Double Agent
Wasting your time in a subtle fashion - October 25th, 1999 - Drew Cosner

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Just like a rhinestone cowboy, only gayer. Don't say that I didn't warn you.


So we meet again. In my constant endeavors to keep the humor, and hence the column itself, fresh, I must concoct many different ways to insure that the daily read will be a humorous one. And the opening paragraphs are the absolute most important aspect of this requirement. After all, these are like a first impression of sorts. Double Agent columns are like the geek who managed to weasle his way into a popular fraternity because all of the students with sports scholarships needed somebody to do their homework for them, and now he has to try to act natural at his first kegger without vomiting all over a cheerleader's blouse.

There are certainly other ways to create the illusion that my columns are enjoyable. I could pay actors to read off scripted "testimonials" into an answering machine, and then roll them during a commercial, claiming them to be actual readers. Although the heartfelt story of a Nebraska man who was going to commit suicide in order to remedy the depression brought on by insecurity in his physique until seeing what I look like would be convincing, taking the simple route just isn't me.

Unfortunately, I just couldn't think of anything to say in the opening paragraph, so I guess you're just going to have to do without one. I'm sure whatever otiose ranting I would've printed in the guise of an opening paragraph would have only served to insult your intelligence, anyhow.

You never know when you'll need one of those

It's late and I'm here stuck watching re-runs of George Michael's Sport Machine seeing how my teams for my office pool did. I know gambling is illegal in the workplace, so I'll just say that we were betting with Geoffrey Dollars or something...anyways its late so here goes nothing. I recently got an e-mail from Squaresoft asking me to participate in a little survey about merchandise an average fanatic like myself would purchase if they opened up an online store or something. This is almost a dream come true for me. Squaresoft is finally going to reopen the little merchandise store they had before they shut down their American headquarters in Washington about five years ago before coming back and setting up shop again recently in America. Can't wait.

I would just love the opportunity to purchase similar items they have in Japan. Postcard books, zippos, posters, scarfs, statues, Memorial albums, clocks, phone cards, metal figurines, keychains, soundtracks, clothing, hats, stickers, plush toys, necklaces, leather blazers, weapons...and much mcuh more. I spend enough money buying all their merchandise from Japan (thank god for my plush job).

So I say, support this and buy all the cool new Squaresoft stuff when the store finally opens soon. And while you're at it, buy only DigiCube produced Soundtracks. Not some of this SonMay or Ever Anime crap that are not authentic. Their quality doesn't match up to DigiCube's anyway and Square owns them anyway.

Its really late, but I had to get that off my chest. Thanks for lending me your...uh, eyes. Till next time...

-Kil


It will be nice to see Square merchandising catalogs in the games themselves again, I'd have to agree. When I'm looking for the latest in obsessive fanboy fashion, having to bother sifting through the myriad of unsatisfactory import stores and online specialty dealers becomes a real hassle. And when you do manage to find what you're looking for, the prices tend to be a bit steep. I saw Squall's necklace for sale one time, but it retailed for the head of George Wendt on a silver platter. I tried to bargain the company down to my eternal soul, but I was informed that it was a hot item and there were those who more than willing to front the asking price.

It will be interesting to see whether or not Square will begin to sell soundtracks in addition to the obligatory chocobo stuffed toys, keychains, mugs, stickers, watches, posters, mud flaps, and spermicidal condoms. Perhaps including a soundtrack with the Final Fantasy Anthology was intended to serve as a bridge into doing just that.

Consider your life enriched

Ego is latin for I.


I enjoy having readers who not only strive to acquire new knowledge, but also think highly enough of myself to share what they've discovered with me. I didn't know that. It certainly makes sense. Because of this sexy reader, I now have one more piece of trivia up there in my brain. It will surely last at least a good five minutes before it's crowded out by thoughts of attractive women and videogames, leaving it to be completely forgotten.

I think that's deserving of a Smartass Award. I haven't handed one of those things out in quite some time, so what the hell.

Let's talk about sex, baby. Let's talk about you and me.

Remember, wearing the Smartass Award without adhering to instructions printed on the warning label could result in such undesirable side effects as the inability to speak without your words coming out in a sarcastic and condescending tone. No matter what you say, it will sound as though you're being facetious, and everyone will soon grow tired of your lip.

