Tolerating intolerance - March 20, 2002 - Erin Mehlos
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot.
You're not really watching that, are you?
Don't say we didn't warn you.
Your one-stop source for obscenity |
EM,
Since I'm so good at this, the following occurred in yesterday's column:
Piss x 1
Shit x 2
Fuck x 3
Ass x 3
Bitch x 3
Hell x 4
Damn x 5
In light of the above, I have meticulously constructed the following
statement; its sole purpose is amusement. Enjoy:
Holy hell! Damn, that fucking disclaimer got the shit beat out its ass
yesterday. Ain't no way in hell that damn bitch is going to piss straight
for weeks! It was kicked in the ass so damn hard by all the bitching
motherfuckers that I'm damn sure as hell going to stay the fuck away from
that kind of shit. I mean, hell, that damn bitch disclaimer was REALLY
handed its ass.
Thank you and goodnight.
-Red Raven
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Point taken -- we abuse the DA disclaimer on occasion. But the freedom to work in profanity it provides also extends to the opinionated pretense, invalid argumentation and groundless conjecture the column thrives on.
You take the bad with the good, yo, and such, you'll find, is more or less the practical upshot of tonight's monumentally one-sided discussion.
Let's go.
RAGE |
Miss,
I can't believe what I just read. Just how in the heck do these white
supremacists [censored]s get off making those types of games? I think that
is bullshit, quite frankly. What the hell do white people have to be afraid
of? They've been the king of the castle for ages, and they think that they
need hope for a better future? What kinda crap is that?
I cannot believe that they chose video games as the "appropriate" medium to
expose this message to people. The ironic thing is that they can take the
blame off of themselves by pointing the finger at other violent games! But
they don't get the picture do they? What is the difference between that
cleansing crap and our wholesome videogames? One huge pile of hatred, man!
And who the heck is that company who put this stuff out on the market. They
have some responsibility over this because that is their software, and
because of that, they have to monitor what is made with it. After all, how
many games do they have to filter out? Only the ones such as these.
Here is the flip-side, though... now video gamers and Joe Lieberman have
common grounds to fight for: the alienation of these types of games. It
seems ironic that the one who would protest against racial superiority games
is Jewish, huh?
I just want to see those guys get the respect they deserve... or lack
thereof, of course. Please pardon me now. Allergy season is in full swing,
and my nose feels like it is about to force itself through a dozen sneezes.
Eesh!
~Chris
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I don't even know where to begin my disagreement with your call that Eclipse should be responsible for what people do with Genesis 3D. Not only would regulation of the kind you're proposing go against the philosophy underlying open-source engines, but it'd be damn near impossible to implement given the nature of its distribution. Trying to pin what people do with Genesis 3D on Eclipse is like trying to hold Krylon accountable for Milwaukee's graphiti problem.
Besides....
Not much |
Howdy.
Ready-made game engines will probably continue to have about the same
impact on the industry they've had thus far, which is to say: not much.
Genesis 3D itself has been around for several years and really hasn't been
used for much at all. In the RPG genre, RPG "engines" such as all the
incarnations of RPG Maker have been around for a long time, and there have
also been some fan-developed efforts such as Verge. The end result of all
this has been negligible. "Ethnic Cleansing" is the only game I can remember
hearing about to be made with one of these freeware or commercially
available engines, and it's only getting press for its objectionable
content, not because it's a quality product.
Probably the single area of gaming most affected by ready-made engines has
been the PC FPS market, which has seen a glut of titles made by licensing
engines from games like Quake, Half-Life, and Unreal. Ultimately though,
these titles never reach the level of quality achieved by the originals that
they owe their existence to.
So, given the fact that professional game developers have yet to produce
anything particularly noteworthy using prepackaged engines, I really don't
hold out much hope that amateur developers will have any better luck. I'd be
delighted if someone proved me wrong, but it seems to me that anyone
dedicated enough to design a truly high quality game and follow through from
idea to finished product will also likely be dedicated enough to do it from
the ground up so that it comes out the way they want it.
-Arpad
Erin,
Largely, I think these open source/freeware engines are a good thing. Like every other modern medium, gaming is in dire need of a
larger, more active Indie community if we want to see the kind of advances that are necessary if gaming is to really take off. Indie
musicians have always been the driving force behind nearly any modern musical revolution you can think of, and movies would be
nothing but the stomping grounds of Hollywood popcorn flicks if it wasn't for the large Indie artistic influences that play quietly in the
background.
