A column. About Vagrant Story. Read. - February 8th, 2000 - Drew Cosner
Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Just shut the hell up and drive and you won't get hurt. Don't say we didn't warn you.
Well, this is certainly an interesting column. See, I called upon you readers to let me know how interested you are in Vagrant Story now that it's been given a perfect score by Famitsu, and if your current feelings are any different than before hearing of this grade. For the most part this is all fine and good, but several people didn't seem to understand what the game was like or about at all. It's cool not to be interested in a title, but when you've decided that it's not for you because of a feature that actually isn't present, you may want to re-evaluate slightly.
Some of the letters that didn't get printed include one where the author was as angry as a hornet because the female protagonist was an obvious attempt to appeal to horny adolescents, and another simply didn't enjoy god games. Right-o, then.
Jesse "the Fathead" Ventura |
I'm just wondering if it's going to have the current requirement for a
RPG story: organized religion is a sham created to bring evil to power!
Dear God, hat's almost EXACTLY what Jesse Ventura said in Playboy...
-Solidus, now scared that Jesse "The Body" Ventura could be considered a
philosopher
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Actually, the storyline centers around the ubiquitous governmental conspiracies and political intrigue present in so many RPGs of late. It wouldn't surprise me if the Church ends up playing some form of role, as it does take place in the Middle Ages, but I don't believe that will end up being a key aspect of the storyline.
As for Jesse Ventura becoming considered a philosopher, it wouldn't be much of a stretch. We live in a nation that reads books about wrestling icons written at a third grade level so as to avoid alienating the majority of the faddish "sport's" fanbase. This is a country that felt macaroni and cheese required so many steps as to be a tad too difficult, for chrissakes. Who wants to listen to some scraggly geek wax intellectual when a guy that looks like a skin-toned version of the goombas from the Mario Brothers movie can tell us how life truly works?
Don't be a mo-rawn |
I really had no interest in Vagrant story at all before the perfect
score. Except for Seiken Denetsu 2, 3 and Parasite Eve I don't really like
the genre that much at all. Since Famitsu is very picky and they only gave a
40 to 2 other games before I'm going to check the game out. I'm not going
to be a moron and automatically buy the game just based on a one magazine's
review of the game but I'm going to rent it at least.
P.S. Some have said that Dragon Warrior Monsters is nothing more than a
Pokemon ripoff. Well defeating monsters and using them in your party was
done by Dragon Quest (Dragon Warrior = Dragon Quest in Japan) 5 so who's
really copying who? So yes DWM is cashing in on Pokemon's success but it's
certainly not a direct ripoff like Crash racing is off Mario Kart.
-Pendy (DWM owns you!!! :P)
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I'd agree that I wouldn't place too much trust on the reviews of a single magazine. I do hold respect for the Famitsu's grades, as they've generally been accurate from what I've seen, but if money's tight it's always a better bet to find out what the general consensus is. That said, my expectations for the title are high, since the melodramatic opening sequence and dark atmosphere had already drawn me in.
P.S. I'm certain that the 5 other Dragon Warrior fans here in the West appreciate the stand you've taken here. I'd say that you're really setting some people straight, but that would be making the assumption that somebody out there actually cares enough about DWM to accuse it of being a Pokemon knock-off.
He doesn't even need actual sentences to make his point |
PlayStation 2: $299.99
Vagrant Story: $54.99
Chrono Cross: $54.99
Final Fantasy IX: $54.99
...
~Ian P.
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I'm pretty much with you on that viewpoint, Ian. As much as I'm salivating over the prospects of shelling out several hundred dollars to play updates to existing series and arcade translations, I think I'm just going to hold off on the PS2 until FFX makes its appearance.
And yes, for those of you out there who still have difficulty discerning when I'm being facetious, I'm not that interested in the PS2 just yet. I'm a big Tekken fan, but I'm going to need a bit more convincing. Not that I'm trying to preach my self-proclaimed tenets here; if you're all about the latest gadgetry, go reserve. I'm busy operating under the restraints that the lack of money present, that's all. Well, that and I'm a supercilious little bitch.
Losing a limb is no big deal |
Drew-man,
I don't know much of Vagrant Story, like how it actually plays, it sounds a
bit like Ehrgeiz, which I thought was a bit shallow. The style isn't
something that i'd normally consider paying much attention to, but if
Famitsu gave it a perfect, then it must have been something special.