Wearing the Smartass Award past the expiration date has been known to cause dizziness, nausea, fatigue, the sudden growth of superfluous appendages, the liquifying and eventual expulsion of vital organs through the skin's pores, and rash.

And now consider that enrichment effectively negated

my finger tastes like chicken.


Sadly, the information people opt to share with me isn't always of particularly high quality.

Just because I love you

Do I have to say something funny in order to get my letter printed? Okay, booga booga. Happy?

In today's letters column, someone once again trots out the old "Odd FF = system, Even FF = story" cliche. This never ceases to irk me, because it isn't just an oversimplification, it's blatantly untrue. What irks me more is that there *are* characteristics common to even FFs vs. odd FFs, but no one seems to notice them. What are they?

Well, for one thing, it's the *even* FFs that have consistently had unusual systems. FF2 had the EXP-less character growth system, which never appeared again in the FF series (although it was more-or-less reincarnated in the SaGa series) FF4 was the first FF in which characters learned magic automatically, without having to buy anything. FF6 had the Magicite system, which bears no resemblance whatsoever to any other FF's magic sytstem (although some FF6 fanatics seem to be hell-bent on promoting it as the One True FF Magic System) And of course, FF8 has the GF and Draw systems.

On the other hand, the odd FFs all have the same magic system, when you think about it: You buy magic from magic shops, which comes in the form of little coloured orbs. You give it to one of your characters and they gain the ability to use magic. The only difference in FF7 is that those little coloured orbs finally have an official name (Materia, of course) and they can transfer abilities other than magic. I'll say it again: FF7 has the same system as FF5, only the roles of the crystal shards (Jobs) and the coloured orbs (spells) have been given to the same objects: Materia.

Another aspect that differs between odd and even FFs is that in odd FFs, you keep the same player characters for the entire game, whereas in the even FFs, characters join and leave your party at certain points in the story. This is one "odd FF" aspect that *did* end with FF7, oddly enough. FF3 does have characters who join and leave you, but they aren't real PCs because they don't participate in combat.

Finally, I'd like to dispute the claim that FF5 had less plot than FF6 (or for that matter, that it "lacks plot as much as a Pauly Shore movie")

FF6's plot: An evil empire is gathering magical and military power to take over the world. One young woman with unusual powers and a ragtag band of rebels, outlaws and misfits are the only ones who can stop them. Eventually the empire is taken over by a raving fruitcake and the world is mostly destroyed. Much angst ensues.

FF5's plot: The crystals which hold the world together are shattering, one by one. At first it's thought to be the fault of human greed, but in fact an evil entity from another world is destroying them to free itself. Our heroes later travel to the evil entity's homeworld, and learn to their surprise that the main character's father is a man from this world. Still further on, it is revealed that the two worlds are in fact halves of one original world, and the evil entity's intentions are to reunite the two halves as a prelude to destroying both. He succeeds in reuniting them, destroys a fair amount of the reunited world before being defeated, and much angst ensues.

As you can see, FF5's plot is rife with originality and twists, while FF6's plot is a thinly-disguised copy of Star Wars with Luke Skywalker replaced by an angsty mahou shoujo (magical girl) and Darth Vader replaced by The Joker (copyright DC Comics).

Note that FF6 does have more character development (and more characters, for that matter) than FF5, but character development and plot are two different things.

Once again I will say something funny in an attempt to get my letter printed. Wacka wacka. Thank you.

-Alex W. Jackson


I would've printed this letter even had you not attempted to be humorous. In fact, I should point out that the official spelling of Fozzie the Bear's trademark laugh is "wocka wocka." For the most part you've made some good observations. However, you've terribly oversimplified the plotline of Final Fantasy VI in order to make your point. FFVI dealt with more realistic dilemmas; both tangible struggles and human relationships. The characters in FFV served merely as vehicles to carry the storyline forward, whereas in FFVI they were the focus of the game.

In the end, FFV had a unique battle system, and the game's plot served to make sure that it was put to constant use. The battle system was undeniably the major focus of the game. With FFVI, the story and the characters were the focus of the epic; battles served to keep the player involved in between the game's many plot twists. As a matter of fact, the battle system was an extension of the storyline, as the espers were an integral part of both.

