The Decline of Western Civilization - September 26, 2001 - Brooke Bolander Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. I'm a reasonable man, get off my case. Don't say we didn't warn you. Not much to say here - I think the letters speak for themselves, really. I thought I'd get a lot more letters justifying the censorship, but I didn't. Instead, most people seem to think that it sucks. This might just be because of the audience that usually reads this column, or...well, I don't know. Just read the column and use your own brain to figure it out. Live through this, baby. Dealing With It. | If you just lost your family (or anybody, for that matter), you shouldn't be playing video games. Period. For the rest of us who were indirectly affected, I think that knowing that a scene was removed (and any evidence of such) is far more of a painful reminder of this whole fucked up world than watching Metal Gear Ray blow up some once-existing buildings. Sure, it would make me sad to see the WTC depicted in a game after recent events, but altering the game to deny their very existence (and, in essence, everything that has transpired) seems like a much worse tragedy. The sad thing is that most people will never know that it was edited. Just like most people will eventually forget what happened on 9-11. Heavens forbid that anything entertaining should ever remind us of something painful. -Brad | I agree with most of what you're saying, but...well, for some people, playing video games is a welcome form of escapism during painful times. I lost a family member when I was about 12, and the only thing I can remember about that period is playing Sonic and Wolfenstein incessantly to blur out the pain. Different people mourn and cope in different ways, you know? My cousins cried; I tried to see how many Nazis I could slaughter in one corridor. I think the best thing would be to leave the buildings in, but that's just me. When a person leaves on a long trip or dies, I find it much harder to cope when all evidence of them has been erased... seeing things that belonged to the person sitting around is more of a comfort somehow. I'd think the buildings not being there would be the same way, but once again maybe that's just moi. Please, no more Star-Spangled Banner. Please? | Well first off, your comment: I am not rich. I'm a 16 year old working at shoprite making about $60 a week, if that. Second off: May you feel better and your days be filled with the playing of ICO. Ah......fudge....I hate talking about that damned event but it really needs the discussion. DAMN THE MEDIA!!!!!!!! Okay, well, not entirely just the media. But anyway, yeah.....it sucks.... and even though Bush specifically said that we shouldn't change anything...it happened. Ain't that fuggin' great? Don't yah love how well people listen to our monkey we have in the white house? Oh wait, who would? Ungh.....I needed that. Maybe the US government will make a law forcing Bill Gates to give a large portion of his money to the country. That'd be amusing. Anyways, like I said, feel better :) PS: Why didst thou not preorder thee holy game of ICO? ~Subtle Silence, who is surprised he can still function after only 15 minutes in front of Silent Hill 2 | All I have to say about Bush is this : If I hear him say the exact same thing about the 'War on Terrorism' one more time, I'll...well, I dunno what I'll do, but it sure as hell won't be pretty. Yes, this was a very, very bad thing, and no, people will never forget about it (nor should they) but the media coverage has already got to the point of saturation. Editing all our games and movies isn't going to help people get over this very fast. How exactly is censoring MGS2 'getting back to normal?' Bah. I'm saying what other people have already said far better, forgive me. ICO will soon be blamed when a small child pokes his sister's eye out with a large stick. | "Let me tell you a little something about some of you guys hating my guts and wanting Drew back - I DON'T CARE. You're supposed to be sending me letters about games, not whinge-fests about how you want your daddy back. He's here on the weekends, I take care of the weekdays - get used to it." I can hardly believe you've been getting those types of letters. Your column is wonderful. I don't even really play video games any more, but it's columns like yours that keep me interested when nothing else does. It's also nice to be reading a woman's writing without her using those cheesy smilies like ^___^;;;; all the time. (God, I hate that.) Keep up the great work. From reading your column, ICO might be the first game I purchase in almost two years. As for tomorrow's topic: I don't see the 9-11 tragedy as having much effect on the video game industry. There may have been some initial panic--isn't there always when something like this happens?