Double Agent
Sunday, and the gamin' is easy - March 26th, 2000 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. We all live in a Pokemon world, which is why I want to go to Mars instead. Don't say we didn't warn you.


I'd like to take a moment to ask you contemplate the beauty of Front Mission 3. Not the game, which stretches before me like a West Texas highway, but the case. You see, we all too often ignore the external covering of a game. We may remember a game with particularly elaborate packaging, but even then it's more as a curious exception then an appreciation of the art itself. When you think of Lunar:SSSC, do you think of the colorful drawings that adorn the box, or the pungent cloth map contained inside? A cover might catch your eye at the store long enough to make you buy it, or you might salivate over the box art of an upcoming game as a poor substitute for actually having the title in your hands, but once the game is home the case is stacked on top of other forgotten plastic shells, left to gather dust.

Enough of that, I say. I have no doubt that the jewel case of Front Mission 3 will someday meet the same unknown fate as the paper box my copy of The Legend of Zelda came in, but for now I will look with eyes unblinkered, to know what I've got while I've got it, and I ask you to do the same. Move your fingers over the smooth plastic cover, appreciate the gritty but impressive image of a giant mech on the cover, even laugh at the trite marketing phrases on the back (as if the name Squaresoft wasn't enough to sell the game outright) but stop for a moment and understand that there's more to a game than the playing. There's the anticipation.

Enjoy.

 

Ok, just how badly do you want it?
Chris-

In yesterday's column you told one of your readers that it is impossible to get a subscription to Famitsu Weekly in the United States. Actually, it IS possible, just EXTREMEMLY expensive. And when I say expensive, I mean about $700 a year if you can find a good deal. Famitsu itself does not publish outside of Japan, but there are several companies (try www.the-place.com) that import them and ship them over-night to subscribers. Obviously, it is probably not worth the cost to import if you cannot even read it (or for most people, even if they could...). However, if you really are interested in Famitsu, they just launched their website last month at www.famitsu.com . It does not have EVERYTHING that the actual publication has, but the price is definately right. Also, there is no English version of the page, but if you can speak Japanese there is a lot of interesting content. Anyway, I just thought you might be interested, even though I am sure nobody will want to pay $700 a year for a magazine.

-Eric Reichel

You learn something new every day, whether you want to or not. I suppose the above offer might appeal to the same billionaires who could shell out $200 bucks for a Neo Geo cart, but frankly, I just don't get it. Japanese media hype seems quite different (and to me, less preferable) than what we get over here - the Chu Chu Rocket commercial seems perfect evidence of this. I actually don't even care for their reviews, because they seem to tilt the scales far more than I'd like. If Famitsu gives something a 40, then everyone on this side of the pond seems bound to give it a perfect score as well. The only thing Famitsu has that I particularly envy is a huge lead time on everyone else, which is null and void when you've got the web to transmit the pertinent info way faster than a paper and ink mag could get to your house.

And no, these aren't sour grapes. No, really. I mean it. I don't see how you could possibly think otherwise, end of story. 

This man has ideas, and I'm gonna print them, dammit!
A while back, a friend of mine and I pulled Secret of Mana back out and went on a 2-player marathon. Man, what a great game... for all the wierd bugs and glitches, and the funky dialogue (wasn't it translated in like 3 days? Maybe that's urban myth, I dunno), it still kicks butt. I mean, even the graphics are still holding up!

So, of course, it got me thinking: we really need a good follow-up to SoM. Legend of Mana is a good game in its own right, but it really doesn't do justice to the original concepts. There isn't a continuous world; instead, there's a icon-driven world map and individual areas to go in and clear. The battles aren't a constant whip-'em-when-you-see-'em affair; they take place in closed, unavoidable "arenas," which you're stuck in until the battle ends. They even lost the original structure of the battles themselves - you can't access any battle menus and you can only attack to the right or left, making it seem more like a watercolor Teenage Mutant Ninja Turtles game, or Double Dragon, or something. Also, the original charge-up system - an ideal gameplay device, in my opinion - is replaced by a super meter, which you fill up by attacking and then empty with one of four equipped skills. A little counter-intuitive, if you ask me; when it takes multiple battles to fill up the meter, you tend to forget exactly what your skills are, and the little poses you do before cutting loose make aiming your skills more than a little clunky. On top of all that, the second player can only take control of the sub characters, who appear and disappear pretty much with each quest.

Seiken Densetsu 3 is better, but still not what I really wanted. The battle system is still a bit on the clunky side; the control just isn't as smooth as it was in SoM. The charge-up system is still kaput, with a tech meter similar to the one they used in LoM replacing it, and each character can only use one weapon type. What's up with that? A good portion of SoM's fun came from switching off between the eight weapon types, leveling up each one for each character and figuring out which one best suited that character's fighting style.

