Double Agent
A feature too far? - September 30th, 1999 - Drew Cosner

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. My peg-leg has an itch. Don't say I didn't warn you.


Slide on your reading glasses, straighten out your glass eye, snap on the prosthetic ear, make sure that those dentures are in good and tight, and prepare to lay your eyes upon today's column.

A severe case of consolitis

Drew,

If you were to add a keyboard and perhaps other features such email and online chat, the console would still be a gaming console. Sure, it's a console that can email others and communicate with the effeciency of ASCII, but that only means its received one more feature to what it can do. So it can now plays games *and* communicate online. Does this make it a computer? Sure... it was a computer before. Does it make it as powerful as a PC? Not a chance.

Online console gaming would only try to compete with one section of the PC world. The console wouldn't create documents, it wouldn't be able to edit HTML, it wouldn't create FMVs (though few PCs actually do this). At the point it becomes able to perform functions beyond those gaming can take direct or indirect advantage of, then it becomes the mini-PC. Email, conversations, Internet services, even voice recognition could all be used by this hypothetical console, but in the end you're probably only going to use it for the purpose of setting up and playing a console game. So it's still a gaming platform IMO.

-HD


I think that HD here as summed up my take on the matter. Game consoles have always been very specialized computers; by extending their capabilities in an effort to broaden the gaming experience, they are still concentrating on the one thing that they do well. I'll worry when we see consoles claiming to be the all-in-one solution for the entire family's needs.

The worst of both worlds

Drew,

I know this is an odd analogy...but what the hell. Remember that scene at the end of George Orwell's novel, Animal Farm? You know, when the pigs are sitting with the humans, playing cards and drinking beer? And the ending line was something like 'the other animals couldn't tell who was human or who was a pig'.

Well, I think that's sort of what's happening with consoles and PCs. PCs are becoming more plug and play (USB) and more commercial. And consoles are becoming more work oriented and 'internet connection'-ish. Soon, the differences will be minimal. Either PCs will have a more console approach to gamming (pop in the CD and play), or consoles will soon ask you to install your games on it's harddrive. You get the point.

I think consoles have become too much PC oriented when they take up PC games' worst feature - incompatability. Even though I know a lot about networks, and video cards, and RAM, and drives, and just about any other computer term you can wave a stick at (my school has a special program for programming and computers), it's still frustrating as hell when my game does work because of some tiny, yet hard to fix problem. My favorite part of consoles is popping in my game, plugging in a controller, hitting the on button, and playing. Four steps. Easy. Simple.

I like PC and consoles. I own a few of both. And I play both because they offer seperate experiences. I just hope it stays that way.

Mike Drucker


Like I said previously, I think that consoles will al.ways concentrate on what it is that they do best. Adding Internet capabilities and a keyboard to help make the process easier serves only to add to the existing gaming capabilities. The major difference between computers and consoles is that computers can play games as one of many different tasks of which they're capable. Consoles focus strictly on gaming, with any other features being merely an added bonus.

Well, the good consoles, at least. It's when a console manufacturer loses this focus that problems arise. Companies like Phillips with their CDi, or 3DO and their machine tried to push the systems as being multi-purpose; capable of playing games, discs, edutainment, etc. While there's nothing wrong with a system that can, in fact, do all of these things, the company behind the device needs to put the fullest of importance on the games themselves. Other things like edutainment will follow. Besides, nobody likes edutainment anyway. Edutainment is like getting a fortune cookie with a calculus problem inside of it.

Too difficult

Set top boxes seem good on paper. You can play games, watch DVDs,play music, go on the internet... the possibilities are endless. But, they suck horribly, and the PS2 is dangerously close to crossing the line. First, what makes a set-top box? Well, it's obvious - when the developer says so. You know that the system is not a gaming one when they have more peripherals slated on their release list than games. Without the quality of the games, hardcore gamers won't buy it... if it's not popular, the casual gamer won't buy it.. and your consumer base is left with a healthy mix of the rich and stupid. Set top boxes suffer from several major flaws; if they were to be resolved, then they might have a chance.

