Double Agent
The column that lets you know why you suck - February 15th, 2000 - Drew Cosner

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. My ambition went into remission. Don't say we didn't warn you.


I often anger small groups of people by making off remarks which are calculated to do just such. I enjoy being a pain in the ass. Due to school, I've been reading a lot of Freud lately, so I'm fully convinced that this need to be a thorn in the stocking of other unseen third parties stems from my latent sexual attraction to pregnant crocodiles or something screwed up like that. I'd also considered writing in a cryptic, completely incomprehensible manner so as to make others feel that they simply weren't intelligent enough to understand me, rather than realizing the truth of the matter. Of course, I think I already prattle on like a large enough ninny, so I guess I'm set. Anyway, I've managed to get Dragon Warrior and wrestling fans upset with me in the matter of but one column. Not bad.

There are FFVI and VIII spoilers in this letter. Capisce?

Dear DAgentman:

Okay, I have a question that only you, with the vast archives on the geosynchroneous satellite, can answer. It's been bugging me for some time. The question is simply this: why do so many gamers seem to think the character development in FFVI is so good?

It seems to me that when many gamers talk about character development, what they are actually referring to is backstory. Backstory is what you are told about a character. Character development is how a character evolves through events and interaction with other characters. Games such as Luphia II, Lunar, and FFVIII, have strong character development, because during the course of the story, the characters interact with each other in a meaningful (or humorous, or annoying) way, which adds to the depth of their personalities. Games such as FFVI are strong in backstory, (EVERY character in FFVI had some sort of tragic past...) but not in-game character development.

I can hear people sharpening stakes. Let me explain. In FFVI, we are told a lot of things. Pretty much everyone has a backstory, from Locke to Shadow. But the characters hardly interact with -each other- at all. With the exception of Locke and Celes, the rest of the characters might as well be strangers to each other, considering the way they interact. This is not to say that FFVI has -no- interaction, so nobody fire up the laptop with flames. But the development we see in FFVI seems to me far less than what can be found in FFVIII.

Now I perfectly understand Andrew's preference for FFIV (loved that game) and FFVI over the last two because of tone and mood. But the part that baffles me is when people write that FFVI had more character development. Don't get me wrong, I'm not saying these people are wrong. I just do not understand it.

Please, GIA, enlighten my ignorance.

-Lord Pendragon


Most RPG fans are in agreement that Final Fantasy VI had some of the finer character development to be found in the genre and in the series itself. For several reasons really. For example, all of the more important characters had strong backstories which not only made them seem more interesting in general, but gave them realistic motivations that the player could easily attach his or herself to. Additionally, these aspects of the characters were intertwined beautifully with the storyline, rather than being ancillary side-points of little interest in the end.

An example of poor character development would be Quistis in FFVIII. Within the first few hours of the game you find that she's a former SeeD with exceptional talent who had become an instructor for a short time before her ability to train came into question and she was asked to step down. By the end of the game you know that she's a former SeeD with exceptional talent who had become an instructor for a short time before her ability to train came into question and she was asked to step down; and she likes playing Triple Triad. That's pretty lame. She has a backstory, but it plays into the game very little. This was not the case with the cast of FFVI.

Conversely, the manner in which character's pasts and motivations were revealed was well-paced, rather than being thrown at you all at once or in large spurts. Again, pointing back to the Quistis example, she's developed near the beginning of the game all at once, and then from there on out she has very little attention paid to her as a character. And stuff.

So there you have it; a really long-winded reason why a lot of fans feel the character development in FFVI was tops. Always glad to force my opinion upon you readers.

Bring back the rap

I have three words for you, Drew: Parappa the Rapper. Sure, he's been around for a while, but you gotta believe (well, I believe, at least) that this is the guy who'll bring music games into the houses of every gamer. Parappa the Rapper was really the first music game that I can recall playing on our shores. I remember when I first heard about it I hated it so much. It just sounded so dumb. But after sitting down and playing it, I loved it. Sony needs to bring out an actual sequel to it for the PS2 (or PSX, either will work) sometime soon. It was Parappa that I think really introduced the genre to the states, and everything else since it has been good, but not as good. The future of music games rests on his shoulders... he is the chosen one.

-CTZanderman

P.S.- I've enclosed the early designs of the statue of you I'll be putting up in my city. Is it good enough?


