The Masses Are Asses - September 18, 2001 - Brooke Bolander Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Corporation teashirt, stupid bloody tuesday. Don't say we didn't warn you. I've got two interesting links for you today, and neither of them pertain to the other in any way, shape or form. The first one, The Unofficial UGP Fansite, has got more info on Game Players magazine than you can shake a Skullbat at (including an interview with Bill.) So if you're a fan you should mosey over and take a look, just for the hell of it. The other link is slightly less humorous. At Alternative Tentacles there are two new news articles up, one by Tamim Ansary that you might already have seen, and the other by Michael Moore. The one by Moore got to me because it pointed out a fact I wasn't previously aware of - this May, Bush sent the Taliban $48 million, because they've outlawed drugs. He knew what a bunch of shitheads they were, and yet he sent them money because they don't allow drugs. If you didn't think Bush was an idiot before, this should make you pause and take a good long look at who we have in office. I think that's all I need to say for now. On to the letters. Don't rock the boat, we're trying to conform over here! | Maybe I don't understand the subtle irony of your intro on faScists (sarcasm), but I happen to find it offensively naive. Just because Disney is one of the more successful corporations out there (note: I'm not defending Disney, nor do I have any reason to do so except that I'm a stockholder, haha) doesn't mean that theyre the only "money-grubber." Do you think that Square wouldn't be that big, if they could be? Here's a little comparison chart (where the points are things that you brought up about "Di$ney": Lion King a rip-off of Kimba? Please don't deny that Xenogears was a ripoff of EVA, and DON'T even get me started on Gunnm, from which whole segments of dialogue where transplanted. Sequels to every animated feature ever made? Well, this isn't literally true, and there are only a few Square games without sequels: Hanjaku Hero (sucked), Live-A-Live (sucked), and um... The Bouncer...WELL GEE. Maybe there have been some decent, marketable games without sequels, but somebody will have to refresh my memory. Well, that's basically all I have to say. Not that I have any problem with Square's market activities; I just wish that they wouldn't waste their profits on any more $100m feature films written and directed by utter novices. And I'm tired of hearing people bitch like this about Disney and Microsoft and not understand the bigger picture. Do you think that Sony loves you? Do you think that Nintendo just wants to ENTERTAIN??? Add to this the fact that RPG developers have 30-50% of game time being spent in random battles just to increase the timer, and that nobody innovates anymore. Why do you think that is? They're afraid to go against the market, worried that something DIFFERENT won't sell. - machka drek damn funny that people are still trying to talk like hippies or punkers when both of those movements are long dead. I'd like to see how all of you talked if you were Gates' heirs. Jeeeeeesus. "People who say that the money is the root of all evil -- don't have it." - Boiler Room. | Tell me something. Did I ever once in that intro say that Square was any better? Hmmmm? Oops. If I had sat there and pointed out every corporate mega-conglomerate inside this country and out of it, the damned column would have never got started. Disney is just one big part of the problem. And what a problem! Call me when Square buys a major network television station and we'll talk, hon. Squaresoft may be big, but they have yet to achieve the Hank Scorpio-ish levels of power Disney has risen to over the years. There really is a difference between merely being a big company and practically having a monopoly on everything, you know. Yes, there are a million companies like that, but like I said, I'm discussing the big D here, not them. Oh, and you're right about the punk ideals thing. I apologize for my burgeoning stupidity - who the hell needs ideals nowadays? Stupid dumb rebellion! Now if you'll excuse me, I have to go listen to Limp Bizkit while eating a Big Mac and talking on my cel phone about the latest American Pie movie. Man, if you hadn't warned me how idiotic it was to be a punk I might still be trying to make a difference! How embarrasing is that? Editor's Note : Brooke does not own a cel phone, or a Limp Bizkit CD. She also hasn't been to the movies in over a year. The last paragraph was in a language called 'Sarcasm' that many people use to express disdain. Go ask Gord or Drew for more information if you still don't understand. "..So don't create, be sedate!" | Brooke, The Double Agent for Sept 18 was the funniest thing I've read all month. All those strange mental images of Disney and Squaresoft characters..I'm going to have strange dreams tonight. Very strange. When I read your topic for tomorrow's Double Agent, one word came to mind ; "Ka." The weird little Japanese mosquito