Been out on the road for six days and nights - March 27th,
2000 - Chris Jones
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect those of the GIA. There
is coarse language and potentially offensive material afoot. Blame Phil Collins. Don't say
we didn't warn you.
Sometimes, strangely enough, the external world encroaches on my perceptions. Instead of
thinking nonstop of the sight, sound, and smell of giant Wanzers tearing into each other,
I actually noticed that the sun was setting prettily in the hill country west of Austin,
and that the wildflowers were starting to bloom along the Mopac median strip. We're in the
middle of the two week period we get each year where it's not 100+ degrees or rapidly
fluctuating between almost warm enough and freezing. In fact, this is the absolute prime
of the season. It may never get this good again, as the city continues to expand and
sprawl chokes the life out of nature. Just for a moment, I'm at peace with the world and
my place in it.
But then I remember that video games are way more interesting than this environmental
crap. I step on the gas, spew a little more CO2 into the air, and rush home to my beloved
Playstation. Whew, glad that's over with.
And I thought the mustache was just to look
cool |
Chris OK, so this letter is a day late, but someone clamored for a
serious letter or two, and who the hell am I to deny said person of their wishes? Well,
I'm me, that's who and I'll do whatever the hell I want! Anyway, yes, a serious letter it
shall be!
First off, this is regarding the comments on why almost every Japanese created game
consists of only one race, primarily your standard white guy. In Japan, almost every
single person is of Japanese origin (I believe the actual percentage is somewhere in the
nineties). Due to this, the ideas of racial diversity most likely aren't in the minds of
many Japanese people. This truth is reflected in the games, which almost never contain
people of varied races. So I'm sure the game designers are just drawing from their
surroundings, while the public doesn't comment on it because its just not a valid issue in
Japan. So why, then, do these games contain people that appear to be of European descent
instead of Japanese people? Well, that can be traced back to the limitations of the
original 8-bit systems. Shigeru Miyamoto has stated, on numerous occasions, that Mario's
famous hat and mustache came about because they were easier to create than hair and a
face. Now, to apply this back to my little theory, it seems that attempting to make a
character with distinct Japanese features would be rather hard with these limitations,
hence why it was never done. Now, while systems these days can easily provide the power
necessary to create more diverse characters, the precedents have already been set, so not
very many game designers bother to challenge them. Of course, if a game is going for
authenticity, then these precedents are ignored (i.e., Shenmue), but you get the general
idea.
There, a serious letter was provided, and all shall rejoice. Aren't you so proud of me?
Justin Freeman |
Well, you got yourself a theory there, son. Maybe not a good theory, but a theory none
the less. The bit concerning Easterners on the early 8-bit systems might be true, but I'm
skeptical as to the rest. The 16-bit systems were strong enough to display distinct racial
characteristics, and did. Witness Yang in FF4. However, the preponderance of characters
were not distinctly Asian, but a mixture skewed strongly toward Western-like people.
Rydia's green hair and other design characteristics still lead me to believe that anime
was and to an extent remains the strongest influence on Japanese character design,
although I'm still not entirely sure why anime looks the way it does. Other opinions?
But what about the children? |
I hate you. ~nick |
This is noteworthy because it may well be my first straight out piece of hate mail;
it's a little hard to tell because of the brevity. If the comment is not meant ironically,
then I'm pleased, because I feel I've passed an important milestone. I'm on my way, baby!
It's like that multi-flavor ice cream, but
with ideas |
Still haven't tried much of Front Mission 3 eh? I know, it's hard. I'm
about 3 quarters done with Suikoden 1 (just an estimate), I'm in the final chapter of
Vandal Hearts 2, I'm half way through Syphon Filter 2, I also recently bought FM3 AND I
still have Wild Arms which I have only started a little. Ack there is too much! This is
actually a good thing though. This is a LOT better than the SNES days where I was saying
"Ack there is too little!". Yes Robin Williams did do the song as you
probably know by now and they actually made a big production out of it which I thought was
cool. Of course it lost to that silly punk Phil Collins. Also who would have predicted the
Matrix winning 4 Oscars? Sure it wasn't for any of the serious awards like best actor or
picture or anything, but it is still mighty impressive to win that many and beat out the
Star Wars movie in a number of categories.
"I don't see menu-driven RPGs lasting that much longer, with the exception of
turn-based tactical RPGs." Wait wouldn't that totally eliminate all turn-based RPGs?
