RPGFPSRTS2.5DSRAMPDQ - August 3, 2000 - Chris Jones Disclaimer: The opinions expressed within this column are those of the
participants and the moderator, and do not necessarily reflect those of the GIA. There is
coarse language and potentially offensive material afoot. The sky above the harbor was the
color of a TV set tuned to a dead channel: bright blue. Don't say we didn't warn you.
Nintendo
fans got punched in the gut today, as the big N announced that although the Dolphin
system will be revealed at Space World this month, there will be no playable games at the
show. While it's true that Nintendo has all of three months to pull things together for a
Japanese holiday launch, I'm starting to get some bad flashbacks to when the N64 launched
with only one really great game in Japan.
Onward.
Shen Long == Flare |
You know, I think Bouncer already has the right idea for combining
genres. I enjoy fighting games, but get tired of them after winning with a few characters.
Unlocking secrets just doesn't drive me to play same game over and over. But if the
fighting was just used as an RPG's battle system, that would be pure genius. Imagine doing
the cliched Street Fighter 2 fireball motion, and getting a burst of Ultima. Mmm.... And
hell, Square could bring back the ever popular Omnislash/Final Heaven (whatever it was
called in FFVIII...I forget) move, now done by some insane Killer Instinct type of button
dialing. Minion |
Sounds good, but I think what you're proposing might ultimately get just as old as you
find fighters themselves. A really great fighting game has an engine deep enough to be the
source of endless experimentation, like Soul Calibur or Virtual Fighter 3, regardless of
what the tacked-on story elements might be. A good RPG propels you along with its plot,
and only rarely (FFT) have I found an RPG with an engine I actually wanted to keep playing
after the game was over. I think the end goals of the two genres may be too dissimilar,
but The Bouncer may prove me wrong.
FF1:QuakeIII::FF4j:???? |
Chris, So you once again embark on the endless quest to find out
"What really makes an RPG." Never fear, I am here to put in my two meaningless
cents. Well, there are several different characteristics that make up an RPG. One could
easily say things like "intriguing story, great graphics, ten million types of stats,
and a love story thrown in for good measure." Lets just see about that.
All right, now lets analyze those characteristics in one of the most common RPG's of
all time, Final Fantasy 1. First of all FF1 had pretty much no story at all. From start to
finish it was the same, find the crystals. No juicy plot details or exciting climax. Just
the same reoccurring thing "Light Warriors, please find the Crystals." Next
comes the graphics. Even at that point in time the NES was capable of far better graphics
than that. Well, I don't know about far better but they still could have been a step
higher. The stats.......well, they were...uh.....pretty plain and simple to say the least.
Just the basics here attack and defend, things of that sort. Which really wasn't a bad
thing, I guess. Last but certainly not least comes the love aspect of the story. Which is
clearly not present in this game at all so I will just stop talking about that.
So you see, I did this to prove a point. The characteristics of an RPG are changing all
the time, that is why no one can clearly define them. To go along with your other question
about the genres I would to see incorporated in to RPG's. I think I would like to see more
games go toward the direction that Illusion of Gaia and Castlevania: SotN did. I am a
sucker for games like Megaman just as much as I am for RPG's. When that rare point in time
when both of those genres collide, it is a very beautiful thing. Too bad it doesn't happen
more often.
Josh Etchison |
I gotta disagree with you somewhat here - I think everything RPGs currently are, and
everything they might become, was latent within FF1. Certain aspects get played up or
played down, but it's all there, implicit within the original.
To my mind, FF1 is a lot like Quake III, in that it's the first demonstration of a new
type of engine, and in some respects it's not even worthy of the title "game" at
all. Both titles focus heavily on the actual play mechanics (and, in Q3's case, visuals)
that their games can provide. Both titles lack much in the way of characterization and
dialog, not so much because the designers couldn't fit it in, but because the first time
out they wanted the focus to be on the actual gameplay. And both games were the precursors
for later titles using modified engines from the original that highlighted plot and theme
more than the original.
In FF's case (although a lot of credit really goes back to DQ1) the focus was on
exploring a world that was huge, relative to what was available in side scrollers and
platformers at the time, on having NPCs that you could talk to rather than just kill, and
on the relatively deep combat that menus provided compared to the attack and jump buttons
in an action game. The backstory in DQ and FF is the precursor for today's epics, and FF
even had the opening bridge sequence, which kinda looks like FMV if you squint really
hard. And if you keep in mind that both DQ and FF came out in Japan years before they were
released in the States, the graphics are actually pretty damn good.
Always Look on the Bright Side of Life |
Chris The Elly version of the Square Millenium re-release of Xenogears
comes with a Chu-Chu action figure. God help us all.
Justin Freeman |
Great, and now some deeply disturbed kid is going to be inspired to send me a picture
of said Chu Chu figure impaled on a... WAIT! NO! I did NOT say that! Never mind! Forget
it! PAY NO ATTENTION TO THAT MAN BEHIND THE CURTAIN! JUST KEEP MOVING PEOPLE, THERE'S
NOTHING TO SEE HERE!
...my God, what have I done?