simulator game where the player plays a skeeter looking for a nice place to suck up a virtual human's blood. Then I thought of the old, old arcade game where you bunched a target and the cartoon face on the screen becomes more distorted the stronger your punch was. And then I thought of.... I guess what I'm trying to say is that there are all these weird little games that show a whole lot of creativity and then sink into obscurity, usually in Japan. The problem could be game publishers just don't like taking risks in importing whacked-out games like Super Parodius, or giving them wide distributions. But then again, a lot of the genres we take for granted today are based on innovations made in the past..and were repeated again and again until they got tired. I mean, rhythm games or romance simulators..who would have thought they'd work back in the days of the NES? Oh, just as a side note : I'd like to see Seiken Densetsu ( Secret of Mana ) characters in Kingdom Hearts. I somehow think Flammie would fit in just right in a Disney-fied environment ^_^; And Quina too, just to see him/her eat random Disney things/people/cute creatures. - ArcKyosuke | Yes, someone else who knows about Ka! This is one of the most innovative game ideas to come out in years. The controls are evidently like a rhythm game (work to a certain beat or get the crap squished out of you) but there are no hip-hopping puppies to be seen. You're a freaking mosquito! We need more weird game ideas like this people, lots more. Anyone remember Sim Ant? Heck, Valkyrie Profile is a mold-breaker in the RPG field - not a princess or an adorable animal mascot to be seen. Well, there is Jelanda, but you get what I'm saying. I think part of the problem is that people aren't willing to take risks now, like you said. American companies don't want to ship some quirky game over from Japan that's going to sell 5 copies at the local uni, they want the latest football game that's going to sell five trillion copies to every jock and his brother. When the systems started out, risky ventures were definitely taken. Why not? They had nothing else to lose; there were no real set genres or boundaries. Games didn't have to be a certain type to sell - they just had to be playable. But as the years passed and the companies learned what sold well and what didn't, risk-taking became less and less of an option. More money was at stake as the games and consoles became more expensive to produce. And although a breakout title or two would always pop up, things got a bit formulaic. Or at least that's my theory. Ahh well. We'll always have our quirky titles though, won't we? There will always be an ICO to shake things up, and to the brave individuals who are willing to step out onto that invisible bridge, I say thank you. The perfect formula. | Brooke, In the late 1800s, the despondent head of the national patent office petitioned the president to abolish his office. The reason? He claimed that everything that could be invented was already done. Foolish? Not necessarily. Lacking foresight? You bet. Games have come quite a long way from their beginnings of Pac-Men and Pong. Much like other, well-established genres of art and media, video game makers have found some formulas that work well for them. Some games are like many of the reality TV shows that are popular today: derivative, uninspired, and generally fad-like. But, for every 10 "Big Brothers", there is that one "American High". For a more video game-centric example: Beyond The Beyond and Xenogears are both RPGs, but the two are vastly different in terms of inspiration and creativity. The fact is, creativity within existing genres is still going strong. The games are out there. Whether the public supports them or not is up to....well, the public. --Megane | Yeah, now matter how much we bitch and complain about things getting stale and trite, there will always be someone out there ready and willing to shake the boat. Maybe games are like popular music - every five years we get a rock revolution of sorts, and then it falls back into formulaic pop, and then several years later the cycle starts all over again. It never fails. Mass media as a whole seems to be in a collective wish-wash right now, so maybe the gaming industry has just fallen prey to the same thing that's affecting music, television, and movies at the moment. Now, if the public will just go and actually look for something other than what it's being spoon-fed, maybe things can move ahead a little, in games and everything else. Disney to Miyazaki - "You're too creative, go away." | "I just don't get it, so it's being canceled after two weeks," - President Of Disney talking about the Clerks TV Show. See why I don't trust Disney? Also, when it comes to weird and original game ideas, it seems we'll all have to settle...for now. Nintendo is giving us new games with familar licenses. I'd be damned if anyone compared Luigi's Mansion to Dance Dance Revolution Third Remix XP Times Two. -- Shawn K. | Hey, I don't blame you for not trusting them; I