Double Agent
The Home Economics Story - March 28th, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. But what would Mom and Dad say? Who knows, they only speak German! Don't say we didn't warn you.


The word of the people is manifest in today's column. Lots of letters were sent in, and just about all of them were serious discussions. Suggesting Phantasy Star Online yesterday may have been redundant, because I also got lots of good stuff on anime stylings and westerners in RPGs, as well as debate on the worth of menus in games today. Thus, today's column will be relatively serious in tone, and will start real soon now, because you've got a lot of reading ahead of you.

Mad About Menus, starring Helen Hunt
Chris -

You stated that you thought menu-driven rpg's were going out - I don't agree. I have been playing Rpg's since Dragon Warrior and Final Fantasy. I happen to believe that the only two overwhelming improvement's on the whole rpg formula has been the introduction of better and better story lines, and of course the CG and intricate detail of real time graphics. I believe that the best Rpg's, must rely on menu's in order to give player's the number of customizations to their character's necessary for quality development. If you need examples, try playing Baldur's Gate without pausing the game - it's a bitch isn't it! You have many character's to control and with each, you have 5-10 choices as to what they can do. If they had implemented a menu to choose, it would not take away from the game, in fact, would greatly improve the pace and control. Also, the greatest formula for an rpg has always been FF, plain and simple. If they changed the battle system's - they would be making a really big mistake.

- Scott

Ok, perhaps I should have been a little more specific about why I don't like menus. I too have been playing RPGs since Dragon Warrior and Final Fantasy, and I think I can say I've enjoyed them as much as anyone else out there. What I don't like is the basic battle structure, which as many have pointed out boils down to: "Get into battle, fight, fight, fight, heal, fight, win, move a bit down the corridor, repeat process." Maybe I'm nuts, but that's boring. I don't play games to be bored. When the battles are interesting, I don't mind menus - boss battles are often fun, as are battles in FFT, where the structure changes to "Ok, you fight him, then go over there, where he can't get you, and where you'll be out of the way of the spell that she's gonna cast..." You can argue that games like Secret of Mana are the exact same thing as far as fight fight heal, but being in control of the battle directly definitely adds something. When playing SoM I never felt that I was more limited than in Final Fantasy 4, battle wise. To the contrary, I felt that I was able to do everything in the latter game, and then some. And no Fight command on a menu.

Admittedly, FFT and maybe Baldur's Gate (never played it) can't scale up from the SoM control scheme, at least not without becoming entirely different games. And that's fine, because as I said the battles are interesting. But as for standard FF-type RPGs, I don't see any reason why a more realtime method of control couldn't be successfully introduced. Squall's shoulder button press gunblade and the charging of GFs in FF8 makes me think that Square is also working along these lines.

When the frog speaks, people listen
Dearest Homeslice,

I would have to say Justin Freeman's assessment of "Anglo" character design in RPGs is correct (except the 8-bit limitations stuff; I don't really think that's a factor). As you stated, anime is indeed the predominant visual inspiration for Japanese games. And you will discover that in most manga and anime - or at least the mainstream stuff, barring a few exceptions like the works of Katsuhiro Otomo - Japanese characters look very much like us pale folks overseas. This can be attributed to a few things:

1. As Justin mentioned, Japanese is quite racially homogenous. Unlike your home town o' Austin, where whites and blacks and Hispanics are very intermingled, there's far less racial diversity in Japan's insular society. So people there are more likely to see characters as reflecting themselves, whether or not the ink lines match the reality.

2. Disney is a HUGE influence on anime and manga (stemming from Disney's influence on Osamu Tezuka, who pretty much laid the ground for everything afterwards). So characters tend to draw from Disney's general aesthetics, although ironically enough Disney's been dipping from the anime well lately. Feedback loop!

If you watch much anime, you'll notice Westerners are distinguished by having bulbous noses, large builds and hairy arms. Really. And if you see an Asian-looking character in anime, typically that character is from China, Vietnam or another non-Japanese Asian country. As for depictions of blacks, they range from great (Kiros Seagill, for instance) to grotesque racial charicatures that would have caused outrage in the US even 40 years ago (check out Jim's character design in Square's Tom Sawyer for Famicom - it's almost infuriating).