A Dragon Quest game wouldn't be a Dragon Quest game if it wasn't menu-driven and you know
that at the very least the Japanese are not growing tired of that kind of game since DQ7
has been on the most wanted list in the top 2 for over a year now according to Famitsu
magazine. If you took away the menu-driven element all you would have left is a bunch of
Zelda type games. So I don't see this happening in the future any time soon and nor would
I like to see this happen since turn-based RPGs are my favorite.
"If Famitsu gives something a 40, then everyone on this side of the pond seems
bound to give it a perfect score as well." Maybe you were just exaggerating this
point but if you weren't you should know that Famitsu has only given perfect 40's to three
games. They are Soul Caliber, Zelda 64 and Vagrant Story. Only two of these games have
even been seriously reviewed on this side of the pond. I don't think American reviewers
give higher scores to games just because of what Famitsu thought about it but that
American and Japanese reviewers probably just have similar opinions on what makes a good
RPG. Is that such a weird assumption? I'm assuming you were probably just referring to
RPGs but I'll say anyway that American reviewers may agree with the Japanese about RPGs
but they don't really mesh with Famitsu's that well all the time either. Like they just
gave a 7, 7, 7, and a 6 to Tony Hawk's Pro Skater which got raves over here.
Pendy (that wacky zany DQ/DW freak)
Maintainer of the Dragon Quest News Network
P.S. It's cool that you love Garbage too. They actually did have one of their songs
from their first album in Gran Turismo 1. |
I'm gonna say something so extreme, so in your face, so against the conventional wisdom
that a site like the GIA might be expected to embrace that there's a good chance I'll be
removed from my post immediately. But I don't care, I just gotta put this out there for
all to hear and know: I don't care for menu-driven combat all that much. *GASP!*
I stand by my earlier statement that menu driven combat was necessary in the early days
of RPGs, to provide a moderate amount of depth to the combat system, and they're still
useful for describing complex multi-character battles like FFT. But I think menus have
more than worn out their welcome. When newcomers to gaming pick up a title like FF8,
they're enraptured by the plot but tend to ask why they have to spend so much time
pressing the same fight command over and over and over again. Generally, if someone tries
to bring this up in conversation with "old school" gamers, they get laughed out
of the room, but you know something? They're right. A solid number of RPGs these days have
plots easily good enough to stand on their own, they don't need to be padded out with
endless generic battles. We as gamers put up with menus because we're trained to them,
because we've spent so many years with them that they're all we know and we can't afford
to lose face now by saying they suck. But the tide is against us, and we either swim with
it or get buried under it. I don't think even the great Dragon Quest can stand against the
evolutionary changes Square has introduced to the genre, and I'll be very interested in
seeing what people think once they actually have a chance to play DQ7 in Japan.
You raise a good point with your comments on Famitsu. I may have overstated the case to
say that every 40 by Famitsu guarantees a 10 over here, but I do think the mag holds more
influence than it's really due. Soul Calibur is a great game, no argument, and it's easily
the best fighter I've ever played. But I don't think it deserves a perfect score from
Famitsu,and I certainly don't think most of the major online reviewers in the States
needed to follow suit.
Now this is how to get a letter printed,
people! *Phantasy Star 2 spoilers* |
Fear Effect beats the Day of Lavos you say? Fine, but how's it stack up
against Phantasy Star II for nihilism? Actually, the real subject of this letter is the
whole "pop music in games" thing. I see it as a force for either good or evil.
Yes, bad, mean, nasty marketing execs may try to insert a song by the latest N'Sync
incarnation into Chrono Trigger III, but can you honestly say that a brand new PSX2 Ys
game with Metallica doing the soundtrack (insturmentals and all), doesn't get your blood
runnin'?
Hmm.. that may not be enough to get my letter posted. Better fall back on flattery:
"Oh,Lord Jones, I shall keep your holy laws, and shall touch no unclean thing, so
that I may not profane your temple when I come to offer sacrifices of Xenogears and FF4 to
you, a most holy offering to you, oh lord."
-Kensu X |
FE stacks up against PS2 (hmm... same acronym, different meaning) surprisingly well.
After all, in PS2 the characters just get slaughtered by an unstoppable army after saving
the world. Lose in Fear Effect and you have to... well, play it yourself.
The meat of your letter proves my thesis from yesterday perfectly. I don't dislike
Metallica, but I don't particularly care for them either. Admittedly, I'm fairly
ambivalent towards Ys, so combining the two probably wouldn't bother me all that much, but
the point is that what you like, I may not, and vice versa. And given the power of the
pre-teen girl market, N'Sync has a much better chance of getting into a game than anybody
mentioned thus far. Given that potential nightmare, I still say it's best just to stick
with what we've got.