I encourage anyone who would to send letters further addressing this subject. Nothing against you, Alex, but when you bring something of this nature up, you have to be prepared for the inevitable rebuttals.

I, uh, wouldn't hold your breath

Yea, I'm probably minority here, but, aren't there any games where you can date cute lil anime guys..?! Okay, so Thousand Arms doesn't appeal to me, considering you date females. Lets say, this nice lil quiet game company popped up with this game where you (( just for fun, not to replace social life)) dated men? hmm..how would that sell..would guys want to play it? Playin' as this average teenage girl ((not in a school girl outfit for once or really well "equipped" *cough*)) and dating these guys that come along, and not the ones that drink or smoke..hee..but normal, charming guys. And, what would really be cool is if you can beat up the guys that hit on you in a disgusting manner and comment on your 'bod'--sends out a nice message to women, eh? I'm only interested in Thousand Arms because it's an RPG..heck, I'm not speakin' for other girls, they probably don't mind..but..this game kinda narrows down on who buys it and who rents..

~Rz


Oddly, most developers aren't particularly anxious to create games which will appeal solely to the highly limited group of female gamers and the gay community. Although the latter has been known to make otherwise sorry attempts at entertainment popular, such as the situation comedy "Will and Grace," I don't think that the same would apply to video games.

Although your dismissal of reality is commendable, I may make mention that there are actual guys out there who are charming and sophisticated. Or so I've been told. I'm certainly not one of them.

Brain drain

Drew-

Ok, this question isn't related to any specific theme, but I think it needs to be asked.

What's up with the Square's brain drain? As near as I can tell, the two best RPG's Square published in 1998, Final Fantasy Tactics and Xenogears (see videogames.com's Friday news), are having sequels made. But they're not being made by Square, they're being made by startup companies that seem to have bribed/stolen the key people that made those games.

I don't mind FFT2 being called Hoshigami: Ruining Blue Earth, but I have to wonder what's wrong with Square that it didn't automatically greenlight these two projects. I'd have bought a follow-up to either in a heartbeat. Does Square just have its head up its ass, or does it have better games in the pipeline than XG2 and FFT2? If so, what could be better? Gracias.

-coldjones


Ruining Blue Earth isn't actually the true successor to Final Fantasy Tactics. It's more the spiritual successor, as both games share largely the same development team. The history of the employees responsible for these two titles is rather long and sordid, so I won't get into that. Suffice to say that many of the people who had worked on Final Fantasy Tactics have left to form a new company by the name of Maxfive, and they are currently at work on another title extremely similar to Tactics.

As for Xenogears II, it's still uncomfirmed. Again, a group of former Square employees who'd worked on Xenogears have left to join Monolith, a subsidiary company of Namco. In typical fashion, their first title is an RPG in the same vein as Xenogears.

Why they don't put iMacs in the mental ward

SHUT UP WITH THIS STUPID "THE MAN" SHIT! I'M SICK OF READING YOUR FAGGOT LETTERS!!!! FF5 IS THE WORST FF EVER MADE! GILGAMESH IS A FUCKING PIECE OF FAT SHIT SPRITE, NOT A FUCKING GOD!!!! HE IS A RETARDED LOOKING FAT SPRITE!!

YOUR LETTERS SUCK NOW!!! GO FUCK "THE MAN" IF YOU LIKE HIM SO MUCH YOU FUCKING FAGS!!


You know, half the reason that I started Flamers' Corner was so that I could encourage more people to send me letters of disagreement. Debate and dissenting opinions make this column what it is, so I'm always looking for ways to encourage a confrontational and argumentative attitude in my readers. Well, that and I get to make myself look intelligent by replying to adament letters concerning gratuitously insignifigant gaming minutia using big words and scathing sarcasm, and get away with referring to the writer as a "flamer."

Unfortunately, this flame is just too unoriginal. We've got the usual accusations of homosexuality, the obligatory misuse of the caps lock key, and the liberal spattering of obsceneties, and that's all fine and good. After all, these are all necessary components of any working hate mail. But it's what you do once those required ingredients are in place that makes the flame enjoyable and interesting to read.

I'm afraid that this just won't do. No, this won't do at all. This isn't even good enough to earn a place in the Flamers' Corner. You can't even suck without screwing it up. Every second that you took out of your meaningless, aimless existence to compose this epistle (I'm such a freaking intellectual) has ultimately been a waste of your time; time which you can never have back.

