Double Agent
#1 Must Have - May 23, 2001 - Nich Maragos

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Try to remember. It's only a game. Don't say we didn't warn you.

Very long column tonight, with everyone's favorite games from E3 and a little bit of business to settle from earlier in the week.

Before I get into the readers' Game of Show, I'd like to use this space to highlight my own. It was a hard choice, what with all the games I alluded to earlier--a full list of my faves of E3 would go, in no particular order, Silent Hill 2, Metal Gear Solid 2, Gitaroo-Man, Final Fantasy X, Klonoa 2, Devil May Cry, Mega Man Battle Network, Wario Land Advance, Lufia: The Legend Returns, The Lost, and Pikmin.

But one game stood over all of the above, and it was the extraordinarily accomplished new PS2 adventure game from Naughty Bird, Zak and Daxter.

Chronicling the exploits of young game journalist Zak McClendon and his pet weasel Daxter, Zak and Daxter features plenty of large areas populated with thousands of frenzied, inhuman beasts all standing in the way of Zak's objective. Yes, it's E3, and Zak must find his way to each and every one of the games he's been assigned to cover so that he can get his impressions written before midnight. But can he fend off the slavering hordes between him and a playable Okage kiosk? With Daxter's help, it just might be possible!

Mea culpa
"All I remember about that game are the print ads, which didn't seem very compelling at the time. Come to think of it, I haven't heard anything from Neversoft since. Must not have done very well, I suppose."

A tongue in cheek comment, I suppose. Let this be the first of many letters that will inevitably hit your mailbox to point out that Neversoft decided to can the clay crap and make "Tony Hawk's Pro Skater".

-KZ

Sadly, that was not a tongue in cheek comment. I was aware, mind you, that Neversoft is responsible for the Tony Hawk series and the recent Spider-Man, but these things are hard to remember at 3 a.m. Hopefully we can put this shameful business behind us now and move on.

Actually, we're both wrong. Neversoft doesn't have those unsightly blemishes on their record; the developer of The Neverhood and Skullmonkeys was actually called The Neverhood. All is forgiven, then?

Go stand in the corner
I'm sick of E3! When are we gonna get back to the fun topics? I wanna go hoooooome!

-Negative Creep

Not every meal can be dessert, young lady. Furthermore, I note that you had a chance for a "fun topic" yesterday and failed to respond. Do you need to spend a little while in time-out? Hmmm?

Also known as the "Metal Gear Solid 2" award
If metal Gear Solid 2 wasn't the game of the show last year .. everybody would have agreed it was the game of the show this year.  Does the "Game of the show" have to be the one that shows us the most new suprises and info? or should it be the game thats comming out soon that was the best at the show? cause to me Metal Gear Solid 2 still is the best looking game that hasn't come out yet.   Oh and the most exciting looking new game that I just found out about was Jet Grind Radio Future, and Final Fantasy Chronicles looks pretty keen too.

-lunaticsoul

I grant you that Metal Gear Solid 2 is still the title I'm looking forward to most out of everything at E3, but I personally wouldn't give it "Game of Show." The demo's been playable for a couple months and while the new footage was great, it wasn't as much as a shocker as the original trailer, which came out of left field to show what the PS2 was capable of. This one was designed to perplex people rather than to dazzle them, and while both are valid ways of maintaining interest, the latter method is more what I'm looking for when giving out "Best of" awards.

Yay. Whee.
Hey Nich!

My game of the show was, once again, MGS2, but because that's far too obvious, I'm going to talk about something else. While MGS2 submerged, boy did the GameCube emerge! Was it just me, or did a lot of people think the X-Box would take the number two position in the current console wars prior to the expo? But what a turnaround this has been for Nintendo! Just check some of the polls on Gamefaqs... Not many people have faith in Microsoft's offering anymore. Time to revise your business plans, Gatesy! But seriously, what games am I supposed to be excited about in the X-box's lineup?

Sir Farren, is going to laugh really, really hard if that WIMP Lorne Lanning crashes and burns along with America's finest...

Well, there's Jet Set Radio Future. And Munch's Oddyssee, if you can get past the grotesque character design of the hero. Beyond that, there's not a lot I can say to a question like "What Xbox games should I get excited about?" I dunno, maybe they'll make a Minesweeper port.