Of course, the most famous failures are the 3DO and the CD-i. They suffered all the flaws that plague set top boxes - too expensive, too complicated, and not enough good games. First, Set-top boxes are always EXPENSIVE. Hey, you've got to pay for your internet connection, dvd-rom drive, and your gaming console, right? 3DO and CD-i went around for hundreds of dollar - $500 if i remember correctly. The PS2's estimated price point is dangerously high - $370. The high price opint stops such consoles from being an impulse purchase. There are only two ways people buy systems - they see the games months in advance and wait forever, or they walk into the store, notice the pretty graphics, and buy it on the spot. But you'll think twice if buying it means you'll be eating corn flakes for breakfast, lunch, and dinner for two months.

Second, they're too complicated. The average gamer does not know how to check Compton's Encyclopedia online. The interfaces of both systems were crappy and clumsy. A casual user will probably have to read a tutorial to use the system to the fullest. Of course, you could always ignore the other stuff and just play games, but then what did you spend that extra $200 for? Finally, not enough games. Set-top boxes are slow to catch developers; mainly, it's because the company cared mroe about the system than the games. The architectures of the CD-i and 3DO made it almost impossible to program for, thus ensuring both system's demises.

Hopefully, the PS2 will leap over all the hurdles that brought down the 3DO and the CD-i. Lower the price, and make sure you have a ton of developers, Sony, and I'm sure you'll do fine.

-Morpeus "You think your Commodore 64 is really neato? What kind of chip you got in there, a Dorito?"


I think the main point which deserves my lovin' attention is that of a console manufacturer "saying so." That's pretty much it. When the company resonsible for the doohicky is toting it as being the quintessential god of home electronics, their focus and devotion to gaming is obviously not there. If you want the masses to buy into a console, they want the assurance that they're going to be getting some top-notch titles instead of a DVD player lacking in the usual bells and whistles, or the ultimate edutainment platform. Nobody wants that.

Just a quick addition?

Basically, a console becomes a computer if it does other things besides play games. To me, as long as the ONLY purpose for owning a console is playing games, then any extra equipment is justified.

I can see a possible counterpoint coming up here- the PS2. I've heard plenty of people bitching about the PS2 playing DVD movies, and I honestly say I think these people are getting a tad bit excited over nothing. It probably took Sony less than an hour to set up a simple little interface to run these movies- the initial hardware is already there anyway to play everyone's precious FMV's. And although the price is somewhat ridiculous, I'm looking forward to buying my PS2 even more because of the DVD movie ability. So what would be the point of having the machinery to play DVD's, but still not being able to?

Speaking of consoles taking on computer technology, there are a few things that I would like to see in future consoles. A keyboard would be marevelous, for one. Another thing would be a standard mouse, just because I hate moving a free cursor with those damn directional pads. Another thing I would love to see is a universal 'console' that would allow you to run games with different parameters, change gamma and color without screwing up your tv settings, change the speed, take screenshots (that you could transport to your PC- I know you GIA people would love this), save movies- the possibilities are endless. Of course this console would not even need to be accessed for games to be played, but I think it would allow gamers with a technical side to have a little more fun with their games.

-MerganserO


As long as the added capabilities only serve to make for bigger, better games, I'm all for it. The main pitfall to be avoided here is the jack-of-all-trades syndrome. Although I don't believe this to be the case with DVD, since the PS2 already relies upon DVD anyhow, the main problem which previous attempts at set-top boxes have run into is that of not excelling at anything in particular, despite having many capabilities.

Just as an example, suppose that because it played audio CDs, the original PSX's polygon-pushing power took a serious hit. And also suppose that to keep costs low, the audio playback was pretty grainy and low quality. Then you'd have a console that could play both games and music, certainly, but it would suck at both. Blah blah blah. You get the point.

Not for the lack of potential

You know, with the way Sony is pushing the PSX2, I think the lines between a set-top box and a console are already starting to blur... especially if Sony does actualyl succeed in making their cable modem dream come true. Think, a cable box, a net surfing box, the PSX2, complete with backwards compatibility, even a cable decoder (hey, it's entirely possible.) and a DVD player all rolled into one. That sounds pretty close to a do-it-all set-top box to me. Add on top of that the rumors of a 50 GB hard drive... well, we're talking serious amount of potential here.

But then, it has more or less been commented across the net that it is one of Sony's goals with the PSX2... all they need is a keyboard and a browser to go with the cable modem. Truth be told, the set-top box may not be such a bad idea for the consumer who can't seem to shell out a $1,000+ for a decent PC that can do some of the apps people want. However, Sony, unlike its competitors, Sega and Nintendo, isn't just in the console gaming business... they think much roader (which explains their seeming desire to make the PSX2 the do-it-all wunderbox).