Did it get a perfect score because it was one of the first to have so much
depth. You know, the way that something created in a field of many clones
has a harder time being original?
The whole setting contributes to it's score though, I mean it's such an
intriguing setting. The character graphics look really good as well,
considering it's PS.
From the demo, the game looks to have a very involving story as well,
probably on par with PE, but not quite FF standard... not from this style of
game, or could I be wrong?
Well, we'll see...
~PenPen
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Ergheiz was a bit shallow because it was a fighting game. Vagrant Story is not. That's kind of like being leery of Final Fantasy IX because it has protagonists, and you once played another game with protagonists in it that you weren't too thrilled with. Actually that's a truly idiotic comparison, but I believe my point has been made.
As for just why it received a perfect score, I couldn't tell you; I don't subscribe to the Famitsu myself. However, I am in agreement with you about the setting. It's medieval yet lacking in tired cliches and insipid character designs that so often seem to go hand-in-hand with such a backdrop.
Lastly, while I suspect that the storyline will be extremely complex and involving for a game of its type, I'm doubtful that it will reach the same echelon on which the FF titles reside. But I could very well be wrong, so we'll just have to wait and see. I just like to spout off my opinions as though they are fact and then sit back with a smile on my face as I reassure myself that I'm "one sexy man."
Spit it out, junior! |
I think the perfect score in Famitsu has really increased my interest in
the Vagrant Story. I was looking forward to it as, say, a rental or
two, but never really a purchase. The story sounds really cool and the
enviroments look awesome, but the 5-6 hours of gameplay sort of turned
me off. Of course, the Famitsu score made me start thinking about it
again, and really, the 5-6 hours isn't that bad. This is an adventure
game, afterall, and just look at other titles in the genre like Metal
Gear Solid and the Resident evil series. All these games can be beat in
under 3 or 4 hours, so 5-6 isn't that bad. Of course, I'm assuming that
this is 5-6 gameplay hours we're talking about, with the cut scenes left
out the equation. So yes, after thinking about it more, I will most
likely pick it up upon it's release. The only thing sorta bothering me
about it now are the comic book dialogue boxes... they look quite
wierd...
-CTZanderman
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I do believe that the play time referred to by Mister Matsuno referred to applies to those who are already familiar with the game and can blow through it with maximum efficiency. Like you said, the first time you played Resident Evil, it would take quite some time, but once you knew the solutions to the puzzles and where to go next you could whip through those games in under 3 hours.
As for the comic book dialogue, it's unique, and I'm always a fan of originality. So long as they move at a faster pace in actual practice than they do in the demo shown, I'm perfectly happy. I'd rather not play an entire game where the cast speaks at a pace not unlike that of Mister Rogers.
Damn us all |
My thoughts can be summed up rather simply. Ahem , "a Vagrant Story is a
Story tat is Vagrant." There you have it.
-Gilbert
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Peer, if you're out there and reading this, I hope that you're happy with yourself. References to that damnable level will never cease. May you inhabit the very same section of Hell that we shall for introducing the gaming masses to the phrase "wa sugoi."
A subs versus dubs letter? Oh no! |
Only if good voice acting were included would I be really excited about
Vagrant Story. I mean, I'm still looking forward to it, but when you
begin to tackle more and more realism, it just doesn't feel right.
Especially a title with what looks to be a lot of action.
I also don't like sub titled animes. I mostly only like those that are
voiced over.
Its not that I don't like reading, but with the animes I end up hitting
rewind and stuff to catch what they said because I was distracted by the
stuff I'm supposed to be watching (ie - the animation). However unless
squarsoft has a replay button or rewind or something, it will be
unnecesarily frustrating.
Do you see what I'm getting at? FF8 didn't matter because most of the
text was when people were just standing around. Same goes for most
Square games. But this is one in which they do stuff AND talk (as
evidenced by the trailer seen earlier). I don't think it will work.
Despite famitsu.
-Alexander3025
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Okay, this is going to sound insulting, so if you came here looking for all sorts of mirthful ramblings and arguments over whether bunny rabbits or ferrets are cuter, you may as well just move along to the next letter. Then again, if you're the type of person who enjoys such discussion, how in the hell did you wind up here in the first place?