But what happens next?
Yo Nich,

I think that, for the second year in a row, Metal Gear Solid 2 was the best game shown at E3.  The way that they reveal information about the game is just ingenious.  Square seems to distill stuff in a fairly random manner, but since MGS2 is part of a series, Kojima knows just what to show us to make us wet our pants again.  That seen where Ocelot takes control of the room of Marines, or the jets attacking Snake on the bridge, look better than stuff from most of the action movies I've seen.  Even people that don't know much about the first MGS (or current videogames for that matter) are VERY excited by what they've seen of MGS2.  If the Xbox doesn't get that game soon, be prepared to place another nail in its coffin...

--The Steve

Although my earlier point about being the game of the show still stands, I have to agree that both of the E3 trailers were cut very well to raise interesting questions. The seemingly invincible Fortune and her lightning gun was a highlight, not to mention the underwater sequences and the revelation that "Solid Snake" is leading the Sons of Liberty.

Ah, fine, give it the Game of Show. As I recall, the first game took that honor for two years running as well. At least it's actually being released this fall, so something else can get all the attention next year.

Smile, darn ya, Smile
So a thug is approaching me and asking me what I liked about E3. Man, what happened to the days of thugs trying to sell you drugs or beat the crap out of you?

Without too much forethought I'd probably say that the title that has me the most interested post-E3 would be Jet Set Radio Future, which is quicikly turning into my achille's heel against buying an X Box. (Besides JSRF I can't think of anything I want on the Box, so far), which is why I'm kindly asking you where you heard/seen that information you related to two days ago stating Smilebit made it clear that JSRF is not X Box exclusive... I poured through Google results for a good hour and to no avail to try to confirm this.

Also I didn't know your "weirdest game" topic would have already been replied to; my two candidates would have been Super Galdelic Hour and Black/Matrix. Parappa? Please. In terms of weirdness, I find a rapping cartoon no match for a "show" featuring girls in skintight/nearly no clothes throwing pies at each other (which doesn't clean up, hence being called "the facial game") or using their rear ends to shove each other out of a small ring. As far as Black/Matrix... if people thought Xenogears was sacreligious, B/M takes the Biblical misinterpretations to very different limits, as well as having a very liberal take on Gothic imagery and such. Example: picture a spell that, when cast, shows a female ghost floating over the target which then rips her chest open and lets some etheral bats fly out from the hole in her torso, letting a glittering dust fall upon the target in their wake. What does this spell do? In B/M, this is the healing spell.

Thanks in advance (for the JSRF question)

-Thomas D Mc Nulty, still trying to convince a friend that FFX will not be 2 DVDs long (the game itself), nor that it will have a Final Fantasy Tactics 2 demo/movie...

The Jet Set Radio Future info came from an informal interview with the Smilebit team during Sega's event. When someone used the phrase "Xbox exclusive" in a question, they interrupted and said it would appear first on the Xbox and then move to other unspecified consoles, but that it wasn't exclusive to Microsoft's system. Hope that helps.

And fie on your bat-ripping ghost women. In Legend of Dragoon, many of Rose's Dragoon attacks are based around her menstruation, which was censored for the American release. Proving once again that Rose is easily the most interesting character in that mess.

Listen to the Flower People
Nich,

I think first of all, you have to define what you consider to be the Game of Show. Personally, I define what I think is the Game of the Show to be the one game that combines innovation in gameplay (in some sort of way), captivation of its audience, and the ability to make the player walk away with an overall feeling of "fun," cause by golly-willakers, that's what gaming is all about.

With that said, I find the game of the show to be Pikmin. I think someone would be hard-pressed to argue with the fact that Pikmin was highly innovative in its gameplay. It's what Nintendo has been talking about all this time: it's the start of a new genre (or franchise, whichever way you look at it). And we all know that it did a great job of captivating the audience. I've heard stories of people that would finish playing it and get right back in line. And lastly, I'm pretty sure that the majority of the people that had the privilege to play Pikmin will agree that this game was a lot of fun. I've yet to hear anything bad about this game, and I'm hoping that it will become another one of Miyamoto's masterpieces.

Espyonage, the only Pikmin with only half of a leaf on his head

Hey, half a leaf is better than none.

Pikmin was a weird experience for me. I did get the chance to play it, and I enjoyed it quite a bit, but at no point was I ever able to pin down exactly what was good about it. When I mentioned it after the show to a friend of mine, I didn't have the slightest idea where to begin talking about it. It sure was fun, though. Definitely going to be on my list of things to get along with a GameCube, assuming it's a launch title.

Retroid
I know it's cliché but Metriod looks extremely nice. From the videos we've all seen Samus' power suit has so much texture detail to it I'd swear there was a real version some where. I knew that Cube's 8 textures passes were going to be nice but I had no idea how nice. (This of course is going by the claim by Nintendo reps. that this was taken from the game itself) The realtime lighting effects, mostly the soft shadowing, is going to make it look better than Toy Story in my opinion. Once again Nintendo delivers a set of features over and above just the poly power that will blow the competition away. Much like the AA from the N64.