Right now, gaming doesn't really have that driving force, and as a result, revolutions in gaming are hard to come by, save when
technology mandates them. I think there are a good amount of gamers out there that would be willing to embrace an underground
movement in gaming, if only to get something different. Gaming has a very ardent fan base, and yet we don't really have any place to
go for our more specialized desires. One of the main problems right now is that a lot of aspiring game designers, or people that would
like to be part of an Indie movement are purely techies. They'd rather be the next John Carmack than anything else--and lets face it,
while he's good at what he does, Mr. Id does not do games. He does technology. Open source engines with a "take chunks of code
when you need them" philosophy could go either way; they could just be a breeding ground for techies to see if they can create a
better version of that awesome lighting algorithm, or they could be a way for people with more of an artistic bent to get back to the
business of making games. Unfortunately, these engines are usually pretty limited and simple, and a lot of creative ideas are going to
be stifled because the people behind them don't have the means to reach their ends. While Indie movements are all about raw
creativity (ignoring the legions of elitists, of course), generalized gaming engines are not. I think we could see a clash of interests here.
As for games like "Ethnic Cleansing" becoming more prolific? I don't think its going to matter much. Just because something like that
exists, doesn't mean people are going to care about it. Unless you're already a bigot, are you really going to be interested in playing a
generic FPS with racist overtones? Anyone that would be converted solely by something like that is already beyond hope--and it sure
as hell isn't gaming's fault. Plus, its not like there aren't any number of garage bands out there banging drums, mangling guitars and
screaming inane vocals in a vain attempt to get attention anyway. This is the same thing, transplanted into another medium, and its the
price we pay for a possible blossoming Indie community. The trade off is worth it.
-Justin Freeman
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I agree with more or less everything represented in this pair of letters, and can't really think of any solid counter-arguments with which to play Devil's Advocate, so ... moving on....
A step closer to Fraundorfian |
Erin -
Dude, I have an admirer. Since I wasn't around yesterday, I'll take this
moment to wonder what the hell Acclaim was thinking. Some moron probably
cooked up something like "Hey, if the families say we can use the
gravestones..."
You know, the whole issue reminds me of Fritz's fic where Sephiroth got free
plastic surgery by having an ad banner put on the fake nose. Only sicker.
Ahem, onto to the topic. Personally, I think that open source engines and
such are nothing but good. Let's face it, hate groups were making games long
before game engines became readily available to basement programmers. I
accidentally stumbled into one while looking for a non-mud MMORPG that didn't
require a purchase. The fact that these hate games are now just more
technically impressive means that it will be easier for people with quality
stories and experiences they would like to share to produce the experience
they want.
I mean, they turned an open source engine mainly designed for
video-conferenceing tasks and other high quality video applications into what
is apparently a top notch shooter. Imagine what someone like Tolkien, C. S.
Lewis, or some basement programmer with a great idea could pull off with that
Verge RPG engine that started floating around a few years ago.
While I regret things like Ethnic Cleansing will come out of this, I'm afraid
that it's a price of progress. It pains me to write it off like that, but I'm
afraid it's true. Every new media outlet, advancement, or opening (including
advertising, as we have just seen) will be exposed to it's use for hatred and
evil. It's one of the problems of a free speech society. For every Martin
Luther King, Jr., there is an Adolph Hitler. And if we give them all equal
rights, we'll have to hear both sides.
I think that about sums up what I was trying to say, except to add that we
will have to deal with it. Luckily, most of us are possessed with enough
common decency to decry Ethnic Cleansing and its like, so that while
represented, they never gain a real foothold in society.
Peace,
Ray Stryker...that was too deep, I'm getting dizzy looking down it...
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Perhaps hypocritically, I harbor something of a twitch hatred of hate groups and intolerance of ... uh ... intolerance, but nevertheless, the freedoms that allow me to speak out against what I so deem injustice allow supremacist groups to preach their own spin on things. If you choose to delimit what's acceptable and what isn't with an arbitrary line, someone will always be wronged by where that line falls, and lo, we wander into First Amendment territories.
Hyprocrisy |
Where to begin?
This development disturbs me on many levels, and yet damning it outright feels a bit hypocritical. Maybe I'd best sort it out a bit at a time:
"I'm not sure if hate laws would apply to this," says the ADL's Marcus. "Even in the end, where you're killing Ariel Sharon, it's a satire. The
defense would be that it's virtual. Clicking a mouse is not real."
"Do you ever see any video games that don't have violence in them?" Pierce says.
