In which reinforcements arrive. - July 30th, 1999 - Drew Cosner
Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not neccessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. I like to feed rocks and sticks to your dog. Don't say I didn't warn you.
Not much to say today, so let's get this column rolling.
Facelifter |
Yo,
My question is in regards to the coming of Lunar Eternal Blue in the Winter.
I just finished Lunar SSSC (and loved it) and am curious if the second game
will be as heavily modified as the first. This mostly refers to a new
translation, redone anime, etc. I am hoping that this is the case because
the face-life to Lunar SSSC made it a wonderful experience.
-Lewsteran
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Game Arts, the development company responsible for the Lunar series, does the gameplay and graphical tweaks. Unlike SSSC, which featured extensive reworking of the plot and new characters, Lunar 2 will just have minor plot changes, some improved FMV, and tweaked in-game graphics. Working Designs just handles the translation, and a few small details such as dual shock support.
This is one red letter |
Every time I see the Dreamcast banner at the top of the screen, I keep
replacing their slogan with: "If you blink. . .you'll miss it." Does this
make me a mindless Sega basher?
-Curious
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No, but this does make you a supporter of every known racist hate-group, as well as a Russian spy.
Freaking commie.
Pseudonym |
Hey, Drew, if that is indeed your name.
If you really are a sugarplum faerie, (like J. Parish said) can you do
that dance that you do? That's my favourite piece by Tchaikowsky.
Oh, by the way, there's just no fucking way the new consoles are the end
of the genres. Don't you think there still will be clearly
distinguishable racing games, shoot 'em ups, sporting games (yuck) and
fighters, eh? Those genres (to name a few) will never become blurred,
believe you me. Sure, there will be a few odd mixes, (like Racing
Lagoon) but the genres will always exist, as clearly marked as before.
Can you honestly imagine a "cinematic and envolving" hockey game? Didn't
think so.
-Makkuro
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Ever since the accident a few years back wherein a poorly supported prop Christmas tree tilted over and broke my left knee, I've been unable to dance. I'll thank you not to bring it up again, as it is a sore subject.
I don't think that we're going to see the sudden, overnight disapperance of the current genres. They're far to well-entrenched, and have long been considered a necessery part of gaming in general. Obviously, we will see more games that don't set out to specifically to fall into one particular category, but that won't be the abrupt end of all genres. Maybe someday in the far, far off future, but not this soon in the game.
And to be honest, sure I could imagine an involving and story-driven hockey game. Imagine a game in which you start off as a rag-tag, small town kid trying to make your way into the minor leagues, and eventually the major leagues. The game could chronicle your little adventure, with the actual hockey sections of the game being the source of gameplay. Okay, so that sounds kind of lame, but you get my gist.
When you assume you make an ass out of you and yourself |
hi!
I have many questions for you! Since eceryone has left the PSX for the soon to be released Dremcast, so u think the PSX2
will be superior on the game side? like is it now, sega has taken all the 3rd party developpers(except square :))....and
about the nintendo dolphin, how stupid is everyone??? everyone thinks that nintendo is ready to launch a much more
powerful machine than the psx2... fools! nintendo said that the dolphin was arriving soon with a lower
price...pffft....even IBM said that they are still searching the components to be in the dolphin.......and abvout that, if
the dolphin will be more powerful than the psx2, why it's cost would be more cheap than psx2??? i mean, if the psx2 is
really powerful and its cost is high, its cause of all the components in it, but if the dolphin will be more powerful,
this means the components more powerful, and more expensive!!! so... and what do u think about dvd playback on sony's next
system? given that nintendo announced that dolphin will NOT play dvd movies right out of the box??? me i think that sony
won't be doing it cause ninteod won't do it! and also, do u think that ff9(final fantasy 9) will be on psx 1 or psx 2? i
hope it's a launch title for psx2! and about the fact that some of the rumored launch title for psx2 are cancelled to be
on psx1(tomb raider 4, breath of fire 4) does this means anything??? like the psx2 will not be supported by thrid party
developpers like the first psx was??? and also, i heard that bernie stolar was in charge or third party developpers
communications for sony at the launch of the psx in the us, now he's with sega, so, I think that the dreamcast will be
much more supported than the psx2 cause of that, do u think like this too??? thanks for your opinion and answers!
bye!
-from a playstation player and an awaiting supporter of the psx2!