Take it easy Y@

I dunno, Metroid GCN leaves a bad taste in my mouth. If it's so great, why's it still in video form--and only for a few scant seconds at that? Stuff we hadn't even heard about before the show was playable, and one of the first announced games for the system is still mainly a no-show. Furthermore, neither of the glimpses I saw involved any actual gameplay. All I remember is the bit with the camera pointed directly at Samus as she fires a volley of shots upward. Hardly Game of Show material, if you ask me; these days, I'm starting to wonder if the project won't just get canned.

And now, just so no one can say they didn't get equal time, here's a few non-GIA-related picks.

Riiiiight.
The game may have had crappy graphics, simplistic gameplay and been engulfed in between the Sony and Nintendo booths, but Snoopy: Unleashed for the PSOne was the most addictive experience I had at E-3. Whenever I went by it, someone was having fun with that wuss Linus, that bitch Lucy and of course good 'ol Charlie Brown.

Just the irony of the title alone was enough for me.

-- Ur

I saw that game. My thoughts: "Why is Sony still pushing PSone titles at their booth?" It's just hard to get too worked up about a Peanuts game when I have Land Before Time: Great Valley Racing to worry about.

Have you been slimed?
Wipeout Fusion. This is the one booth that kept me coming back. Halo was very disappointing (and I had high hopes for it as a pc game), it basically became a generic fps. Nothing from Nintendo seemed that outstanding, and while some titles (for example WaveRace) had nice clean graphics, others (Pikmin, Madden 2002) seemed overly blurry. Wipeout was fast, clean, and fun. Since it's a European game with no confirmed U.S. release yet there was just one machine running it, but it always had a crowd. I heard nothing but praise for it, especially about the beautiful control. FFX was impressive as well but it's hard to showcase an RPG with just a short demo. The MGS2 trailer was awesome, but there was nothing new gameplay wise on the floor (it was just the demo). Wipeout was about the only thing that really stood out. Before the show little was known about it (it's future was even thought to be uncertain), but it was definitely there, and definitely impressive.

My own personal award for coolest booth prop would have to go to Enix for it's huge inflatable blue slime :>.

-Richard Stack

That slime is, for my money, the best thing Akira Toriyama has ever drawn. It's one of those genius things where you look at it and say "I could have done that"--but you didn't, did you? And now he's a world-famous character designer for cartoons and games, and you're just sitting in front of your computer reading a gaming letters column.

As for Wipeout Fusion, I'm not a big fan of racing games but I share your enthusiasm anyway. I like the series just for its soundtrack, and Fusion looks to continue its excellent tradition in that area. It's a shame Sony Europe didn't have more of a presence, though. I never did find that Primal kiosk ...

The sportsmanship award
When I went to E3 I went with a guy who was really into all EA's sports games. Me, I'm not really into any sports games, well maybe Tecmo Bowl and Ice Hockey for NES, so I wandered around in EA's booth playing the demos. It was Super Cross 2002 that did it. Accelerating, jumping, doing a stunt, using the stunt camera, landing and wiping out before you finish the stunt.

Matt

I've never understood the purpose of straight sports videogames. It's a tired point but now, but then then nobody has been able to explain to my satisfaction why you don't just go play the actual game. But then, I'm the guy with the maraca simulator, so I suppose I have no room to talk. Hey, whatever makes you happy.

Ka-boom
Best E3 game? I'm biased, but Red Faction. Blowing up walls, Nich. None of this "Shoot your rocket launcher at wall 7 times only to see a black streak appear." No, no. You do that in RF and you get 7 smoking craters. Forget the red key? Just blast the wall next to the red door apart. And you know, then there's the deep and involved plot and stuff like that, but for sheer eye-jolting "Notice ME!!!" the geomod engine surely wins.

Ohhhhh yes. (By the way, it shipped yesterday. Meaning you could, in theory, go to a store and get it right now.)

-Peter

How exactly are you biased here? Are you an undercover Volition employee or something? Anyway, I've got too much on my plate now for yet another game, but maybe I'll rent it in a month or two. I like things that go boom too, you know.

Looking the other way
hmmm....

I'd have to say of the movies I downloaded...I thought Duke Nukem Forever kicked ass. I wish the game had come out a few years earlier, and I wish we had some sort of release date...but..man..it looked really good. And it seemed that it expanded upon what other games 'sorta, kinda, did'. Stuff like drivable vehicles and such. Anyway, gotta save my lunch money for that one! :)

Terminator

See, folks? Equal time, even for games that actively repulse me on platforms I don't play.