I'm gonna get Continental on your CRT |
I've imported some PAL games before I knew any better. Usually the games
will play but be extremely off-center and in black&white. That's what happened in my
case. TVs are wired different in in europe. In case you haven't seen them, the cable looks
like a parallel port as opposed to our coaxial jack. But lacking any electrical
engineering experience, I don't know if you can fix it. I have heard of SCART adapters or
something like that, that can convert the signal to NTSC. Hope this helps. JT3 |
Since for the most part Europeans are even more impoverished than the US when it comes
to games (Vib Ribbon and Terranigma aside) importing PAL games really doesn't come up that
much, kinda like you don't see many people asking Lyle Lovett for hair care advice. Still,
I'm pretty sure that an SCART adapter will move a NTSC signal to PAL and vice versa. The
only problem here is figuring out why Anson's TV didn't have any problems playing a
European game.
Ulala out dances John Travolta! HP up! MP up!
Fashion Sense up! |
Waka waka, Comrade! You've hit the nail on the plunket! The genre I want
to see the most imbued (I love that word, and so do you) is... wait for it... Dancing/rhythm
games!
(Cue the theme to PBS' "Where in the World Is Carmen Sandiego?")
Now, "why," do you ask me? WHY? Because, um... it's basically the last genre
that hasn't gone RPG-ish. Let's see... action games... as far back as "River City
Ransom" (sweet, sweet game)... shooting games... "Point Blank"'s Story
Mode... fighting games... "Street Fighter Alpha 3"'s World Tour Mode... racing
games... the afore mentioned "Racing Lagoon" as well as the "career"
modes in most racing games where you collect cash to buy parts and cars to advance in
rank... platformers... "Clash at Demonhead", BABY! (another sweet, sweet
game)... sports games... well, not quite to the level yet, but with draft modes and such
it's like an RPG (you recruit "characters" [players] to go on a
"quest," [season] and they have "stats" [hit, run, tackle, etc])...
dating sims are RPGs with no combat...
Then you've got your sub-set RPGs... Action-RPGs (Castlevania: Symphony of the Night,
Metroid series), your Adventure-RPGs (Vagrant Story, Zelda series), your Strategy-RPGs
(Final Fantasy Tactics, Shinging Force)...
The truth is, pretty much every genre has RPGish qualities nowadays, because it lends
more play value. It's hard to market a game like, say, "Contra" in today' s
market. 7 stages, 5 weapons, three lives. Nobody wants to buy that. So by adding in RPG
elements (collect cash to get new weapons, increase jumping or shooting ability with
accrued points) you give the game more life.
Dancing/Rhythm games haven't done this, however. They're the most straight-forward
games out there... so they're the only ones left to be RPGified.
-- TV's Nick
P.S. Despite being college-aged, I want an RPG set in the world of Harry Potter. Not
_as_ Harry Potter, mind you, but just in his world. Great world.
P.P.S. I wuv voo. |
Again, I'm gonna have to disagree here. The primary point of rhythm games is that they
are so simple - adding a deep plot and complexity into the game would take away from the
simple joy of getting those button pushes down just right. Games like UJL or Space Channel
5 may provide extras that can be enjoyed along with the rest of the game, like interesting
graphics or a humorous backstory, but the game probably wouldn't work as well if the
player had to do more than remember the right sequence of steps.
Strangely enough, I haven't really gotten into Harry Potter, mostly because Rowling
seems to be getting a lot of credit for ideas that other writers came up with first (like
Terry Pratchett and Diana Wynne Jones). Also I've heard the later books end on some pretty
abrupt cliffhangers, and I'd just as soon read the whole thing in one go once the whole
series is out and the hype has died down some.
P.S. I hate you too, sugarpie.
Steve tries to distract himself from CC in
vain |
Yo Chris, I must say, I'd love it if Rare decided to just make a
straightout RPG, or in their next FPS to add RPG elements (the rumored After Dark for the
Dolphin). How cool would it be that if you shot guys alot in the head, you get your stats
raised for accuracy or depending on how fast you complete a level, you can get speed
bonuses. I think that with stuff like that, it could add a lot of depth. And such.
Hell, I just want to play friggin' Chrono Cross.
--The Steve |
If that's your desire, System Shock 2 on the Dreamcast is your cure. I've seen some of
this on the PC, and it's quite well done - not only does it have a fair amount of strategy
and story, but it actually has three different character classes with wildly differing
abilities to spend exp points on. Think of it as a first person real time version of FFT.
Aside from the usual guy-with-lots-of-guns, you can play through as a computer hacker or
psychic adept, which means you approach different problems in different ways. It's
certainly not a new idea, but it's executed fairly well and should be a real eye-opener to
some when it comes out on a console.