While Parappa is certainly the current poster boy for the rhythm genre, I don't really think that his game was enough of a success to be considered the breakthrough title. It's definitely a great niche title that enjoyed a strong cult following, but the rhythm genre still has a long way to go before being given the same respect and sales figures of other, more established genres here in the West. But who knows, maybe another title featuring everybody's favorite canine thug-child will be the big'un. Oh, and I like the statue. I feel that it captures the essense of my strong ability to do whatever the hell it is that I do.

Almost as sexy as YOUR MOM OH

Their knuckles will be white with tension

I think it would take the entire Parrapa, Bust a Move/Groove, Dance Dance Revolution, and Space Channel 5 teams, in one colaboration room, with a good deal of acid, crack bongs, heroin, and any other of their favorite narcotics to make the "FFVII" of music games. Sure, with all those drugs a few team members might die, but imagine how stoned YOU would have to be to design just one level of Parrapa or Lammy, and the island doesn't count. Oh yeah, they'd also need the (naughty word removed) lady from "One Flew Over the Cucoos Nest" as the villain.

-Gilbert


I tend to agree with your comments regarding some of these game developers and drug use. I seriously couldn't think up some of the crap that in its own strange, disconcerting way adheres to a certain form of logic. Super Mario Brothers is the classic example: save a princess from a giant dragon/turtle thing by grabbing mushrooms to enlarge your size and flowers to shoot fire. Huh? The sad part is that as a kid, I didn't even question that logic; it was just the way that it was.

And the rhythm genre is just as bad. Guide a rapping dog through multiple stages to win the heart of a talking flower thingy. I don't even have dreams that odd, and I'm not exactly the poster boy for normality.

Damn you, Spice Girls, and your little dogs, too

All of these new games aren't gonna make a damn bit of difference in how music/rhythm games are perceived by the public. Know why?

We've already had Parappa, Um Jammer Lammy, and Bust-a-Groove, all decent titles. But we also had the Spice Girls game, which shot the genre in the foot.

Thank you, Spice girls, for teaching us the meaning of pain. Again.


I'd have to agree. However, RPGs eventually found success despite the existence of Beyond the Beyond, Tecmo's Secret of the Stars, and King Arthur and His Knights of Justice. Then again, it would take the combined suckage of all three of these titles thrown together to so much as hold a candle to the morbid, musical train wreck that was the Spice Girls videogame. The fact that their fifteen minutes of fame have long since ended, and they're about as hip and popular as "South Park" at this point is of little consolation. Should the rhythm genre rise above this black splotch to become a predominant one here in the West, it deserves some kind of documentary on A&E.

If you like wrestling, just skip ahead to the next letter

Drew you sorry bastard,

You have insulted the intelligence of all the wrestling fans around the world that read your 2-bit, no class column. I don't appreciate that much seeing as 1. What you stated was entirely NOT TRUE!! Wrestling fans are not all dumb. Read some of the columns at wrestleline.com to find that some are better written than yours and are definitley not on a third grade level. Even read the forums there to see that most wrestling fans are not dumb asses. (dont get me wrong now, some are still stupider than bricks, but its that way for anything.) and the other reason is 2. I use the time of day to send these damn letters. Actually, that last sentence doesn't matter much, but oh well.

If you smelllalalalalalalalalalalaow.......what the swedish......is cookin(thought i'd through that in to tie along with the rest of it)

-Lonely "you stuck a nerve with me cosner" Swedish


First of all, I've seen excerpts from that wrestling book because I have several friends into the crap; it is written at a third-grade level. Don't even try to argue that fact. And it's done in such a manner because many wrestling fans simply are not the sharpest pencils in the box. Does that mean all of them are this way? Certainly not.

Secondly, the fact that some wrestling fans are able to write intelligent pieces in regards to the sport means very little. There are people who write reviews about lewd pornography who use excellent prose and grammar. This does negate the fact that it is a rather unrespectable entertainment forum.

At any rate, if you like wrestling, it really shouldn't matter what I think. It was just something to insult, and bydangy I don't sit on my ass when opportunity's knocking at the door.

Glick does so much more than just form the head

Drew "Wacky Man" Cosner

Will rhythm games make it big in America with one major hit? My personnel opinion is yes but not for a while. First it needs to build itself out of the completely unknown niche of a genre. Look at the RPG market there was an average number of RPGs in america before FFVII and mainstream success while there is close to no rhythm games in American release (Parappa, Umjammer, Bust-a-Groove). Once it gains a small amount of success and creates a market in the USA then the company could put the money into a large and awesome game that could bring the genre into the mainstream.