--but I think the vast majority of people are intelligent enough to realize the terrorists didn't formulate their agenda after playing a damn flight simulator. If there are cases in which video games warp people's minds, they're the exception and they don't undergo media scrutiny for long. I expect a short-term increase in church attendance and patriotic bumper stickers (for however long this "war" goes on) and a negligable affect on the video game industry. With a tragedy of this magnitude, whatever hand electronic gaming had in creating it will be obscured by the escalating racial suspicion and political rhetoric already circulating. I hope the public gets its priorities straight. Kaitlin ~http://oak.cats.ohiou.edu/~kk203600/ | How about that, someone who actually bloody enjoys reading what I type. I made an influence on someone, whoo-hoo! Anyway, to the topic at hand. The good thing about all of this is that, as you said, eventually the media will move on to some easier scapegoat, and we'll be free to play our games unmolested until the next school shooting/terrorist bombing/natural disaster. I can't wait until that happens - "Tornado destroys 5,000 homes in Oklahoma - was God under the influence of SimCity?" Whatever indeed. | "In fact, I don't see anything that would make it an RPG. There's no battle system, no towns, no random battles or armour/items to buy...it's more of an adventure game, really. " Damn you! Does it not have story?? Are you not playing a role?! Of COURSE it's an RPG! Anyway.. About the censorship. As terrible as it was, the stories of MGS and the others should not be censored because of what happened. I guess I can't really say "shouldn't" but rather, I wouldn't want them to. The game hasn't even come out, and we're already buying a censored version? I guess it's because the majority of people may see it as distasteful, so there really is only one solution I can think of: Wait some time before putting these things out. Then again, it may be a bad marketing move..or whatever. I don't know. Maybe it's one of those paradox things...with no answer and all that. Hah. Wooh. ~Frank, who's brain's switch is seemingly on the 'off'. | If you classify an RPG as simply 'playing the role of a character,' then Super Mario Brothers could be classified as an RPG. You play the role of Mario, and there's a story involved, right?... I call a game an RPG if it has a battle system, a world map, items and/or magic, random battles, dungeons, parties of characters, and all that other crap that's been in place since the first Final Fantasy game. There are exceptions, but for the most part that's how you can tell. Simple enough, really. And no, there isn't a good answer for this, really - just differing opinions bouncing off one another. One person might burst into tears while watching an action movie from now on, while another may not even bat a lash. I still think making two different copies would be good, but then again, someone picks up the wrong game and the shit hits the fan. And the last thing game companies want right now is controversy. I can't blame them, really. We're big kids, we can take care of ourselves. | Ms. Bolander: I work in an electronics retail store, which I shall not name... and we sell games. Recently there have been stories in the news about the store in which I work pulling games from the shelf. Command and Conquer: Red Alert 2 was the first to go, followed by Microsoft's Flight Simulator. We haven't pulled any other games since then, and probably won't. Now, neither of these two games are particularly popular relative to some of the bigger console titles. Also, they had both had a good bit of time on the shelf, so most of the folks who wanted these titles had them already. Perhaps that's why I haven't had a single complaint about it from any of my customers. This weekend a lot of our customers began to notice that the Fight Club DVD was also taken off the shelf (if you've seen this movie all the way to the end, you can probably guess why). This is a college town, and Fight Club is a very, very popular movie here, so I was expecting quite an uproar. Some customers were angry when they found out it was gone. However, when I explained why, they were surprisingly understanding. Speaking from my own perspective, I don't condone this sort of censorship, but I don't think it's going to have much of an effect on the industry, either. For one, it won't be very widespread; second, the general public seems to understand that these titles were removed partly to keep terrorists from learning how to fly at home and partly out of respect for those who lost loved ones in the incident. -Nij | But...see, I just don't get that. Why take the Fight Club DVD off shelves just because it has some buildings blowing up? Adults should be responsible for their own actions - you pick the DVD up, you read the back, and you know damn well what you're getting yourself into. Why should grown men and women be treated like little kids when a bad thing happens? Does tragedy automatically mean people can't make decisions on their own? Exact same thing goes for games. If you're in a state of shock and grief, and you know Metal Gear Solid 2 has terrorists and things blowing up in it, then why in the hell are you buying/renting it? Here's an idea : if you are in a state of grief and shock over what has happened, don't go rent a movie where skyscrapers are blowing up. Don't buy any uber-violent games. Take the time to get over what has happened. Use your common sense - you'll know what to do and what you can handle a lot better than the local Blockbuster will. Dude's gonna need an asbestos suit. | Personally, I would still think seeing Metal Gear Ray demolishing the WTC would be cool. Maybe I'm crazy, but I don't think 9-11 was such a big deal. The only real difference from what's going on in Iraq daily is that the victims were American. Frankly, I'm sick of hearing about it, and mildly annoyed that it will affect some games I'm sort of looking forward to. -Makkuro | Oooh boy, I can just see the replies to this now. "How would YOU like it if one of your family members had been in that building?!" "We should make him go help search for bodies and see how he likes it!!" "You're not an American, you're one of them!" And um, frankly, I don't agree