And of course, this often tranfers into games as well. To some degree, anyway. Admittedly, characters in games like Final Fantasy Tactics, which clearly take place in a pseudo-Europe, tend to look pretty much like characters in every other game. Although FFT's characters were predominantly blond, which is another visual cue that says "Hey! Western folk! Right here!"

Not that I'm an expert on this subject by any stretch of the imagination, but I do my homework. Anyone interested in the nuts-n-bolts should check out of the most informative books ever written on the subject (and one of my favorite books of any kind), Dreamland Japan by Frederick L. Schodt. Good stuff, kiddos.

Well, that's it for me. I'm goin' to bed.
J. Parish

PS, you're off to a great start, sir. Thanks for not being a total moron.

You might want to keep reading the column before making a decision about my moronic ways. That said, I can't argue much with what you're saying. Cultural identity issues could certainly lead someone to belive that a long-legged big-breasted blonde schoolgirl accurately represents their ethnic group, the same way that American males might see themselves in rugged cowboys out riding horses on the lonesome prarie. It also makes sense that external ethinic groups would be protrayed as having exaggerated foriegn physical charateristics: witness some of the Japanese sketches of Admiral Perry back in the 1850s. I've seen shots of Square's Tom Sawyer, and while Jim looks incredibly bad, I'm not sure that Square didn't pick that up from period drawings of African Americans.

While I've never got around to reading Dreamland Japan myself, I've heard it mentioned many times as THE source for a working American understanding of Japan. You, go read it now! Do as I say, not as I do.

Stay away from that Neon Genesis man, it does weird things to your head
Da da da D.A. (Beethoven tune)

I'll keep this short:

Cinema - Citizen Kane

Gaming - Xenogears (story wise)

Need I say more?

The Savant

P.S. Don't take the last letter I wrote you seriously. At the time I was wasted on an ancient bottle of Coca Cola. It contains phosphoric acid, y'know!

P.P.S. You can cut 'P.S.' out if you print this. Same goes for 'P.P.S.'

For the moment I'm keeping just about all postscripts in, if only to teach you guys to be careful of what you write, lest it end up all over the net. In this case, it's useful to know that the above letter comes from a self-confessed "old coke" abuser. Treat with skepticism.

While I like Xenogears very much, you have to be on something to suggest that Xenogears even comes close to Kane. As many, many (many many many MANY) people have pointed out, Xenogears' plot closely resembles that of the Neon Genesis Evangelion anime series, less some depth. (No, you read that right, NGE is even weirder than Xenogears.) And while NGE does do about as good a job as humanly possible in telling a believable story about giant robots and the people inside them, it's not even in the same league, or country, or solar system as Kane and his search for... well, just about everything. 

Limit of one per customer
Before I begin, just wanted to say good work so far.

Now to the topic you gave, Phantasy Star Online... This game is a source of concern for me. If successful, I'm sure it's going to cause a trend of online console RPGs. And even if PSO isn't, the fact that Final Fantasy X is also (likely) going online most certainly will. Why is this a concern you may ask? It seems to me that online RPGing is the province of computers. Asheron's Call, Everquest, Ultima Online, etc... are all computer RPGs which as we know have little in common with their console brethren. My concern is that consoles will end up *entirely* geared for online gaming, just like most gaming oriented PCs.

You see what I'm getting at? If I wanted to play games like this, I would buy them for my computer (which is more than adequate to the task of running any existing game). I've been buying consoles for 11 years for a reason, and that's because the games were different. PC games fail to interest me. I don't know why, but I suppose it's mostly the thought of having to constantly drop cash upgrading hardware to play the latest games. And now that consoles are getting more expandable it may happen there too. Can we really call them consoles anymore, or are they just watered down PCs?

The bottom line I'm getting at is that if I wanted to play some online RPGs with a bunch of people I don't know and will never meet I'd get them for my PC and save the 300 bucks on a PSX2 or Dreamcast. If I want to play console style RPGs with my real life friends, maybe I'm just better off sticking with the current PSX and waiting for the online gaming trend to pass on by like so much technological flotsam.