I'm starting to lose hope, here; SoM was one of my first RPGs, and still one of my favorites, and NO one has managed to reproduce the qualities that made SoM such a freakin' badass game. The only thing that has come close is Tales of Destiny - a traditional RPG with random battles! So, to all the developers out there, here is my challenge.

We need a multi-character action RPG, with all of the characters active and fighting at the same time, where multiple players can step in and take control of the characters and all of the characters are equal in total power. Top-down 2D graphics, to make sure that we don't get any wierd camera problems from having 3-4 players run around at the same time. An interchangable weapon system, a quick and easy magic system, and chargable weapon skills; make sure that it all controls smoothly and responsively. Give us a continuous world; no overworld/dungeon/town distinctions, we want to be able to walk unimpeded from zone to zone with no iconic representations of our destination getting in the way. Give the gaming world all that, without SoM's glitches and with a less choppy storyline, and you will make lots of money and be revered as deities by myself and all my friends.

Pretty please?

~Game Cat

I am pretty much in agreement with all of the above. SoM was an amazing game, and one of the few I can think of that successfully straddles my solo game/party game dichotomy. I enjoyed the wide open nature of movement, where if you wanted to run away, you didn't hit a button but merely hauled ass to somewhere else on the screen. I wasn't all that crazy about the power meter (I mean, are you really going to spend 30 seconds moving at a virtual crawl just to unleash a level 6 attack?) but other than that SoM hit just about the perfect balance of action and RPG.

To get on my soapbox for a moment (ok, to get on an even bigger soapbox for a moment) I don't see menu-driven RPGs lasting that much longer, with the exception of turn-based tactical RPGs. I admit their usefulness in the early years, when they gave access to a far larger array of features than a real-time game could have, but these days I see them as a hindrance, as much as anything. A combat setup like SoM, but with spell selection happening in real time, would be a strong replacement for menus, and I too would like to see developers turn something like this out.

Didn't I tell you not to do that?
Chris,

Don't say you didn't ask for it, so here it is...

You're calmly and reasonably screwing up. Good job.

Jon

You tell me I'm screwing up, but don't say why. Then you seem to congratulate me for doing so, which makes me take the overall letter as a compliment. And I told people to send criticisms, not compliments. What's wrong with you? Why can't you be more like your brother? Do you think you're going to get anywhere in life staring at the tv all day? I swear, kids today, I just don't know...

The irony, the irony
You seem to have irked quite a number of people today with your denunciation of Gilgamesh. However, one thing I think we can all agree on is that Ghaleon... is... THE PUPPET!!

- Kaxon

Ghaleon is THE PUPPET, no question. I don't disagree with this, but I do find it a little odd considering his role in Lunar 1, which was far more of a puppeteer pulling strings behind the scenes. All I can think is that Working Designs may be attempting to motivate RPG villains by making an example out of Ghaleon: "Look at this! Lose to the hero and we'll make you into a bizarre promotional item!"

Madonna in FFXII? I'm gonna go kill myself now, ok?
Yo Chris,

Going back a day or 2 to when you said how you remembered the time when good RPGs were so scarce I totally share your pain. I have a stack of good godfearing RPGs in my game stack waiting to be played as I slowly finish one after another. I refuse to start another videogame seriously if I'm in the middle of another because I know I'll never pick up the one I put down again. I commend you for resisting that nagging urge to play FM3.

Anyway to start up some type of discussion (hopefully), what do you feel about putting more of a reliance upon "popular" music in video games. Would you enjoy playing through a racing game while it has that one hit wonder punk band playing in the background or listen to the love sonata in the heart-wrenching completely FMV cinema in an RPG? Or would you prefer it if companies stick to the non-vocal, orchestra/rock tunes that mostly prevailed in the days of yore? Obviously games like Parappa (which you have to rent) relies mainly on original vocals but most other games its either an added bonus or an annoying drawback depending on how you feel.

Oh and to save you about 10 hours of your life let me spoil the Suikoden ending for you: the good guys win.

Happy about pre-bed updates,

Spy Guy

Like everything else in life, real music with vocals in games would cut both ways. I personally think it could bring another level of involvement to games if we had a fitting original vocal played along with big plot scenes. Square seems to be doing this a bit with "Eyes on Me". However, I think I speak for a lot of people when I say I envision something a little more hefty than J-pop when I think of epic moments in Final Fantasy. Just to give you an idea of where I'm coming from, I think Alison Krauss has an absolutely stunning voice that would lend itself really well to a low-key bit of music played at the nadir of the hero(ine)'s quest. On the other hand, some Shirley Manson (Garbage) would make a great opening theme, although I picture something more in line with "Crush" than the latest Bond theme.

