Stage Challenge, x1 Levels
Stage Challenge mode is a sort of cross between the Puzzle and Battle Modes. Playable by one or two people, each Stage Challenge board has a set prerequisite that you must complete within 30 seconds. Records are also kept for this mode, so the faster that you complete the stages, the better. Below is a listing of the objectives of each stage, hints for each, and notes, if applicable. Also, unlike Puzzle Mode, which has a limited number of solutions for each stage, there are many ways to complete the stages in this mode; hints for only one solution will be given.
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The hint system explained. |
The Hint system may seem a bit confusing, but it is used for two reasons. First, it keeps you from finding out solutions to later stages that you might not want to see yet. Second, due to the amount of arrows that must be placed in each stage, it would prove very difficult to make screenshots of the level with all of the arrows placed. At any rate, arrows become <, ^, >, & V for left, up, right, & down arrows, respectively, and the number/letter combination that follows shows which block to place the arrow in. See the picture on the right for an explanation of that part of the system.
Time is kept for Stage Challenge Mode - if you better your time on a single stage, the overall total will decrease... As far has been determined, there is nothing special that is opened up by getting a certain total time...
Basically, the object is determined by the letter of the stage;
Stages Ax & Bx require you to get all of the Chu-Chus into the rocket, Stages Cx require you to have the Kapu-Kapu eat all of the Chu-Chus,
Stages Dx require you to get 100 Chu-Chus into the rocket, and
Stages Ex require you to get more Kapu-Kapu into the yellow/green team's rockets than they get into yours.
The Final stage (Fin) has it's own requirement: get 100 Chus into your rocket before your opponent does (plays like Battle mode).
Stage A1 |
Object | Get all of the ChuChus into the rocket.
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Notes | A fairly simple stage, the only real thing that you have to
worry about is the hole in the bottom right of the screen.
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Hints | Try <=7c, ^=7b, >=3b, and v=2d. |
Stage B1 |
Object | Get all of the ChuChus into the rocket. |
Notes | The '1999' stage, this is also really simple, although a cat is
introduced...
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Hints | v=3b to keep the KapuKapu contained should buy you all the time
you need.
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Stage C1 |
Object | Have the KapuKapu eat all of the ChuChus. |
Notes | Yes, the roles in this stage are flipped; your object is to kill
the ChuChus instead of saving them.
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Hints | Let the KapuKapu take out the top and bottom rows of ChuChus
on his own, then direct him to the middle row using a few
arrows.
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Stage D1 |
Object | Get 100 ChuChus into the rocket. |
Hints | Two well placed arrows, at v=3b and v=6a, should do the trick.
Just make sure that you replace them when they disappear, and
don't worry about the KapuKapus in this stage... |
Stage E1 |
Object | Get more KapuKapu into the yellow/green team's rockets than
they get into yours. |
Notes | An odd stage, you need to destroy your opponents rockets using
KapuKapu. Each team starts with 20 on their meter, and each
KapuKapu will subtract one.
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Hints | Placing > arrows to the immediate left of the hatches (4e & 6e,
as well as 5e for safety) should be about all you really need
here...
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[next part] » Stage Challenge, Levels A2, B2, C2, D2, & E2
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