Now Mister Cosner I have a question for you... Who would win in a fight Lucky Dan, Chu Chu, or Glick? Smart money's on Lucky Dan.

-Figure Four


Brian Glick would win simply because he is able to shoot lasers from his eyeballs and turn people to stone just by mentioning their parents' names. Because of this he always wears dark glasses while in public and refers to everyone using pronouns just in case of an accident.

Simple, easy, and non-complex, too!

Drew,

I'm tempted to comment on the "subs vs dubs" letter from yesterday's column, but I've seen how horrifyingly ugly this issue can get, so perhaps it's for the best that I refrain from inciting any debate about it. Instead, I shall move on to the subject of music/rhythm/dance games, with the hope that it won't degenerate into a fetid cauldron of spiteful rhetoric.

This past summer, I attended college in Japan for several weeks, and being the freak that I am, spent nearly as much time in Japanese video arcades as I did in my classes. In these wondrous expanses of gaming Utopia (the arcades, not my classes), I witnessed the profusion of games like BeatMania and Guitar Freaks. These titles were obviously quite popular, but I was surprised at the variety of people that played them. While the fighting games, shooters, and dating/puzzle games were invariably occupied by teenage boys, Beatmania and its ilk were frequented by small children, high school girls, and serious-looking, middle-aged businessmen. It seemed as if the music-sim genre had found a profitable home in the mainstream Japanese public. Can the unsuspecting masses of America be next?

Now, I realize that Japanese gaming preferences (dating sims, horse racing, etc.) differ from ours, but I truly hope that the likes of Rhapsody and Space Channel 5 will find a similar home with non-gamers in our glorious nation. After all, the success of "niche" Japanese games in America will only encourage companies to port offbeat and original titles to these shores.

And besides, I want to overhear coffee-shop patrons talking about "that dancing game with the pink-haired woman."

-Todd


Rhythm games offer a style of gameplay that requires little patience to get into, making them accessible by all. Sure, the difficulty ramps up as the stages increase, but the titles are simple enough that anyone can get into it. I think this is something that will certainly help the genre to eventually appeal to the masses, and will also be a key role in allowing games in general to become mainstream. Whether or not this is a good thing or a bad, well, that's a whole other story. And would make a great topic for tomorrow, don't you think?

Flamers' Corner #8

I would just like to say that Drew Cossner's article in the letter's section on Dragon Warrio fan's is completely wrong and that if he even knew what in the heck he was talking about, he would reverse his opinions in a flash.

There is a huge community that loves Dragon Warrior, and even if Drew Collslaw doesnt like DW, he should atleast have the desency not to say that theres only 5 of us, instead of the thousands. And btw, I dont really feal like visiting the page, unless he put's up atleast I small apology..

-Brad (Ojuice)


Generally I try to be fairly tactful in expressing my views of dissention, but are you some kind of moron? See, I said that there were "five Dragon Warrior fans." You'll note my use of exaggeration; a common extension of sarcasm. It is not truly my opinion that there are five Dragon Warrior fans. I would reverse my opinion, as you say, were that an actual opinion and not a joke. If you truly believe me to be under the impression that there are literally five Dragon Warrior fans, you're an idiot.

Although I appreciate your comedic alteration of my last name by using a misspelled form of the word "coleslaw," I have little choice but to openly mock you. However, kudos, as this is my first flame in quite some time, earning you a solid place in the Flamers' Corner.

You fog my glasses, baby.

Remember, although the Dick Award will write your homework assignments for a nominal fee , it will never be your true friend and it is doing it simply for the monetary gain.


Closing Comments:

Okay, we'd all like to see gaming become a mainstream entertainment forum. After all, more gamers means more revenue, which means more companies making more games. More companies making more games means we'll see more risqué unique titles. And it's nice not to be considered a dork because of your hobby, to boot. However, there are trade-offs involved in achieving said status. Games will need to be simplified in such a manner that they attract those not normally big fans of gaming; people that don't want to spend 3 hours picking up the control system. This could easily hurt the overall depth of certain titles.

Then again, maybe there's a place for both simplistic and deeper games. But I've said enough -- I want to hear what you readers think. So send me a letter, okay?

-Drew Coleslaw

 
Recent Columns  
02.08.00
02.07.00
02.06.99
Double Agent Archives
Gizmos
Tickle my ears with your false doctrines