But that's where the problem comes in. I have my favored artists who I think would make a great addition to games, and someone else has theirs. Gamers seem to be a diverse lot, and there's probably little that would end up agreed on, music selection-wise. Game developers would almost certainly try to solve this problem by trying to please everyone, either with a completely generic number that lacks any of the artistry that a good singer would lend to the game, or with a highly popular but not actually good musician (ie Madonna) who would completely overwhelm the rest of the work. So all things considered, maybe it's better if we stick with inoffensive orchestral music for now.

Darlin', are we in trouble now?
Damn you, Chris, you evil demon!

Damn you for FFT's horrid translation!

Cursed be your soul!

May you rot in the deepest depths of hell for SaGa Frontier!

The X-Box!

Mission to Mars!

World War II!

May God have mercy on your soul.

-Nate

As I said before, I'm more than willing to take the blame for FFT's translation. Once upon a time I even had a letter published here defending the translation, so it's somewhat fitting. In all fairness, I think the X-Box is a little out of my league, but ok, whatever. Saga Frontier, fine. Mission to Mars is a movie, go bug  Harry Knowles or someone about that, and as for World War II, I think I worked out any residual blame I might have had for that when I (like every red-blooded American kid in the '80's) blew up Hitler's resurrected head in Bionic Commando. That is all.

Like I'm so scared
Chris,

Severed head hanging from a flagpole? You should be so lucky.

CO

Bring it on, punk.

Too much is never enough
Yo Chris,

My nose is bleeding right now, making it very inconvenient to type.

Which got me thinking...if you're a double agent, just who are you working for? The GIA and...? And just which side are you on, eh?

Anyway, I'm really anticipating Chrono Cross. It's gotten some great reviews, the graphics look great, the music is awesome...what do you think? It's coming out dangerously close to FFIX and the PS2...will it be overshadowed? Will it break through and become an astounding success? Does size really matter?

I await your answers like the laughter of little children being flown around Montana on dragons.

--The Steve

I actually think Chrono Cross is in excellent position for sales, precisely because it's a month of so before PS2 and FF9. Make no mistake, I think there's gonna be blood on the floor between the two behemoths (and frankly, I don't think things look good for FF9, since it's a single genre and people are already hyped about PS2) but Chrono Cross looks to be an excellent appetizer game. People will say, "I need an RPG fix to tide me over until FF9... hey, this Crono Trigger sequel will do." I found myself in the same position last year with Soul Reaver and FF8.

And I hate to break this to you, but the whole point of being a Double Agent is that only a select few people know who I'm working for, and where my loyalties really lie. Sorry.

Sure he capped Alan Rickman and Jeremy Irons, but I think I can take him
Wassup!?!

I'm almost certain that because I typed that, my letter won't get printed. Honest question: Has that become so overused that it seems dorky to say it yet? I'm sorry if you want some critizisms, but I honestly can't think of any. Initially, when I read that you were already out of college, I was worried that you'd be a bit too old for this column. I -KNOW- that 23 isn't old at all, but from the average letters that DA usually gets, I kind of assumed that the main demographic was somewhere between highschool to college. Fortunately, my fears were not founded, and you seem to be quite immature enough to handle the column. Wow...I can't tell if that's a compliment or not.

Not only that, but it seems we both agree FF4j (FF2US) is the epitome of gaming, and that gives you another plus in my book.

So, in conclusion, you're a good DA, and I hope you stay here just as long as Drew did. (Unless Drew or Allan wants to come back, and then we'll have to kick you out. Sorry. :))

Oh, and since you can't make awards for readers, Bruce Willis and I teamed up and made one for you. Be proud, thou art the first recipient of the "Approved by Bruce Willis" award!

Feel free to use it as you will. Remember, Bruce Willis doesn't play with other awards, especially the Andy Dick one. Bruce Willis likes to play in big movies, and he refuses to let anyone else have the spotlight. Feed him twice a day, and dry clean only.

-Aaron L.

This was actually sent for yesterday's column, but at the time I wasn't sure if I wanted to get into the whole posting pictures thing, mostly because I'm too lazy to do the HTML. But the pic in question has started to grow on me, and I thought I'd use this as a bellwether for future submissions. And besides, I just can't pass up celebrity endorsements, mostly because the marketing guys would kick my ass if I did.

approve.jpg (8525 bytes)

Closing Comments:

Scuttlebutt says Robin Williams is due to sing "Blame Canada" on the Oscars tonight, but don't quote me on that. If true it's mighty tempting, but maybe not enough to stop me from playing FM3.

Speaking of which, I did finish Fear Effect at ~3am last night. I don't think I'm spoiling anything by saying the game has multiple endings, some of which are charmingly nihilistic. Really, they put CT's Day of Lavos to shame, and make the whole thing well worth playing through. Which is not to say that my copy probably won't be traded in for Vagrant Story. Later.

-Chris Jones, who prefers "What Would Brian Boitano Do?"

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