Legend of Mana is not Secret of Mana updated for a modern system. The
two games differ in almost every way possible. Both games
feature a "storybook" style of graphics, the Mana Tree, and the same type
of weapons but the similarities end there. That having been said, don't
write off Legend of Mana as a failed Square experiment. Just be aware
that it is, in many ways, just that: an experiment.
| Ding dong, Avon calling |
If you're insistent upon comparing Legend of Mana to another Square game,
the one it most resembles is not Secret of Mana but rather Saga Frontier II.
The most striking difference between Secret of Mana and Legend of Mana
is the non-linear storyline that Legend of Mana features. Legend of Mana's
main plot, assuming there is one, is buried beneath mountains of mostly
irrelevant yet entertaining subplots.
Select a character to begin your quest | |
Thus, the quality of the storyline is a mixed bag. For the most part, the
subplots are short enough to avoid wearing out their welcome and are usually
entertaining enough to pique interest. Unfortunately, some plots are seemingly
abandoned just as they are starting to get interesting while others tend to
drag on aimlessly. What at first appears to be a major plot point can turn
into a forgotten detail in a matter minutes; an interesting character among the cast
of thousands can wander off and be forgotten. Gamers insisting upon a coherent,
well developed storyline will likely find Legend of Mana's meandering style to
be frustrating at best and infuriating at worst.
| Landmake at work |
The game is held together by amazing storybook graphics and a fun battle
system. They illustrate the light-hearted tone of the game to perfection
while maintaining an immaculate level of detail. The one drawback to the
ambitious level of graphical detail and animation is that the PlayStation at
times has trouble keeping up. Animated backgrounds, three to five enemies on
screen at once, and three characters add up to occasional slowdowns during
battle, which can be a significant annoyance for the real-time battle system.
Facing a familiar foe | |
The battle system is unique and enjoyable, but vastly different from Secret
of Mana's. First off all, enemies are, for the most part, unavoidable, and
there is a battle mode that is separate from the exploration mode. Battles
are still conducted in real-time hack and slash, but there are several added
elements. The triangle and circle buttons are assigned to a special movement
or attack, such as a backflip or a slide tackle. The X button is a quick attack,
and the square button is a stronger attack that leaves you briefly vulnerable.
Combining the four elements allows you to learn a multitude of weapon-specific
super-attacks that keep battles fresh. Unfortunately, the game's difficulty
balance is well out of whack. The game's style may indicate it is being aimed
at younger audiences, thus an easier game is suitable. Be aware, however, that
bosses provide next to no challenge, and what little challenge that exists is
diminished by the fact that characters revive automatically after a short time.
The non-linear plot allows for a high replay value, however. Revisiting areas
provides surprises and new plotlines, and characters completely overlooked in
one round through the game can suddenly become key players another time through.
As is now a Square custom, bored players can spend hours on minigames like growing
fruit, preparing pet monsters for battle, or engineering battle-companion golems.
The game's weapon, armor, and musical instrument creation system allows gamers to
experiment with different metals and magical adjustments to equipment, though it's
not necessary. Stock weaponry and armor is more than enough to get through the
game's battles.
Legend of Mana tries to assemble various pieces of plots into one beautiful game,
but can't quite pull it off. The gameplay is fun, but the lack of cohesion can
lead to frustration. Square's experiment succeeds on some levels, but
at the end you can't help but feel that Square turned a potential masterpiece into
just an above average game.
Review by Andrew Kaufmann, GIA.
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Legend of Mana |
Developer |
Square |
Publisher |
Square |
Genre |
Action RPG |
Medium |
CD (2) |
Platform |
PlayStation |
Release Date |
07.15.99 |
2000 |
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News |
Legend of Mana release date moved up |
Media |
108 screenshots |
Artwork |
World map |
Other |
U.S. box art |
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