I certainly hope that the theory of reincarnation is untrue. If it is a reality, you're wasting a perfectly good spirit that would be better spent on various dung beetles and rodents.

Quit while you're ahead

Mr Drew.

Has it been announced who will be composing the score for the Final Fantasy Movie? I know that Hironobu Sakaguchi is directing; I for one would hope that Nobuo Uematsu is chosen to do the score. Imagine: Nobuo working with a FULL ORCHESTRA. Anyone who has heard any of the FF arranged CDs will know why I drool at this possibility.

However, my roommate and I had a thought the other day about this. As far as I know, Nobuo has been composing the Final Fantasy soundtracks ever since the original game for the NES. That's eight full scores there, not to mention work on all the arranged CDs, his contributions to other game soundtracks, and his own personal projects. All spanning a career of at LEAST 13 years (I don't know what he did before Final Fantasy). And, I've noticed that the music for FFVIII, while excellent in its own right (and far better than most game scores), is not as good as his earlier work (I expect flames for this, but the Ragnarok flying theme sucked--and I always look forward to the flying themes, too ...). Alas, I fear he will hit that which all composers, artists, and musicians fear. Burnout.

Therefore, I offer a suggestion. If Nobuo does in fact receive the honor of scoring the FF Movie (oh please oh please oh please), I think he should create a tremendous kickass score--and then retire. Retire while he's still on top. After all, all good artists know (or should know) when enough is enough, and when to make a good exit.

Now how's THAT for a topic of discussion?

-Overneath


I've wanted to see a fully orchestrated, real audio soundtrack from Nobuo for quite some time. I'd love to see him take advantage of the upcoming systems' DVD formats create a redbook score for Final Fantasy X. Unfortunately, the number of songs that a Final Fantasy requires would have required more discs than a spinal column had they been done in redbook for the PSX. And soon that will no longer be a concern. Advancement in technology may mean that mean that someday both myself and my skills will be obsolete and worthless, and my family will smother me in my sleep to avoid skyrocketing nursing home costs and finally put an end to my grating sarcasm, but as long as I can get a redbook audio soundtrack from Nobuo, I'm all for it. Besides, I'm sure that I'll be the type of old man who sprays people with my garden hose and lets them know how ugly they are; I'll have it coming.

As for writing the soundtrack for the Final Fantasy Movie, information is hard to come by, and that is still a big mystery. I'd be surprised if there weren't at least a song or two contributed by him; he seems like the workaholic type.

As for retiring, well, I can see both sides to that argument. But who am I to hog all of the fun? I think that will make a dandy little topic for tomorrow's column. Don't you?


Closing Comments

Nobuo has churned out some of the finest tunes ever to grace a console video game. In fact, it is by the work of people such as himself that gaming has slowly begun to evolve. Eventually it will reach the point where it is no longer viewed as a frivolous recreational activity, but accepted as a bonafied forum of expression and artistry. When this will happen, no one can say for sure, but it will be by the devotion of men such as Nobuo that it will be accomplished.

Hey, that sounded a bit pretentious, didn't it? My closing comments can't be terse and entirely trite all of the time, you know. Don't worry, I'm sure I'll be wasting this section of the column on lame jokes and equally idiotic topics soon enough. For now, just keep your ass in that chair; I'm not done with you yet. I know that you'd rather write about why you'd like Gilgamesh to father your children, but specifying a topic is one of my small rituals.

Some people, however, have been less than satisfied with Mister Uematsu's recent works. Some feel that Final Fantasy VIII's soundtrack, while superior to most of the other games out there, simply didn't compare to his previous efforts. Has the time come for him to pass the reigns over to another composer, perhaps Yoko Shimomura? Or do you feel that Nobuo has continued to experiment with different styles, and he still has much more to offer as the technology improves and he's free to create whatever sounds he could possibly imagine?

Writing about that will bring you happiness. But if that's too much of a hassle, just toss some rupees into the fairy's pond. That's been known to bring happiness, as well.

-Drew Cosner

 
Recent Columns  
10.24.99
10.23.99
10.22.99
Double Agent Archives
Nickname Creator
Insert your snide comments here