Double Agent
Should games love you long time? - March 24, 2001 - Ed McGlothlin

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. Don't blame me for a short column, just read it again with your hidden schoolgirl outfit on. Don't say we didn't warn you.

1) Ridley Scott should have won.

2) Cameron Crowe and Julia Roberts shouldn't have

3) At least they made up for denying Russell Crowe his deserved Best Actor award for The Insider.

A mixed bag, but it definitely could have been worse.

Filled to the brim?
Howdy Ed,

To quote an old high school English teacher of mine, "make it as long as it's good.”  I don't really think that it's a matter of coming up with scenarios, but rather how much you can actual put in the game before it becomes tedious.  How often do you think they could say "Oh no, this portion of the space colony just fell under surprise attack!  Please help us!" in ZOE before players got annoyed and turned it off?  If the story was as basic as they could make it I would expect the game to be considerably longer, but as long as people want at least a somewhat developed story their will always be limitation on the length of the game.

While I can understand people getting more than a little ticked off when the get a game and beat it in a night, I kind of like the shorter length of recent games.  I got Lunar 2 for Christmas and I only have roughly 12 hours of play time logged on because I just don't have the time needed to get through it.  Games like Onimusha are becoming more and more appealing because I don't have to commit a whole lot of time to them and can still have a lot of fun playing them.

-CTZanderman, who is still eagerly awaiting ZOE

I'd hope you could fit more than 3 hours in a game before it becomes too tedious, otherwise that design document may need a closer look.

The Zelda series – which I consider adventure games, not RPGs – are the poster children of healthy length through intelligent design. Many of the sequences in Metal Gear Solid saw you use a gameplay mechanic once, then discard it completely. Could you imagine a version of Zelda where you used the Bow once? Or the boomerang? It would probably be 10 hours long and expect the player to be satisfied playing through again and again so they could be assigned new animal names.

Zelda games are extremely elegant in the way they fully exploit an item, having you use it primarily in the area where it's discovered and more sparingly as the game continues. The challenges are rarely repeated and yet the game is upwards of 25 hours long, plus it doesn't feel like the gameplay potential was barely tapped as it did for me after finishing MGS.

It's all Sony's fault
Eddie,

"Onimusha: 4 hours
Z.O.E: 3 hours
The Bouncer: 2 ½ hours"

Man, am I EVER so sorry for all you PS2 maniacs with practically no game to play. Visuals? Speed? So what if NBA2k1 looks like crap. It plays like gold, and that's what you guys don't have. You guys were all hyped and bought the piece of junk that is PS2. DC has better games than any other system out there, exception only to Neo*Geo.

Inuie Choi

-name one game on PS2 that's better game than Sonic Adventure! Bwa ha ha ha!!

I love it when people demonstrate the ability to turn any topic into a system war. I got letters claiming I hated the PS2 because all three examples were from it, and now someone is looking down on the “PS2 maniacs."

Don't be thick. Onimusha was at first destined for the original PlayStation, where I doubt it would have been much longer, and The Bouncer is a fighting game that exchanged the depth of a detailed versus mode for an incredibly shallow story mode. They wouldn't even let us play The Bouncer at E3 2000, and now we know why: they were afraid we'd finish it!

Neo Geo as the best system out there? I didn't know SNK employees read the column... or that they did anything else besides make pachinko machines now. (snicker)

And now, the buzzwords
Hey Ed,

I don't know how you've managed to get ahold a copy of Z.O.E before the rest of us--seeing as to how the game is not due out until another week or so and with you not *actually* being a large or even sponsored magazine/website type and all...--, nor how you even know what the exact length of the game is, but regarding your query as to why this current trend of "short" games is going about, there's a very simple answer to it, which being, these three mentioned games were meant to be "interactive" movies. I'm not quite sure about Onimusha, but I can distinctly recollect reading interviews at IGN or some site, with the producers of the two other games stating something along the line of, "we are trying to incorporate a cinematic feel to our games". So, with that said, I don't think the suits at Konami or Squaresoft actually fired a good portion of the game designers and replaced them with hollywood wannabes as you have *sarcastically* stated. Although one can speculate that deadlines are a factor, my inferring to the short length would have to be the director/producer's mindset into trying and replicate the "film-like" feel to the games, which almost always consist of around 2-3 hours, which again, would explain for the briefness. Anyhow, I don't really mind too much that these games are a bit on the short side, because I'm personally a fan of story rather than gameplay.

-Weltall, whose now in his tenth go at The Bouncer and ironically still enjoying it

“Cinematic feel” is the great cop-out buzzword of the past few years, a shallow excuse to make games flashier and less interactive in the process. You want true cinematic feel? Go get yourself a copy of Vagrant Story or Conker's Bad Fur Day and witness the professional feel with which the story scenes are written and directed.

They are not merely slick or eye-catching, but they are produced with the same skills that a movie would require. That is the one true aspect games need to learn more about from movies – more efficient storytelling. If these games were becoming shorter because they were learning economy of storytelling from movies, then I would encourage that. But they aren't.

