Rubber bullets. Honest. - March 24th, 2000 - Chris Jones
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect those of the GIA. There
is coarse language and potentially offensive material afoot. I waited all day for this
column to be updated, then realized it was my job. Don't say we didn't warn you.
I've got a guilty secret to tell you people: I never got around to playing Front
Mission 3 last night. The fact is, I'm not gonna allow myself to until I at least finish
Fear Effect, which I should this weekend. I know games aren't supposed to be work, and I
should be able to play or not play as I like. But I remember all too well the lean times,
when RPGs were rare and relatively expensive for me, and there would be months between
good games. It's kinda like when your mom tells you to finish all the food on your plate
because there are kids starving in Africa. Actually, my mom never said that, but you get
the idea.
Currently I'm at Disk 3 in Fear Effect, about 10 hours into Suikoden 1, and in the
middle of the final chapter in Wil's scenario in Saga Frontier 2. Suikoden will keep, and
I screwed up Saga Frontier pretty bad: I saved in the middle of the dungeon with moderate
damage to my party. You can't leave the dungeon that I'm aware of, and I'm pretty sure
with my guys at the level they're at and in the condition they're in, they can't beat the
final boss. I've tried about 6 times so far, and I'm getting discouraged. Normally I have
a secondary save trailing a few hours back, but I foolishly wrote that over. So I seem to
be stuck for now.
As for Fear Effect, I'm a little let down. There's no question that the game looks
great and has some very good ideas from a design standpoint, and I'm even enjoying the
plot. But the actual play style is very trial and error, in the vein of the old SNES Out
Of This World. Make no mistake, I liked OotW, but I was expecting a little more Metal Gear
Solid like from Fear Effect. One possible reason that's not doable is that the
environments seem to take up a huge amount of space - about 30 minutes of playtime on each
CD. Maybe if they stick FE2 on a PS2 DVD... Ok, enough acronyms. Letter time!
My first time eating crow. The mind boggles.
Again. |
Golly gosh, King's Field 2 = single jewel case! -TheDevilYouKnow |
I honestly wouldn't have thought of King's Field as an RPG, more of an FPS without the
S (damn, these acronyms keep popping up), although I've never actually played it. But the
consensus around here is that it's an action RPG, with KF2 being released before FFT. So
congrats, you're the first person to show me up. I weep like a little girl, and you stand
triumphant as Nightmare in Soul Calibur. However, I was quite sure this'd happen sooner or
later, so I'm afraid you don't get a patented Chris Jones Hagiography. No gratuitous
sucking-up for you! Keep trying, though.
What, you mean the whole world doesn't look
like Vidor? |
Chris, Since we obviously know you enjoy console RPGs and probably the
other stuff the GIA covers I must ask you this, what are your other gaming interests?
Everything from other console games, to PC, to beating up kids at Chuckie Cheese, the
public demands the right to know!
Anyway I can't wait to pick up a copy of FM3, be sure to give it a nice overhaul in the
column. I also think you're theory that due to the US being the bad guy in te series the
game never was translated is probably correct. And that leads nicely into my next
question: Why are 90% of all video game characters white? At least those in the states, I
mean almost all Final Fantasy characters were either white or had some pretty bad
stereotype action going on. Solid and Liquid Snake are both white although the game
(thankfully) had some European and Asian influences. Almost no characters are black or
hispanic in any game though, and although I'm white myself I tend to get tired of having
stereotypes and a lack of ethnic diversity in games. So oh great wise new DA, what is the
answer?
Yeah I'm Canadian,
Spy Guy |
My gaming tastes are somewhat schizophrenic, like a lot of gamers I think. I like one
type of game when it's just me and the Playstation, and something else entirely when I'm
with others. Frex, my Dreamcast has taken up nearly permanent residence in the break room
at work, and I manage to get in a bit of NFL2K and Soul Calibur every once in a while.
When I go to Dave & Buster's (the only arcade I've been to in years) I generally stick
to things I play with my friends - Virtua Fighter 3, Tokyo Wars, and Gunblade LA to name a
few.
Frankly, there's so much on the RPG market right now that I can't even get to
everything in the genre, let alone look at other stuff. But in the past I've been known to
indulge in the occasional action RPG, and I've already said I think The Bouncer on PS2
looks good. I'm gonna save most of this for an opening rant later, but a long, immerse
experience with a good story is what I really look for in a solo game. RPGs are generally
the only thing around right now that fits the description, but if somebody can make a Gran
Turismo game in the future that involves me like Final Fantasy, I'll probably take a look.