with any of that. The letter's a leetle bit insensitive, but when you get right down to it, he's right. This kind of atrocity has been going on for years in the Middle East; the only difference this time was that it occured in the nation's biggest city. That doesn't make what happened any less worse, but...well, it's happened before. It'll probably happen again, only this time it'll be Americans carpet-bombing Afghanistan to ruins. Some people have an emotional 'shell' that nothing is going to get through, including the WTC thing. You don't - can't - feel emotion. It's like watching things occur through a bubble, and I don't think anyone will understand unless they've been there. So don't judge him too harshly, okay? Some folks just want to play games and be left in peace - everyone deals in different ways, like I said. Think about that before you try to rip him a new asshole. Like squeezing a stress ball. | Interesting that they are taking flight sims off the shelves in some places. I remember making a gallows joke about not selling Microsoft Flight Simulator to the Middle East. But...Flight Simulator is one of the first 'games' I played on a PC. I know it's not really a game, it's not about kamikaze flight training even if that's what I did with it mostly, crash my plane in new and spectacular ways (think SimCity: build City, send Godzilla). Flight Simulator is a gold standard, a program over 17 years old--yes, some of you, no, most of you out there were in diapers when Microsoft made Flight Simulator the first time. Yanking Flight Simulator is like yanking four function calculators because someone used them to figure out the proper ratios for bomb materials. That's reactionary to the point of being stupid. But...I don't know if it's reactionary in games like Metal Gear Solid 2. Is there someone out there that knows what role the World Trade Center had in the game? Was it merely skyline? If it was...maybe it should have been left intact, as a memory and a reminder that this game is fiction. We already know the Metal Gear timeline and the Real World timeline don't converge; Metal Gear Solid was timed several years after it was made, sort of the same way that the Day of Lavos came and went and that Star Trek's Eugenics War never occured. Or did the WTC get destroyed? Was it some bizarre synergy of life imitating art, something unintentionally prophetic? A lot of people have said in the past that New York would be attacked first. If that's the case, then taking out a 'prophetic' destruction of the WTC is probably a wise move. This is something America isn't going to get over or forget about anytime soon, and it may strike too close to home for many, MANY gamers to see it happen again. Then again...it might serve as a cathartic. It might let the gamers of America vent at the fictional people who destroyed the fictional WTC rather than take the anger they may feel out on targets that have nothing to do with it, targets as varied as the psyches of gamers, not just "expected" targets like innocent American citizens that happen to have immigrated from Pakistan. In my opinion though, if the WTC is destroyed by terrorists in MGS 2, Konami has done the more noble thing by removing a small scene, as there are many other ways to achieve a safe cathesis, while leaving it in would guarantee to stir up dark feelings in a number of Americans. I'd rather Konami stir up a philosophical debate about the integrity of art versus cultural sensitivity than to stir up the very real sadness and in some cases agony that seeing the WTC fall in a game intended to be a form of escapism might. People get angry about philosophical debates, but they can set them aside. The people in the WTC aren't coming back. That's real. The debate...we can deal with that, it's mist and vapors in comparison. Princess Artemis | I think these games might be a good thing to have during the stressful times ahead. If snapping some terrorist's neck in MGS keeps Stupid Revengeful Redneck from going out and trying to lynch an Iranian neighbor walking down the street, then dammit, it's good. Anything to keep the idiocy off the streets or at least at a low ebb. We're sitting around debating video games when there are over six thousand people who won't ever get to play another game again. Some of them might even have written in to this column at one point or another. That's one of those sobering little factoids that makes you want to go hug your SO and pet your cat, wouldn't you all agree? Games are fun, but when you step back and look at The Big Picture, they don't mean jack shit. Sorry, but that's the truth. Can I give you a hug? | Well, Brooke, you opened a can of worms. You ask me my opinion. Do I think this will effect the industry. Of course it will. Everything effects the industry. A couple of idiots decide to go on a high school killing spree, and Doom/Quake/Duke Nukem gets blamed. Books get taken off the shelves (sorry, Stephen King). Movies get pulled from your local Blockbuster (sorry, Basketball Dairies). The funny thing is, the only thing that should be pulled isn't: Easy access guns. So, do I think this is going to effect the industry. Everything does. People love to play the blame game. The parents say, "Oh, we couldn't possibly be at fault, because we're such good parents. It must be the school system's fault." And the schools say, "But we do our jobs so well, it must be the government's fault." And the government says, "But we're such a good government, it must be the media's fault." And the media says, "But we're just giving people what they