The Headmaster Ritual - March 16th, 2001
- Zak McClendon
Disclaimer: The opinions expressed within this column are those of
the participants and the moderator, and do not necessarily reflect
those of the GIA. There is coarse language and potentially offensive
material afoot. Te occidere possunt sed te edere non possunt nefas
est. Don't say that I didn't warn you.
Hello and welcome to the final day of Substitute Double Agent week.
I'll be your host, Mr. McClendon. Now just because Mr. Jones has been
gone all week doesn't mean you get a vacation too. He's left behind
detailed lesson plans as well as a list of potential trouble makers,
so don't think you'll be getting away with anything. For those of
you with detention this weekend, you'll be happy to know the regular
weekend DA Mr. Cosner will be
on hand to make sure no wacky Breakfast Club-inspired shenanigans
transpire.
Now, today is Free Topic Friday, so does anyone have something they'd
like to share with the -- Hey! Was that a spitwad?
Hmmm...."Arpad Korossy"
does sound kind of made up... |
Considering the vast number of Double Agents we've seen lately,
I'd just like to say one thing. This is nothing but a big fat
conspiracy, I'm guessing that there is just one letter columnist
and he's changing his name every few days! So much for putting
your little plan past us, huh?
Yendor0007
P.S.: All my bets are on Drew as being this "Multiple Agent".
|
All right, Yendor. You caught us. Or me. Since its inception in
1998 the GIA has been run exclusively by one man. A man capable of
producing the work of a full website staff and generating multiple
prose styles to cover his tracks. He's been known by many names, but
let's just call him Drew.
Drew may have lied to you all for many years, but his motives were
pure. Posing as a "video game webiste" the GIA has managed
to push tens of thousands of Public Service Announcement banners on
its readers, causing a noticeable rise in the number of 18-24 year
old males who have donated blood, adopted a little brother, or gotten
breast exams.
You may have discovered our -- or my -- well-hidden secret, but could
you keep quiet for just a bit longer? The summer months are coming
and our nations blood reserves are dangerously low. It's for the greater
good.
Actually, she'd float |
Hey Zak (Zack?),
I don't know if you had a chance to see any of the Xbox's
10 first- party lineup at the recent Gamestock, but I can tell
you with complete honesty right now that the Xbox's probably
going to sink faster than Rosanne on water. With no intention
of sounding biased, I'll be the first to admit that the games
on it are crap. To put it bluntly, there's not even one single
title noteworthy of my attention and all of the titles announced
so far look like water-down PC games. And what's even worse
is the possibility that the system is probably just going to
have FPS' and Train simulators as niche genres. This prediction
might actually be true too, seeing as to how the games even
go so far as to having and retaining the clunky PC interface
and look, seeming to suggest that the frigging system was designed
from day one to target a PC audience. Well I'm not one to pass
judgement on any console to date, but this Xbox is really pissing
me of. Damnit, it's frigging made in America for god sake, and
we all know "made in America" is an analogy for crap, and secondly
it doesn't have any frigging Japanese games. If Bill wants my
hard earn money, I better see some damn genuine Japanese-made
RPG's or at least some form of Japanese support. Well that about
sums up my thoughts, I'd like to hear some feedback from you
regarding the Xbox if that's possible.
-Weltall, who thinks "Xbox" is a mighty gay name for ANY console
|
While your knee-jerk anti-American sentiments are appreciated, I
wouldn't go so far as to equate "made in America" with crap,
even in the realm of video games. Despite what most console advocates
would like to the think, the PC is home to a number of innovative,
interesting, and occasionally even stylish games -- they're just not
in the genres that usually see success on a console.
As an American console based on PC architecture, the Xbox is incredibly
attractive to PC developers who have been itching to make their way
into the console market. And the initial band of first party games
bear that out -- for the most part, they look like PC developers trying
their darndest to make a "console style game" And, as we've
seen in the past, the results
of that aren't always pretty. Mircosoft's steadfast insistence that
the Xbox is first and foremost a console machine, and their discouragement
of PC ports could very well end up backfiring by denying them some
of the best games the U.S. has to offer. American companies may have
proven they can develop successful console games (at least for an
American audience), but mimicking the style of a Japanese
console RPG, for example, is something that, so far, has eluded
them.
