Double Agent
Phantasy Star Fox IV - March 5, 2001 - Chris Jones

Disclaimer: The opinions expressed within this column are those of the participants and the moderator, and do not necessarily reflect those of the GIA. There is coarse language and potentially offensive material afoot. In your face, space coyote! Don't say we didn't warn you.

Late last night I finally managed to finish the epilogue in Lunar 2. (Yeah, I know, it took me too long, I suck.) Enjoyable game, if not the best thing I've ever played... but it was also a little bittersweet, since Lunar 2's likely the last PSX game I'll ever play. Fortunately, Skies of Arcadia still awaits, not to mention ZOE and my guilty pleasure of the year, The Bouncer. Like the man said, the road goes on forever, and the party never ends.

Onward.

Everbody's first thought:
Well, my first thought of a Star Fox RPG was "what the HELL?", but once I get past the genre-bending it could work, provided it focuses around ship combat. After Skies I'm all hyped on the idea of ship combat, and it's an integral part of the series. Star Fox never had the sort of a plot that could support an RPG, but if they gave it the Mario RPG treatment it definitely has the potential to be cool. Basically, I think it could work if they were willing to initiate some changes to the genre formula (this would be the worst game for random battles EVER), but the genre formula needs changes anyway, so I'm all for it.

Not that it'll ever happen or anything, but hey.

-AJ

It's hard to see this game as anything but another cash cow for Nintendo, as they try to further merchandize their existing character base. But that said, it does show some glimmers of goodness. Any news on a GameCube game, especially an RPG, is welcome, and given Nintendo's long running resistance to traditional RPGs, a Star Fox RPG could be fairly fun and innovative. As AJ points out, ship combat could be done to great effect, and good space opera is always welcome. The Dinosaur Planet engine was fairly ambitious, and could do well on the GC. In short, this might be nothing but an attempt by Nintendo to make some cash, but it could still be worthwhile.

Getting a tetris is kinda like casting Nuke
A Star Fox RPG? What's next? A Tetris RPG?

Good god, I can actually see that working. You being a little square block which doesn't quite fit in with the elbow blocks and raging against the evil boss "the upper end of the screen." With a Boss like that it could easily be made by Square and eventually redrawn and renamed ala Doki Doki Panic to be released in Japan under the name Final Fantasy USA, picking up where Mystic Quest left off (that being making US gamers look like utter and complete morons). ;)

...

Nah.

-Neil

Come on, the days of "Final Fantasy USA" are long gone, along with lousy Zero Wing translations. At the same time, a Tetris RPG isn't all that impossible - there are Japanese puzzle games with RPG-like plots out there. We're all now one big happy multi-national family, and don't you forget it.

Gotta have the bird
I'm hoping it'll be good. It'll hopefully do away with magic (I have nothing against magic, but in the SF universe... well, that'd be just playing confusing), and it has to feature unique battles in starships and whatnot, and it'll (again, hopefully) feature Falco.

What can I say, he's my Star Fox pilot.

-Falco Fan Club Member #12

I honestly don't see the need for magic (or psychic powers, or the alias of your choice) in all RPGs. Pretty spell effects are all well and good, but straight combat with guns and grenades and smart missiles could be cool too. Star Fox strikes me as something that could do well with a healthy dose of Metal Gear Solid - let's have more gunplay and fewer MPs.

Luck of the draw
Secret Agent Man,

I was in my local EB hanging out and shooting the BS when one of them mentioned someone coming in and trading in a bunch of SNES games.

Well I had them go in back and get them for me to sort through.

The the manager came back out with a HUGE bag of SNES, N64, and an original grey gameboy. The FIRST thing I saw was a box for Final Fantasy III! We continued sorting and came upon a copy of Ogre Battle: March of the Black Queen with a box!

Just think, someone traded these into EB and got $.50 to $1.00 for them! HAHA

I got them for $9.99 a piece. More then worth it for a third copy of FFIII and I never had the pleasure to play the original Ogre Battle!

~Cloud-VII

...

Why in Sakaguchi's name would you need three copies of FF3? Still, that's cool about finding a copy of Ogre Battle... now if only you could go back in time and play it before anybody had seen FFT, so it's originality could be fully appreciated

More Tetris
Have all 2D ideas been done to death? Doesn't everyone ask when a new FF comes out if every RPG idea is done to death? And what happens? It is good. As long as good games are behind an idea, virtually any idea, it will be good. Of course, the reverse is rarely true. Look at "Starship Troopers" the movie and the book. Big difference. But I've done my bit of whining about that. Just becuase 2D has been done to death doesn't mean it's bad. Tertris is an idea that's been done to death and its still one of the most beloved games of all time. I dare you to say that you've wasted less than eight hours on that thing. C'mon. Say it.

- Raveled.

PS: LIAR! Everyone has spent more than eight hours on Tertris! MUWHAHA!

The difference between Tetris and an RPG is that the original FF concept was something that could be expanded and refined over and over again, whereas Tetris was pretty much complete in it's first iteration. In the same way, 3D is something that's still being developed on a daily basis, but when was the last time you saw a truly innovative 2D game? True, there hasn't been a lot of focus on 2D in the last 5 years, but that's where the GBA comes in - it's now time for 2D to put up or shut up.

And even after reading it five times, I can't figure out how you worked that Starship Troopers rant in there. Still, I'll stand up for the movie: where the book was jingoistic and naive, the film was a fairly sharp satire that elegantly deconstructed WWII era propaganda.

Plus it had Denise Richards, but that's arguably more bad than good.

Not Mojo evil, but close
Chris,

Is it me, or are Serge's eyes frighteningly EVIL?

-theRoy-

Serge's battle model eyes? They sure as hell are. Everybody else gets a passable texture map for a face, but Serge gets two big brown bruises that cover 90% of his skull. The Silent Hill designers could do a lot worse than borrow the design for their next game.

Closing Comments:

I doubt there's much call for it, but if anybody has Lunar 2 spoilers they'd like to send in, feel free. Meantime, I'd like to hear your take on the PSX, now that the system's gone. How does it rank vs. the NES, SNES, or N64? What's your favorite game on the system, now that everything's out? Send in an email, and later.

-Chris Jones, better than Ezra

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