hardware lockout, PAL games would be unplayable on a US TV set. Despite this, a local import shop carries the European version of Ecco the Dolphin, and it plays perfectly well on both their modded and GameSharked systems.

I know it doesn't quite make sense. I don't know a blasted thing about the internals of television, but this isn't supposed to work. That said, has anyone at the GIA actually tried to play a European game on a PlayStation (modded, with a GameShark...)? I mean... it could work, right? Even though I've already got the Japanese version of Vib Ribbon, it'd still be kinda cool to have English subtitles available.

-Anson

I have no clue on this one, except I think that the part of the Dreamcast that encodes the bitmap into an analog TV signal is separate from the software, regardless of if it's PAL or NTSC. Thus, your American Dreamcast encodes a signal for your US TV, and things work ok. Either that, or your TV is capable of automatically translating a PAL signal, but that seems like a longshot. If anybody has any info or ideas on this, send 'em in.

Next, on Beverly Hills 216.65.40.82
Chris,

If Bill was indeed meaning for that to go to me, tell him that I respectfully decline. On the other hand, since Princess Jemmy appears to be intruiged by my "slacker/guitar-god-wannabe image" (I'll assume that was a compliment, to which I say: thanks), send her my email address and tell her to drop me a line!

Wait, my email address isn't exactly a secret... so she could have already... hmm. Maybe she just needs that extra impetus that this letter will provide!

Take care,
-AK

Man, this thing's getting way out of hand. I'm not even going to go into all the further proposals, counter-proposals, declarations of undying love, etc. that this has brought out of the collective unconsciousness of the readers. All I can say is, take it to the boards, people.

And I'll take a moment to remind AK of the sacred oaths we took as letters columnists, where we pledged to inform, belittle, amuse, confuse, and all out entertain the readers, but to never become romantically involved with them.

Unless they're really hot.

Coming soon: the Sony Star Cube!
CJ,

The moment when I realized the Playstation was dead for was when someone at school asked me about FFVIII and whether or not he should shell out the money for a "Nintendo Playstation" for it. Chris, I tell you, it took all my energy not to beat him over the head with a cartoon mallet.

-- Shawn K.

It's just a good thing you didn't, because with the "zero tolerance" policy most schools today are adopting, possession of a cartoon mallet could get you expelled, or get you an anvil dropped on your head.

At any rate, games are prevalent enough in society for such ignorance to be a relatively rare thing, so don't worry about it too much.

Acclaimed game director missing, film at 11
Chris,

I swear I just saw Hironobu Sakaguchi in LAX airport this morning!!

Genji

Excellent, Genji. I assume this means our plan to kidnap him and hold him hostage until Square agrees to simultaneous US/Japanese releases is going as planned? And while you've got him down in your basement, could you get him to sign a couple of game discs? Worth big bucks on eBay.

The last word in last words
The era of a system is over when Working Designs creates it's last game for it. This means sometime in 2003.

--
BeerGoggles_FromMARS
Daniel Kaszor

Makes sense to me.

Closing Comments:

Contemplating The Bouncer brings up the interesting subject of what really makes an RPG. Now, I know we've tried to define RPGs in excruciating detail before, so I want to attack this from a different angle. What other genre of games would you like to see imbued with RPG characteristics, and what would those characteristics be? Menus in racing games (yes, I've heard of Racing Lagoon) or experience points in puzzlers? I await your reply.

-Chris Jones, getting some facial piercings for The Bouncer's release

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