The Bouncer goes "Boing" -
March 7, 2001 - Chris Jones
Disclaimer: The opinions expressed
within this column are those of the participants and the
moderator, and do not necessarily reflect those of the
GIA. There is coarse language and potentially offensive
material afoot.
As these words were spoken, I swear I hear the old man laughing: "What good
is a used-up world and how could it be worth having?"
Don't say we didn't warn you.
Someone once remarked that being a bouncer consisted of 80% waiting
around, 19% getting puked on by drunk people, and 1% sheer terror, as said
drunk people pulled out a knife or a gun. Still, there's a certain romance
to the job - it's kinda like being a cop, but cooler, and you get to hang out in bars. And nobody
messes with you because, hey, you're the bouncer.
With that in mind, what I hoped I'd get out of Square's latest game was
a grim, gritty title about violent scuffles for survival in back alleys.
Grace, poetry, and brass knuckles, you know? Street punks on a rampage,
kinda like Double Dragon meets The Warriors.
Instead, what I actually got was a 3D version of Final Fight in Day-Glo
colors.
Ok, it's not that bad, and I admit I've only played about half an hour
thus far. In fact, it could be a lot of fun, in a goofy sort of way. The
lighting's foggy, the music lacks bass, the characters speak in cliches,
and the fighting doesn't have the bone-breaking quality it should, but it
is very shiny and diverting. The Japanese voice acting's not half-bad
either... and it would rock exceedingly much if Square kept the "pick your
dub and your subtitles" for the US version of FFX.
Onward.
All grown up |
Chris,
The PSX has nothing to do with videogaming's sudden penetration into the
18-to-35 market. What's causing that is simple: time. Today's 18-year-olds
are
the same people who had an NES under the tree when they were 8. As they (I)
grew older, they kept their interest in gaming.
If the PSX had never been released, would gaming still be the exclusive
territory of Pokemon and middle-school? No. The PSX simply benefitted from
being
the best system at the time today's college students finally had some
purchasing
power.
No magic or mystery; Sony made the best system at the right time and
got to cash in big-time because of it.
Ian
|
Good point, but I don't think it's so much of an either/or situation.
Games probably wouldn't have taken off like they did if the PSX had
replaced the NES - people at the time wouldn't have been able to jump from
Pac Man to Silent Hill. As you point out, the NES raised a whole
generation of kids who were ready and willing to embrace the PSX when it
came out. But by the same token, it was necessary for the PSX to come out
when it did, because people were ready for Silent Hill in the
mid-90's. I don't know how many people would have kept up with gaming if
it had frozen at the SNES level of technology - there's only so much you
can do with 32x32 pixel SD sprites.
The best system at the right time... yep, that pretty well sums it
up.
A corollary off that
last letter |
Hmm. Like Tim Rogers yesterday, I seem to be accumulating a large pile of
unfinished RPGs (will I ever get back to Vandal Heart II?) and the sad
reason is that I just don't have so much time these days anymore. This, I
think, is the reason behind the rise of the shorter games - the Resident
Evils, Metal Gear Solid and so on. Games tailored to people with a nine to
five job, now the original console generation is all grown up and stuff. I
mean, the only reason I managed to finish FFIX in a reasonable length of
time was because I played it over my Christmas holidays. Which give rise to
an interesting scenario, forty years or so down the line, when we all retire
- will there be a resurgence of epic-length games for the elderly gamers? I
wonder what they'll be like...
Ciaran Conliffe |
Somebody brought up a similar point a few weeks back, and I'll make the
same argument I did back then - the gaming market will almost certainly
always be controlled by the youth demographic, just because they have the
time and the money to properly overdose on games. Between that and the
technological improvements games will see by the time we retire, I don't
think anything even close to FF 1 through 9 will be in production...
although there might be a niche market for old-style retro RPGs created
for those geezers. But I do think there's a trend towards shorter, tighter games, as of late, and as much as anything that could be because gaming's audience has grown up, as you say.
It's fun to gloat,
isn't it? |
What's up with all this after-the-fact appreciation of FFT? Was I the only
person that got the game when it came out and kept my copy? I mean, it's
only one of the 3 or 4 greatest games ever to come out on the Playstation.
Why all the hooplah now? Where were all these die-hard, relenlessly seeking
FFT people then? If I'm not mistaken, it didn't sell just a bazillion
copies or anything... Maybe it's just the gaming snob in me, but being an
rpger old enough to remember the wait for FFIII like many remember the one
for FFVII, I knew to expect a good game when it came out. Why couldn't all
those other people? It's a little disgusting when people finally discover
the greatness of something, but it's already too late.
-Magatsu |
Heh heh... Generally, as a letters columnist, I don't feel like I
can be this much in your face, but you're dead on here. After FFVII I
knew I had to get Square's next PSX title, and I was there at Software
Etc. the day it was released. And damn if it wasn't even better than
FF7. But I have no idea where these latecomers crawled out from - how
do they know the game's so great if they didn't snag a copy back then? Why weren't they waiting at the store, cash in hand, on
1.28.98? Why do they keep sending in letters on how great the game is,
when they still don't have it themselves? What's wrong with this
picture?
Still, let's hope they've learned something from this experience - get
the good stuff while you can, rather than having to scour the ends of the
earth for it later.
Psycho killer bunnies
revisited |
Sick of seeing the same old game plots? Here's one for ya : An RPG based on
Watership Down.
........What? Why are you all laughing? If they can make shooters with killer
hummingbirds, then dammit, it'd work.
Negative Creep |
Er, seriously, what makes you think there's not an RPG based on
Watership Down already? Not literally, of course (although I think I'd
prefer Hazel to Zidane as a protagonist) but in spirit: Watership Down was
chock full of archetypal heroes and villains, and at some level nearly every
RPG ever made echoes those characters. You've got the inexperienced
leader, the headstrong but honorable tough guy, the quasi-mystic seer, the
token love female interest... any of this sound familiar?