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Slow down there, kimosabe. First of all, Sony hasn't announced what the price of the PS2 will be, so you're assuming it will be more expensive. Secondly, Nintendo has already designated different companies to work on the innards of the Dolphin. ArtX is providing the graphics chips, IBM is prociding the main CPU, Factor 5 is providing the sound, Matsushita is providing the DVD, and Metrowerks is hammering out the development tools. I'd say that Nintendo has a pretty good wrap on the components.
Secondly, the Dolphin is going to be available at a lower price point because it doesn't offer DVD playback, which would require a few extra parts, hence adding on to the cost. I'm pretty much neutral as far as the PS2 DVD playback argument is concerned, I can see validity in both sides. Just as Sony releases it at a reasonable price, I'm cool.
Lastly, it's pretty much been all but confirmed that FFIX will be a PSX title, and not a launch title for the PS2. And yeah, Bernie Stolar did work for Sony way back when.
Dead sexy |
That *was* a funny review. Sadly, that's what every Joe Shmoe action/sports
gamer has told me about every RPG I've ever liked. "I had to press the
button 92 times to make the subtitles go away", "they look like wrestler
midgets", etc.
It makes the GIA's review look good in comparison. That's the most amazing
part about it. =)
Oh, and I find you sexually attractive, Drew! ^_^ You should have more
confidence, man.. Although some letters guys seem to shove their visage down
the reader's throat, and I like your humble approach. Ack, I'm sorry, I'll
be going now.
~Vera
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I have to see myself everyday. I'm sick of me. Why would I want to have to stare at my own face in the column as well? I suppose if suddenly everybody wanted a picture of me looking slack-jawed, holding a stack of video tapes so that they could impose my face onto donkey balls, I'd do it. What the hell.
By the way, what's wrong with our reviews? We had to break a lot of child labor laws to get those things written. No appreciation, I'm telling you.
There are no genres and everything you thought was reality is fake |
I saw Eyes Wide Shut yesterday. I came in expecting a lot of sex between
Nicole Kidman and Tom Cruise. However, when I came out, I was hypnotized,
mesmerized, and absolutely stunned at the incredible story, scenery, and
visuals presented in the Staney Kubrick's "haunting masterpiece" (to quote
from the commercials. The acting, setting, emotions conveyed, they were all
brilliant.
And yet, this movie is classified as a drama, the same genre as Patch Adams.
Face/Off and Star Wars are both action films. However, the difference
between them in style, acting, mood, etc.. is clear. Both are great movies,
but are extremely different to each other, despite both being action movies.
What's the point of this? To show exactly the future of videogaming. Movies
have been around since the early 1900 and have evolved to what they are
today. Early in the life of the movie, filmmakers set to make new genres to
impress the audience every year. Soon, however, movie makers realized what
we are starting to realize today: There are no more genres to create!
Despite combining genres (action/drama, action/comedy, drama/comedy
comedy/horror, etc..) filmmakers couldn't make any more genres! You would
think that they would be in a severe rut. However, it's 1999, and they're
making fantastic movies like Eyes Wide Shut! Why? Because movies like Eyes
Wide Shut are either redefining the genre or advancing the genre further.
That is what game designers need to think about when making a game, not how
many marketing tie-ins there will be.
What is the future of gaming? Not necessarily meshing genres together nor
"blurring the lines". The future of gaming is simply better games in
established genres.
-Clyde Hudman
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Yes, exactly. I see a future in which games that weren't designed to fit the form of a specific genre stretch out as far as the eye can see. At every corner there will be a game that was designed to be whatever the designer envisioned for it, rather than a game made simply to fit the prescribed mold of a particular genre. My God, it will be beautiful.
By the way, I'm going to rip of Jay and say this: if you can tell me what that lame little joke is in reference to, I'll send you something cool. Or something incrdibly freaking weird, depending on how I'm feeling.
Cold and calculating |
Yeah I think women can be cold and calculating. They can be evil and mean and nasty and you can develop a real hatred
for them. Unfortunately, I can't see myself axing away at a woman as the final boss. Unless something happens to her.
Like in Parasite Eve. I really didn't want to kill Eve for whatever the reason, but when she turned into that hideous thing
with the big arms and killed like half the city, I was pretty hellbent on stopping her. I guess my opinion is that the final
boss has to be powerful. A cruel and shrewd person just wouldn't be all that much fun to bust up on. Like Hojo. He's
not a girl, but he's got all the same characteristics that would make up a female villain. Unfortunately he was not
particularly strong or dangerous, so that's why I didn't like the battle with him very much.