It just won't DIE! |
Over? Well, I dunno if it's just me, but the logical answer to that will
be when the PSX2 comes out and glimmers and people make games for it and such. But I
dunno. I still play NES over at my friend's whenever I go over, I still play with my SNES
(whoo Mega Man X) and Sega Genny roms, and I have a feeling that in ten years, I'll still
be replaying Ape Escape and Final Fantasy VIII. So I don't think any console's era ever
actually *ends*... I hope that makes sense. ^_^; ~nezu |
Rare gems like Bionic Commando, RCR and Super Dodgeball aside, I can't see playing much
on the NES, since most of the great games for the system have a later generation
equivalent with better graphics and improved gameplay. Likewise there are only a few PSX
games that I'll likely come back to once the next gen systems are out, but if you can get
more use out of your Playstation, more power to you. I guess your only concern would be
how long the box will actually last you, since even models released in the middle of the
system's life cycle have been somewhat fragile.
More trivia from the dawn of time |
Yo Chris, What exactly is the 'Dancing Mario' trick?
-- Mysterious figure cloaked in shadow with a deep dark secret. |
Very simple, Mr. Mfciswadds. At the top of any beanstalk (the one in level 4-2 leading
up to the World 6 - 8 warp zones comes to mind, but there are plenty of others) you can,
instead of getting off, keep climbing. When Mario reaches the very top of the vine, he'll
rise up a bit, fall back down because there's no vine to hang on to, and then repeat the
process as long as you keep pressing up. The jiggling and swinging arms make it look like
he's dancing very badly. And now you know.
You should also be aware that I had to delete the name of my 9th grade algebra teacher
to remember that little factoid (and she was pretty darn cute) so I hope you appreciate
it.
Here's what I don't want from RPGs... |
Mr. Jones, In keeping up with gaming news and trends more and more I
get the feeling that we are at the end of an era, and not just the playstation era but the
end of console RPGs as we know it. More and more companies are investing millions into
Online RPGs, PSO and Playonline are only the beginning. However, am I the only one that
thinks that the console RPG genre doesn't lend itself well to online gaming?
Sure Computer RPGs go great online, but they are completely different creature. People
play these to level up and be able to say things like "I got Galadriel's sword!"
or, "I'm a level 12 Necromancer! I rule!" . To me statements like those are like
tying your shoe with your tongue, sure it's pretty neat and might get you some friends,
but in the end no one really cares.
I got into console RPGs when I was a kid because I loved the idea of a game centered
around a great story and great characters, and that's the reason why I still play them
today. However, I fear with online gaming great characters like Cecil, Citan, and Sabin
will be replaced with ffd00d, Cloud124622674 and DaPimp69. Great dialouge like, "I'm
a General, not some love starved twit!" and "Off Course!" will be replaced
by "Final Fantasy r00lz!!" and er.."Off Course" (bad example, I know)
Sakaguchi and PSO team members insist that their games will be based on story as
before. But I've always believed you can't make good music without good instruments,
likewise you can't craft a good story without good characters. Online Computer RPGs work
because they're based off of Pen and Paper RPGs, but console RPGs are more like books and
movies, I can't imagine reading a book or seeing a movie where there is no character
development, characters come and go as they please, no script to move the story along,
just events. They might be able to pull it off, a long time ago people thought RPGs would
never sell, I hope my feelings are wrong. But I am approaching the next generation of
gaming with both a little bit of sadness and a little bit of hope.
Mr. Cruz |
I agree with you wholeheartedly. Way back when the term "multimedia" was
coined, guys like Nicholas Negroponte spent a lot of time talking about how giving
traditional stories more interactivity with end users would create a brilliant new
artform, and tons of money was dumped into companies like Rocket Science to realize said
vision. But they forgot what any halfway decent writer could have told them - that the
power of narrative comes from the author's singular vision and the message they bring to
the work. When a participant in the story is allowed to rewrite things to their whim, a
lot of delicate plot construction gets tossed out the window. Hamlet's just not Hamlet if
the audience can request that the lead character get a shrink and a Prozac prescription.
It's true that certain games have managed to pull of multiple plotlines very
successfully (yeah, I'm lookin' at you, Tactics Ogre) but by and large the story portion
of the game gets weakened if the user gets to decide who lives and who dies. That's not to
say that a game can't be great without a strong story, but it is a reason why I'm glad
Sakaguchi's shown himself firmly in control of the last few FFs by limiting the plot
decisions the player can make. It's also why I'm a but nervous about FF11, although PSO's
"team up to go on a quest" approach seems reasonable.
Wait, was that Shivering Brigade, or
Shimmering Brigade? |
Regarding your response to Jemmy's letter: Innocent looking blonde
girl, yes. No fish, though--that was Delirium in The Kindly Ones. She transformed the
Borghal Rantipole into it. To be inconspicuous, you know. Chaos's Jemmy from Season of
Mists had a balloon.
Obsessive? Not I...
Miles, who was once Mylz but changed his mind |
Once more the girl has tricked me! Get out of my head, woman! Stop playing with my mind
before you drive me completely insane! Insane, I tell you, insane! Aaahahahaha!
Closing Comments:
After taking some Prozac myself, I feel much better. There are no floating fish people
anywhere, and there are no spiders crawling up and down my arms and legs. At least, that's
what the doctors tell me.
Free topic day tomorrow, so make 'em interesting. I'll see you when they let me out of
my cell. Later.
-Chris Jones, living better through industry pharmaceuticals |
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