Why do we do it? Because we care. |
Don't Print This Letter!!! TGCid |
Oh, if you insist...
Look, people, Rosebud was just a sled! Get
over it! |
While I was simultaneously reading the Aeneid, Lucan's Civil War, and
Tacitus's Annals of Imperial Rome and thinking of that New York Times article about gaming
and art about a week back I came to a conclusion. We already have our epic masterpiece,
our Citizen Kane. Final Fantasy 6. This will send some people groaning and some agreeing
with me.
And although this may be just a side effect of trying to read all three works for a
test over one weekend because I sorta...forgot...to go to class for three weeks (not a
good idea), but when you look at the plot it has all the makings of a traditional epic.
Someone described it as "13 people, all with sadness or loss in their past, band
together in a ruined world to wage a suicidal war against a near-god..." Doesn't that
just scream Greek (or Roman) tragedy? Or is it just me?
Anywho, if FF6 isn't it, what game do you think has a chance of living up to the title?
-JWH
Why couldn't Juno just have killed Aeneas and gotten it over with? |
Continuing my trend of ticking people off today, I'm gonna go ahead and say I don't
think FF6 is gaming's Citizen Kane. It's a good game, to be sure, but it's more an epic
fantasy paperback than a deep probe into one man's personal empire of hubris. The fact is
that while FF6 has a very grand scale, it loses points for detail. Every character has
their own story, but little beyond that. The fact that everyone could point out how their
lives got fixed in a few sentences at the end of the game isn't that great a sign.
Games haven't seen a Citizen Kane yet, and I don't think they're liable to for a while
simply because of their reliance on the "wow factor." Even the games that
strongly embrace plot tend to also want to pull in the shiniest and best graphics. Until
we get games that place fully realized characters and plots that naturally derive from
those characters ahead of shiny pixels, I don't think we'll see a Kane.
The first time is always special... |
Chris, I've been noticing something lately...
Is it just me, or does everyone's favorite RPG, or at least their most memorable, tend to
be the first one they ever played? For me at least, Final Fantasy IV was the first RPG
that I ever played and to this day it is my favorite and I can remember most of the scenes
in it although Final Fantasy VI to me seems to be a better game. Perhaps it is the novelty
of the first exposure to it because it is so different from conventional platform gaming.
~ puzzle |
You read my mind, puzzle. FF4 is the game I most enjoyed playing, but from an objective
standpoint I don't consider it to be the best of the Final Fantasies. I don't think it's
necessarily the first RPG that's the killer - I played the original FF and Dragon Warrior
before FF4, but none of them wowed me the way that one did. Like you say, I think it has
more to do with the realization someone makes when they play their first really good RPG
that gaming is a medium far deeper than what they had previously imagined. The problem is
it's impossible not to become a bit jaded after that - in retrospect nearly every RPG I've
played since FF4 has been better in one way or another, but there's always a bit of
"been there done that" that you just can't get away from. Still, we keep
trying...
Damn shame about that dog... |
Hey, So you want some criticisms huh?
OK, your mother wears combat boots!..... hmm... not good enough?
Your dirty laundry smells, you caused the O.J. trial, you penmanship sucks, you dress
like a prostitute, your father looks like your mother, your mother looks like your father,
your dog wears funny little hats!
Sorry I shouldn't have said the thing about your dog that was below the belt there.
--Steve(no not The Steve I'm an entirely different person) |
My mom can take care of herself, my dirty laundry smells only of perfume and sunshine,
my penmanship does suck, and the rest of your insults are just laughable. But no one... NO
ONE makes fun of my dog! That's it, I've had it! Go get him, Fluffy!
Yeah, you're sorry now, huh? Fluffy doesn't take kindly to insults. All of you
better think twice now that you know what true rage is. Be afraid. Be very afraid.
Closing Comments:
You knew this was coming, so don't bitch about it. Don't worry, it'll be over quick.
Ok, here goes, my first topic. (Hey, you there! Reader up in Minnesota! I heard that!
Don't make me come up there! I'll bring Fluffy!)
Phantasy Star Online. That's a pretty wide topic. Tell me what you think about the
game. Are you looking forward to playing an RPG with other people from around the country,
or even around the world? Are you worried about story and cinematic experience may be
sacrificed with 4 people in a game, as opposed to one? Are you even going to buy PSO, with
Square having an offering up every month between May and October? Not to mention Lunar 2.
Will PSO survive, or will it crumble next to the onslaught of the massively multiplayer
RPGs that will see release? Enlighten me as to your worries, troglodytes.
-Chris Jones: "Flowers? Sunsets? Man, what was I smoking?" |
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