In short, A final 'boss' in a game should put to the test everything that you've learned in the process of the game. It
should require all your strength and might to defeat. Physically. That's why I think a big evil guy would be better than a
woman. I'm not saying women can't be evil (ahem... I have a female manager), but in a final, earth-saving confrontation
Edea ought to be in some form with like so much strength its not funny.
-Alexander3025
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Yeah, that's something I didn't really touch on yesterday. I'd feel kind of bad kicking the crap out of a female character, being the chivalrous guy that I am. So she'd definitely have to do something pretty over the top to warrant the good old-fashioned ghetto beat-down that every final boss has coming.
Independant Days |
What's Up Drew,
You know, I have been thinking lately about how much the videogame and
movie industries are similiar. There are "event movies" (Star Wars) and
"event games" (FF VIII), a seemingly unending stream of sequels, and the
almost obligatory clump of exceptionally bad movies and games. These gaming
industry is growing larger every year and we are now seeing multi-million
dollar budgets and huge diversified staffs on gaming projects, which are
even equal to some film productions (the Final Fantasy series once again
comes to mind).
Now, a few days ago, I had the chance to see "The Blair Witch Project,"
and I must say it was an extremely good (and even more scary) movie. And
the best part, in my opinion, is that this film was produced on a
shoestring budget by a couple of unknowns. In fact, I will go so far as to
say that it is definately superior to at least half of the movies released
this summer.
Back to the gaming side of things (and the main point of this letter), I
would like to see games of this kind; games which are developed by unkowns
and independents. We, of course, would still have our Squaresoft and our
Konami (the gaming equivalents of say 20th Century Fox and Paramount), but
we would also have our smaller companies, like those who produced quirky
off-beat movies like Blair Witch, or the Kevin Smith Movies (Clerks,
Chasing Amy). I think that this would open up a world of oppurtunity to
struggling game designers, as well as broaden and enrich the gaming
industry as a whole. Thanks for your time (and the space).
-Michael Kenny
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Can't argue there.
Old school |
It was interesting to read you comments when you opened up yesterday's
column. I read the review, and I must say unless I'm completely off, I think
it was you who missed the point. The review was obviously aimed at either
the casual gamer, a non rpg fan, or both. And I really don't think the
casual gamer would find some of Star Ocean's "qualities" as endearing as an
old school rpg fan would. If I were a casual gamer, I too would be
wondering what the hell those water droplets were, why you couldn't save
anywhere, and where the rest of your party went. So, keeping in mind that
the review wasn't really aimed at us, I think it did the job well enough (it
even stated at the end that if you are an rpg fan you would probably dig
it).
It was also interesting that you made these comments during a time when the
direction of where rpgs are going is a hot topic. With the advent of more
powerful consoles and game developers "blurring the lines" and adding more
rpg elements, I really can't see games like Star Ocean or Lunar making the
cut on the Dreamcast or PSX2 and garnering enough sales to keep game
companies producing old school rpgs.
Let me take time right now to state that I really have nothing against old
school rpgs. I love em and I thoroughly enjoyed Lunar. But I think you'd
be hard pressed to convince someone that after John Q. Gamer plays Final
Fantasy X on his brand new Next Generation Playstation, he'd really get into
Lunar 3. I fear that these games will be lost, like tears in the rain.
Whatever you believe, it's something to chew on and contemplate for a while.
-Bringin' food for thought,
Darian Knight
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See, personally, I think that basing a game's value on the apperance of the characters or the manner in which the party groups together is kind of missing the point. That's a superficial qualities review, not a game review. This is a perfect example of somebody talking out of their ass.
To be honest, I really don't know what's going to happen to the more traditional games. However, if there's one thing the recent retro-craze proves, there's always going to be a crowd of people looking for something a little more familiar in a game. And you could also say the same about Final Fantasy VII and Lunar, but that hasn't been the case. The advancement of technology won't mean the end of personal preference.
Closing Comments
Okay, so I lied, I do have something to say. Between the column, work, and the stuff I want to do to help out the around site, I would have had to give up sleep and most bathroom breaks to fit in everything I want to do in a single week. No, I'm not quitting on you. You won't be rid of me so easily. Rather, I'm going to conform to the usual column practice, and get myself a nice weekend guy.
That weekend guy will Andrew Kaufmann, already an experienced columnist. I'm more than confident that he'll do an excellent job and keep you readers entertained on the weekends.
Later, guys and gals.
-Drew Cosner
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