The far, far future
I may be in the minority, but the only thing I find interesting about E3 is the sheer amount of hype for stuff that isn't even registering on the radar of availability yet. To me, it's a week of no information about games I can play now, to at least within the next couple of weeks. Granted, this whole "E3 hype" thing is a bigger problem in the PC world (Daika ... no, I can't say it) than the console world, but let's think about it for a moment. X-Box? Cube? November for the hardware, most of the software probably won't be ready until next year. By November, approximately 1 million PC, PSX, PS2, Gameboy Color, and Gameboy Advance games will be released and playable (umm, well, most of them). Hell, there's probably even going to be Dreamcast games released. Maybe.

FFXI? The PS2 Internet connection thingamajig isn't even going to be available for quite some time.

Halo? Wasn't that the "game to end all games" or something at E3 1999?

Luigi's Mansion? Looks nice, but I can't figure out how vacuuming up ghosts turns into a game (yeah, I have faith, but still ...)

A lot of the stuff seen at E3 gets folded, spindled, mutilated or flat out destroyed before release to the gaming public.

Yeah, I know nothing else is happening because of E3, but it feels more like a week off than a week of excitement.

Orin the Lawyer - noticed a lack of RPGs for X-Box and Cube

Well, FFXI wasn't even shown, so I'm not sure where that came from. There was so little to Luigi's Mansion that I can't help but think there'll be more, and I've never been interested in Halo. Space marines! A lot of them! In jeeps! Zzzz.

But to address your larger issue of advance hype, it's a pretty shrewd move on the game companies' part. A few of them actually did showcase games that are already released--if they didn't, Working Designs wouldn't have had much of a booth this year. But for most of them, it's a chance to get lots and lots of free advertising. Granted, the booths cost quite a lot, but they result in the publication of screenshots and lengthy impressions in every one of dozens and dozens of publications, including ourselves. If you had the money to do just one thing, would you prefer to take out a few paid one-page ads with some art, some advertising text, and a screenshot or two--or would you put your game in a place where thousands of journalists could access it and write several paragraphs of enthused commentary? Yeah, I thought so.

They even get to pretend they're not really advertising. As a case in point, Nintendo is very particular never to run an ad more than three months before a product's release. And yet we've all been buzzing about the GameCube at least since August of last year, due to its presence at trade shows. Nice way not to "advertise," eh?

I never thought I'd say this about Sony
Oi Nich,  

Scathing retort. First, I will apologize for insinuating that my sense is everyone else's sense. Second, I will bring forth proof that I don't depend on Rich Kyanka's E3 "ha-ha" report for my ideas. I spent due time slumming in the Kentia Hall, took these pictures myself, and have personally decided that saying, "Oh Ghost Baby!" is earnestly dwarfed only by the idea of dating a disembodied head in a clay pot. I would've mentioned all of the Korean edutainment titles in which one is supposed to learn legitimate English, but I figured that while they were pretty damned absurd, they still had a chance of being introduced into the US market. Also, I figured you were talking about weirdest game of this year's E3.  

Third, I still stand by what I said. The E3 always has great stuff on show. Always. By now, after all these years, it's the norm. That said, this year didn't produce the whiz-bang spike of previous years. In '00 we had the first stunning glimpse of MGS2 and the fantastic rolling Halo demo. In '99 we had the Dreamcast dashing into full stride and first contact with the prototype PS2. This year? Microsoft's flagship titles turn out to be less impressive than expected, and the GameCube debut is a hollow victory as they save the brightest stars for the "real" show back in the motherland. On my relative scale, this year was fairly drab.  

Lastly, don't take my poke at Pikmin as utter dislike. I love the Mario series, and that's about two plumbers who eat magic mushrooms while hitting deformed turtles and collecting gold coins. A part of me still hopes that Miyamoto is straight-edge, but his best ideas are always so tripped up...  

-Jagger, who hopes you'll be fair enough to allow this response  

P.S. I could never pick a "fav game of show" but I must say that the Unreal 2 engine rocked my world, being the first engine I've seen to impressively fake/simulate volumetric lighting in dense fluid atmospheres.

No hard feelings, Jagger. You know us letter columnists, we can never resist stirring up conflict.