At any rate, disliking a game based solely on the dialogue and the choice of translation is pretty strange. Sure, it can detract from a title if the voice-overs are absolutely wretched, but that doesn't effect the underlying gameplay. Secondly, if you truly prefer dubs to subs, you are seriously in the minority. Dubbing often requires that the dialogue be altered to such an extent that, at worst, plot points are lost or eschewed or at best that small details can be lost. All of this simply for the sake of trying to make the speech fit with the lip movement and timing. That's a huge simplification on a largely debated matter, but you get the idea.
In short, take speed-reading lessons or something. I've never had a problem with subs, and after playing Panzer Dragoon Saga, I'm fully convinced that they're the way to go.
...right |
What do I think of Vagrant Story? I hate first-person.
-His Highness, Christophe of Nowhere III
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You know, I really don't see how that's even relevant. I hate it when people throw crud in my face and yank on my lips really hard, but that's not going to be any sort of consideration when it comes to how much I enjoy Vagrant Story. The game doesn't even have a first person mode; the only time first-person plays any sort of role is for looking about a room to find clues or items, and that's a necessary component of a 3D adventure title.
Big on personality |
Dear The Double Agent Whacky 15 Minutes Show,
I usually avoid company websites like the plague. Nintendo, Sony,
etc. seem to think I'm stupid enough to regard it as a "community for
fans" or "hottest place to get news on your favorite [insert name]
products." But once I heard about the Famitsu score somebody directed me
to www.vagrantstory.com and pleasantly surprised was me. Here, the
developers were discussing how they approached the development, the
research they did to create the city of Lea Monde, the site even went
into detailed on the weapons featured in the game and showed little
demonstrations of how gameplay systems work! And the intro page, with
the description of the game was so well-written I could have been
reading the forward to a novel. If the game even matches up to half of
the miraculous elements described at the site, I will be sleeping
outside of the store the day it comes out. I love all the ideas
developers are incorporating, rather than taking cherished RPG paradigms
as if they were written law.
Vagrant Story's potential to shine is best when you look at the
setting: the ruins of an old, supposedly evil city? Fantastic! FFVIII
brought the FFs (and most likely other RPGs which will be "inspired" by
it) into a more personal focus, and less epic style. If Vagrant Story is
successful in setting Ashley Riot down in only a manor and a city, it
will do wonders for video game setting. Far too often, developers feel
obligated to include everything but the kitchen sink and don't really
develop what they throw in. If the entire game takes place in one city,
that's (hopefully) a lot of development and atmosphere, the same kind
that makes me love Castlevania. More importantly, with gameplay that
seems to evolve so much by choice and a really compelling setting, a
short quest would not matter too much and it might begin to solve the
problem of how much time one can devote to replaying an RPG.
Obviously, Famitsu's score is the factor that influenced me to look
at the game more closely, but strangely enough I don't like Famitsu
much. They are rather loud, ordinary and short on detail when compared
to some other Japanese mags. Still, their skill at picking fitting
scores for games is second to none. Its kind of unfortunate that they're
scores can generate news stories and bad support for even worse
arguments, but its also nice to see a magazine so consistently and
reasonably rate games. Across the board, it seems RPG fans are now
anticipating VS much more. Maybe Famitsu scores will help other worthy
games reach the notoreity they deserve.
-Lycidas
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I'd have to agree with most of what you say, Lycidas. However, limiting the number of areas in a game doesn't necessarily mean what's there will be better. I loved Brave Fencer Musashi, but the lack of any town other than the single village present was my main beef with the title. I'd like to be a big optimist and wish for many cities and explorable areas that are all well-developed and imbued with personality.
Closing Comments:
So, you want a topic? You got a topic! Damn, I'm just such a vivacious and giving fellow! I care more about the feelings and wants of my readership than I do about my own personal desires. Sure, it would be a lot easier to end every column with self-pleasing personal banter and flattering images of myself, but I realize that a topic is more beneficial and enjoyable for you guys. You'd better freaking erect a statue in my honor here in my hometown, you little toads.
So here it is: with all of the music titles about to see a Western release, it's apparent the the genre is here to stay. However, it remains more of a niche market than anything else. Do you feel the currentl influx of these games, such as Rhapsody, Dance Dance Revolution, and Space Channel 5 will be able to change this state of affairs? Or will it require a breakthrough title down the road to drag the genre out of its dark corner, as FFVII essentially did for RPGs? Let me know what you think; you know you don't want to miss a chance to get your opinion seen in a public forum.
-Drew Cosner
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