Not often, I'll admit. And even beyond general violence (a subject well and truly beat into the ground), games bear a lot of social issues
besides. FFX alone has elements of racism, religious intolerance, and liberation through death, and we excuse it because the designers are
really writing against it, and ultimately it does not spill into reality after the credits roll. Perhaps what is most offensive the National
Alliance's product is its self-promotion and blatant encouragement to follow their example. It's not a narrative, it's a brochure. When Wakka
rages against the Al Bhed, it's a character flaw. When EC's Aryan rages against all other ethnic groups, it's an instruction. THAT'S what
bugs me.
"I was happy to see they pointed out our game is technologically and artistically far above any of the other games that have a racial theme,"
Pierce said [in response to criticism].
And of course it doesn't matter to them whether it bugs me or not. Again we see the 'no bad press' mentality, but there's a more sinister
fallacy here. They seem to believe all they're doing is preaching to their flock; that 'games with a racial theme' will only be sold to those who
have an interest in the subject matter in the first place. But as I said before, the game preaches its example as much as it presents it, and I
hardly think the sort of audience turned on by such a product will lose the 'thrill' of the gameplay behind when they hit the power button. I
may have the right to ignore the product, but I could still be directly affected by those inspired by it. And harm to others is exactly where the
First Amendment rights end.
"This is a double-edged sword here," says Rocca. "The same way these guys took open source [and] used it to create something bad, the
flip side is that someone could take these tools and create some great love story."
The sad fact is, the operative word here is 'could'. If I initially felt like a First Amendment hypocrite for saying the product bothers me and
shouldn't be, I just feel empty when I realize there's a perceived market for bigot gaming while gamers generally agree something as positive
as love would make a dull game. God only knows what that means, and I don't really want to.
SonicPanda
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Again ... gee, what to say? Except, maybe, that by your own logic, the game is really doing little or nothing to spread its questionable doctrine since those "thrilled" by its gameplay are undoubtedly going to be the National Alliance's only takers.
Another unbroken salt block of consensus |
Well Erin, we meet again,
I'm delighted that you've taken today's topic into this track because it allows me to set up an important distinction. As much as I railed
against Acclaim's little affront to human decency yesterday, I don't find anything particularly objectionable about this.
If we are to concede that the video game is a form of media, then we have no more right to censor it than we would a book or a film.
If we're going to take ourselves seriously, we must except the responsibilities that come with it.
Certainly I have no love of hate groups, but our Constitution applies just as much to their ideas as it does any other. I'm a strong
believer in the theory that ideas should be free for all to digest for themselves. (Of course we're talking about adults here. The problem
of children getting their hands on such material is another matter altogether.) Acclaim's actions sicken me because the only motivation
behind them is money. The white supremacists, on the other hand, would be perfectly content to turn their players into new white
supremacists. Their motivation is ultimately to exchange information. However tainted that information may be, it must still be
protected.
I didn't see such a big fuss being made over the bumper crop of Kill Bin Laden games that appeared in September. Oh but that's right,
America hates him. He's a bad man so it's okay to blow his head off with a shotgun. How is that hate any more acceptable than the
hate endorsed by the Neo Nazis?
On the positive side, the solution to the problem is stated perfectly at the end of the article. Jason Della Rocca: "The same way these
guys took open source [and] used it to create something bad, the flip side is that someone could take these tools and create some
great love story." Well said, my good man. The best way, maybe the only way, to battle an idea, is with a more powerful idea.
Otherwise there can be no true change.
Censorship is tyranny.
El Cactuar
Mehlos-sama:
I figure I'll be about one of one people who write in with this
viewpoint, and chances are that you'll disagree with me also. So goes life.
:-) Here is my inflammatory viewpoint: I have no problem with the fact
that this "Ethnic Cleansing" game exists. Now, give me a chance, before you
quit reading...
First and foremost, I have to say, that the idea of this game disgusts
me. My father is a bigoted idiot, and when I still lived at home, I left
the dinner table more than once becuase I couldn't stand to hear any more of
his tirade about [insert ethnic group, people of a different sexual
orientation, etc, here]. I can't fathom why people still think that the
color of your skin or who you sleep with has any effect on your value as a
person. But that's really neither here nor there.
First amendment. Like it or not, I figure it applies here. I don't
recall anyone throwing a fit about the "shoot the Muslim" (and variants
thereof) games that popped up on shockwave sites all over the net after the
September 11th attacks. So, I think it's a little late to get
self-righteous about how horrible it is to make a game that is based off of
racial stereotypes, eh? If we can kill people of Arabic descent, why not
people of African-American descent? Please note that I am not defending
this in any way, shape, or form... but I think people need to wake up &
realize that perhaps they're not as much for equality as they thought.
There seems to be a general opinion of "all persons are created equal, some
are just created more equal than others" in America today.