I see your point about it being a so-so E3 on a relative scale, although I don't understand how Sony coming into its own with the PS2 is any less impressive than the Dreamcast doing the same thing in '99. Again, I might just be misunderstanding what you're saying, but it seems to me you're justifying your denouncement of this year's E3 using only Microsoft and Nintendo as supporting evidence. Of the two, Nintendo had the better launch showing by far, but you can't count out Sony's magnificent booth that easily.

As for Miyamoto, he seems like a pretty straight-edge guy to me. I prefer to think the guy's just phenomenally creative in his own right, however many subtextual implications there may be in Super Mario Brothers. The only really flagrantly druggie designer I can think of is Levelord, and I haven't exactly seen him making any kind of lasting contribution to gaming. I just don't think the kind of cohesive and intuitive design doc required for Miyamoto's games (you knew, even when you were six or seven or eight years old, that the stuff with spikes on top was not safe to jump on) is possible when you're strung out that far.

Oh, the people you'll meet!
Hi there! As a fellow E3-goer, I happened to catch your allusion a couple of days ago to being literally inches away from winning a Game Boy Advance at the Nintendo floor at E3. Well, I'm not sure, but I became pretty good friends with the guy I stood next to in line for more than an hour, and he (obviously) sat next to me at the "roulette table" while I won the GBA for that round. (And yes, the thing rocks - especially since Zelda: Oracle of Seasons and Oracle of Ages have special features desgined for play on the GBA.) So, theoretically, that means you could be the guy I talked to. If so, hey there, and I feel really bad about talking to you for so long and then winning the GBA. =P

And if you think I'm a freaky stalker or something, I promise you I'm not - I actually did win a GBA at the Nintendo's E3 contest, and I'm just wondering if it was the great Nich Maragos I talked to. (I've been a fan of DA for a long time.) Anyway, I had jeans on and had ulong hair. For a guy. Right. And I don't know if you caught the nametag, but the name's Ashton.

Oh yeah, and on the E3 front... what "started my engines?" GameCube, baby. Nintendo really had it together this year. I'm reserving my GameCube soon, just because it was so incredibly awesome at E3. It kicked the hell out of the XBox, which frankly sucked beyond belief. Sure, it looks nice, but no nicer than the GC or PS2, and the game lineup sucks, and... it's... it's Microsoft! (I mean, come on.) And while the PS2 is always cool, the only title at Sony's floor I cared about was Dark Cloud. Of course, Final Fantasy X looks awesome.

Of course, being a diehard Mega Man fan, the absolute COOLEST title at E3 was the PS1's Mega Man X6. And Mega Man Xtreme 2 (GBC) wasn't far behind. Yeah, I'm a nerd and I'm proud of it! Go Mega Man!

Great Cheese, that was a long letter. Anyway, I'm hoping that even if you're not the guy I talked to, you'll post this letter on DA since it has wnderfully wonderful E3 opinions in it, and because it took me a long, long time to write. 10 whole minutes, in fact. ;)

Peace out!

-Ashton "Yasunori Mitsuda is undisputably the world's greatest composer" Paulsen

Nice story, but it probably wasn't me. For one thing, I'm too shy in person to talk to a stranger in line for a full hour. For another, I was wearing my media badge with "Nich Maragos, Gaming Intelligence Agency" clearly written on it. And I actually already owned a GBA, so I wasn't too broken up about not winning--in fact, I brought my system and link cables to the show and challenged the winner immediately afterward to a game of Bomberman Story. So if the guy you talked to didn't do that, that's another way you can tell he wasn't me.

I enjoy a spot of Mega Man here and there, and I'll actually probably be buying X6. The main series, along with the X series, is getting too old and stale for my tastes, but a Mega Man game with a random level generator strikes me as being too good to pass up. It's the only one I'll ever have to buy again!

Oh, and "undisputably?" Watch me.

Uematsu gets his due
Hey everybody!  Look in the May 28 issue of Time Magazine.  There's a short article on Nobuo Uematsu on a section dealing with innovative music!  AH yeah!  Finally the man is getting some respect by those outside of the circle.

-Nick Herman

Not just Uematsu (whom I personally think is a little strange, at this point, to feature in an "innovation" article) but Yoko Shimomura too, whom I believe to be the best composer currently working at Square. Her spectacular work on Legend of Mana and Parasite Eve is a major reason why I'm looking forward to Kingdom Hearts as much as I am. For those of you who don't subscribe to the magazine, you can check out the text here.

Closing Comments:

It's always a good thing when game developers of any sort are profiled by major media outlets. Who would you like to see written up in Time or Newsweek or Entertainment Weekly, and what would you prefer they focus on? Send your letters to Chris, who's taking back the column with a vengeance starting tomorrow.

-Nich Maragos, the professional

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