But to be fair, some Japanese companies are jumping on the Xbox bandwagon.
Though the general response from the East has been negative, a few
companies, such as Konami and Idea factory, have already announced
original games for the system. We'll have a much better idea of the
Xbox's chances in Japan after the end of this month, when Gates himself
will deliver the keynote speech at the Tokyo Game Show.
My monitor went all swirly and then this random letter appeared |
Zak,
Unlike most people, I don't have that much of a problem with
random battles, as long as they're not boring, and they're well
done. It seems that with the recent FF games, the battles have
become kind of tedious, long, and more of a chore than they
used to be with the earlier FF's. This is what causes people
to hate random battles.
I don't have a problem with random battles in FFX for several
reasons. First of all, the battles will be more strategy based,
and will actually require thinking in order to get through them.
This will in turn make them enjoyable, since you'll be less
likely to just do the same things over and over again. With
the added strategy element, you get the opportunity to experiment
more in battles, like in FF Tactics. Second, even though they
are going back to three person parties, the people who are not
in your party can still help you out in the battles, making
for more interesting options in battles. This is probably the
first true innovation that Square has added to the battle system
since they first introduced ATB in FF4. With all these features
present in the new battle system, I think random battles might
actually become enjoyable, if not, then at least more bearable
than they were in the PlayStation FF's.
-Rafa999
|
An interesting hypothesis. Hopefully, Square is doing something
to alleviate the tedium of random battles. After offering the salvation
of Enc-None in FF VIII, many gamers, myself included, were less than
happy with the return of everyone's least favorite RPG mechanic in
FF IX.
If they do go for something deeper for FF X, as it sounds like they
are, let's just hope it comes with an appropriate reduction in the
encounter rate. A more strategic combat system in the series certainly
sounds like a great idea now, but we'll be eating those words if we
end up fighting ten minute long battles every five steps.
Identity Theft |
Zak,
I know you didn't post the column yesterday, but I just wanted
to clear something up. I don't know who the hell Ken Scott is,
but I'd like to know how his name got at the bottom of my letter.
It's weird enough that it's there, but my name is still there,
destroying any possibility of me trying to believe there's some
sort of elaborate conspiracy trying to erase me from existence.
I just want to know how that happened, that this single name
got tacked on to the end of my letter, trying to destroy my
entire sense of self and making my identity crumble away.
-Kirk B. who isn't quite sure if he's himself anymore.
Ken Scott
|
Sorry about that Kirk. I'm not sure what exactly happened with your
letter, but rest assured it was most likely a minor HTML error. It
certainly was not an attempt by the GIA to "erase you
from existence" or to erode your identity to the point where
we can bend you to our will and employ you as one of our army of GIA
Sleeper Agents.
Rest assured, it will not happen again.
In the meantime, why don't you pass the time by playing a little
solitaire?
Letter to Memphis |
Did you know that the Pixies "Theme
From Narc" was actually the theme song to an old NES game?
It's the bizarre truth.
So you see, video games and rock musicians CAN get along. But it always helps
if the band in question is made up of nerds anyway. I mean,
c'mon, Black Francis looks like he should be on the GIA staff.
Not that that's a bad thing, of course.
Negative Creep
|
ProTip: Mentioning The Pixies gives your letter a 90% greater
chance of getting published in DA, at least while I'm at the helm.
Though I've never been a big fan of Eugene Jarvis' Regan-era druggie-shooter,
The Pixies cover of the theme song almost justifies the existence
of a game that tasks the player with the summary execution of minor
drug offenders. Which brings us to our next letter...
Coming soon: Trainspotting
The Game |
Greetings Zak.
Well, while we're talking about our favorite topics getting slighted in games
(or were five days ago), how about drugs? In the words of an
unnamed source on the Dirtchamber Sessions, "I think it's time
we discuss the philosophy of drug use as it relates to artistic
endeavor." They surely get a worse treatment than either religion
or science, as it will likely be a number of years before developers
will touch this one. Think how giddy people got when Mr. Snake
came equipped with a pack of smokes in MGS, even though this
happened in the original, ten years previous. It wouldn't have
to be blatant, there are plenty of ways to address the topic
subtly enough that gamers would catch it and the ESRB wouldn't.
