Stage Challenge, x5 & Fin Levels

   Check out the beginning of the Stage Challenge section for an explanation of the Hint system used.

Stage A5
ObjectGet all of the ChuChus into the rocket.
NotesAnother tough stage, you occasionally have to be blazing fast here...
HintsAs you might be able to see, there are a few places in this stage where you can get the ChuChus running in circles. Use these to your advantage - place the first two arrows that you need in each leg of the stage, then place the third one, letting the ChuChus out. There are a few legs of the journey that you'll need 4 or more arrows, but by placing the first two beforehand, you'll be saving yourself some time. Just be sure that you don't mistakenly erase arrows that you still need...

Stage B5
ObjectGet all of the ChuChus into the rocket.
NotesAnother stage that can be tough if you let it....
HintsThis one isn't that hard if you know how. First, place <=2h to redirect all of the KapuKapus, then >=3c & >=3d to re-direct the ChuChus. After the Kapus have all hit the arrow, place <=8b to get them to loop. Next, hit ^=8d & ^=9d to get the ChuChus away from the KapuKapus. Finally, route the Chus into the rocket however is easiest - you should have a good bit of time left, and the Kapus shouldn't be a problem... It does take some precision arrowing, and is a fairly quick stage, all things considered...

Stage C5
ObjectHave the KapuKapu eat all of the ChuChus.
NotesNot tough, but a fast, precise stage...
HintsOK. Here, be fast, but not too fast, or you'll wipe out arrows that you still need. Precision is very important as well... the arrows, in order, are: ^=8b, <=6b, ^=4b, <=2b, v=1d, v=5e, >=7e, v=7f, >=8f. Now, wait until he's finished eating all of the ChuChus, and do: ^=8h, ^=6i, ^=4h, ^=2i, then let him eat. Now, do v=2k, <=3k, >=7j, and v=7k. Let him eat, and you should be done!

Stage D5
Object Get 100 ChuChus into the rocket.
NotesThis stage is one where you have to avoid the KapuKapus, or you're toast.
HintsThis one isn't too tough if you stay on your toes. First, place >=4b and ^=4c, d, or e. Next, place >=6h. Now, place your cursor on 5h and wait for the KapuKapu. When you see it come out of the hatch that you've placed the arrows by, place >=5h so that it moves into the second repeating row. Now re-place the other arrows, and make sure that you don't let them disappear. You should be set (in a few tries, or so - it's not as easy as it sounds...)

Stage Fin
ObjectGet 100 more ChuChus into your rocket than your opponent within 1:00.
NotesOnly available after you beat the first 24 Stage Challenge stages, this stage is also known as 'Final.'
HintsThis was stupidly easy. The computer is notorious for directing more Chus into your Rockets than its own. Eventually, a Mouse Mania will hit, so simply direct the two bottom hatches into your Rocket. All in all, it's do-able in only a few seconds if you just watch for a Mouse Mania...

[next part] » Puzzle Mode, Normal Stages 1-8
 
ChuChu Rocket! Guide
Getting Started
Friendly Fire
Battle Modes
Stage Challenge 1
Stage Challenge 2
Stage Challenge 3
Stage Challenge 4
Stage Challenge 5
Puzzle Mode
Network Play
Miscellany