I'm a little hesitant to even touch your other question, 'cause there's so many ways
you can look at that. But that's why they pay me the non-existent bucks, so here goes. The
vast majority of RPGs and other games with actual characters come from Japan, so we gotta
look at where Japanese games are coming from, namely anime. And anime characters (at least
in the stuff I've seen ) don't match up to any real racial or ethnic groups at all well.
Even relatively realistic anime that's set entirely in Japan with only Japanese characters
will have people that look "white", for want of a better word, with hair ranging
from black and brown to red, yellow, and purple. I'm sure there are aesthetic reasons for
this, and you don't need to mail me back and tell me what they are, but my point is that
if you have video games coming out of this context the characters will end up looking like
white people and this makes perfect sense to Japanese gamers. It's only when the games
reach the US that people start worrying about ethnic mixes. And to be fair, when Japanese
video game designers start out from scratch to create a realistic game, they end up with
something that looks pretty true to life. Metal Gear Solid and Silent Hill are two good
examples of this.
Care and feeding of imaginary critters |
Chris I just put my lifetime sexalicious award in a cage. Sometimes I
beat it around with a stick. I think its domesticated now.
Justin Freeman |
I guess I just don't get the point. If you domesticate it, does it give you eggs, or
milk? Can you breed it with other Sexalicious Awards to make more, and thus increase the
species? If you had lots of SAs, could you sell them for their meat or skin? Of course
not! The little bastards are good for one thing, and one thing only, and that's killin'. I
thoroughly enjoyed hunting mine down in a closed environment, and then blowin' its brains
out with a large bore shotgun. Like I said, it's mounted above my fireplace right now,
along side my rhino head and my great-great-grandfather's dodo bird. And good riddance.
But someone disagrees... |
Dear Chris, I will soon consume your soul and pose your mangled corpse
provocatively atop My mantelpiece.
Love,
~Ian P.'s Sexalicious Award. |
THE HUNT IS ON. [cue violent "Most Dangerous Game" showdown]
Why is the world round? Why is the sky blue? |
Why have a topic each day? I found it to be a rather constricting format.
People feel bound to write to a particular topic. What about responses, critiques, missed
points, etc. to previous letters? Just a thought.
Etiam, delenda est Carthago.
BJ Chavez |
Well, that's why I'm trying this freeform thing out for a bit, to try and get a feel
for what the base state of Double Agent actually looks like. If it turns out to be a
workable deal, then we'll stay with people sending in whatever.
But I think topics are useful because they keep things focused and moderated, believe
it or not. Without a topic I suspect you'd get two kinds of letters: quick non-sequiturs
and long ponderous rants about RPG philosophy. The non-sequiturs are great in small doses,
but a column full of that kind of humor would probably get old pretty quickly. The rants
are useful to a point, but after a while they tend to be the same thing, over and over.
Topics are usually based off of what's current in the gaming news, which is good
because the GIA is a gaming news site, and letters about the latest news are thus highly
relevant. News by definition is constantly changing, so to an extent we can stay away from
the ancient, inscrutable debates of "2D vs. 3D", "Old vs. New school",
and of course, "The MAN vs. THE MAN vs. THE man." (I mean, come on, everyone
knows it's THE MAN, and that THE MAN in question isn't Gilgamesh, but Pikachu.) [Chris
immediately hides in atomic bomb shelter to hide from the wrath this unleashes.]
Here's a dollar, go buy a frickin' imagination |
Hiya Chris, I'm playing Lunar: Silver Star Story (Which I must say
rocks!) and I just got The Rememberizer. To those of you who don't know this item allows
you to view all the anime cut scenes that you have already seen in the game. I must say
that this is one of the coolest items in the all RPGdom but come on... "The
Rememberizer?" What kinda name is that!!! Maybe in the next working designs game
there will get "Health Uppers" and "Magic Raisers" instead of herbs
and starlights. Maybe it was a joke and maybe they were just too busy with the rest of the
translation but I mean come on, "The Rememberizer" *sheesh*.
-Figure Four
aka: Kyle's Fan Club Member #2 |
I think you're looking at this the wrong way. "The Rememberizer" works in the
context of other lame inventions, like "The Salad Shooter" and "The Turnip
Twadler." Of course, it's understandably difficult for you to see it in that light,
because Working Designs decided at the last minute to cut the short FMV where Ramus goes
into pitch mode and sells the Rememberizer to Alex. You should have seen that, it was
great...