On the other hand, consoles have been traditionally viewed as a toy...and to step beyond those bounds could present additional problems. There are of course, peopel who will always want their console to be dedicated game machines, and there will be the peopel who want their machines to do everything including washing teh windows. Frankly speaking, those who have PC's and decent modems probably won't ever need a do-it-all set-top box... on the other, there are people who are lookin' for the excuse to get a buncha stuff all at once... they just want it all in one package. Personally I don't think it's not such a bad idea... at least we won't have to deal with 30 different cables running behind our TV's just so we can watch cable, surf the net and watch DVD all on the same screen... and that's not even mentioning the billion and one patches for games and software we may or may not end up installing... at least the console programmers are much more consistent... =P

-Blademoor


I think that the issue of being perceived as a toy is one of the main factors in the decisions made so far on behalf of both Sony and Nintendo. Nintendo has already stated that the Dolphin won't be able to play DVD movies despite having a DVD drive. Nintendo has always been more than just accepting of the fact that game consoles are thought of as toys by many adults; they've used it to their advantage. While their games may appeal to those of all ages, there's a lot of money to be made in the catering to the parents of younger children. By taking the route which Sony is with the PS2, the Dolphin would be more of a bonafide piece of home electronics than an entertainment device.

However, that's where things get strange. Nintendo has been interested in an online strategy for years. And now they're actively pursuing partnerships which will help make the Dolphin at least as powerful as the PS2; it's as though they want to make their next console an accepted entertainment forum such as VHS and DVD. So perhaps all that they really intend to do with the exclusion of playback readiness is to set the Dolphin apart as its own particular kind of entertainment device. At any rate, we'll just have to wait for further details regarding both the PS2 and the Dolphin to see what happens. It'll be interesting to see what each company does as they slowly reveal their cards.

Down with the X Box

Hi Drew

There is one console I will never, ever buy, and it's the X-box "if it exist" or whatever its name is. I don't trust Microsoft at all. They know how to make money, and it won't be by selling one console with maybe a few add-ons and something like two controllers and a few games. It will be half of console, then you need to buy one of their cell-phones, win98, register to hotmail.com and so on. They include everything related to them, things you don't want and all that crap. Even if they manage to make an awsome console, I don't want to buy it!

So back to the topic. I think that things are great the way they are now. A console, memory card, one or two controllers, games, and -maybe- a modem "why not pay for the hours you use it? I doubt anyone would use their modem to play on-line games enough to actaully pay 30$ a month". At least with the PS2 I'll already have one controller and a memory card, the ones from my PSX and on top of that I'll have another controller and another memory card which is included with the PS2! Great! Now all that -might- be left to buy is a modem. No rumble pack since it's inside the controller, and you will soon have to buy a voice recodgnition-somethingsomething. See what I mean? A few things are ok, but there is way too many add-ons comming out. A modem is ok, but -only- for on-line gaming. I don't want to be downloading patches on the net and I doubt the causual gamers what to do that too. What's next? Some sort of fan to simulate the effect of wind when you play a racing game or something?O_o

-Phil


To be quite honest, I don't think that the X Box will ever be more than a highly propagated rumor. I'm not about to start an OS war in my humble little games column, but suffice to say that there are actually a lot of gamers who share your sentiments. And the console market is going to be quite crowded in the upcoming generation of machines. If Microsoft is serious about the idea, they'd be wise to wait one more generation to see who has flopped bigtime, and won't pose a threat.

At any rate, the X Box is generating a lot of attention and free advertising for Microsoft, so why shouldn't they make statements about the notion of releasing their very own console?

As for what's next, I'd imagine that true force feedback will be the next obvious step.

A future possibility

Dilly, mutha,

A console becomes more than a console when it can bring me internet pornography and Double Agent, naturally.

-TheDevilYouKnow


You know, from all of the letters I receive, I think I should just screw this letter answering stuff and turn Double Agent into a porn gallery. I'd throw my comments in regarding a photo here and there, and that would be it. I'm thoroughly convinced that it would make me the most popular columnist ever to have laid fingers on a keyboard.


Closing Comments

Time for this mofo to go out and enjoy the weekend. Have fun with Andrew, and I'll see you on Monday.

-Drew Cosner, off in a flash

 
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