-gaspump

There's a whole month of columns in the PC vs. console debate, but I think you've got a point. You've got a big difference in console RPGs and computer RPGs, a lot like sharks and dolphins - external similarities, but major changes on the inside. In general I don't regret playing Final Fantasy instead of Might and Magic, and I don't have any plans to change that opinion in the future. In my mind the console RPG experience is a lot like a movie or a book, in that it's more of a passive entertainment experience than an interactive one. That sounds a little strange, but truthfully it's the cutscenes I remember as much as anything when I think of great RPGs. Having to go out and interact with total strangers in a messy, plotless RPG world doesn't sound that great at times.

But it cuts both ways - you reject the idea of PSO etc. because you don't want the computer experience. However, there are probably a lot of people out there who would love to have the computer experience, but can't afford it. Having an Ultima Online experience at a Dreamcast price is probably very tempting for some people. So wait and see, it could be single player RPGs that pass on by as flotsam.

Selphie is actually Dave from Buffalo
Will PSO sacrifice story and cinematic by allowing four people to play at once?

Hell yes.

Allow me to explain with a hypothetical situation. Take an undisputed leader in story and cinematic experience--say, FF8, for instance. Now, try to imagine one of the major characters (we'll say Rinoa, for example) being played by some fifteen-year-old lamer in Michigan named Roy.

"y0 d00dZ, im r1n0a! lEtZ k1ck s0mE a$$."

It just doesn't do a whole lot for plot, characterization, and dialogue.

Peace,
John Q. Gamer.

Too true - one problem with online RPGs is that console RPG players may have to develop actual ROLE PLAYING abilities. I think I'm prepared to give most console people the benefit of the doubt, as most FF fans I'm familiar with have at least heard of White Wolf. But the storytelling experience could be compromised if people act at all inappropriately, and when you  have to choose between playing FF9 by yourself or PSO with someone called "sKi11z M8sT3r" you may opt to go solo.

This is long, but really interesting
This is a question I have dealt with multiple times on Otakuworld.com from whence I hail; the 'why' of anime, manga, and anime based games having a mostly European cast of characters.

The primary reason for this goes back to the very origins of anime itself. Starting in the latter 1930's, and on just past World War 2, the direct predecessor of anime and manga was the kamishibai show. Men on bicycles would travel from town to town, carrying a wooden easel and frame, which could be set up to create a makeshift ' mock movie theater'. The wooden frame, not unlike a picture frame, held dozens and dozens of separate image cards, paintings that illustrated fantastic adventures. The kamishibai performer would display the images one after another, and do all the voice and sound effects from behind. He would also sell cheap candy, and this is how he would make his living, doing shows for children and young adults. The first manga artists came from this work, including Osamu Tezuka, the 'father of anime'.

Now the idea of kamishibai was to attempt to provide the thrill of the idea of a motion picture, something amazing that the European gaijin had dreamed up, something that few Japanese in that time could hope to personally see. Indeed, to this era, everything European, American, was the fashion, because Japan was under imperial order to -in effect- mimic all things European, including culture. The reason for this was that the Japanese understood that to become a technological nation, merely learning how to build a few machines was not enough...the success of technology depends on the entire infrastructure of a society...and by imitating all things European, including clothing and culture, entertainment and work habits, such an infrastructure could be developed in only one generation.

Europeans were seen as astounding...because industrial society and technology were very, very powerful compared to the mostly still pre-industrial Japan. Europeans became the stuff of dreams, of the future, and were seen as adventurous and free in ways that strict Japanese custom would never allow. Thus exotic, European faces dominated the tales of giant robots and great adventures.

The end of World War Two, after which, for a while, America dominated the media and life of Japan, regulating everything from television programs to which side of the street to drive on, further established Europeans as dangerous, alien, exotic...and thus interesting. This became the icing on the cake, making European faces the dominant faces for most anime and manga. Europeans could believably do things the average Japanese citizen would be horrified to do, and could believably be free from any guilt, embarrassment, or shame. Gaijin could do anything, because they were alien...just as Europeans in North America imagine that exotic Shao-Lin monks or Samurai...alien to the European...can leap over buildings and destroy entire armies with a wave of a hand.