Also, let's realize that this isn't a widely distributed title. It's
not like 5-year-olds can walk into Wal-Mart and buy Ethnic Cleansing. This
is something that people have to buy from a white power website, and that
would indicate to me that it's not something that will change people's
minds. It's not as if kids are gonna go buy this at the local EB and then
decide that black people are bad. This is something that KKK freaks and
their white-trash buddies are gonna buy, drink a few beers, and have a laugh
at. Their minds are already made up, and this game isn't gonna change
anything.
This isn't really a good point, but we can't forget that the game
probably sucks. I mean, let's face it, there are some big-name publishers
out there who have put out some positively horrible 1st-person shooters
(Heretic 2, anyone? Daikatana, for chrissakes?)... so I don't think it's
presumptous to assume that Ethnic Cleansing is probably a terrible game, and
not just because of its content.
But anyway, I still maintain that this game has as much right to exist
as any other game does. It's your choice whether or not to buy it. Free
game engines have nothing to do with hatred. It's just a different medium
to broadcast the same ridiculous message. Besides, if you don't want games
like this on the market, raise your children to treat others as they wish to
be treated, and to be colorblind. Thankfully, my mother had a far greater
hand in raising me than my father ever did, so I was brought up not to
realize that black people were the same as white people were the same as
asian people.... but that there was no black, white, or asian. People are
people. And that's really the only cure to this problem.
Oh, and since I've already typed a letter too long to be printed, LOL,
I'll just add that I don't know what all the fuss about advertising in
graveyards is. If people were going to draw the line on advertising, they
should have done it years ago when graveyardss weren't about the only place
left untouched. And besides, I bet there's not a cemetary in America that's
not within viewing distance of a billboard (or twenty). Consumerism is
unfortunately here to stay, people; that ship sailed back in the 1980s.
Pretty soon, they'll tattoo ads on the inside of your eyelids so that there
is no escape at all. So why worry about some small ads on gravestones?
And that's my $.02. Yay for cynicism. Too little sleep and the lack
of a girlfriend does nothing for my attitude, heh.
-SoulSabre... "It's as soft as a marshmallow and tastes like a lemon!"
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Funny how people always think they're alone in their views, yet almost everyone seems to share their sentiments. Methinks if all the world were as free a forum as Double Agent, a far greater understanding could be reached.... and uncensored indie game development efforts using regurgitated open-source game and graphics engines are just a step in the right direction.
It's my life! Er ... death. |
Hey Erin!
The only time I've ever vehemently disagreed with Gabe & Tycho WAS with their take on the Lithtech engine, and even these...
ATROCITIES don't change my mind.
People, open-source software is a GOOD thing!! How shortsighted it is to say that it primarily encourages bad or underdeveloped software,
or offensive software, to reach our shelves!! ANY media will always be used for both good AND evil!!
In any media, the possibility for just anyone to express themselves with those media came only gradually. Books, film, traditional art - as
these media became cheaper and easier to produce, more people began to utilize these media to convey their messages and opinions. This
brought forth books like Mein Kampf and propaganda films, but also many good things. If all media had remained as expensive to produce
as they were in the beginning of their existence, Peter Jackson would have never become a director, and nobody would have heard about
van Gogh, or Shakespeare, or Dickens.
The same with games - though they started out cheap to produce, it hasn't been possible these past few years to compete with the latest
games because of the complexity and price of the undertaking. But through middleware and open source software, independent developers
can realize their vision once again.
Besides, does anyone think that children whose parents buy Ethnic Cleansing for them wouldn't have been otherwise influenced by those
same parents? Or that people who derive pleasure from these games wouldn't otherwise have easily been converted to the racist gospel?
Well, that brings us back to the whole "violence in games"-discussion again.
It is absolutely ludicrous to take away the tools, so that gamesmaking is only possible for a select few again. I thought that the GIA and
Penny-Arcade would be the last places to advocate such censorship.
Sir Farren, who would also like to note that propaganda games have been around for a long time : anyone remember the Wisdom Tree
games (if that's what those christianity vehicles were called).
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I think that's a pretty good place to leave off.... what do you think?
...
Tough.
Closing Comments:
Tomorrow, let's get the hell away from all these pervasive moral issues and talk about something sweet and fruity.
It's pretty obvious that we all play games ... but how many of us collect games? That is, how many of us salivate over $300 copies of DQ still in its shrinkwrap? Like those lunatics who'll pay $200 for a rare Pez dispenser, what lengths will you go to to track down a game for your collection? Or, conversely, how do you feel about those of us crazy enough to pay three times more for a game we may not even play in the name of collecting?
- Erin Mehlos
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