want, it must be the parents' fault." Kind of funny how the people who actually committed the crimes don't get blamed nearly as much as everyone else. Of course, I'm of the "it takes a town to raise a child" ilk. So, in my eyes, everyone is at fault, including and especially the perpetrator(s). But we aren't talking about some highschool shooting. Forgive me for sounding calloused, but that is a relatively minor occurrence in comparison to Tuesday's attacks. The sad thing is, we were always in that much danger, and I knew it. Everyone around me is amazed that it happened. I'm just amazed that it wasn't a nuke. Next time, it probably will be. We think we get it so bad, what with the first WTC bombing, and Oklahoma (which, by the way, was done by a local boy. I don't understand why that possibility wasn't even brought up for this), but that's not even a noticeable percentage point for what the rest of the world sees on a daily basis. America has been, for the longest time, a terrorist's virgin. On Tuesday, we got raped. And what about all the other countries of the world? I don't see anyone burning a candle for Ireland's 30 elementary school students, gunned down by a madman, or the 50,000 killed in the bombing of a pharmaceuticals plant in Khartoum, Sudan, done by our own government, I might add. Although, in complete honesty, 50,000 is a rough estimate, since the UN blocked the official investigation, and no one cares enough to start a new one. I don't see anyone waving a flag for all the other terrorist bombings and shootings, so why all of a sudden to people stand up and care? Because it's America? Well, if that ain't the biggest crock of shit. America has a lot of severe problems, and those problems don't go away just because a bunch of idiots decided to take out a couple of buildings. We have terrible health care, our schools are under equipped and teachers underpaid, our government spending is more than any other country's, we produce more waste! than any other country, and we boast the largest prison population. Yeah, I'll wave a flag for that. Will this effect the industry? Oh, you bet it will, and games are only the smallest piece of the pie. There are those in Washington just itching to take just a little bit more freedom away, install a brand new missile defense program, and impose their will on the uncaring/frightened out of their wits American public, and this whole "national tragedy" has given them the opportunity. My own roommate told me he'd gladly give up a lot of freedom if it meant he could feel a little safer. Yep, that's America for you: Making the country safe for hypocrisy, one bomb at a time. Oh, and if anyone decides to chastise me for being un-American, chew on this: There's a local Walmart near where I live being called "un-American" because it doesn't display it's flag prodominantly enough. Walmart? Un-American? We're talking about a place that censors all it's music, but will still sell a shotgun to any eighteen-year-old with a hundred dollars. Pissed of teenagers with guns that can't get a decent copy of Marilyn Manson's latest CD. Now I ask you, what's more American than that? - Banjax, mad as hell, and not going to take it anymore. "You can go a week without love. You'd die without food." -Cibo Matto | ...That left me speechless. It was long, well-written, and dammit, I agreed with every single bit of it. I'm not patriotic either - this country hasn't changed. People seems to have banded together, and that's good, but nothing's really changed. Some of the scariest things I think I've heard have been from people being polled on the streets about whether or not they will give up their personal freedom to be 'safe.' Can we tap your phones? Read your e-mails? Spy on you? Sure, if it keeps us safe!! That's what bothers me more than anything - games are a small thing, but it's the small things that get taken away first. Gun control seems to have been forgotten in the wake of this fiasco - pilots are asking for permission to carry guns, for god's sake! Why the hell can't you just lock the damn door to the cockpit? Make it out of bulletproof metal, but Jesus, don't carry a gun that could be turned on yourself and the innocent passengers. Yeah, I think violent video games are the least of people's worries at the moment, or at least they should be. Drew has cooties. | I think Drew's hot. Don't you? Luxsol ^_^ | ...Drew, stop writing into the column like this, dammit. It's not gonna get you dates, alright? It didn't work for AK, and it won't work for you. Sheesh. I wonder what would have happend if we'd auctioned off dates with those two back during all the fund-raising.... And now for something completely different. | Brooke, I suspect that the aversion to plausible violence is an abberation. Its idiotic to remove all mention of terrorists from videogames when they are the topic that everyone is talking about. Also, since terrorists are at the top of everyone's list of least favorite people, their permanent exclusion from the role of villian would be rather curious. However, the fact the a unified government (an anomaly which probably won't last in the run-up to the 2002 elections) is currently deciding which inconvenient rights to abolish or modify indicates that in the short term, a high level of caution when releasing entertainment products is probably justified. Regardless, as you pointed out a while ago, the media has always drawn inspiration from real life tragedies, and I doubt the September 11th attacks will prove any different. Doubtless a game where you invade Afghanistan