Double Agent
I'm not big on details - July 30, 2000 - Andrew Kaufmann

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Don't ever change. Don't say we didn't warn you.

Wow, I completely botched yesterday's HTML. I tend to be lazy and not proofread myself, but you'd think I'd have noticed something that glaring. Oh, well.

Nitpicky

AK,

    Isn't this column about games?  There wasn't one game letter yesterday.  Unless you count a letter about (ugh!) Sega,  yesterday was devoid of gaming goodness!  Why AK, why?  Don't torture us.  With us being unable to mention the name of Square in Chris's columns, the rest of us have no place to turn, help a poor soul.  We're counting on you AK.

  -Rayeth

Ostensibly, yeah, this column is about games. But, more to the point, it's to reply to letters you guys send (and the ones I choose to answer). If you want to see talk about a Square game in particular, write me a letter! Take the reigns of life and use them to steer the horses of your of your life! And stuff.

Repeating history?

hey there AK

Hm, yesterday some guy was saying "if Sega wants to make a big hit and stay alive in the consle wars, they should pull out some of their great 'ole classics!!" I still liked the old genisis and staurn games better then the new DC games (i only own 2 games for that! it's so sad!!) but... did Sega fall flat on it's face *numerous* times? Will repeating everything-- including their mistakes-- really fix anything?

something to ponder, I don't know.

- talia (i still love my PSX so much more)

Repeating everything won't fix anything, but repeating the highlights might help. You obviously don't want to repeat your mistakes, but repeat what made you successful while trying to fix the mistakes and continue to innovate and avoid stagnation. A lot of gaming buzzwords in there, but on the surface, anyway, it seems like a nice forumla to me.

X-Women

AK, when you say the X-Men aren't like Pokemon because they aren't cute enough, it's pretty obvious you haven't seen the movie. Anna Paquin, Famke Janssen, and Halle Berry all looked pretty cute to me! Certainly more so than some weird yellow critters.

Kaxon

Point made, my friend. You are most definetely correct.

Hints of the system war rising again

That letter was enormously funny. He's saying "where did it all go wrong"? Right before saying "I'm patiently waiting for my PS2, and thinking maybe I should get a DC"...

Perhaps someone should let him know that the entire REASON the DC might not be selling is because of people "waiting patiently for the PS2" because it's the PS2.  People who decry the fate of Sega while buying the next Sony system because it's the next Sony system are rather sad. 

On the one hand, you make a good point, but on the other hand, can you blame them? Sega might be caught in an in-between stage again -- the DC is definetely better, technology-wise, than the PlayStation, but can it compete with the PS2 and Dolphin? People with unlimited money supplies can buy the DC and the PS2 both, but if you can only afford one, I can't blame people for wanting to wait and see, especially if you're an RPG fan. If you're a big sports fan, I'd say go ahead and get the Dreamcast. But an RPG fan? That's a stickier situation. Neither the PS2 or Dreamcast, as of this moment, have a plethora of RPGs. But lineups look pretty good, though. I think waiting and seeing isn't a bad idea.

Bitterness

AK,

I think what really hurt Sega was the Saturn. While Sega had burned consumers with peripherals before (case in point 32X, which Sega had to know was a stopgap), never before had it, or any other company in the business, burned the owner(s) of a console. SOA dropped the Saturn well before the Dreamcast was even unveiled in Japan. Towards the end many of the games they released (non-rpgs so I won't name names) were utter crap. Not only that but Sega was declining to port over my interesting Japanese titles (ie Grandia) and for reasons beyond my understanding saw fit to alienate Working Designs, a longtime supporter who, as their years with the Turbographx CD and Sega CD showed, were perfectly willing to be the proverbial big fish in a small pond. Working Designs moved to the Playstation and became a tremendously successful publisher.

When I pay $400 dollars for a console I expected that it will be around 4-5 years minimum, right up until its replacement comes out. Saturn pretty much died after three and a half years, eighteen months before its replacement hit these shores. So Sega screwed overs its American fans (I don't follow the Japanese market too closely so I don't know if the same is true over there) and handed them over to Sony and Nintendo, apparently confident that they would return. Well, we all know what the base word of assume is. DC got a fast start coming out the gate, but judging by its slow sales and the amount of people reserving a $300 PS2 when there is a $150 DC availiable, all is not forgiven.

- Mark

I think most of the apprenhention in the market is more concern about the future, and less about the past. The videogame industry has grown as a whole, so there are a lot of folks out there that don't know, and don't care, about Sega's history. Even being completely oblivious of Sega's history, I don't doubt some people are reluctant to shell out the cash for a system that may not be top dog for very long.

That's not to diminish the importance of a system "fan." The Nintendo 64 has survived, nay thrived, on name recognition and old-time fans of the Nintendo name. Sega's having to build from scratch almost, as their remaining fans are few and far between. I don't come across them very often. Sega's system is good, but the games that come out between now and when the PS2's big hitters come out will be crucial to determining the long-term success of the system, I think.

The other X-Men

Ok since both Agent X and Gamer X have X at the end of their names, could they then technically be called "X-Men"? If so then, would that explain the sometimes cheesy but somewhat entertaining dialogue we quite commonly recieve from Agent X? I would like to salute Agent X's and Gamer X's time consuming and endless pursuit to think up the next pointless, if not remotely entertaining transmission! Bravo guys! May wit and...uhh...whatever else you have see you through to the end. Which will be soon.

There. That should thoroughly confuse you all.

Snoogins and Snoochie Boochies
BerserkerJay "I Know Who You Really Are...."

Another person that enjoyed that strange dialogue! Glad to see someone did, besides myself. Even though I wonder if this is actually Agent X's mom...

A fairly odd question

If the moon was made out of cheese, would we eat it?

I don't know about you, but I wouldn't eat it. The moon's atmosphere is so thin that big ole space objects regularly go hurtling into it. And who knows what stuff has been crawling all over asteroids. Probably nothing, because they can't support life, but I'm skeptical anyway. Not only that, I'm not much of a cheese fan, anyway. It's good in the right circumstances, but just eating a chunk of cheese by itself doesn't do much for me.

Closing Comments:

Chris takes back tomorrow. I'd like to use this space to offer my sincerest condolences to him on the loss of his father. Losing someone as close as a parent is one of the toughest things in life (like you need me to point that out to you). It's one of those things where you really can't properly express anything useful, so sometimes it's best to shut up.

-Andrew Kaufmann

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