In short, the Japanese find us exotic, just as we do them, only they play with that more openly than we do. Both sides are highly racist, but approach that racism slightly differently, as is reflected in how we portray each other. In a nutshell, Europeans seem to view the Asian world as exotic, magical, but ultimately impotent, and the Japanese seem to portray the Europeans as unrestrained, roguish, uncultured, yet adventurous aliens that are free from the constraints of acting like decent human beings. Europeans become the fantasy of freedom from responsibility, in effect. Asians, to the European, become the fantasy of personal power and the rapture of the exotic.

Neither side really sees the other clearly, but then, that would spoil the fantasy. The reality is, of course, that both Japanese and North Americans are far more similar that either would comfortably admit. Both sides have a vested interest in imagining the other as alien.

Aliens are by definition, more exciting than family. Which is why European anime fans give themselves Japanese sounding nick-names, and why anime is filled with European characters.

Jennifer Diane Reitz
Otakuworld.com

I'm not even sure how to start commenting on this.

So I won't.

And your mother dresses you funny
Thycho Mantith can read people'th mindth! You can't rethitht!

- Toaster Thief

No, Psycho Mantis can read memory cards. I can read memory cards. Big freaking deal.

Now when Psycho Mantis can beat the whole game by only breaking necks, I'll be impressed.

Hey, what if we try this "mouse" thing
People who think menu-driven RPGs suck are the kind of people who are responsible for America getting shafted when it comes to getting RPGs over here for so long. Now it seems people are finally coming around and we are seeing much much higher percentage of RPGs come this way.

Let me ask you something. Who do you think drives the RPG market and most influences it? Me? You? America as a whole? No it's the Japanese and you may be sick of menu-driven RPGs but the Japanese aren't. Cows will learn how to fly before menu-driven games like Dragon Quest are no more.

Also which kind of game do you have to think in and use your brain more? Games like Dragon Quest/Warrior, Suikoden or FFTactics or do you think you use your brain more in a game like Zelda 64 or Secret of Mana? The first group of course because games like Zelda and SoM are mostly just hack and slash press the A button as fast you can type games (yes I know I'm over simplifying things but you get the point). This is why turn-base RPGs like Dragon Quest/Warrior have not been as popular over here as they have been in Japan. American gamers in general don't like to think. I'm not saying American gamers in general are more stupid but that when they pick up a video game they would rather play something more mindless and less thought provoking than your typical Japanese gamer.

So I think it will be a dark day for video gaming when menu-driven RPGs are eliminated but since the there is better chance of the earth self destructing and blowing up into little bits I'm not that worried.

Pendy (that wacky, zany DQ/DW freak)
Maintainer of the Dragon Quest News Network

Which game made me use my brain more, Suikoden or Zelda 64? Zelda 64, no question. Some of those puzzles were fiendish, to say the least.

I strongly disagree with the idea (which more than a few people articulated) that not liking menus translates into wanting simpler games. Yes, traditionally RPGs have been more mentally challenging than side scrollers and the like, and because RPGs have been menu based we tend to link the two together. But that's only because we've been trained to think that way. When a newcomer (and yes, Americans more so than Japanese) criticizes menus, (s)he's simply pointing out that there might be other ways to achieve the same effect, something we might not be able to see because we're so deep into the subject. Hey guys, maybe there are other ways to interact with a computer than typing in those crazy little command lines!

As for Dragon Warrior, I suspect its days may be numbered. I know the position of DQ7 on Famitsu's wanted list, and I know that FF9's setting may be an attempt to tap into that old school gaming market. But things have changed a lot since the last DQ game came out. Had DQ7 released at the same time as FF7, things might be very different today, but as it is the game is several years overdue and compared to what else is out on the market, seriously outdated, near as I can tell. There's always the chance I'm wrong, but I'm going to be very interested in seeing what happens when DQ7 hits Japan.

Closing Comments:

Wow, long column. Very, very high quality letters sent today, sorry I couldn't get to everyone, but please keep it up. I'm not nearly so nuts as to suggest a topic for tomorrow, as we'll probably still be discussing the stuff from today. Take it easy, and adios.

 

-Chris Jones, about to enjoy menu-driven FM3

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