Of course, you can always argue that no RPG has yet done the characters
quite as well as Watership Down did, but give games a bit more time,
neh?
More literary stuff |
Jingoistic and naive? I'm trying to understand a) why you would read a book
five times if you thought it was jingoistic and naive, b) why you would read
a book five times when you have obviously never read anything else by the
author, who was a lot of things, but neither of those, and c) what Heinlein
would have thought of Denise Richards. I am not sure about the last. I am
pretty sure he had a thing for redheads.
I will admit the book was not among his best -- like a couple others, it had
a tendency to devolve into preaching -- but I do think it managed to stay
more patriotic than jingoistic. Heinlein had a real sore spot at the
decline of modern patriotism, as well as disgust for anyone who wouldn't
sign up and fight for their country when the shooting started. I agree with
those concepts, which probably makes me outdated, but I'm not aggressively
expansionist enough to be a jingo. Maybe a Ringo. I like drumming.
Also, I like PSX games. I think FF7 is my favorite PSX game, and second
only to FF4 as my favorite video game ever. I haven't finished FF9 yet,
though, and it may beat out FF7 eventually... so far, it hasn't succumbed to
the "Look how pretty my computer graphics scenes are, and ignore the
gameplay which we tacked on as an afterthought"-syndrome that FF8 seemed to
have. (Yes, that was blatantly inflammatory. So what.)
However, as time goes by, I find that I am playing Castlevania:SOTN more
than either of the good FF's. Maybe it's just easier to pick up and go on a
Castlevania game than a Final Fantasy; less commitment of time. But, that's
easily the top of the 2-D PSX games, hands down.
Del, realizes that this ran long, suggests you delete the first two
paragraphs, as no one in this world could possibly care about them |
What the heck - if I'm gonna mouth off about Heinlein I guess I
should make a slightly better defense of myself. You gotta remember
that Heinlein had every reason to be pro-military and virtually none to
be anti-military - he grew up in a time and a culture where military
virtues were far more present, and he graduated as a commissioned
officer from Annapolis, but he never had to fight in a war himself.
That makes a huge difference in the validity of his opinion I think,
because Heinlein saw the military virtues as being good in and of themselves,
whereas a lot of other, more experienced soldiers seem to regard them
more as supports to hang on to when the entire world's gone insane and
90% of your best friends have gotten their brains blown out.
A lot of people seem to like Heinlein because he leaves very little
room for gray areas, but you could just as easily argue the lack of gray
is exactly what holds him back from being able to say anything useful.
You can certainly make worthwhile arguments for the military and for
patriotism, but when all the characters in your books are either
square-jawed manly men who look death square in the eye or sniveling
anti-military cowards who just don't get it, it's hard to see those books
as anything but cheap propaganda. And cheap propaganda doesn't go nearly
as far these days as it did in the 50's.
And just for the record, I've read plenty of Heinlein's other work,
and never read ST 5 times - I was referring to that email, not the
book.
End of rant.
It's like 1994 all
over again |
Well anyway the GBA announcement about the ports of classic titles is
a good sign, I noticed the 'E-Card' technology mentioned in the
article...does it remind you of the old 'barcode battle' devices? (oh cmon
everyone who's read a game magazine with a Japanese import section knows
about this thing...clip a barcode, tape it to an index card and slide it
through the scanner and it generates stats randomly... ) Just an interesting
observation on my part.
PS. Yay! 2D Metroid ... we're SAVED!
- JR |
Hmm... I do remember those bar code scanners, now that you mention
it. Weird little game, and arguably the precursor for Pokemon.
Interesting, and good call.
A poorly written
flame! How I've missed you so... |
YOU DIS LUFIA!?!? FUK U WORSE THAN HITLET
-AJ |
Wow, haven't gotten one of these in ages.... brings a farm fuzzy
feeling to my chest, really it does. True, I'm pretty sure the author
in question sent it in as a joke, but still, it's very evocative of
the good old days. Ah, the memories...
Closing Comments:
Reader suggested topic for tomorrow, and it's a good 'un, so send in
tons o' email. Me, I'm gonna go stare at the brightly colored PS2 game I
just bought. Later.
-Chris Jones, just likes
hitting people
Topic for Thursday,
03/08/2001 |
Hey Chris,
Let's say you find a genuine future-revealing crystal ball. As you peer
into the murky depths, you discover that in the year 2008, RPGs do indeed
undergo the revolution we've all been waiting for. Although it seems that
they still aren't mainstream, RPGs are accepted by many as a form of art.
As you squint a bit, you see a blurry image of a person. You sense that he
is the leader of the RPG revolution, the Shakespeare of videogames. Which
of the following groups do you suppose this person is from?
Group 1: Game designers who are currently in the industry - I personally
don't find that much potential here (so I focused on the other two groups).
However, they DO have experience, and the demigod called Matsuno.
Group 2: Non-gamers who are attracted to the dynamic medium that is the
videogame, and become game designers - These people may have to reinvent the
wheel perhaps, unable to learn from previous games' mistakes. However, they
have the advantage of having little preconceptions of what an RPG should be.
They know not of absurd traditions like random battles, and may bring
fresh new ideas.
Group 3: Avid gamers who eventually become game designers - A few DA readers
might fall into this category. These people have had years to dissect the
advantages and disadvantages of an RPG and formulate ways to introduce
improvements and innovations to the genre. However, growing up with RPGs
may be a disadvantage too. An avid gamer might perpetuate strange RPG
standards (such as how characters in battle tend to stand still and take
turns hitting each other), because his/her subconcious accepts them as
norms.
-Steve Tran |
|