I can't even think of an example of a developer throwing a hallucination
sequence our way, ala the desert scene in the Beavis and Butthead
movie (don't smirk, I know you've seen it). How often does an
RPG party walk through a desert? How hard is it to have them
stumble across some Peyote? Maybe with the trend towards more
'mature' games, we'll see an attempt before the end of whatever
console generation we're heading into. To quote the late comedian
Bill Hicks, "I think drugs have done some good things for us,
I really do. And if you don't believe that, you know what, go
home tonight and take all your albums, all your tapes and all
your CDs and burn them. 'Cause you know what, the musicians
who made all that great music that enhanced your lives throughout
the year.... real fucking high on drugs." Maybe this applies
to game developers too. Probably not. Ok, I'm going back to
the corner.
-Mar, has a suggestion to keep you all occupied
|
The easy answer to this is, of course, that games still reflect the
norms and morals of the society that produces them. And all the counterculture
rhetoric in the world hasn't done a lot to change the general consensus
that drugs are a Bad Thing. I wouldn't blame the ESRB either -- they
just rate the games, and as Rare has recently shown, you can get a
lot of leeway out of an M rating. It's much more likely that no publisher
would be caught dead putting out a game that would be seen as pro-drug,
so we're probably quite a ways off from a zany peyote trip in the
desert.
Then again, I'm not exactly sure how much this sort of Cheech 'n'
Chong humor would "address the topic" of drug use. I do
think the medium is more than capable of supporting such subjects,
but what you're describing is as close to an interesting take on drug
use as Conker's Bad Fur Day is a balanced, insightful look at a squirrel's
struggle with alcoholism. I don't think more types of low humor in
video games is really what we need to be worrying about.
As to your other point: I won't argue with the well-documented fact
that many talented artists have also been heavy drug users, but the
simplistic equation of drugs / madness / general personality disorders
= talent has never carried much weight for me. Nevermind what
my personal attitude about drug use is, the simple fact of the matter
is that, once inspiration, from whatever source, has come and gone,
actually creating something "artistic" out of it is a whole
of a lot of hard work. One quick example: Jack Kerouac may have written
On the Road in a period of three weeks on a single roll of paper while
hopped up on Benzedrine, but, contrary to the legend, he also spent
considerable time editing and rewriting the raw text dump before it
became anything near a publishable novel.
My point is, whether or not the originator of a work was on drugs
or not becomes pretty irrelevant in the final product. As for the
developers of games actually being of drugs themselves, have you ever
tried to code? It's hard enough sober. I can't imagine what sort of
games would be the result...
Maybe something like this |
"And yeah, I could pretty much go for any game starring Abraham
Lincoln as an action hero, especially if he wore his top hat.
I like top hats."
You're in luck, my friend. My cousin has already made a game called Abraham
Lincoln Land. Need I say more?
You can get a information and a demo and stuff at http://www.lincolnsoft.com
You have to see it to believe it. It's amazing. It's really...
amazing.
-Beej
PS And yes, he DOES wear his top hat.
|
Once again, the Internet proves itself to be the virtual equivalent
of one million monkeys at one million typewriters. I don't mean to
belittle your cousin's, um, accomplishment here, it's just the every
time someone comes up with a kooky "wouldn't it be funny if..."
idea, it inevitably turns out that someone, somewhere is already hard
at work on it.
I am disappointed the end boss is Jefferson Davis and not John Wilkes
Booth, though. Oops, I should have marked my Abraham Lincoln Land
spoilers.
Nothing ends a column quite
like a controversial rant |
Zak,
Do you think it's possible videogames will never break into
the mainstream, like movies, television, and music? After all,
games are work -- they don't play themselves (well, most don't)
-- and not everyone likes being active with their interactive
media. The revenue numbers lie about gaming's popularity --
the dollar numbers are high, but those are on $50 games instead
of $7 movie tickets and $15 CDs. Moreover, most gamers tend
to buy several of these $50 games a year, easily outpacing your
average citizen's expenditures on a few movies or CDs a year.