sure as hell don't. Anything original to these guys is Kryptonite - the whole Princess Mononoke fiasco is a good example of this. As a lot of you who are into anime will know, a few years back Disney bought the distribution rights to the works of Hayao Miyazaki. Fans cringed a bit, but hoped for the best - after all, Disney has mighty powers, maybe now the work would get noticed by a wider audience. Wrong. The only two they released, I believe, were Kiki's Delivery Service and Princess Mononoke. Mononoke, which was released by Disney's Miramax branch, was practically buried. Do any of you remember seeing commercials for this movie, despite the fact that it was playing all over America? They played commercials for it, alright - at 2 or 3 in the morning. WHY they would bury the very movie they were distributing isn't known, but some speculated that it was because they knew how much better the work was than their own animated features over the past few years, and didn't want the American public to see. And you know what? That wouldn't suprise me in the least. And now there's a rumour going about that Disney is going to let their rights to Miyazaki's work lapse without being published. In other words, when the lease runs out, no-one's going to bother to pay the rent because they don't even want the apartment anymore. This is all well and good, but they are justifing this move by saying Princess Mononoke was a flop. Gosh, I wonder why. Assholes. I apologize for going off on this tangent, but I think it's a pretty good example of why we should be slightly wary of Disney nosing into the RPG biz. Eh, I was excited at first, but then I took a better look at this article and noticed a few things off. First of all, both the Tonberry stuffie pics they show are from previously made plushies that you can buy anywhere online right now. Same with the Cactuar ones. Then I go to look at the smaller plushes supposedly coming out, and the shot they show is of a hard-to-find group of stuffed toys that were put out as a set when FFVIII was released. See, that's why PuPu's in there with all the rest. I hate to say it, but I don't know how accurate this link is. The Mog plush is definitely a FFX exclusive, since it's used as a weapon in the game, but that Cait Sith plush is just weird. Why would they make a new Cait Sith toy now? And why is it 12 inches tall and scary? It's done almost in the same design as the Mog, so does someone else use Cait as a weapon in FFX? Does he make an unexpected cameo? Answers people, answers! If you're gonna do a job, do it right. | While it's all well and good to see creativity still thriving in the gaming industry, we must remember that creativity alone does not make a game good or worth buying. There is much that makes up a game-- storyline, perhaps... graphics, in many cases... music, sound... even presentation-- but in the end, no game is worth playing if it is not fun. I applaud originality in games where it is needed-- for example, in stagnant genres where the same games are constantly rehashed. Myth was original for real-time strategy games; it focused solely on tactics instead of resource management. Grandia was original for turn-based RPGs; it featured a more fast-paced and fun battle system than FF's eternally recyclable ATB system. Soul Calibur was original for fighting games; it allowed far more freedom of movement and a greater incorporation of weapon-based combat than its 3D fighter competitors. In all of these cases, originality comes in the form of "something new" that injects new life into a stagnant genre and makes it more enjoyable. Such games succeed, and those developers who let games grow stagnant are forced to incorporate these innovations, so that no game is ever allowed to stray from its primary purpose-- to be fun, to be entertaining. That is the place of originality in games. I do not support being original in the sense that something must be done just because no one has done it before. If it's not in the name of fun, it shouldn't be done-- at least not where games are concerned. -Nij | You've got a good point there. Originality is all well and good, but it has to be done well to make any kind of impact at all. Koudelka was very original for an RPG - a Lovecraftian storyline instead of the usual swords and sorcery bit - and yet it didn't do well. Not because no-one wanted it, but because it just wasn't good. If people are going to try to make original games, then they'd better do a damn good job at it. Otherwise the game companies are going to be so scared and scarred from all the past failures that they'll be afraid to take any risks at all, and we do NOT want that. ...Erm, is anyone as uncreative as Fred Durst? | Brooke - OK, here goes. Kingdom Hearts is not exactly original. Originality doesn't really exist anymore. Instead, what we do, is take original things, and combing them wiht other original things. It's nobody's fault, and it's not necessarily a bad thing, but that's they way it is. I'm sure there are some more untapped ideas out there (like a GOOD licensed game...that's a shockingly original concept...) but for the most part, we're stuck with minor variations and not so minor ones on what we already have. Well, that's not to say that there is nothing left to do, but that we've pushed our medium to the max. We can't do any more with what we have. Almost everything has been pushed to the limits...I think new game ideas are going to pop up again when different technology does. For example, the synthesizer was new technology, first used by the likes of the Moody Blues and 80's new wave, but mid 90's saw the absolute best that can be done with the thing. Vid games in their current form have been around for about 15-20 years. Sure, they've gotten more complex, but so has synthesized music, and they've both kinda hit the wall. To sum it up, Kingdom Hearts is Limp Bizkit for the PS2...only no one in Sqaure is as big of a dick or has such a lack of creativity as Fred Durst... So new technology, and I don't mean trivial advances, like GBA is simply a more sophisticated GBC, but I mean true world changing technology, will bring about a new medium and new boundries to be pushed. Not that this is all bad...I'm a retro type, I helped bring back the 80's I love classic games and classic game types, so I'll be content untill the groundbreaking occurs... Untill then, peace. - Ray | Okay, I have to apologize for not making myself more clear when I said that. I didn't mean it was original as much as just plain weird. Original, no. The lead character looks like every teen Tetsuya Nomura has ever designed, and the storyline is the usual "save the kingdoms from evil forces" thing, but the inherent oddness of having Square characters from different games and Disney characters mushed together makes up for all of that. Man, what will the townsfolk be like in this game? And yeah, new technology (or kinky sex, take your pick) is what makes the gaming world go 'round. That's why I was hoping when the PS2 and all these other big flashy systems came out, we'd get some innovation. The Game Cube seems to be picking up the slack quite well in this respect, as a matter of fact - now if others could take an example from Nintendo, things could get very interesting indeed. If you're the guy who brought back the eighties though, I want your head on my mantelpiece. Calling Fred Durst a dick has saved you...for now. The power of Miyamoto compels you! | It seems today's topic had been possessed by the evil spirits of Knee-Jerk Reaction. Luckily, I'm not just a nerd, I'm also an exorcist, so don't fear. The idea that developers are in a rut is a common form of such possession. With this chant, I shall rid you of the notion that game development is anything but rife with innovation at this very minute! Ready? PIKMIN! LUIGI'S MANSION! ICO! SUPER MONKEY BALL! PROJECT EGO! There. Hopefully, the Knee-Jerk demons are now removed, and we may all realize that if a game as original as any one of these were created even only once a generation (ie, 16 bit, 32 bit, about 5 years), games would still be evolving as a medium far, far more quickly than music, movies, or any other medium of entertainment could dream. Some of the games I listed (err, chanted) even create whole new genres- any other medium is lucky to see a new genre in a decade. Sure, there are hordes of imitators who quickly clone any good idea ad naseum, but that's a measure of how good those ideas are, not of a rut. -Davon | It's funny, most of those games you mentioned are all coming out on the Game Cube. No reason I'm pointing this out, I just find it interesting that all of those innovative games are coming out on one system. What this says about Nintendo and it's competition I will not say. Then again, if ICO is as good as it looks like it will be, I don't think any of us who own PS2s have to worry. ...Anyways, yes any new and creative genre idea will soon be overused. No matter how original a genre is when it's introduced for the first time, there will soon be a million games doing the same thing, and probably not even as well. The solution? Keep making more genres! No, I am not serious. Shut up. Like a beloved old secuity blanket. | Dear Brooke, Motley group of characters saves world from megalomaniac would-be god. A story as old as time...and one that, some say, has been hashed, rehashed, and pureed into oblivion. They're not altogether wrong. Certainly this incarnation of the Grand Epic Tale(tm) has seen thousands of characters come and go in hundreds of mediums. And yet... The heroism, the struggle, the self-sacrifice, and the final glory of victory are forever young, forever satisfying to me. When I think of that, I know in my heart that I will never grow tired of sword-wielding-hero-with-complicated-past, furry-animal-sidekick, rough-and-proud-loner, angel-wing'd-last-boss, and other such comfortable and well worn contrivances. The reason being simply that no matter how many characters like these I come to know, the next ones are always new and different people. Similar perhaps, but no