Stage Challenge, x5 & Fin Levels
Check out the beginning of the Stage Challenge section for an explanation of the Hint system used.
Stage A5 |
Object | Get all of the ChuChus into the rocket. |
Notes | Another tough stage, you occasionally have to be blazing fast
here...
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Hints | As you might be able to see, there are a few places in this
stage where you can get the ChuChus running in circles. Use
these to your advantage - place the first two arrows that you
need in each leg of the stage, then place the third one, letting
the ChuChus out. There are a few legs of the journey that
you'll need 4 or more arrows, but by placing the first two
beforehand, you'll be saving yourself some time. Just be sure
that you don't mistakenly erase arrows that you still need...
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Stage B5 |
Object | Get all of the ChuChus into the rocket. |
Notes | Another stage that can be tough if you let it.... |
Hints | This one isn't that hard if you know how. First, place <=2h to
redirect all of the KapuKapus, then >=3c & >=3d to re-direct
the ChuChus. After the Kapus have all hit the arrow, place <=8b
to get them to loop. Next, hit ^=8d & ^=9d to get the ChuChus
away from the KapuKapus. Finally, route the Chus into the
rocket however is easiest - you should have a good bit of time
left, and the Kapus shouldn't be a problem... It does take some
precision arrowing, and is a fairly quick stage, all things
considered...
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Stage C5 |
Object | Have the KapuKapu eat all of the ChuChus. |
Notes | Not tough, but a fast, precise stage...
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Hints | OK. Here, be fast, but not too fast, or you'll wipe out arrows
that you still need. Precision is very important as well...
the arrows, in order, are: ^=8b, <=6b, ^=4b, <=2b, v=1d,
v=5e, >=7e, v=7f, >=8f. Now, wait until he's finished eating all
of the ChuChus, and do: ^=8h, ^=6i, ^=4h, ^=2i, then let him
eat. Now, do v=2k, <=3k, >=7j, and v=7k. Let him eat, and you
should be done!
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Stage D5 |
Object | Get 100 ChuChus into the rocket. |
Notes | This stage is one where you have to avoid the KapuKapus, or you're toast.
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Hints | This one isn't too tough if you stay on your toes. First,
place >=4b and ^=4c, d, or e. Next, place >=6h. Now, place your
cursor on 5h and wait for the KapuKapu. When you see it come
out of the hatch that you've placed the arrows by, place >=5h so
that it moves into the second repeating row. Now re-place the
other arrows, and make sure that you don't let them disappear.
You should be set (in a few tries, or so - it's not as easy as
it sounds...)
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Stage Fin |
Object | Get 100 more ChuChus into your rocket than your opponent
within 1:00.
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Notes | Only available after you beat the first 24 Stage Challenge
stages, this stage is also known as 'Final.'
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Hints | This was stupidly easy. The computer is notorious for directing more Chus into your Rockets
than its own. Eventually, a Mouse Mania will hit, so
simply direct the two bottom hatches into your Rocket. All in
all, it's do-able in only a few seconds if you just watch for a
Mouse Mania...
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[next part] » Puzzle Mode, Normal Stages 1-8
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