To spend $500 (or more) a year on games is not at all uncommon
for a gamer -- but the thought of your average movie fan spending
$500 on movies in a single year is almost laughable. See a few
flicks during the summer, buy your three or four favorite on
DVD -- that's the status quo.
So what if games aren't ever going to break out? What if they're doomed to
be a more expensive version of comic books: a marginalized,
socially outcast medium, where 5% of the output is creative,
artistic content that couldn't be done in any other medium --
and the other 95% is juvenile dreck at best and prurient pandering
to sex and violence at worst? There was a time when comics were
going to be the next big thing and break free of their superhero
origins to become a mainstream phenomenon. Remember Maus? Of
course you do, because NOTHING AS GOOD CAME OUT FOR THE NEXT
TEN YEARS. Jimmy Corrigan, Smartest Kid on Earth is the most
recent book to threaten to break out of the comic store ghetto,
but even it seems doomed to marginalization.
Point being: I like games, you like games, whoever's reading this like games.
But not everyone may like games. I'd like to end with a quote
from Nintendo president Hiroshi Yamauchi:
"We produce entertainment -- and there's a million other
kinds of entertainment out there. If the game industry went
away, it's not like people would keel over and die on the street.
If it came to pass that people started saying "These games are
all stupid, I gotta stop playing them all the time", then what
do you think would happen? You don't need games to live, after
all, so the market could fall right out. It could even shrink
to a tenth of what it was."
Maybe the crazy ol' coot is onto something here.
- Andrew
|
It's something I'm sure a lot of the readers of this column forget.
Despite being a multi-billion dollar industry and a part of most of
our daily lives (at least for our readers), video games are still
nowhere close to being accepted by the mainstream in the same way
that film, books, or television are. They've made huge strides over
the last few years -- I don't think they're quite as marginalized
now as comic books still are -- but there's still the general feeling
that a night of game playing is somehow less 'valid' than popping
a movie in your VCR.
Though the nightmare scenario you describe is of course a possible
one, (especially considering the economic state of the industry) I,
for one have high hopes. Why? Because video games are, in a very obvious
way, still evolving -- technically and aesthetically. If you want
to make the comparison to comic books, I'd say we're closer to the
backlash
that occurred against them in the 1940s, when congress and the general
populace lashed out at a kiddie medium that was overstepping its bounds
into more mature territory. The comic industry responded with a restrictive
ratings system and a couple of decades of unabashed wholesomeness.
The game industry may be in danger of this as well, but even after
the establishment of the ESRB, developers are still attempting to
make games that are 'mature' in the best sense of the word.
My other major reason for thinking games will indeed 'go mainstream'
someday is based on the medium itself. Simply put, with the widespread
use of computers in all areas of our lives, I really don't see how
some form of interactive entertainment could not become mainstream.
It's easy to forget that film, television, and even the novel were,
in their early days, also seen as mindless diversions for the uneducated
masses. It's not hard to extrapolate the same path these mediums have
followed, from a new technology to a mainstream medium, and see video
games making the jump as well.
On the other hand, I don't think games have come close to producing
something like Maus. We're not anywhere near that point yet. Heck,
we don't have much that falls into the category of "creative,
artistic content that couldn't be done in any other medium."
Even the best RPG or adventure games still have a glaring dichotomy
between the story they tell and the gameplay they offer. But I still
think we have cause for hope, as
long as developers keep striving for something beyond mere entertainment.
All that Yamauchi's comments do for me is signal that I shouldn't
be looking to Nintendo to accomplish this.
Closing comments:
Well, that makes a nice segue into your topic for tomorrow. Your
regular weekend letter's host Drew will be back tomorrow, and his
continued threats to "become a non-gamer" are partially
what inspired the topic for Saturday: How important are games to you,
really? Obviously, anyone who's reading this plays them on a fairly
regular basis, but are they a priority for you? Do you get something
from them that you can't find anywhere else, or are they just another
form of escapism? If in ten years games are just ultra-realistic versions
of the games we have now, will you still be interested, or will they
fall by the wayside? I'm sure Drew
wants to know!
- Zak McClendon, who would go out tonight, but he hasn't got a stitch
to wear
|
|
|
|