"The Rememberizer, it slices, it dices, it turns me into a useful character, it
lets you avoid the Grindery battle completely and all for only $19.95! But wait there's
more! The Rememberizer also fixes Nall's voice and restores the original Japanese
soundtrack! The Rememberizer can be used to make every other Working Designs game ship on
time, and retroactively makes Grandia an uncensored translation done by Working Designs!
Last but not least The Rememberizer lets you see the completely nude Bromides, all by
following these simple instructions..."
...but unfortunately that's as much as I got to see.
A game disappearing without a trace? That's
impossible! |
Chris, I've been looking forward to "Koudelka" since it was
first announced in Japan. Now, a few months ago it had been announced that the game would
be released in North America in April 2000. April is approaching, and I haven't heard
anything on the game for a long time. Also, EBWorld doesn't even have the game on its
lists yet...that makes me worried....It should be up by now.
Can you tell me what's going on with this title? Thanks ^_^
~WanderingProphet |
Your guess seems to be as good as mine, amigo. The game was released in Japan earlier
this year to mixed reviews, and was supposed to be out around April in the US. But now it
seems to have vanished from everyone's release lists. My own guess is that the game wasn't
quite as good as hoped, so the plans were nixed. It happens.
Can't think of title for this one... oops,
that wasn't supposed to be put up |
Konnichiwa, Chris-san! Okay, I am eternally in remorse for that last
sentence. For the greater good, I say that anyone who speaks Japanglish in that manner
should live outside of a 60,000 nautical mile radius of myself, for fear of maiming and
possibly tickling. But I am here to write a column, and darn it, I'm gonna do the best job
I possibly can!
Wait, that's your job. Shit.
Still, uh, I'm glad you got the job and I didn't. I suppose it's for the best, as I
probably would have brought platformers to the site and replaced everything with close-ups
of Felicia's (FROM DARKSTALKERS, KIND SIR) clevage. Rowr.
Now, I'm here to ask you something, because I'm a curious and dangerous person. Do you
want a English subtitled with Japanese voiced version of Shen Mue? From what I understand,
Yu Suzuki is considering the prospect, and I am tingly at the idea of it. Why?
- I am a fan of Japanese cinema (Anyone see A Taxing Woman?) and I will kiss Suzuki
full-on the lips (Note to self: Question sexuality after proofing document) were he to
release an untouched-yet-understandable version of his Zeus of a game
- I own "Tails, Amy, and Big And Pretty Much Everyone Else Sound like Complete
Dorks" later retitled Sonic Adventure
- Translations of games suck for the most part, and Sega's games are no exception. Feel
free to link to Zany Video Game Quotes
here.
Anyway, I would like your opinion on this greasy subject, and I would like to become a
staff member of your site. And a pony. One out of three ain't bad, right?
-Malak "Lobsta-Yes, I found out weeks ago that my Islamic name is Malak and much
cooler than Cedric, my English name" Henry |
Sonic Adventure was the first game I've ever seen to offer the multi-lingual options,
and I think it's a great feature. True, the characters sounded as lame to me in Japanese
as in English, but I was home for the holidays at the time and when I had the Japanese
vocals on, my family couldn't understand it, and I didn't have to be embarrassed over how
incredibly stupid the dialog was. I'd like to see Shen Mue do something similar - it's
like a good DVD, where you have the option of hearing it in the original language with
subtitles, or the English dub. Of course, having the option doesn't excuse the producers
from having to put out a good translation, in dub or in writing.
He told me this was a very important question
about RPGs that I had to answer |
Funny story about meats actually. I was en route to the bathroom in an El
Paso mall after ingesting a dangerously bad batch of the of the Panda Express Chinese
food. Anyways, along the way I stumbled across none other than Elton John. I said to him,
"you're not Elton John!" He retorted, "au contraire my friend. I am the man
whose raison d'etre is music." I don't think he was really Elton John because he was
wearing a Nascar t-shirt and green sweat pants, but it all worked out fine because I threw
a rock at him then hid in Radioshack for three hours. |
*SNIFF* That was beautiful, man...
Closing Comments:
I'd like to make a quick comment here that I'm always open to criticism. All the
letters I've been receiving so far have been positive, and that's great, but if you become
disenchanted with something I'm doing, by all means tell me what it is. (Man, I know I'm
gonna regret saying that.) I won't respond to obvious flames, but if you want to calmly,
reasonably tell me how I'm screwing up, by all means, beam it this way. That's all for now
folks, have a good weekend and see you tomorrow.
-Chris Jones, going into a mutex lock |
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