two stories or characters are just alike. As long as this remains a basic truth of storytelling, I will always be satisfied by the, as some people say, "same old, same old." Because, to me, Cecil and Ramza and Cloud and Meis and Ryu and Crono and Randi and Butz and Claude and Alex AREN'T all just the same. Ditto all female characters, inhumanoid/animal characters, and villains. Their role and goal in the story they inhabit might be similar, but they are all separate, individual, and unique.. That makes them all worth knowing. - Super Saiya-jin. | You know, I felt the same way as you do not long ago, but as of late, I just find myself burnt out on most RPGs. Of course, that doesn't mean that I won't run out and buy FFX just as fast as the rest of you, but I'm really looking forward more to ICO or the next Harvest Moon game than Wild Arms 3, if you get what I'm saying. I guess it's all in what entertains you. Some people are fascinated by balls of string. Other find Legend of Dragoon almost as enthralling as said ball of string. But as for myself...eh. It's going to take all my willpower to play through this copy of Thousand Arms I bought, just because I get the feeling I've done it all before. However, Skies of Arcadia was the last RPG I played that really hooked me, and it had some of the most cliched RPG shticks in the book. Just goes to show that if a game is done well, originality sometimes doesn't even matter. Does my column make you randy, baby? | Brooke: You know, I'd love to have a girl that would play games with me, instead of bitching at me for still playing them at my age. Getting my face kicked off by the fairer sex at Advance Wars or Perfect Dark? Mmm...I'm getting randy just thinking about it. Captain Sarcasm, feeling pretty damn aroused | Wow. I didn't know Austin Powers read my column - learn something new every day, eh? Seriously though, you're scaring me. Button those pants up, mister! No girl is going to want to come and play...ahem...games with you if you're too busy drooling or otherwise secreting all over your controller. Just a word of advice. Someone with a REAL topic! | "The only problem with that is I don't know if young kids have the patience for the tedious tasks like gaining levels, buying armor, mastering those battle systems, etc. I mean, sure you could make it easy for them to learn, but will they want to? Running around shooting things in the latest Tomb Raider game is a lot more enthralling to a hyperactive 7-year old than learning about Squall's past, I'd think." Oh, I wouldn't say that. Well, maybe the Squall part. But we have to remember something called Pokemon. It isn't Final Fantasy, but it does involve leveling up and learning skills and buying items, etc. And as we all know, it is younger gamers who are attracted to Pokemon. So we'll have to see how Kingdom Hearts plays out I suppose. Your complete obsession with Tonberries has got me to thinking. Why are they the way they are? Where did they come from? Things like Dragons and Imps and Undead monsters are all pretty much explained. But what the heck IS a Tonberry? Are there female and male tonberries? If so, how do you tell? What do they eat? One would assume them to be meat eaters... but maybe the knife is just self defense and they eat veggies? What are their dreams, their ambitions? What do they most long for in this universe? Do they have... a soul? Okay, maybe that's going too far. But maybe this could be a topic. Or maybe you already know and can enlighten the rest of us. - Derek, definitely not a cryptozoologist, but curious, nonetheless | Yeah, but I don't know if the popularity of Pokemon has to do with the fun of the game, or the massive overhyping that has come in it's wake. You could be right though. I really don't understand kids very well myself. Hell, I didn't understand other kids when I was a kid. I just hope they don't simplify KH to the point where it's ridiculously easy - I wanna play toooo! As for Tonberries...oh what an enigmatic tribe they are. I've always visualized them living in little Tonberry towns, eating fruit and ice cream (that idea came from my fiance) while they chitter and squeak sociably together in high-pitched voices. They love beautiful women, and are real ladies's men - being so damned cute, no girl can resist, you see. We just have to hug them, and that's when they look over at the camera and wink theatrically. This is all speculation, though. I should really just let Mr. Tonberry host someday. Closing Comments: I'm tired of being serious. Tired of it, I say! So instead of giving you some boooring old normal topic tomorrow, I want you to answer Derek's questions. What are Tonberries? How do they live? Have you ever seen a Tonberry? Just answer his damn letter, okay? Oh, and while you're at it, tell me what mythological creature/folk tale you would like to see made into a game or random monster. You know, like Valkyrie Profile or something. Think about it, won't you? - Brooke Bolander, whose girly side is just screaming for a game starring a unicorn. |