MGS droned on endlessly in certain scenes and only clocked in at 10-12 hours, 9 hours and 50 minutes of which consisted of Sniper Wolf telling you about her childhood before finally dying. Some games are becoming shorter-played and longer-winded, again tipping the balance away from gameplay.

FYI, I got that time for ZOE by asking people who had played the import after hearing reports of it being short.

Wrong genre, buddy
Hey it took me two months to beat an average length RPG, Lunar 2, three months to beat Majora's Mask. I had beaten FF7 in three days(during summer) and FF8 in a week (w/school). It's not my skill, just my lack of time - and that's why I prefer games I can reasonably expect to complete before I get married.

-Fares

Then don't play RPGs.

Blue is not better
Ed,

Funny you mention that you don't like short-winded games as this topic was discussed and finally people came to a consensus that gaming (especially RPG gaming) is a niche market. It goes without saying the trend towards shorter games translates to flash over substance, and correct me if I'm wrong, but wasn't the PS2 packed in a shiny blue box? Bad comparison, I know but what I'm trying to say is as games progress further into the mass-media marketplace games like The Bouncer, Z.O.E. will become far too common. Just the way it is unfortunately. I just hope that RPGs don't trade flash for substance, oh wait, FFVII did that already.

Wasn't that a pretentious little title?

-mista tea

Part of the problem is indeed marketing. I got a letter justifying The Bouncer by saying Final Fight was comparable in length. That's great (if true), but nobody told me Final Fight was about “finding my destiny,” or whatever the first line in those overly pretentious Bouncer commercials is, the ones with the mood lighting and whispering announcer. Final Fight was about beating on thugs with pipes to save a blonde, and it thankfully avoided cloaking that premise in some bullshit story about saving human existence.

And I've actually warmed back up to FFVII over the years for being such a bold attempt, even after initially hating it for falling short. Then again, that may be because dealing with FFVIII's god-awful cast and clunky-as-hell junction system made all that came before it look vastly better in comparison.

High praise - too high
Wow, you managed to be more sarcastic and controversial than Drew or Seb. You should do this more often.

-AJ

Thanks for the kind words, but go back and read Seb's work again and say that line about “more controversial” with a straight face, or the same with Drew and “more sarcastic.” My modest goals as occasional host of this column do not involve eclipsing either of those landmark columnists in either of those areas to be sure. I'd rather not doom myself from the start.

Getting your hopes up? Don't.
Hello Ed

You did mention three games that are quite short, but in reality they ALL are (except maybe for Dark Cloud, what the hell happened to it anyway?). How could Square spend over a year and half to make The Bouncer? Clothing animation is really useless in The Bouncer, even if it makes the game look "better". I know I'm right when I say that we want to be able to pick up chairs and smash it on an enemie's head, throw bear bottles, fight with pool sticks, we want Honk-Kong-Fu style Kung-Fu, we want to chase someone through the backstreets of a club all the way up to the top of a building WHILE fighting (not a cut-scene). Maybe we will have to revolt and force developers to play games once in a while.

With the coming online-generation of videogames, we might see shorter and shorter games with good multiplayer gameplay. Even if FFT2 would be shorter than the first, a multi-player mode would make it worhwhile. Afterall you CAN'T go wrong with strategy RPGs or monster breeding games online right? Oh but I forgot we have to pay for more than just the games then. I guess that's when games stop being games? I'm no investor, I'm a gamer. If we want our games to be worth it then we will have to pay a monthly fee? Damnit!

-Phil, who can only hope.

All that neat stuff you mentioned was what everyone was hoping The Bouncer would be but wasn't. Imagine fights that escalated by location, just like in a good kung-fu movie – barren locations that required direct confrontation, stocked warehouses with aisles and places to hide, dangerous conditions like industrial plants or the steel mill at the end of Drunken Master 2.

Or you could execute the same jumping kick 5,000 times.

Power Stone 2 gets the idea somewhat, but the locations are still too small to convey any kind of story. The online prospects for such a game are also great; I can still remember drooling over the possibility of online multiplayer Zelda sword fighting after Miyamoto discussed an online Zelda years ago.

You think that's sarcasm?
Ed,

I love the fact that I have to spend two times the price of a movie for a game with the length of a movie. After buying a $400 system, I would expect nothing less.

-Masami Eiri
P.S. There may or may not be sarcasm in this letter.

Two times? You either get cheap games or expensive movies. Without exaggerating that number also, it wasn't a sarcastic letter at all!

Closing Comments:

Here's to hoping I diverted the DA faithful well enough while Drew was occupied; we now return you to you regularly scheduled columnist – the one and only Chris Jones. Send him as many great letters as you sent me and we'll be just fine.

…and before I forget, here's a topic!

We certainly haven't seen increased length in games due to the DVD format, or even seen many developers use it. So what exactly do you want out of the drastic increase in space? Will mediums like Nintendo's 1.5 gigabyte GameCube discs be enough after all? Just how many wacky extras does a ninja need, anyway?

-Ed McGlothlin, trying to decide whether he's officially going to sleep or just taking a night nap

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Yes, I know I recycled the same joke once in here and then in today's title. Let Chris know how lame that was.
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