and kill Osama bin Laden (or a look-alike, which would probably be prudent if he is still living) would prove tremendously popular. - Mark | Totally off-topic, why is it that in nearly every American action movie the villain is British? It's not like they're the ones flying planes into skyscrapers (not that there should be a sudden influx of Middle Eastern villains because of this crap) - maybe it's just some deep-rooted Revolutionary War throwback, or maybe it's because British villains just sound way smarter than American ones. Hmmm. ...Okay, so I wouldn't buy the "Kill Osama" game, but that's just because I think leaving him in prison with a bunch of hardened NYC lifers will probably be a lot more effective. A "Where's Waldo" book featuring the international terrorist, however.... Art and Sorrow. | Actually this is one time video games can't be blamed for a violent attack. There are no video games in Afghanistan. There isn't even any music there. The Taliban banned all music, even religious Islamic music. Time magazine reported that playing music, listening to music, owning an instrument, or reciting song lyrics is punishable by beatings or death. You can be pretty sure that if the people there could afford video games there'd be similar laws preventing them from playing or owning them. Video games, music, and all other forms of art are the expressions of the human soul. Restricting them or, in this case, banning them completely causes people to do one of two things. Either they rebel (like many Afghans are trying to do) or they become defeated, empty shells (the kind who wouldn't resist the Taliban or would fly a plane full of people into a tower). If anything this crisis shows how important all forms of art are including, in my opinion, video games. | One of the first things I thought in the aftermath of the bombings was "Well, at least they can't blame video games, eh?" Wrong. People in grief will blame almost anything; you have to understand that. I dunno if the country's exactly behaving rationally at this moment, but that's a normal part of the grieving process. So we can't be toooo hard on the gaming industry either, at least if you think about it that way. Art is important, and if you think of video games as being art, this is like pulling a painting out of the gallery because it might be offensive. That's no good. However, games are also an industry, and the last thing the companies want to do is piss people off so that they never buy games from said company again. That's what half of this is about - money. Call me cynical, but I just get that feeling. It would be like being blacklisted, you know? I'm sure it's mainly out of sensitivity, but....eh. I dunno. Maybe I just don't trust human nature that much, especially when people are already selling shirts in the wake of the bombings.... The Final Word. | Brooke~ Video games, the gaming industry and the entertainment business as a whole have long been a target for every self-righteous parent and quasi-political organization seeking to place blame anywhere but on themselves. Somebody goes and shoots up some kids at their local high school, poisons their teacher or flies a plane into a building and suddenly the fact that they MIGHT have spent a few hours, or even days playing a popular game or just saw an equally popular movie makes it the game/movie's fault. Never mind the THOUSANDS of people who have also played said game who DIDN'T do anything of the sort except enjoy it for what it was, enjoyable escapism. Nobody plays a game looking for strategic or tactical advice. While some games may require a good sense of strategy or tactics that's not where you go to LEARN them to use in day to day life. It just wouldn't work. When's the last time you needed to find the seven crystals of whatever to save the world? Me either. But this attack has managed to do what no other called boycott, threatened legislative action, or out right demands of frightened (read ignorant) parents has ever managed to do; Change the entertainment and gaming industry as a whole. Sweeping changes. The "Hey-maybe-we-DO-have-a-responsibility" changes that are sure to come won't be fun and they won't be pretty. But they ARE coming. They've already started. We won't see the end of it soon but we WILL see the end of it. You simply can't so limit yourself and still be functionally creative. It defeats the purpose. If you spend all your time trying to determine whom you might insult with each graphic or character quirk you will never create at all. It simply can't be done in such a stifling environment. So eventually people will realize it can't be done and move forward. So in answer to your question: Yes in the short run it will have a huge effect on the industry. In the long run, none at all. Now that was pithy. Why couldn't I just say that to begin with? ~A | That's pretty much what it all comes down to, yes. Games are a good form of escapism, everyone wants to escape to somewhere different, and one size does not fit all. Things will move on, right up until the next big horror occurs, and then we'll go 'round this issue again. The spinning wheel spins, eh? Closing Comments: Well, that was certainly heavy. For tomorrow, just write in about what games you want the most out of this week's crop of good 'uns. I'm sure I'll still be getting mail about today's topic, so no, I'm not about to give you another heavy one for tomorrow. And be sure to send in any good topic ideas you may get, alright? I could certainly use them on a rainy day. - Brooke Bolander, who still doesn't have ICO. |